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August 19, 2019
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Updates » Art
Get a job: Unknown Worlds Entertainment is hiring a Visual FX Artist  
by Alissa McAloon [09.12.18]
Unknown Worlds is looking for a dev to work closely with its Art Director and take feedback from the community and playtesters to refine effects and make them incredible.
Art, Recruitment

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions is hiring an Animator  
by Staff [09.10.18]
Sucker Punch is looking for an Animator to work with its proprietary tools and engine to create a wide range of compelling character experiences for Ghost of Tsushima.
Console/PC, Art, Recruitment

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How developers can find and engage a great artist  
by Staff [09.07.18]
In this GDC 2018 session, Chickadee Games' Adam deGrandis covers the basic how's, what's, and why's of finding and engaging an artist that can help indie games shine.
Indie, Art, Video

Weekly Jobs Roundup: Cold Iron Studios, Endnight Games, and more are hiring now!  
by Staff [09.07.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Get a job: Spatialand is hiring a Lead Technical Artist  
by Staff [09.06.18]
Spatialand is looking for a Lead Technical Artist with a skill set that includes some Unity expertise to help shape the future of immersive experiences, global V-Commerce, and interactive media. 
VR, Console/PC, Art, Recruitment

Don't Miss: Taking the sting out of failure in Supergiant's Pyre 2
by Alissa McAloon [09.06.18]
"In life, we all learn through failure and not just through success. It was important for our characters to survive these confrontations and face their adversaries again." - Greg Kasavin, Creative Director at Supergiant.
Console/PC, Indie, Art, Design

Get a job: Seattle-based Camouflaj is hiring a 3D Artist  
by Staff [09.05.18]
Camouflaj, the team behind RÉPUBLIQUE, is about making meaningful games and is seeking to hire skilled 3D artists to join its team to help build a once-in-a-lifetime AAA project.
Art, Recruitment

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: A PICO Double Walking Dead  
by Gamasutra Staff [08.19.18]
This week's highlights include articles about new Walking Dead narrative & AR games, a talk on PICO-8's playfulness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Remedy Entertainment, Atlus USA, and more are hiring now!  
by Staff [08.17.18]
These studios and many many more are looking for developers across multiple disciplines right now on the Gamasutra Job Board!
Art, Design, Production, Recruitment

Get a job: Capcom Vancouver is looking for a VFX Artist  
by Staff [08.15.18]
Capcom Vancouver is looking for an experienced VFX artist to collaborate in the creation of visual effects like modeling, texturing, and simulation.
Art, Recruitment

Don't Miss: How Gone Home's design constraints lead to a powerful story 12
by Staff [08.15.18]
The Fullbright Company's Gone Home is elegant narrative, but as a work of design, it's equally so. Steve Gaynor explains the human story born from a history of environmental design.
Console/PC, Art, Design