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November 19, 2019
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Updates » Art
A look at how Campo Santo created convincing water for a (cut) game trailer scene 2
by Alissa McAloon [03.16.18]
"To bring the scene to life, we'd need nice-looking water, which wouldn’t be convincing if it didn’t react to the motion of the characters and surrounding geometry."
Art

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Smartphone/Tablet, Art, Recruitment

Video: How prototyping can help animators be more effective  
by Emma Kidwell [03.15.18]
In this 2014 GDC session, Epic Games' Jay Hosfelt shares the tools and techniques for creating quick "gray box" animation assets for designers.
Console/PC, Art, Video

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video

Get a job: Cold Iron Studios is looking for a Principal Environment Artist  
by Staff [03.12.18]
San Jose-based Cold Iron is seeking an experienced Principal Environment Artist to join it in working on a shooter in the Alien universe for consoles and PC.
Console/PC, Art, Recruitment

Sponsored Content
Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Attend GDC 2018 and get an Epic look at the art design of Fortnite  
by Staff [03.09.18]
At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite, but also general best practices used to create a triple-A quality F2P game with a small art team.
Console/PC, Social/Online, Art, GDC

Designing great hitboxes for a 2D beat-'em-up with swords and shields 1
by Jack Yarwood [03.08.18]
Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields.
Indie, Art, Design

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment

Don't Miss: How working on gross, violent games can mess with developers 20
by Staff [03.07.18]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

Brush up on advanced game graphics techniques at GDC 2018  
by Staff [03.07.18]
Brought to you as a collaboration of the industry's leading hardware & software vendors, this day-long GDC 2018 tutorial offers leading insight on how to create cutting-edge game graphics!
Console/PC, Programming, Art, GDC

Video Game Deep Cuts: It's Perfect, It's Water, It's Wine  
by Gamasutra Staff [03.04.18]
This week's article & video highlights include Bennett Foddy on the pitfalls of perfectionism, a piquant analysis of Where The Water Tastes Like Wine, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Designing Florence to convey the ineffable feeling of being in love  
by Joel Couture [03.02.18]
"I learned a lot about storytelling during this," says creative director Ken Wong. "So much of it is about making the characters relatable, getting [players] to feel like they've been in this moment."
Smartphone/Tablet, Indie, Art, Audio, Design, Video

Get a job: Sanzaru Games seeks a UI Artist  
by Staff [03.01.18]
Sanzaru Games is looking for a talented UI Artist to join its team in Foster City, CA to take part in crafting visually stunning and immersive worlds.
Console/PC, Art, Design, Recruitment

Doing an HD remake the right way: Chrono Trigger edition 16
by Gamasutra Community [03.01.18]
"The Chrono Trigger 'HD re-make' has all the same problems as FFV and FFVI," writes longtime game dev Lars Doucet in this in-depth blog post on remastering games faithfully. "Let's talk about it."
Console/PC, Programming, Art, Audio, Design

Don't Miss: A game dev postmortem of Ratchet & Clank 2016 3
by Staff [02.28.18]
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
Console/PC, Programming, Art, Design, Production

These 3D Game Art Challenge winners will appear at GDC 2018  
by Staff [02.27.18]
Each of these games, which will be displayed at GDC 2018 in a special lounge, was chosen because of its remarkable use of modeling, animation, and special effects to breathe life into 3D environments.
Console/PC, Art, GDC

Video: The technology behind the sand in Journey  
by Emma Kidwell [02.26.18]
In this 2013 GDC session, thatgamecompany's John Edwards goes over the technical details of how sand was implemented in Journey.
Console/PC, Art, Video

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [02.26.18]
Disruptor Beam is looking for an Artist with at least three years of experience to create VFX in Unity for both gameplay and UI events.
Art, Recruitment