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November 13, 2019
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Updates » Advanced Input and Output
Advanced I/O Week kicks off on Gamasutra  
by Kris Graft [10.28.13]
Today marks the beginning of another themed week on Gamasutra – this time focusing on the advanced video game input/output systems of the future.
Design, VR, Advanced Input and Output

Google's game chief has your guide to designing for Google Glass 12
by Gamasutra Community [10.28.13]
In this deep and detailed look, Google's Noah Falstein walks through the potential and the constraints of developing for the tech giant's wearable computer.
Smartphone/Tablet, Design, Advanced Input and Output

Video: Oculus VR co-founders on VR's biggest challenges  
by Staff [10.21.13]
What will devs have to relearn for VR? Oculus VR co-founder Palmer Luckey warns about current game design conventions such as pre-cut sequences and straight-ported UIs, don't work well in VR.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Video, VR, Advanced Input and Output

New augmented, virtual reality tech goes from Valve to Kickstarter 11
by Kris Graft [10.14.13]
Former Valve Software hardware guru Jeri Ellsworth and programmer Rick Johnson are taking the next step in bringing a new kind of augmented and virtual reality to the market.
Video, Crowdfunding, Advanced Input and Output

Video: Watch Valve's Steam Controller in action 45
by Kris Ligman [10.11.13]
In this newly released video from Valve, we see the recently announced Steam Controller put through its paces. Here, a prototype controller plays through Valve's own Portal 2 and other titles.
Console/PC, Business/Marketing, Video, Advanced Input and Output

Bot Colony: The AI sim that's 11 years in the making Exclusive 10
by Mike Rose [10.11.13]
Just over a decade ago, Eugene Joseph had a vision. The North Side CEO wanted to see a simulation with AI so clever and in-depth, that it would be able to fully understand spoken English, and respond intelligently.
Console/PC, Design, Production, Business/Marketing, Exclusive, Advanced Input and Output

Incubator for wearable video games now accepting applicants 1
by Mike Rose [10.09.13]
Mind Pirate, the team behind the wearable computing game development platform Callisto, has launched an incubator program to help developers create games for all this upcoming wearable technology.
Smartphone/Tablet, Business/Marketing, Alternative Funding, Advanced Input and Output

Three factors that stand in the way of motion controls' future Exclusive 12
by Kris Graft [10.08.13]
Die Gute Fabrik's Doug Wilson is fretting over the future of video games -- specifically the kind that make you look like an idiot for the sake of a good time.
Console/PC, Design, Exclusive, Video, Advanced Input and Output

Augment your reality at GDC Next!  
by Staff [10.02.13]
Learn more about augmented reality game development and check out Technical Illusions' CastAR at GDC Next in November.
Console/PC, Smartphone/Tablet, Indie, Programming, Design, GDC Next, Advanced Input and Output

VorpX adds Oculus Rift support to dozens of notable games 3
by Mike Rose [10.01.13]
VorpX, a stereoscopic 3D driver compatible with select DirectX games, has launched as a beta this week, adding support for Oculus Rift and other VR devices to over 90 PC titles.
Console/PC, Business/Marketing, Video, VR, Advanced Input and Output

Select game developers used the Steam Controller. Here's what they said Exclusive 47
by Kris Graft [09.27.13]
We talk to developers who've actually used Valve's upcoming stickless wonder. From its flexibility to its haptic feedback, people who make games are optimistic about the Steam Controller.
Console/PC, Design, Exclusive, Advanced Input and Output

Meet the PIP: The stress management device for video games Exclusive 1
by Mike Rose [06.14.13]
Valve isn't the only company experimenting with biofeedback in games. The PIP is a stress management device which utilizes a biosensor to reveal how stressed you are through gaming.
Console/PC, Design, Business/Marketing, Exclusive, Advanced Input and Output