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April 23, 2018
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Updates » Art
Reminder: Now's the time to pitch your talks for VRDC @ GDC 2018!  
by Staff [09.26.17]
Today we'd like to quickly remind you that organizers of the 2018 Game Developers Conference are still accepting [email protected] talk submissions -- until this Friday, September 29th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Insomniac Games is hiring a FX Artist  
by Staff [09.26.17]
Burbank-based Insomniac Games is looking for a talented artist to create effects that complement the gameplay, environment, and cinematics of its game.
Art, Recruitment

Concept art shows Valve almost added women to Team Fortress 2
by Chris Kerr [09.25.17]
It looks like Valve contemplated adding women to the cast of Team Fortress 2 at one point, before ultimately deciding against the move. 
Art

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

Video: Creating the striking underwater seascapes of Abzu 1
by Staff [09.22.17]
At GDC 2017, Giant Squid's Matt Nava gives a behind-the-scenes look at the processes he and the rest of the team developed to create the vibrant, teeming underwater world of Abzu.
Indie, Art, Video, Vault

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality 1
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
VR, Art, Design, Production, VRDC

Blog: Understanding the grammar of multiplayer games 3
by Gamasutra Community [09.20.17]
Multiplayer games that model humans in 3D space use the same elements as real-world sports and playground games. Can we define a grammar that helps us analyze and compare all of these types of games?
Art, Design

Blog: The differences between 2D and 3D design  
by Gamasutra Community [09.20.17]
There is a pretty big jump between creating work for a 2D composition for a once-off design brief and creating work for virtual reality. This time your audience can literally engage with your work on a previously inconceivable level.
VR, Art, Design

Get a job: Sanzaru Games is hiring a VFX Artist  
by Staff [09.19.17]
Sanzaru Games is looking for a talented VFX artist to craft visually stunning and immersive worlds as a member of its Foster City, CA-based development team.
Art, Recruitment

Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 5
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Follow Gamasutra's VRDC Fall 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017 is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring an experienced UI Artist  
by Staff [09.18.17]
Insomniac Games is looking for a Mid to Sr. UI Artist to develop art content and motion graphics for its upcoming Spider-Man game in Burbank, CA.
Art, Recruitment

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: WRKSHP is hiring a Sr. Game Artist  
by Staff [09.15.17]
WRKSHP is looking for a Sr. Game Artist to create high-quality production art assets for its mobile MMO Beat Fever.
Art, Recruitment

Blog: How real-world politics could improve your game 6
by Gamasutra Community [09.15.17]
Many game developers shy away from real-world politics in their virtual worlds, but taking inspiration from contemporary politics, history, and culture can make narratives richer and more compelling.
Art, Design

How one man turns Garry's Mod scenes into art  
by Alex Wawro [09.14.17]
"In short: it was the perfect canvas I could project myself onto," says 10-year Garry's Mod player and artist Michael "Vioxtar" Efraim. "Today, posing in Gmod is my number one creative outlet."
Indie, Art

Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [09.14.17]
On this day in 2004, EA released The Sims 2. In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing, History

Game Design Deep Dive: The asymmetric multiplayer of Rising Storm 2: Vietnam 2
by Jack Hackett [09.13.17]
"Whilst the first game had been asymmetric in the tools given to each soldier, Rising Storm 2’s asymmetry was tactical and strategic, reflecting the differences in how each army fought the war."
Console/PC, Indie, Art, Design, Production, Video, Deep Dive