Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Don't Miss: The game is the boss - Housemarque's Resogun postmortem 7
by Staff [06.17.20]
This incredibly detailed postmortem, written by Resogun lead programmer Harry Krueger, offers a look behind a huge number of technical and creative decisions behind the popular shooter.
Console/PC, Programming, Art, Design, Production, Business/Marketing

Video: The distributed art direction of What Remains of Edith Finch  
by Staff [06.17.20]
In this 2018 GDC session, Giant Sparrow's Chelsea Hash describes the cumulative process of organizing a team of competing visions to create the art direction for What Remains of Edith Finch.
Console/PC, Indie, Art, Production, Video, Vault

Video Game Deep Cuts: The Last Of Us, The First Little Orpheus 2
by Gamasutra Staff [06.12.20]
The latest links of the week include new games The Last Of Us Part II & Little Orpheus, plus PC shareware relic Ken's Labyrinth & lots more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Valorant Rants, Skelattack... Attacks?  
by Gamasutra Staff [06.05.20]
From a new Konami indie publishing initiative (Skelattack) to the release of Riot's much-hyped Valorant, plenty to talk about this week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning 13
by Staff [06.04.20]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Art, Audio, Design, Production

Get a job: Join Airship Syndicate as a Senior VFX Artist  
by Staff [06.02.20]
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects.
Art, Recruitment

Video: Achieving high-quality game VFX on mobile devices  
by Staff [06.01.20]
In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices.
Smartphone/Tablet, Programming, Art, Video, Vault

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Digital Extremes is hiring an Intermediate/Senior FX Artist  
by Staff [05.28.20]
You will be utilizing traditional art training and knowledge of 3D art, design and computer graphics software to build efficient, high quality special effects.
Art, Recruitment

Don't Miss: A postmortem look at how Blizzard built Diablo II 5
by Staff [05.27.20]
Diablo II executive producer Erich Schaefer details what went right -- and wrong -- during development of what became one of Blizzard's most impactful games.
Console/PC, Programming, Art, Design, Production

Game Tech Deep Dive: Gears Tactics - When art meets scalability  
by Raouf Bejaoui and Cam McRae. [05.27.20]
Splash Damage technical art director Raouf Bejaoui and The Coalition technical director Cam McRae explain how they optimized Gears Tactics for a variety of PC hardware to remove the barrier for entry.
Console/PC, Programming, Art, Design

Attend GDC Summer for an inside look at the physical animation of Star Wars Jedi: Fallen Order  
by Staff [05.26.20]
GDC Summer attendees will have a chance this August to (remotely) learn how Star Wars Jedi: Fallen Order blends authored animations with physical simulation to create high-fidelity character motion.
Console/PC, Programming, Art, GDC

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Democratizing real-time filmmaking techniques for indie devs  
by Staff [05.20.20]
In this GDC 2020 virtual talk Glassbox's Norman Wang breaks down what it will take to democratize real-time VFX and virtual production tools for all levels of content creators -- including indie devs.
Indie, Art, Production, Video, Vault

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Using deep reinforcement learning for NPCs and playtesting  
by Staff [05.12.20]
In this GDC 2020 virtual talk Unity's Jeffrey Shih explains how deep reinforcement and imitation learning can be used for scaling playtesting and NPC creation in games.
VR, Programming, Art, Video, Vault

Gaining fans for your game? A marathon, not a sprint 2
by Simon Carless [05.12.20]
There is no silver bullet in having people find your game. If you’re relying on one thing to change your fortunes radically - you’re using the wrong strategy to develop & market your game.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: Balancing visuals and performance while art directing Forza  
by Staff [05.11.20]
In this GDC 2020 virtual talk, Turn 10's Matt Collins discusses the process of creating art assets for the Forza games, which need to run at 60 FPS while players zoom along at 100 miles per hour. 
Console/PC, Art, Production, Video, Vault

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A classic postmortem of BioWare's Star Wars: Knights of the Old Republic 2
by Staff [05.04.20]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today.
Console/PC, Programming, Art, Design, Production