Secrets of Multiplatform Data Baking   by Noel Llopis[05.06.09]
In this technical article, originally printed in Game Developer magazine late last year, veteran game programmer Llopis continues his look at data baking by examining how different console and PC game platforms treat data in memory.
Programming, Visual Computing
Delicious Data Baking  by Noel Llopis[04.08.09]
In this technical article, originally printed in Game Developer magazine late last year, veteran game programmer Llopis looks at data baking - that is to say, the steps that 'take raw data and transforms it into something that is ready to be consumed by the game'.
Programming, Visual Computing
Sponsored Feature: Light It Up! Quake Wars Gets Ray Traced4 by Daniel Pohl[02.13.09]
Ray tracing can offer amazing graphical renderings, but it is often seen as too computationally taxing for real-time use. In this sponsored article, part of the Intel Visual Computing microsite, David Pohl of Intel's ray tracing group discusses how his team brought their past successes with the technique to Splash Damage's multiplayer shooter Enemy Territory: Quake Wars.
Programming, Visual Computing