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October 26, 2021
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Gamasutra - GDC 2021: Find all our coverage here!
GDC adds 3 members to Advisory Board  
by Staff [08.25.21]
The Advisory Board welcomes Liz England, Rebekah Saltsman, and Veronica Peshterianu for GDC 2022.
Console/PC, Business/Marketing, GDC

Deadline approaches for GDC 2022 Core Concepts talk submissions  
by Staff [08.24.21]
Prospective speakers have until August 31, 2021 at 11:59pm PT to send in their submissions for GDC 2022.
Console/PC, Art, Design, GDC

Get certified in Agile Leadership in the Fall 2021 GDC Masterclass  
by Staff [08.19.21]
Clinton Keith returns for September's GDC Masterclass certification course!
Console/PC, Production, GDC

Registration is now open for GDC Masterclass Fall 2021 courses  
by Staff [08.12.21]
Check out all the great classes available in the GDC Masterclass Fall section.
Console/PC, Business/Marketing, GDC

GDC 2022 Core Concepts talk submissions are now open  
by Staff [08.03.21]
It's time to submit your ideas for talks, panels, and and roundtables that will take place during GDC 2022's Core Concepts section, running Wednesday - Friday during the week of the conference.
Console/PC, Design, GDC

Spelunky, indie life, and finding success with Derek Yu - GDC Podcast Ep. 22  
by Kris Graft [07.29.21]
Spelunky developer Derek Yu joins Gamasutra's Kris Graft and Alissa McAloon in a live GDC Podcast to talk all things Spelunky, how indie game development has changed over the years, and how game development is an exploration of ideas.
Indie, Design, GDC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC

It’s the final day of GDC 2021. Let’s finish strong!  
by Staff [07.23.21]
It’s time to finish up GDC 2021 with a bang. Join us for the final day of this year’s all-digital conference!
Console/PC, Business/Marketing, GDC

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Eight tools for creating chilling horror from the maker of FAITH  
by Bryant Francis [07.22.21]
FAITH creator Mason Smith dropped by GDC 2021 with insights on how developers can scare the pants off players even when they’re only working with a handful of pixels.
Console/PC, Design, GDC

How Naughty Dog prototyped the interactive guitar in The Last of Us Part II  
by Chris Kerr [07.22.21]
"[We decided] the simplest affordance is probably going to be a wheel menu on the analog stick. That way the player can deflect in a corresponding direction without having them look down."
Console/PC, Programming, Design, Production, GDC

Make it a fabulous fourth day of GDC 2021  
by Staff [07.22.21]
The penultimate day of GDC 2021 is about to start! Here’s a few sessions to help you build out your schedule for today’s show.
Console/PC, Business/Marketing, GDC

A taxonomy of Weenies: the landmarks that define Ghost of Tsushima  
by Bryant Francis [07.22.21]
Here's a breakdown of the different landmark types Sucker Punch used to make Ghost of Tsushima's virtual world compelling and navigable.
Console/PC, Design, GDC

Umurangi Generation leads the way at the 23rd annual Independent Games Festival Awards  
by Staff [07.21.21]
Umurangi Generation also honored with the Excellence in Narrative Award, other winners include Vessels, Genesis Noir, Arrog, Teardown, and Blaseball.
Console/PC, Design, GDC

Here's a deep dive on the first 30 minutes of Marvel's Spider-Man: Miles Morales  
by Bryant Francis [07.21.21]
You never get a second chance to make a first impression. Here's how Insomniac Games made sure their take on Miles Morales landed with a smash.
Console/PC, Design, GDC

Understanding the meaningless, micro-reactive, and marvellous writing of Disco Elysium 2
by Chris Kerr [07.21.21]
"This thing that we've been calling micro-reactivity is essentially a process for generating narrative ripples on an industrial scale."
Console/PC, Design, Business/Marketing, GDC

Day three of GDC 2021 is about to start!  
by Staff [07.21.21]
The third day of the all-digital Game Developers Conference will feature can’t-miss DevNotes, talks, and of course the IGF and Game Developers Choice Awards.
Console/PC, Business/Marketing, GDC

How Naughty Dog defined melee attacks and behaviors in The Last of Us Part II  
by Chris Kerr [07.21.21]
"A melee attack contains animations to be played by the attacker and the defender, or the target. Then we have starting and ending conditions for each melee attack."
Console/PC, Programming, Design, GDC

That time World of Warcraft's servers buckled under thousands of players in a single zone  
by Bryant Francis [07.21.21]
Take a walk down memory lane with Blizzard's Joseph Cochran and Kurtis McCathern to the time a global World of Warcraft event invited players to gather by the thousands--and positively wrecked the game's servers.
Console/PC, Programming, GDC

The collaborative process behind Miles Morales' iconic Bodega Cat Suit 1
by Chris Kerr [07.21.21]
"While it may just seem like another suit, this symbolized the team spirit we have at Insomniac and serves as a great example of our collaborative nature."
Console/PC, Art, Design, Production, GDC

Frostpunk designer: Systems can express personal ideas, even unintentionally  
by Bryant Francis [07.20.21]
In her GDC 2021 talk, former Frostpunk game designer Marta Fijak broke down how designers can use game systems to express authorial intent—for better and potentially for worse.
Console/PC, Design, GDC

It’s time for the second day of GDC 2021  
by Staff [07.20.21]
Day 2 of GDC 2021 is about to begin! Here are some can’t-miss sessions you should check out during this week’s all-digital event.
Console/PC, Business/Marketing, GDC

Designing biomes to create memorable adventures in Assassin's Creed Valhalla  
by Chris Kerr [07.20.21]
"From all the sources, and after a lot of iteration separating mountain biomes, grasslands, forests, we were able to boil it down to two main biomes: essentially lush and dry."
Console/PC, Art, Design, Production, GDC

Guiding players with story-driven events in live games using 'breadcrumbs'  
by Bryant Francis [07.20.21]
King's Abigail Rindo shared how the studio uses “narrative breadcrumbs” to guide players through story-driven events.
Console/PC, Design, GDC

Creating inclusive communities through accessible community management  
by Alissa McAloon [07.19.21]
Accessibility isn't a single task; it's a process that touches every aspect of game development, including community management.
Social/Online, Business/Marketing, GDC

In Death Stranding, navigating the world was harder for NPCs than players  
by Bryant Francis [07.19.21]
Kojima Productions' Eric Johnson explained why NPCs had a harder time navigating Death Stranding's treacherous terrain than players did—and how they worked around that difficulty.
Console/PC, Programming, GDC

Explaining the value of show don't tell storytelling in Outer Wilds 3
by Chris Kerr [07.19.21]
"Players don't always get the knowledge they're looking for, but it's always valuable and steers them in the right direction."
Console/PC, Design, Production, Business/Marketing, GDC

Welcome to the first day of GDC 2021!  
by Staff [07.19.21]
It’s the first day of GDC 2021! Let’s make it a great one with these incredible sessions.
Console/PC, Design, Business/Marketing, GDC

GDC 2021 begins today with over 550 can't-miss virtual talks  
by Staff [07.19.21]
GDC 2022 returns to San Francisco as an in-person event March 21 - 25, 2022 with the call for papers opening August 3rd.
Console/PC, Business/Marketing, GDC

Accessibility ideas and testing tips from Dreams developer Media Molecule  
by Chris Kerr [07.19.21]
"One thing was to not make assumptions about what a player might need or use. You can't assume that just because a player has a certain disability, that they're definitely going to use X,Y, and Z settings."
Console/PC, Design, Production, GDC

Be sure to review the GDC Code of Conduct before GDC 2021  
by Staff [07.16.21]
Take time to review the Game Developers Conference Code of Conduct before you attend GDC 2021.
Console/PC, Business/Marketing, GDC

Learn about GDC's goal to improve its environmental and social impact with this year's show  
by Staff [07.16.21]
Find out how the GDC team is working to ensure GDC 2021 has a positive social and environmental impact with this year’s all-digital event.
Console/PC, Business/Marketing, GDC

Time is running out for GDC 2021 general registration  
by Staff [07.15.21]
You've only got a few days left for GDC 2021 general registration. Prices will go up after July 16th at 11:59PM PT.
Console/PC, Business/Marketing, GDC

New to GDC? We've got a digital GDC 101 for your first-ever digital event  
by Staff [07.14.21]
There's a lot to see at GDC 2021! If this is your first time at a GDC event, we've got a short video session you can watch to help you navigate this year's event.
Console/PC, Business/Marketing, GDC

Vote for your favorite GDC Play games at GDC 2021’s Best In Play competition  
by Staff [07.13.21]
Take some time at GDC 2021 to vote for your favorite GDC Play exhibitor, and help your favorite game win Best in Play!
Console/PC, Business/Marketing, GDC

Shop the GDC 2021 store at this year’s all-digital event  
by Staff [07.12.21]
The official GDC store is back with incredible shirts, bags, books, and more at the all-digital 2021 event.
Console/PC, Business/Marketing, GDC

Don't miss the GDC Podcast broadcasting LIVE at this year's show!  
by Staff [07.09.21]
Catch 5 days of live GDC Podcast episodes at the all-digital GDC 2021.
Console/PC, Business/Marketing, GDC

Make time for the Sponsored Developer Summits at GDC 2021  
by Staff [07.08.21]
Don't miss out on all the great Sponsored Developer Summits you can check out at the all-digital GDC 2021.
Console/PC, Business/Marketing, GDC

Please welcome Imogen Mellor as your host for GDC 2021  
by Staff [07.07.21]
Game journalist and streamer Imogen Mellor will be your host for the 35th annual Game Developers Conference.
Console/PC, Business/Marketing, GDC

Visit our friends at Omdia when you attend GDC 2021  
by Staff [07.07.21]
Our colleagues at Omdia will be on hand at GDC 2021 for all your marketplace research needs.
Console/PC, Business/Marketing, GDC

Check out Amazon Web Services' Devnote session at GDC 2021  
by Staff [07.06.21]
Amazon Web Services will be showing off its Game Tech tools in a sponsored Devnote at GDC 2021.
Console/PC, Programming, GDC

Don’t Miss HP's Devnote session at GDC 2021  
by Staff [07.02.21]
Hewlett-Packard will be presenting a Devnote session at GDC 2021 focusing on its new Omnicept XR platform.
Console/PC, Programming, GDC

Game writer Sam Maggs is your host for the 2021 Game Developers Choice Awards  
by Staff [06.30.21]
Bestselling game, TV, and comics writer Sam Maggs is your host for the 2021 Game Developers Choice Awards.
Console/PC, Design, GDC

GDC 2021 will feature an Xsolla Devnote on the state of the game industry  
by Staff [06.29.21]
Don’t miss Xsolla's sponsored Devnote on the state of the game industry at GDC 2021.
Console/PC, Business/Marketing, GDC

The GDC 2021 event platform is now open!  
by Staff [06.28.21]
GDC attendees, heads up—you can now log in to Swapcard, the official platform of the 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

You can watch so many great Sponsored Sessions at GDC 2021  
by Staff [06.25.21]
Take some time at the all-digital 2021 Game Developers Conference to check out some useful Sponsored Sessions.
Console/PC, Programming, GDC

The Low-Income Pass Lottery returns for GDC 2021  
by Staff [06.24.21]
The Low-Income Pass Lottery has returned for the all-digital 2021 Game Developers Conference. Sign up today!
Console/PC, Indie, Business/Marketing, GDC

Learn more about how networking works at GDC 2021  
by Staff [06.24.21]
Learn more about how networking work at the all-digital 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

At GDC 2021, you can celebrate 25 years of Quake with John Romero  
by Staff [06.22.21]
Happy Birthday Quake! Get in on the celebration when you attend GDC 2021.
Console/PC, Programming, Design, GDC