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June 19, 2019
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Updates » Art
Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones? 1
by Gamasutra staff [03.29.19]
This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Into the Pixel exhibit calls for submissions of game art  
by Emma Kidwell [03.28.19]
The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection.
Console/PC, Indie, Art

Don't Miss: The Heartbeat Symposium - Exploring love, sex, and intimacy in games  
by Staff [03.27.19]
The Blushbox Collective's Katie Stegs chats about The Heartbeat Symposium, a 3-day event that seeks to bring devs together to explore (through game jams and talks) intimacy, love, and sex in games.
Indie, Art, Design

Video: Visual effects and the rise of realtime rendering  
by Staff [03.25.19]
In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community.
Console/PC, Art, Design, Video

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sweeney commits to human moderators & quality filters for Epic's Games Store 24
by Alex Wawro [03.22.19]
"So we're not going to see asset flips," the Epic founder told Gamasutra at GDC this week. "And we're going to explicitly say no to porn games or other intentionally controversial games."
Console/PC, Art, Design, GDC

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Flappy Division Bell Is Ringing  
by Gamasutra Staff [03.18.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Animation Exchange is hosting a day of dev talks on Twitch  
by Alissa McAloon [03.15.19]
The Animation Exchange is returning to Twitch for a third year to offer a free talks on different animation technology and techniques.
Art

Video: An in-depth look at the animation of Agents of Mayhem  
by Staff [03.14.19]
In this 2017 GDC talk, Volition's Michael Jungbluth goes in-depth on every aspect of the animation process for Agents of Mayem.
Console/PC, Art, Video

Get a job: Big Blue Bubble is hiring a Senior 3D Artist  
by Staff [03.14.19]
The team is looking for a  Senior 3D Artist who enjoys solving problems, learning new technologies, and working with others in a collaborative environment.
Art, Recruitment

Don't Miss: How Neopets has influenced a generation of game developers  
by Staff [03.14.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Follow Gamasutra's GDC 2019 coverage right here!  
by Staff [03.14.19]
GDC 2019 is just around the corner! You can follow along with up-to-the-minute news and interviews from the show all next week on this dedicated live coverage page...
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The death of Flash is exaggerated, argues one Flash developer 4
by Emma Kidwell [03.13.19]
A Flash developer discusses his thoughts around the "death of Flash".
Console/PC, Art, Design, Video

Video: Creating the unique visuals of Homeworld: Deserts of Kharak  
by Staff [03.12.19]
In this 2017 GDC session, Blackbird Interactive's Yossarian King breaks down the use of 2D simulations and 3D graphical presentations to create the visuals of Homeworld: Deserts of Kharak.
Console/PC, Art, Design, Video

Making the tactics genre more accessible, less intimidating, in Fae Tactics 1
by Aron Garst [03.12.19]
Fae Tactics, a grid-based strategy game by Endlessfluff Games duo Carolina Moya and Kyron Ramsey, looks to take the best elements of Japanese tactics games, and lose the elements that hold them back.
Console/PC, Indie, Art, Design

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning  
by Gamasutra Staff [03.10.19]
This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The art direction of Heavy Rain  
by Staff [03.07.19]
In this classic GDC 2011 talk, Quantic Dream's Christophe Brusseaux dives into the art direction of the serial killer murder mystery Heavy Rain.
Console/PC, Art, Video

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Video: A procedural generation primer for technical artists  
by Staff [03.05.19]
In this 2017 GDC session, SideFX Software's Luiz Kruel discusses geometry processing and automation of common art tasks for technical artists.
Console/PC, Art, Video