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December 15, 2019
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Updates » Art
Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: These studios are hiring Environment, Character, and Concept Artists now!  
by Staff [11.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [11.15.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Indie, Art, Design

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Console/PC, Art, Production, Video, Vault

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Indie, Programming, Art, Design, Production, Business/Marketing

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn the painterly tricks used to model Mortal Kombat 11 at GDC 2020!  
by Staff [11.13.19]
The NetherRealm team imbued Mortal Kombat 11's characters with remarkably lifelike details, and at GDC 2020 you'll have a unique opportunity to learn the tricks and techniques used to pull it off!
Console/PC, Art, GDC

Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Console/PC, Art, Recruitment

Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Console/PC, Programming, Art, GDC

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Come to GDC and see how Indivisible's striking art style was achieved!  
by Staff [11.08.19]
Lab Zero's Indivisible features vibrant hand-drawn 2D characters adventuring across lush 3D environments, and at the 2020 Game Developers Conference you'll see exactly how this look was achieved!
Indie, Art, GDC

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Get a job: Simutronics is hiring an Assistant Technical Artist  
by Staff [11.07.19]
Simutronics is expanding its awesome team and we are looking for an Assistant Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

Fabulous investigating after Devolver Digital accuses its app of ripping off Gris  
by Alissa McAloon [11.05.19]
The makers of the self-help app Fabulous are looking into a video created a few months back that, as pointed out by publisher Devolver Digital earlier today, bore similarities to Nomada Studio's Gris.
Smartphone/Tablet, Indie, Art

Get a job: Insomniac Games is hiring a Lighting Artist  
by Staff [11.04.19]
Insomniac Games is looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools.
Console/PC, Art, Recruitment

Video Game Deep Cuts: Stranded In Luigi's Death Mansion  
by Gamasutra Staff [11.03.19]
This week's roundup includes impressions of Death Stranding through Luigi's Mansion 3 to Modern Warfare as well as neat pieces on food in games, Junji Ito's influence, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Advice for game devs on creating believable heroes  
by Staff [10.31.19]
In this 2017 GDC talk, Infinity Ward's Brian Horton proposes some guidelines and approaches for game developers with a desire to create a hero that will feel real to the player.
Console/PC, Art, Design, Video, Vault