Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Features » Student/Education
The Genre Blender: Experiments In Social Gameplay 10
by Stephen Dewhurst [01.04.11]
A team at Carnegie Mellon's Entertainment Technology Center launched a project to determine how to get multiple game genres -- racing, first person shooter, and puzzle -- to blend into one socially competitive experience, and here present the results of that experiment.
Design, Student/Education, Social/Online

Ludus Florentis: The Flowering of Games 17
by James Portnow [08.27.09]
The video game industry is going through a massive sea change, and Divide By Zero's James Portnow sits down to examine just what's going on, from tool simplification to distribution network changes, and what it means for games as a creative medium.
Business/Marketing, Design, Student/Education

Controversy In The Classroom: Whose IP Is It Anyway? 35
by Array [11.13.08]
Students at game schools are producing award-winning games -- but who owns them after graduation? Gamasutra talks to IGF-winning creators, attorneys and game schools on the controversy.
Business/Marketing, Indie, Student/Education