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Updates » Art
An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video

A closer look at Control's reality-bending VFX  
by Alissa McAloon [10.07.19]
A recent Polygon video talks to VFX artists at studios like Avalanche Studios and Remedy to dig into how developers create convincing explosions, realistic or otherwise.
Console/PC, Art, Video

Get a job: Insomniac, Manticore, and more are hiring now!  
by Staff [10.04.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Get a job: BonusXP is hiring an Art Director  
by Staff [10.03.19]
We are working on premium original titles for consoles/desktops and some high-profile licensed IPs and are a 30 person indie studio located in the Dallas, TX area.
Console/PC, Art, Recruitment

How to create effective, organic-feeling tilesets for your game 6
by Gamasutra Community [10.03.19]
"The best way to create more lively, organic feeling tilesets required not a change in technique," explains Butterscotch Shenanighans artist Samuel Coster. "But an increase in the number of tiles."
Indie, Art

Get a job: Deep Silver Volition is hiring an Animator  
by Staff [10.01.19]
Volition is seeking an experienced and passionate Animator to join their team to work on the next Saints Row title!
Art, Recruitment

Video: Game artists offer advice on building a killer portfolio  
by Staff [10.01.19]
Artists Greg Foertsch, Moby Francke, Gavin Goulden, Claire Hummel, Wyeth Johnson and Alison Kelly share advice on portfolio pitfalls, how to avoid them, and how to hold an art director's attention!
Console/PC, Indie, Art, Video, Vault

Nintendo Switch: A discoverability followup 4
by Simon Carless [10.01.19]
My recent piece on discoverability for Nintendo Switch got some decent feedback from a few active Switch developers - here's an update with some new data points and info.
Console/PC, Programming, Art, Design

Video Game Deep Cuts: Untitled Goose Newsletter  
by Gamasutra Staff [09.29.19]
This week's highlights include Untitled Goose Game, of course, but also pieces on Noita, Later Alligator, What The Golf, The Last Of Us 2, an unreleased MC Hammer game (!), & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Deep Silver Volition, Hyperkinetic Studios, and more are hiring now!  
by Staff [09.27.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Design, Production, Recruitment

Designing the varied control schemes of multi-animal wonder Lost Ember  
by Aron Garst [09.27.19]
In Mooneye Studios' upcoming game Lost Ember, players control a wide variety of animals, including a wolf, a duck, an otter, and more. Developer Tobias Graff told us how the studio tackled the many-animal problem.
Indie, Art, Design, Video

Get a job: Level Ex is hiring a UI Artist  
by Staff [09.26.19]
Level Ex is looking for a versatile UI Artist to help it make games for NASA.
Art, Recruitment

Video: Practical tips for designing memorable characters  
by Staff [09.26.19]
In this 2017 GDC talk, concept artists Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons and Justin Thavirat share their ideas on how to create compelling characters.
Console/PC, Art, Video

Knights And Bikes: Turning aesthetic mood into gameplay 1
by Bryant Francis [09.26.19]
Foam Sword co-founder Rex Crowle discusses the intertwining of gameplay and visual aesthetics in Knights And Bikes.
Console/PC, Art, Design

Get a job: PerBlue is hiring a Studio Art Director  
by Staff [09.24.19]
PerBlue is looking for an experienced and highly motivated Studio Art Director to guide our mobile games' aesthetics and asset pipelines. 
Smartphone/Tablet, Art, Recruitment

Don't Miss: A deep dive into the art that gives colors back to Dead Cells' cryptic worlds 5
by Gwenaël Massé [09.24.19]
"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells.
Console/PC, Indie, Art, Production

GDC YouTube Top 5: NYU Game Center's Mitu Khandaker 1
by Staff [09.24.19]
Mitu Khandaker, CEO and technical director of Glow Up Games, professor at NYU Game Center, and GDC Advisory Board member, picks her top 5 GDC YouTube videos, from player inclusivity to writing modular characters for system-driven games.
Programming, Art, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Sayonara, Switch Lite, Wild Herds 1
by Simon Carless [09.20.19]
This week's highlights include the gorgeous Sayonara Wild Hearts & the launch of the Switch Lite, as well as a doc on the making of Them's Fighting Herds, Borderlands 3, and lots, lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Share your hard-won expertise at the GDC 2020 Art Direction Summit!  
by Staff [09.20.19]
You've still got more than a week to submit, but hurry: submissions close Monday, September 30th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, GDC

Don't Miss: How Everything connects the arts of animation and game design  
by Alissa McAloon [09.19.19]
There's a subtle link between Everything's playable characters and the early history of animation. Watch developer David OReilly explain it in this live-streamed interview
Indie, Art, Design