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January 23, 2018
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Updates » Art
Telltale's Batman seemingly shows real image of assassinated ambassador  
by Alissa McAloon [10.06.17]
Update An image used in-game to depict the aftermath of a bank robbery shares an unsettlingly strong resemblance to a photo of the late Andrei Karlov.
Serious, Art

Video: Doing procedural shader-based animations in Fortnite  
by Staff [10.05.17]
At GDC 2013 Epic Games'Jonathan Lindquist deftly explains how Fortnite got its unique look, offering a behind-the-scenes look at the game's shader-based procedural animation.
Console/PC, Programming, Art, Video, Vault

Video: A behind-the-scenes look at the art of Old Man's Journey  
by Staff [10.04.17]
At GDC 2017, Broken Rules' Clemens Scott spoke frankly about how Old Man's Journey got its unique look -- and how they set up their art pipeline to efficiently produce that look.
Indie, Art, Video, Vault

Unity 2017.2 brings Autodesk integration into the fold 2
by Alissa McAloon [10.04.17]
A collaboration between Unity and Autodesk means that game devs and artists using tools from both companies should have an easier time in the future.
Art, Production, Video

Get a job: Bartlet Jones Supernatural Detective Agency is hiring a Sr. Gameplay Animator  
by Staff [10.03.17]
The Bartlet Jones Supernatural Detective Agency is looking for a Senior Animator to provide leadership and hands-on animation to an unannounced Unreal Engine based game in San Diego, CA.
Art, Recruitment

Crafting the visuals of 20XX for maximum comprehensibility  
by Joel Couture [10.02.17]
"The games second visual iteration took on a very colorful, Saturday-morning-cartoon kind of vibe, which ended up working really well with the games quick pace and need for instant player reactions."
Console/PC, Indie, Art, Design, Video

Video Game Deep Cuts: The Creative Loot Box Observer  
by Gamasutra Staff [10.01.17]
Some of this week's highlights include the history of Creative Assembly, a disassembly of the loot box phenomenon, and analysis of the cyberpunk standout Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Hangar 13 is hiring a Sr. Animator  
by Staff [09.29.17]
Hangar 13 is seeking a Senior Animator to work closely with the animation lead and the lead game designer and create visually compelling narrative animation within its game.
Art, Recruitment

Don't Miss: Inside the process (and philosophy) of animating Cuphead  
by Staff [09.29.17]
At GDC 2017,StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down howCuphead's vibrant visuals are created, as well as the studio's philosophy of design.
Indie, Art, Production

Have a look at Nintendo's early prototype for Yoshi 1
by Alex Wawro [09.28.17]
A recent Nintendo dev interview also included a screenshot [excerpted below] of a prototype Yoshi sprite, dated November of 1989, in which the iconic dinosaur looks more like a sad turtle.
Console/PC, Art, History

Don't Miss: Edmund McMillen's postmortem of The Binding of Isaac 26
by Edmund McMillen [09.28.17]
Six years ago, Edmund McMillen's Zelda-inspired religious roguelike broke the mold and became a surprise hit. Take a look back at this classic postmortem on how those stars came to align.
Indie, Art, Design, Production

Thimbleweed's Jenn Sandercock on moving beyond nostalgia in adventure games 12
by Katherine Cross [09.28.17]
"Many old games were frustrating because of design mistakes, not the actual core gameplay mechanics. We can make a new adventure game using the old mechanics in a way that doesnt feel frustrating."
Console/PC, Indie, Art, Design, Production

Get a job: Heart Machine is hiring an Environment Artist  
by Staff [09.27.17]
Heart Machine is looking for an Environment Artist capable of turning concept work and ideas into stunning in-game visuals.
Art, Recruitment

Reminder: Now's the time to pitch your talks for VRDC @ GDC 2018!  
by Staff [09.26.17]
Today we'd like to quickly remind you that organizers of the2018Game Developers Conferenceare stillaccepting VRDC@GDC talk submissions-- until thisFriday, September 29th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Get a job: Insomniac Games is hiring a FX Artist  
by Staff [09.26.17]
Burbank-based Insomniac Games is looking for a talented artist to create effects that complement the gameplay, environment, and cinematics of its game.
Art, Recruitment

Concept art shows Valve almost added women to Team Fortress 2
by Chris Kerr [09.25.17]
It looks like Valve contemplated adding womento the cast of Team Fortress 2 at one point, beforeultimately decidingagainst the move.

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Design, Production, Business/Marketing

Video: Creating the striking underwater seascapes of Abzu 1
by Staff [09.22.17]
At GDC 2017, Giant Squid's Matt Navagives a behind-the-scenes look at the processes he and the rest of theteam developed to create the vibrant, teeming underwater world of Abzu.
Indie, Art, Video, Vault

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the2018Game Developers Conferenceare stillaccepting Independent GamesSummit talk submissionsthrough Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality 1
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
VR, Art, Design, Production, VRDC