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August 23, 2019
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Updates » Art
Classic Postmortem: Ensemble Studio's classic RTS Age of Mythology GDMag Exclusive  
by Ian Fischer and Greg Street [10.30.17]
15 years ago today, Ensemble Studios released acclaimed RTS Age of Mythology. In this postmortem from Game Developer magazine, they discuss what went right (and wrong) during the making of the game.
Console/PC, Art, Design, Production, History, Video, GD Mag Exclusive

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How Jeff Minter's Polybius brought his signature style to VR 1
by Jack Yarwood [10.24.17]
The colorful dev Jeff Minter and the Llamasoft team transposed their trademark shooter style into VR for their latest title Polybius, without sacrificing quality or giving the player motion sickness.
VR, Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: Single-Player, Paperclip or Chicken-Blocking?  
by Gamasutra Staff [10.22.17]
This week's longform article/video highlights include the death - or not - of single-player AAA games, the clicker game paperclip-pocalypse, and some crazy specific fighting game terms.
VR, Console/PC, Social/Online, Indie, Programming, Art, Design, Production

Developer interview: The one-man studio behind Jettomero 1
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist  
by Staff [10.19.17]
Shovel Knight dev Yacht Club Games is on the lookout for an experienced artist to join its California-based team and develop in-game art assets.
Art, Recruitment

Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32st edition of GDC, the world's largest and longest-running event for game developers, and you can register right now by visiting the official GDC 2018 website!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Remastering Double Fine's Day of the Tentacle and Grim Fandango  
by Staff [10.16.17]
At GDC 2016 Double Fine's Oliver Franzke and Shiny Shoe's Mark Cooke dive dig into the interesting improvements and challenges they encountered while remastering both for PS4, PS Vita, PC, and mobile.
Console/PC, Indie, Art, Design, Production, Video, Vault

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Get a job: Gearbox Software is hiring a UI Artist  
by Staff [10.13.17]
Gearbox Software is looking for a UI Artist to drive interface style and function, create art assets, and more as a member of its Texas-based development team.
Art, Recruitment

Don't Miss: Animating pups, boars & other quadrupeds in The Flame in the Flood  
by Alissa McAloon [10.13.17]
At GDC 2017 The Molasses Flood's Gwen Frey, sole animator on The Flame in The Flood, discusses how to rapidly generate triple-A quadruped locomotion as an indie dev.
Indie, Art

Video: Realizing responsive, high-fidelity character movement in Just Cause 3  
by Staff [10.12.17]
At GDC 2015, Avalanche Studios' Jeet Shroff and Alex Crowhurst broke down how the studio walked the line between responsive movement and smooth animation while making Just Cause 3.
Console/PC, Art, Design, Video, Vault

Get a job: Avalanche Software is hiring a Sr. Environment Artist  
by Staff [10.10.17]
Avalanche Software is looking for a talented Sr. Environment Artist with 3D modeling and texture painting experience to join it on a new triple-A project.
Art, Recruitment

Don't Miss: An art direction autopsy of Firaxis' XCOM: Enemy Unknown  
by Staff [10.09.17]
Firaxis' successful revamp of a cult classic turns 5 years old today; to mark the occasion, why not look back at this fantastic GDC talk about how the XCOM: Enemy Unknown team found their art style?
Console/PC, Art, Production

Video Game Deep Cuts: XXX Loot On Your Steam Death  
by Gamasutra Staff [10.08.17]
Some of this week's top longform articles/videos include more loot box opinions, the history of the ill-fated BMX XXX, what happens to your Steam account when you die, and more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Take a gander at how Valve designs the look and feel of Dota 2 heroes 3
by Alissa McAloon [10.06.17]
Valve has shared a detailed breakdown of how it designs Dota 2 combatants and its ripe with the sort of information game developers, artists, and designers will find interesting.
Console/PC, Art, Design

Get a job: Infinity Ward is hiring a Sr. Multiplayer Animator  
by Staff [10.06.17]
Infinity Ward is looking to hire a Sr. Multiplayer Animator with experience in creating high-quality third-person character animations for its California-based team.
Art, Recruitment

Telltale's Batman seemingly shows real image of assassinated ambassador  
by Alissa McAloon [10.06.17]
Update An image used in-game to depict the aftermath of a bank robbery shares an unsettlingly strong resemblance to a photo of the late Andrei Karlov.
Serious, Art

Video: Doing procedural shader-based animations in Fortnite  
by Staff [10.05.17]
At GDC 2013 Epic Games' Jonathan Lindquist deftly explains how Fortnite got its unique look, offering a behind-the-scenes look at the game's shader-based procedural animation.
Console/PC, Programming, Art, Video, Vault

Video: A behind-the-scenes look at the art of Old Man's Journey  
by Staff [10.04.17]
At GDC 2017, Broken Rules' Clemens Scott spoke frankly about how Old Man's Journey got its unique look -- and how they set up their art pipeline to efficiently produce that look.
Indie, Art, Video, Vault