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December 19, 2018
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Updates » Art
How Failbetter's artists process prose and make sumptuous nightmares  
by Bryant Francis [07.25.18]
One of the artists behind Sunless Skies discusses what he's learned translating fearful prose into a nightmarish aesthetic.
Console/PC, Art, Video

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [07.24.18]
As the big 'Next' update for No Man's Sky makes its debut, take a look back at this GDC 2015 talk from Hello Games' Grant Duncan on how creating procedurally generated worlds affected the dev process.
Console/PC, Indie, Art, Production

Get a job: Cloud Imperium Games is hiring a Principal Character Artist  
by Alissa McAloon [07.23.18]
Cloud Imperium Games is looking for an experienced Principal Character Artist with a passion for their craft to help fill a persistent universe with characters, costumes, armor suits and alien life forms.
Art, Recruitment

Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Indie, Programming, Art, Production, Recruitment

Get a job: Slime Rancher dev Monomi Park is hiring a 3D Environment Artist  
by Staff [07.18.18]
San Mateo-based Monomi Park is looking for a 3D Environment Artist well-versed in 3D modeling, texturing, shader creation to contribute to the development of Slime Rancher and its future titles.
Console/PC, Indie, Art

Promethean AI aims to take the grunt work out of worldbuilding through AI  
by Alissa McAloon [07.18.18]
Headed by former Naughty Dog technical director Andrew Maximov, Promethean AI tackles the mundane, non-creative side of worldbuilding to help artists and devs.
Console/PC, Indie, Art

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Romanticism and the art of Dark Souls III 1
by Gamasutra Community [07.13.18]
An exploratory essay on the influence of romanticism on Dark Souls III, covering multiple artists and aspects and philosophies of the movement.
Art, Design

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Console/PC, Art, Design, Production, Business/Marketing

Designing a 'demake' in 2018: The making of PS1 love letter OK/NORMAL 1
by Joel Couture [07.11.18]
The nightmares of the '90s are alive in the work of devs like Toni Kortelahti (aka 98DEMAKE), who chats with Gamasutra about using historical techniques to make his PS1 demake game OK/NORMAL.
Indie, Art, Video

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Weekly Jobs Roundup: Cold Iron Studios, Rockstar Games, and more are hiring now!  
by Staff [07.05.18]
From indie to triple-A, companies are looking for producers, engineers, designers, community managers, and more right now on the Gamasutra Job Board.
Console/PC, Smartphone/Tablet, Programming, Art, Design, Production, Recruitment

Get a job: Sanzaru Games is looking for a World and Environment Artist  
by Staff [07.02.18]
The studio is hiring artists, from jr. to sr. level, to join its California-based development team in crafting visually stunning and immersive worlds.
Art, Recruitment

Recreating the look of Breath of the Wild with Unity VFX 2
by Gamasutra Community [07.02.18]
Brazilian VFX artist Gregory Silva explains some of the techniques, animations and shaders he used to recreate some of the VFX from the game The Legend of Zelda: Breath of the Wild in Unity.
Indie, Art

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Severed blends 2D and 3D visuals  
by Staff [06.28.18]
In this GDC 2016 session, Drinkbox Studios' Augusto Quijano offers some insight into the visual design of the 2D/3D hybrid game Severed.
Console/PC, Art, Design, Video

Sketchfab Store exits beta, allows devs to buy and sell 3D models 1
by Emma Kidwell [06.28.18]
Sketchfab will now allow for developers to sell and purchase 3D models on the Sketchfab Store, a platform created to help artists monetize their work which exits beta testing this week.
Console/PC, Art

Get a job: Deep Silver Volition is hiring a UI Artist  
by Staff [06.26.18]
The company is seeking a dev to work with its UI team to create innovative interfaces as a member of its Illinois-based studio.
Art, Recruitment

Don't Miss: Using a 3D pipeline for 2D animation in Dead Cells 5
by Thomas Vasseur [06.26.18]
"To make up for the lack of bandwidth and still deliver on quality, we had to find a pipeline that could give us great looking pixel art, without having to hand draw each and every retake."
Console/PC, Indie, Art, Production