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July 10, 2020
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Updates » Art
GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup 1
by Staff [03.15.20]
Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?  
by Gamasutra Staff [03.15.20]
The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Visual Concepts seeks a Graphics Engineer  
by Staff [03.13.20]
The team at Visual Concepts is seeking a graphics-focused software engineer to join its ongoing development efforts across a multitude of platforms.
Programming, Art, Recruitment

Don't Miss: The story behind Remedy's viral dog mocap star 1
by Staff [03.13.20]
In this classic piece, Some folks from Control dev Remedy recap how they began experimenting with mocapping a dog, what they learned about putting pups in mocap suits, and how to use the results!
Console/PC, Art, Production

Epic Games acquires facial animation tech studio Cubic Motion 1
by Alissa McAloon [03.12.20]
Epic Games has acquired Cubic Motion, the studio whose facial animation tech has powered the likes of God of War and Marvel’s Spider-Man.
Programming, Art

Don't Miss: Moon Studios' Ori and the Blind Forest postmortem 5
by Staff [03.11.20]
The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori and The Blind Forest.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Unity acquires AI-driven art software company and ArtEngine maker Artomatix  
by Chris Kerr [03.10.20]
Based in Dublin, Artomatix is a leading AI-driven 3D content creation platform that uses neural networks to streamline artistic workflows.
Art, Production, Business/Marketing

Video Game Deep Cuts: Not For Broadcast, The Longing Of Kirby  
by Gamasutra Staff [03.07.20]
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a Job: Join the Schell Games team as a VFX Game Artist  
by Staff [03.04.20]
We’re looking for someone excited about cross­-disciplined collaboration and making great games with us! 
Art, Recruitment

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [03.04.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Insomniac Games is hiring a VFX Artist  
by Staff [02.27.20]
Are you Insomniac Games next VFX artist? We are searching for someone to create FX to work and assist in gameplay, environment, and cinematics of the game.
Art, Recruitment

Don't Miss: The Resident Evil 4 postmortem 8
by Staff [02.25.20]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 developer Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Art, Design

Get a job: Digital Extremes is hiring a FX Artist  
by Staff [02.24.20]
Digital Extremes is looking for an intermediate or senior FX artist to join its team in Ontario.
Art, Recruitment

Come to GDC and learn Pixar's secrets for creating awe-inspiring visuals!  
by Staff [02.24.20]
This opportunity comes courtesy of Pixar Animation Studios' Michael Frederickson, who will be giving an hour-long talk on the art and science of awe-some visuals as part of the GDC 2020 Vision Track!
Console/PC, Art, GDC

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now  
by Staff [02.21.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Recruitment

Blog: Crafting nightmares to define Othercide's art direction  
by Gamasutra Community [02.21.20]
Finding the 'soul' for Othercide's art direction was a thrilling journey. Born from our own traumas, here is how we tried to make our game stand out from the tactical genre.
Art, Design

How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Jack Yarwood [02.21.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design, Video

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production