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October 24, 2020
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Updates » Art
PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

We need to talk about Steam & China  
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Console/PC, Indie, Art, Design, Production, Business/Marketing

Building concept art workflows with neural net-powered 'generative adversarial networks'  
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Art, Production

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Console/PC, Art, Production, Business/Marketing

Get a job: Join Remedy as a Sr. Material Artist  
by Staff [10.21.20]
As a Senior Material Artist you'll be responsible for the creation of high quality textures and materials within a cross discipline team.
Art, Recruitment

Learn how Supergiant brought Hades' hand-painted characters to life  
by Chris Kerr [10.21.20]
Hades developer Supergiant Games has put together a video to showcase how it turned hand-painted character art into the full character models players see in-game.
Art, Video

The Video Game History Foundation is working to save our source code  
by Chris Kerr [10.20.20]
The Video Game History Foundation (VGHF) wants to save our source code with a new initiative called the Video Game Source Project.
Programming, Art, Design, Production, Business/Marketing

Get a job: Join Camouflaj as an Animation Engineer  
by Staff [10.19.20]
Camouflaj, the award winning team behind RÉPUBLIQUE and IRON MAN VR is looking for an Animation Engineer to join us on our next exciting AAA project.
Programming, Art, Recruitment

Don't Miss: How the developers of New Vegas took back Fallout 17
by Staff [10.19.20]
In this 2010 chat, Obsidian chief (and key team member on the original Fallout games) Feargus Urquhart discusses his team's approach to crafting Fallout: New Vegas and returning to their roots.
Console/PC, Art, Design

Get a job: Join Insomniac Games as a Technical Artist  
by Staff [10.16.20]
We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.
Console/PC, Programming, Art, Recruitment

Switch game discovery - look on the bright side?  
by Gamasutra staff [10.16.20]
With Switch game discoverability, perhaps everyone's pessimist side has been over-exposed. So here's why you should dig releasing on Switch! (And more discovery news.)
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Virtuos acquires CounterPunch Studios and opens Montreal branch  
by Chris Kerr [10.14.20]
Development and 3D art production company Virtuos has acquired CounterPunch Studios and opened a new concept studio in Montreal. 
Art, Production, Business/Marketing

Get a job: Join Remedy Entertainment as an Animation Director  
by Staff [10.13.20]
As the Animation Director you will provide a clear vision for the cinematic and gameplay animation within the project and ensure that the vision is delivered to the highest possible standard.
Art, Recruitment

Don't Miss: How Playground imports real skies into Forza Horizon 3
by Staff [10.13.20]
In this classic feature, Forza Horizon 3 art director Benjamin Penrose explains how Playground Games went all the way down under to get real skies to put into their wide-ranging racing game.
Console/PC, Art

Video: Game art remastered - From Crash, to Kerrigan, to Corley Motors  
by Staff [10.09.20]
In this 2018 GDC panel, Yujin Kiem, Cory Turner & Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, StarCraft, and Full Throttle.
Art, Video, Vault, GDC

Early Among Us character concepts depict the birth of the bean  
by Chris Kerr [10.08.20]
Innersloth co-founder Marchs Bromander (a.k.a. Puffballs United) has shared an early look at the character designs for Among Us, and it looks like the studio hit a home run on the very first attempt.
Console/PC, Art

Get a job: Join Digital Extremes as an Environment Artist  
by Staff [10.07.20]
Excellent understanding of efficient techniques for game production, traditional art background or experience as well as strong composition skills and an understanding of colour theory are preferred extras.
Art, Recruitment

Don't Miss: Double Fine's in-depth postmortem of Costume Quest 2 2
by Staff [10.07.20]
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality."
Console/PC, Indie, Programming, Art, Design, Production

Get a job: Join InnoGames as a Concept Artist  
by Staff [10.06.20]
We are looking for an Artist to transform this vision into a game we are not only proud of playing ourselves but one that shapes the success story of InnoGames in the years to come.
Smartphone/Tablet, Art, Recruitment

Get a job: Phoenix Labs is hiring an Art Director  
by Staff [10.05.20]
As the first Art Director for this studio, this person will build an art team from the ground up, and own the art style and quality of an original game IP.
Console/PC, Art, Recruitment