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January 16, 2018
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Adding depth to 2D with hand-drawn normal maps in The Siege and the Sandfox  
by Jay Allen [01.16.18]
Gamasutra speaks with Cardboard Sword artist Keith Duke-Cox about hand-drawing normal maps to add a sense of visual depth to their 2D platformer, The Siege and the Sandfox.
Indie, Art

Blog: Why your defect count is defunct 3
by Gamasutra Community [01.15.18]
How do you go about measuring the performance of your QA team? You don't. Here's why you should stop monitoring your teams bug quota and using it as metric to justify their output.
Programming, Production

Quantic Dream on defense amid allegations of toxic work environment 2
by Chris Kerr [01.15.18]
Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations.
Business/Marketing

Games Done Quick raises $2.26M for the Prevent Cancer Foundation  
by Chris Kerr [01.15.18]
Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event. 
Business/Marketing

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Smartphone/Tablet, Business/Marketing

Blog: Combating 'hoarder syndrome' in your game 13
by Gamasutra Community [01.15.18]
Today's post looks at hoarder syndrome in video games to understand how certain designs create it, and the best ways to combat it.
Design

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
VR, Console/PC, Indie, Design, Production, Deep Dive

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Redefining music in The Witcher 3: Wild Hunt  
by Emma Kidwell [01.12.18]
In this GDC 2016 session, The Witcher 3: Wild Hunt composers Marcin Przybylowicz and Mikolai Stroinski discuss the soundtrack's influence on narration and how Slavic folklore influenced musical direction.
Audio, Video

Activision's Transformers games pulled from digital stores 3
by Emma Kidwell [01.12.18]
Hasbro's licensing deal with Activision has expired, causing Transformers: War for Cybertron, Fall of Cybertron and Devastation to be quietly removed from digital marketplaces.
Business/Marketing

Here are Gamasutra's predictions about the game industry for 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
Console/PC, Business/Marketing, Video

Don't Miss: The state of game development in Africa 4
by Richard Moss [01.12.18]
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Console/PC, Indie, Art, Design, Business/Marketing

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Smartphone/Tablet, Programming, Recruitment

ESA rebukes U.S. President's 'shithole countries' comment 10
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
Serious

6 of the most significant mobile game trends in 2017 1
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Smartphone/Tablet, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Blog: Urban planning for your video game cities 2
by Gamasutra Community [01.12.18]
Let's discuss the basics of urban structure and the three classic city models; a fine way of getting started with imaginary urban planning for your video game cities.
Design

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC

Blog: How to actually finish your first game this year 12
by Gamasutra Community [01.12.18]
They say that your first game should be simple. But what does "simple" even mean? Let's break down that idea.
Design, Production