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September 28, 2021
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Features » Social/Online
The Hard-Won Wisdom of Bill Roper 17
by Ben Fritz [05.15.09]
Game development veteran Bill Roper played a key role in the rise of the seminal Warcraft and Diablo series throughout the 1990s, and then co-founded eventually ill-fated Hellgate developer Flagship Studios. Now at Cryptic Studios, he talks in-depth in a major Gamasutra retrospective interview.
Business/Marketing, Design, Interview, Social/Online

The Social Network Game Boom 9
by Sande Chen [04.29.09]
In this in-depth article, Chen looks at the state of games for social networks like Facebook & MySpace, which "seem poised to set a revolution in the game industry akin to the one first kindled by downloadable casual games", according to her.
Design, Social/Online

Where's The Cash For Flash? 13
by Array [02.09.09]
Is there money to be made in Flash game development? It depends -- Gamasutra looks at the role that revenue streams and clever marketing play.
Business/Marketing, Social/Online

Gamasutra's Top 20 Trends of 2008 6
by Christian Nutt [12.17.08]
As the industry undergoes a major evolution, Gamasutra rounds up the exciting top 20 trends of 2008 -- user-generated content, retro reboots and much more.
Business/Marketing, Design, Indie, Social/Online

A New Galaxy: Daniel Erickson On Writing The Old Republic 7
by Chris Remo [10.31.08]
In an in-depth interview, BioWare Austin lead writer Daniel Erickson reveals the philosophy and practicality of implementing massive story elements into the Star Wars: The Old Republic MMO.
Design, Interview, Social/Online

Building Social Communities For Your Game: A Primer 5
by peter ryan [10.22.08]
How do you create game ecosystems? Guitar Hero community creator Ryan references Halo 3 and Spore to show how data-rich websites and social features make games successful.
Business/Marketing, Production, Social/Online

What Gamers Want: Missing Gamers 30
by Andy Robertson [10.21.08]
Following Gamasutra's look at Family Gamers and Silver Gamers, we turn to a vital demographic - 'Missing Gamers'. What do adults who are no longer gamers want from today's titles? We find out...
Design, Social/Online

Preparing for WAR: Mark Jacobs on Launching Warhammer Online 10
by Chris Remo [09.22.08]
Warhammer Online is perhaps the most-anticipated MMO debut since World Of Warcraft, and Gamasutra catches up with Mythic GM Mark Jacobs, post-launch, to reveal initial results, comments on the competition, and more.
Business/Marketing, Design, Production, Interview, Social/Online

Persuasive Games: Video Game Snapshots 5
by Ian Bogost [09.11.08]
The invention of Kodak's Brownie made photography accessible to everyone, and Ian Bogost asks whether the era of user-generated content opens doors for games as 'snapshots.'
Design, Programming, Social/Online

Beyond AIML: Chatbots 102 4
by bruce wilcox [08.14.08]
Industry veteran Wilcox is creating NPC text chatbots for online world Blue Mars, and this technical article discusses his adventures in AI markup language to create effective human-text interaction.
Programming, Social/Online