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September 26, 2021
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Gamasutra - GDC 2021: Find all our coverage here!
Connect with incredible sponsors and exhibitors at GDC 2021  
by Staff [06.21.21]
Check out all the incredible sponsors showing off the newest in game-making technology at GDC 2021.
Console/PC, Business/Marketing, GDC

Sign up for a virtual portfolio review at GDC 2021!  
by Staff [06.18.21]
You can now sign up for a 10-minute portfolio review session at GDC 2021.
Console/PC, Art, GDC

Here's what you can get out of a Career Development Pass at GDC 2021  
by Staff [06.18.21]
The Career Development Pass is a quick way to jumpstart your career at the all-digital 2021 Game Developers Conference. Learn more here!
Console/PC, Business/Marketing, GDC

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here's all that an Expo Pass offers at GDC 2021  
by Bryant Francis [06.16.21]
Take a look at what you can get with your expo pass at the all-digital 2021 Game Developers Conference.
Console/PC, Business/Marketing, GDC

Game artists--submissions for the 2021 Game Makers' Sketchbook are now open!  
by Staff [06.15.21]
The Academy of Interactive Arts and Sciences is now taking submissions for the first-ever Game Makers' Sketchbook. Submit your art today!
Console/PC, Art, GDC

Video: Dive into Marvel's Spider-Man procedural lighting tools  
by Staff [06.10.21]
In this 2019 GDC session, Insomniac Games' Xray Halperin presents how procedural systems assisted the lighting team on Marvel's Spider-Man.
Console/PC, Programming, Video, GDC

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Console/PC, Indie, Audio, GDC

Come on down for the Tools Summit Live Game Show at GDC 2021!  
by Staff [06.09.21]
Win prizes, make friends, and show off your toolmaking trivia at the first-ever Tools Summit Live Game Show.
Console/PC, Programming, Design, GDC

Here's how closed captioning will work at GDC 2021  
by Staff [06.08.21]
Find out how closed captioning will work at the all-digital GDC 2021.
Console/PC, Indie, Programming, Design, Production, Business/Marketing, GDC

Chat live with GDC speakers after their sessions wrap up at GDC 2021  
by Staff [06.07.21]
Get your questions answered in a new set of live Q&A sessions new for GDC 2021.
Console/PC, Indie, GDC

Take a look back at the making of Star Wars Galaxies at GDC 2021  
by Staff [06.04.21]
Raph Koster and Richard Vogel are presenting a postmortem of Star Wars Galaxies at the all-digital GDC 2021.
Console/PC, Programming, Design, GDC

Here’s a bunch of useful talks for programmers at GDC 2021  
by Staff [06.02.21]
Programmers shouldn’t miss out on these upcoming incredible GDC sessions.
Console/PC, Programming, GDC

At GDC 2021, you can dive into the moody art of Sea of Solitude  
by Staff [06.01.21]
Check out the process for creating Sea of Solitude’s moody art at GDC 2021.
Console/PC, Art, GDC

At GDC 2021 you can learn from the incredible art direction of IKEA  
by Staff [05.28.21]
See how furniture seller IKEA manages its 3D processes in this upcoming GDC 2021 session.
Console/PC, Art, GDC

Go behind the fully diegetic UI of Hardspace: Shipbreaker at GDC 2021  
by Staff [05.27.21]
Blackbird Interactive’s Vidhi Shah will break down the creation of Hardspace Shipbreaker’s user interface at the all-digital GDC 2021.
Console/PC, Art, GDC

Early registration for GDC 2021 ends tonight  
by Staff [05.26.21]
Today’s the last day to get the best price on your pass for the all-digital GDC 2021. Early registration will end at 11:59PM PST
Console/PC, Indie, Business/Marketing, GDC

We've prepped a bevy of developer Q&As for your benefit at GDC 2021  
by Staff [05.25.21]
See tons of great interviews with talented game developers at the all-digital GDC 2021
Console/PC, Programming, Design, Business/Marketing, GDC


GDC 2021 early registration rates end Wednesday night  
by Staff [05.24.21]
Early registration rates for the all-digital 2021 Game Developers Conference will be going away after Wednesday May 26th at 11:59PM PT.
Console/PC, Business/Marketing, GDC

Jam out with some great sessions about video game music at GDC 2021  
by Staff [05.21.21]
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
Console/PC, Audio, GDC

Learn about the making of Genshin Impact's open world at GDC 2021  
by Staff [05.20.21]
miHoYo CEO Haoyu Cai will discuss the origins of Genshin Impact in his talk at the all-digital GDC 2021.
Console/PC, Design, GDC

Video: Go behind the gameplay programming of Frostpunk  
by Staff [05.19.21]
In this 2019 GDC talk, 11 bit studios' Aleksander Kauch discusses the data driven gameplay architecture of 11 bit studios'in-house technology and how it affected the gameplay code of Frostpunk.
Console/PC, Programming, Video, GDC

Don’t miss all the great Advocacy talks at GDC 2021  
by Staff [05.19.21]
There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss.
Console/PC, Design, Business/Marketing, GDC

At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima  
by Staff [05.18.21]
At the all-digital GDC 2021 Sucker Punch’s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic.
Console/PC, Design, GDC

5 talks that game designers shouldn't miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC

Online voting is now open for the IGF and GDCA Audience Awards  
by Staff [05.14.21]
Online voting is now open for the IGF and GDCA Audience Awards. Voting will close on May 24th.
Console/PC, Design, GDC, IGF

Go behind the making of Marvel’s Spider-Man: Miles Morales at GDC 2021  
by Staff [05.13.21]
Insomniac Games creative director Brian Horton is giving a talk on the making of Marvel’s Spider-Man: Miles Morales at GDC 2021.
Console/PC, Design, Production, GDC

At GDC 2021, you can learn about the making of Resident Evil Village  
by Staff [05.12.21]
The makers of Resident Evil Village will be breaking down the game’s creation at the all-digital GDC 2021!
Console/PC, Programming, Art, Design, GDC

New to GDC? Let's get you caught up  
by Staff [05.10.21]
If you're new to Game Developers Conference, no worries! Get caught up on the history of the event before this year's all-digital show.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Genesis Noir leads IGF finalists with four nominations  
by Staff [05.07.21]
Check out the 2021 Independent Games Festival finalists, who will be honored at a virtual ceremony held at Game Developers Conference, running July 19th - 23rd.
Console/PC, Indie, Programming, Art, Design, Production, GDC

Kick your game industry career into action at GDC 2021  
by Staff [05.06.21]
Register for the career development pass at the all-digital GDC 2021 (July 19th -- 23rd) to access an incredible batch of sessions to further your game industry career. Get yours before they're gone!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

Discover how ZA/UM crafted Disco Elysium's outstanding narrative at GDC 2021  
by Staff [05.05.21]
Justin Keenan, one of the writers at ZA/UM who worked on the revered RPG Disco Elysium, will be on-hand at the all-virtual GDC 2021 to talk about shaping the game's outstanding narrative. GDC 2021 takes place July 19-23.
Console/PC, Indie, Design, GDC

Learn how Naughty Dog designed The Last of Us Part II's interactive guitar at GDC 2021  
by Staff [05.04.21]
Learn all about the design goals, challenges, and lessons from designing the interactive guitar mechanic in Naughty Dog's The Last of Us: Part II, both from a musical and technical perspective.
Console/PC, Design, GDC

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

One-quarter of developers say their studio is not working on D&I initiatives  
by Staff [04.29.21]
One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives.
Console/PC, Business/Marketing, Whitepaper, GDC

Improve your community strategies at Victoria Tran's GDC 2021 talk  
by Staff [04.29.21]
Don't miss Victoria's GDC 2021 talk, where she'll be giving tips on how to improve your community management strategy.
Console/PC, Business/Marketing, GDC

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

See how Ghost of Tsushima’s Guiding Wind came to life at GDC 2021  
by Staff [04.27.21]
Find out how Sucker Punch created Ghost of Tsushima's Guiding Wind mechanic at GDC 2021.
Console/PC, Programming, Audio, Design, GDC

Explore the world of Black Games at GDC 2021  
by Staff [04.22.21]
University of Miami Knight Chair Lindsay Grace will be giving an overview on the history of games by Black developers at GDC 2021.
Console/PC, Design, GDC

Learn about the character technology of The Last of Us Part II’s NPCs at GDC 2021  
by Staff [04.20.21]
Naughty Dog's Bryan Collinsworth and Michal Mach will dive into the character technology of The Last of Us Part II at GDC 2021.
Console/PC, Programming, Design, GDC

Here are the nominees for the 21st annual Game Developers Choice Awards  
by Staff [04.20.21]
The winners of the developer-picked awards will be revealed during GDC 2021.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

See how Sucker Punch brought the island of Tsushima to life at GDC 2021  
by Staff [04.15.21]
Sucker Punch's Parker Hamilton will be breaking down the systems that power Ghost of Tsushima's open world at the all-digital GDC 2021!
Console/PC, Design, GDC

Hades, Ghost of Tsushima and more await: Start planning your GDC 2021  
by Staff [04.08.21]
GDC 2021 is right around the corner, making now the best time to start planning out the sessions and talks that will define your event.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Five lessons from a year of online GDC events  
by Katie Stern [04.06.21]
GDC General Manager Katie Stern shares lessons learned from a year of adapting the conference to an online format.
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Registration is now open for the all-digital GDC 2021!  
by Staff [03.31.21]
It's time to register for GDC 2021! Sign up today to get the best price.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Here are your juries for the IGF 2021 Design, Student, and Visual Art Awards  
by Staff [03.29.21]
Meet the first batch of your IGF 2021 Jurors!
Console/PC, Indie, Art, Design, GDC

The differences between writing Pillars of Eternity and The Outer Worlds 1
by Bryant Francis [03.18.21]
Obsidian narrative designer and game director Carrie Patel breaks down the differences between writing The Outer Worlds and Pillars of Eternity.
Console/PC, Design, GDC

How XCOM 2's environmental storytelling overlapped its combat system  
by Bryant Francis [03.17.21]
XCOM 2 senior environment artist Justin Rodriguez took to GDC Showcase to offer additional lessons from Firaxis Games' turn-based strategy game.
Console/PC, Art, Design, GDC