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July 16, 2018
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Sponsored Feature: An Interview with Havok's Jeff Yates  
by Intel Visual Adrenaline Team [01.21.09]
Havok, long known for physics, now has a reach that extends into other crucial middleware areas. In this sponsored feature that's part of the Intel Visual Computing section, the company's Jeff Yates speaks about the present and the future.
Interview, Visual Computing

Visualizing Floats 7
by Mick West [01.07.09]
Despite their ubiquity, few programmers really take the time to study the underlying mechanics of floating point numbers, their limitations, and problems they can bring to games -- programmer West dives in.
Programming, Visual Computing

Sponsored Feature: How to Start a Multi-Threading Relationship 1
by Tommy Refenes [12.22.08]
In his own inimitably amusing fashion, Goo! programmer Tommy Refenes tackles the serious subject of creating and managing efficient and effective multi-threaded relationships, in this Gamasutra sponsored feature that's part of the Intel Visual Computing section.
Programming, Visual Computing

Sponsored Feature: Multi-Core Simulation of Soft-Body Characters Using Cloth  
by Brad Werth [12.10.08]
In this Intel-sponsored feature, Intel senior software engineer Brad Werth explains how multicore CPUs can be leveraged for an efficient method of representing soft-body characters by way of cloth simulation.
Programming, Visual Computing

Performance Scaling With Cores: Introducing The SMOKE Framework 8
by Array [11.26.08]
In this Intel-sponsored feature, Intel application engineer Orion Granatir and PC Perspective editor-in-chief Ryan Shrout introduce the concept and practical benefits behind Intel's multi-threaded Smoke framework.
Programming, Visual Computing

Share Your Experience: YouTube Integration In Games 2
by Claus Höfele [11.22.08]
Would you like to integrate YouTube video upload into your games? In a detailed technical feature with sample code, Team Bondi programmer Claus Höfele delves into the practical steps for your users to get gameplay footage automagically uploaded online.
Visual Computing

Sponsored Feature: An Interview with Intel's Orion Granatir 1
by Intel Visual Adrenaline Team [11.07.08]
In this Intel-sponsored feature article, Intel Software and Services Group application engineer and game development veteran Orion Granatir speaks about the importance of multi-threading and visual computing trends.
Business/Marketing, Programming, Interview, Visual Computing

Optimizing Asset Processing 2
by Mick West [10.29.08]
In this in-depth technical article, Neversoft co-founder Mick West discusses performance concerns when optimizing asset processing for games, including the basic nature of the common problems and in-depth solutions for keeping the pipeline efficient.
Programming, Visual Computing

Space Adventures, Haunted Houses, Intergalactic Gaming: Richard Garriott Lives Large 12
by Lee Purcell [10.15.08]
Ultima creator Richard Garriott is currently part of a mission to the International Space Station -- and we talk to him about his training, the Tabula Rasa tie-in and inspirations for future titles.
Design, Interview, Visual Computing

Sponsored Feature: Unlocking Processing Potential: Randi Rost On CPU-Based Graphics Architecture  
by Chryste Sullivan [10.08.08]
In this Intel-sponsored feature, Randi Rost, Intel's External Relations Manager, Graphics, talks at length of higher education and new graphics architectures.
Programming, Interview, Visual Computing