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Gamasutra - GDC 2021: Find all our coverage here!
Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

It’s the final day of GDC 2021. Let’s finish strong!  
by Staff [07.23.21]
It’s time to finish up GDC 2021 with a bang. Join us for the final day of this year’s all-digital conference!
Console/PC, Business/Marketing, GDC

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Eight tools for creating chilling horror from the maker of FAITH  
by Bryant Francis [07.22.21]
FAITH creator Mason Smith dropped by GDC 2021 with insights on how developers can scare the pants off players even when they’re only working with a handful of pixels.
Console/PC, Design, GDC

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

Make it a fabulous fourth day of GDC 2021  
by Staff [07.22.21]
The penultimate day of GDC 2021 is about to start! Here’s a few sessions to help you build out your schedule for today’s show.
Console/PC, Business/Marketing, GDC

A taxonomy of Weenies: the landmarks that define Ghost of Tsushima  
by Bryant Francis [07.22.21]
Here's a breakdown of the different landmark types Sucker Punch used to make Ghost of Tsushima's virtual world compelling and navigable.
Console/PC, Design, GDC

Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards  
by Staff [07.21.21]
Umurangi Generation also honored with the Excellence in Narrative Award, other winners include Vessels, Genesis Noir, Arrog, Teardown, and Blaseball.
Console/PC, Design, GDC

Here's a deep dive on the first 30 minutes of Marvel's Spider-Man: Miles Morales  
by Bryant Francis [07.21.21]
You never get a second chance to make a first impression. Here's how Insomniac Games made sure their take on Miles Morales landed with a smash.
Console/PC, Design, GDC

Understanding the meaningless, micro-reactive, and marvellous writing of Disco Elysium 2
by Chris Kerr [07.21.21]
"This thing that we've been calling micro-reactivity is essentially a process for generating narrative ripples on an industrial scale."
Console/PC, Design, Business/Marketing, GDC

Day three of GDC 2021 is about to start!  
by Staff [07.21.21]
The third day of the all-digital Game Developers Conference will feature can’t-miss DevNotes, talks, and of course the IGF and Game Developers Choice Awards.
Console/PC, Business/Marketing, GDC

How Naughty Dog defined melee attacks and behaviors in The Last of Us Part II  
by Chris Kerr [07.21.21]
"A melee attack contains animations to be played by the attacker and the defender, or the target. Then we have starting and ending conditions for each melee attack."
Console/PC, Programming, Design, GDC

That time World of Warcraft's servers buckled under thousands of players in a single zone  
by Bryant Francis [07.21.21]
Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers.
Console/PC, Programming, GDC

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Frostpunk designer: Systems can express personal ideas, even unintentionally  
by Bryant Francis [07.20.21]
In her GDC 2021 talk, former Frostpunk game designer Marta Fijak broke down how designers can use game systems to express authorial intent—for better and potentially for worse.
Console/PC, Design, GDC

It’s time for the second day of GDC 2021  
by Staff [07.20.21]
Day 2 of GDC 2021 is about to begin! Here are some can’t-miss sessions you should check out during this week’s all-digital event.
Console/PC, Business/Marketing, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

Guiding players with story-driven events in live games using 'breadcrumbs'  
by Bryant Francis [07.20.21]
King's Abigail Rindo shared how the studio uses “narrative breadcrumbs” to guide players through story-driven events.
Console/PC, Design, GDC

Creating inclusive communities through accessible community management  
by Alissa McAloon [07.19.21]
Accessibility isn't a single task; it's a process that touches every aspect of game development, including community management.
Social/Online, Business/Marketing, GDC

In Death Stranding, navigating the world was harder for NPCs than players  
by Bryant Francis [07.19.21]
Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did—and how they worked around that difficulty.
Console/PC, Programming, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 3
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC

Welcome to the first day of GDC 2021!  
by Staff [07.19.21]
It’s the first day of GDC 2021! Let’s make it a great one with these incredible sessions.
Console/PC, Design, Business/Marketing, GDC

GDC 2021 begins today with over 550 can't-miss virtual talks  
by Staff [07.19.21]
GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd.
Console/PC, Business/Marketing, GDC

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Be sure to review the GDC Code of Conduct before GDC 2021  
by Staff [07.16.21]
Take time to review the Game Developers Conference Code of Conduct before you attend GDC 2021.
Console/PC, Business/Marketing, GDC

Learn about GDC's goal to improve its environmental and social impact with this year's show  
by Staff [07.16.21]
Find out how the GDC team is working to ensure GDC 2021 has a positive social and environmental impact with this year’s all-digital event.
Console/PC, Business/Marketing, GDC

Time is running out for GDC 2021 general registration  
by Staff [07.15.21]
You've only got a few days left for GDC 2021 general registration. Prices will go up after July 16th at 11:59PM PT.
Console/PC, Business/Marketing, GDC

New to GDC? We've got a digital GDC 101 for your first-ever digital event  
by Staff [07.14.21]
There's a lot to see at GDC 2021! If this is your first time at a GDC event, we've got a short video session you can watch to help you navigate this year's event.
Console/PC, Business/Marketing, GDC

Vote for your favorite GDC Play games at GDC 2021’s Best In Play competition  
by Staff [07.13.21]
Take some time at GDC 2021 to vote for your favorite GDC Play exhibitor, and help your favorite game win Best in Play!
Console/PC, Business/Marketing, GDC

Shop the GDC 2021 store at this year’s all-digital event  
by Staff [07.12.21]
The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event.
Console/PC, Business/Marketing, GDC

Don't miss the GDC Podcast broadcasting LIVE at this year's show!  
by Staff [07.09.21]
Catch 5 days of live GDC Podcast episodes at the all-digital GDC 2021.
Console/PC, Business/Marketing, GDC

Make time for the Sponsored Developer Summits at GDC 2021  
by Staff [07.08.21]
Don't miss out on all the great Sponsored Developer Summits you can check out at the all-digital GDC 2021.
Console/PC, Business/Marketing, GDC

Please welcome Imogen Mellor as your host for GDC 2021  
by Staff [07.07.21]
Game journalist and streamer Imogen Mellor will be your host for the 35th annual Game Developers Conference.
Console/PC, Business/Marketing, GDC

Visit our friends at Omdia when you attend GDC 2021  
by Staff [07.07.21]
Our colleagues at Omdia will be on hand at GDC 2021 for all your marketplace research needs.
Console/PC, Business/Marketing, GDC

Check out Amazon Web Services' Devnote session at GDC 2021  
by Staff [07.06.21]
Amazon Web Services will be showing off its Game Tech tools in a sponsored Devnote at GDC 2021.
Console/PC, Programming, GDC

Don’t Miss HP's Devnote session at GDC 2021  
by Staff [07.02.21]
Hewlett-Packard will be presenting a Devnote session at GDC 2021 focusing on its new Omnicept XR platform.
Console/PC, Programming, GDC

Game writer Sam Maggs is your host for the 2021 Game Developers Choice Awards  
by Staff [06.30.21]
Bestselling game, TV, and comics writer Sam Maggs is your host for the 2021 Game Developers Choice Awards.
Console/PC, Design, GDC

GDC 2021 will feature an Xsolla Devnote on the state of the game industry  
by Staff [06.29.21]
Don’t miss Xsolla's sponsored Devnote on the state of the game industry at GDC 2021.
Console/PC, Business/Marketing, GDC

The GDC 2021 event platform is now open!  
by Staff [06.28.21]
GDC attendees, heads up—you can now log in to Swapcard, the official platform of the 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

You can watch so many great Sponsored Sessions at GDC 2021  
by Staff [06.25.21]
Take some time at the all-digital 2021 Game Developers Conference to check out some useful Sponsored Sessions.
Console/PC, Programming, GDC

The Low-Income Pass Lottery returns for GDC 2021  
by Staff [06.24.21]
The Low-Income Pass Lottery has returned for the all-digital 2021 Game Developers Conference. Sign up today!
Console/PC, Indie, Business/Marketing, GDC

Learn more about how networking works at GDC 2021  
by Staff [06.24.21]
Learn more about how networking work at the all-digital 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

At GDC 2021, you can celebrate 25 years of Quake with John Romero  
by Staff [06.22.21]
Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
Console/PC, Programming, Design, GDC

Connect with incredible sponsors and exhibitors at GDC 2021  
by Staff [06.21.21]
Check out all the incredible sponsors showing off the newest in game-making technology at GDC 2021.
Console/PC, Business/Marketing, GDC

Sign up for a virtual portfolio review at GDC 2021!  
by Staff [06.18.21]
You can now sign up for a 10-minute portfolio review session at GDC 2021.
Console/PC, Art, GDC

Here's what you can get out of a Career Development Pass at GDC 2021  
by Staff [06.18.21]
The Career Development Pass is a quick way to jumpstart your career at the all-digital 2021 Game Developers Conference. Learn more here!
Console/PC, Business/Marketing, GDC

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's all that an Expo Pass offers at GDC 2021  
by Bryant Francis [06.16.21]
Take a look at what you can get with your expo pass at the all-digital 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

Game artists--submissions for the 2021 Game Makers' Sketchbook are now open!  
by Staff [06.15.21]
The Academy of Interactive Arts and Sciences is now taking submissions for the first-ever Game Makers' Sketchbook. Submit your art today!
Console/PC, Art, GDC