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August 17, 2019
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Updates » Art
Video: How Blizzard brought Orphea to Heroes of the Storm  
by Staff [06.04.19]
In this GDC 2019 talk Blizzard's Lana Bachynski covers the company's art and animation process, from first concept to final pass, through the lens of Orphea's development for Heroes of the Storm.
Console/PC, Art, Design, History

Don't Miss: Why are so many devs employing a retro '90s aesthetic? 27
by Alissa McAloon [06.04.19]
In this 2016 story, Gamasutra speaks with the developers of games that are designed to look as if they were made for the PS1 or the Sega Saturn.
Console/PC, Indie, Art

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sanzaru Games, Legends of Learning, and more are hiring now!  
by Alissa McAloon [05.31.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board!
Programming, Art, Design, Recruitment

Video: The things I wish I knew before becoming an art director  
by Staff [05.31.19]
In this 2017 GDC talk, veteran dev Denis Rogic presents nine major lessons drawn from the missteps he made as an art director so that you can learn from them (and hopefully avoid the same mistakes!)
Console/PC, Indie, Art, Production, Video, Vault

AIAS Foundation scholarship and mentorship applications close this week  
by Alissa McAloon [05.29.19]
The Randy Pausch Scholarship, Mark Beaumont Scholarship, and WomenIn Scholarship all close submissions on May 31
Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 7 classic arcade games that can still teach developers lessons today 2
by Staff [05.28.19]
These classic arcade games have tight controls, layered mechanics that are easy to grasp but difficult to master, inspired uses of music, creative powerups, and efficient storytelling.
Console/PC, Art, Design

Get a job: Square Enix, Volition, and more are hiring now!  
by Staff [05.24.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Recruitment

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

Get a job: Join Deep Silver Volition as a Technical Animator  
by Staff [05.16.19]
Volition is seeking an experienced, creative problem-solver to help identify design and animation goals and then drive solutions to get the best possible performance from its characters.
Art, Recruitment

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Art Design Deep Dive: The gorgeous voxel creatures of Fugl 1
by Marco Peschiera [05.15.19]
Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures.
Indie, Art, Video

Don't Miss: Animating the spy fantasy in Splinter Cell: Blacklist  
by Staff [05.14.19]
Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
Console/PC, Art, Design

Video: The making of Larian Studios' Divinity: Original Sin 2  
by Staff [05.14.19]
In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

Get a Job: Qualcomm is hiring an experienced Environment Artist  
by Staff [05.14.19]
Qualcomm Game Studio is seeking an experienced environment game artist to help design, create, and implement environments, props, and vehicles for games and mobile showcase demos. 
Art, Recruitment

Rockstar acquires Indian art studio Dhruva from Starbreeze 1
by Chris Kerr [05.14.19]
Rockstar has purchased Indian art production studio Dhruva from Starbreeze for an undisclosed fee.
Art, Production, Business/Marketing

Get a job: Digital Extremes is hiring a Layout Artist  
by Staff [05.13.19]
Here is just one of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

The 12 principles of animation in video games  
by Jonathan Cooper [05.13.19]
In this chapter of his book "Game Anim: Video Game Animation Explained" Jonathan Cooper lays out the 12 principles of animation and how they're applied in games like Cuphead or Shadow of the Colossus.
Console/PC, Indie, Art, Production