Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Double Fine, Insomniac, and more are hiring now!  
by Staff [02.14.20]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [02.13.20]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Console/PC, Indie, Art, Design

Get a job: Square Enix seeks experienced artists, programmers, and technical artists  
by Staff [02.12.20]
We are seeking motivated and experienced artists, programmers and technical artists to work with us in Tokyo.
Programming, Art, Recruitment

Collaborate with friends and meet new ones at these GDC 2020 Community Spaces!  
by Staff [02.10.20]
This year GDC will host four community spaces (Narrative, Design, Audio, and Art), each appointed comfortably with creative aids to help you communicate and collaborate with fellow GDC attendees!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, GDC

Video Game Deep Cuts: A Pedestrian Mario Paint Pagan  
by Gamasutra Staff [02.08.20]
Latest links include a look at The Pedestrian, the people composing music in Mario Paint, the odd 'dead MMO' setting of PAGAN: Autogeny, streaming legality & Valentine's Day gaming for couples.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Guerrilla crafted the lush vegetation of Horizon Zero Dawn  
by Staff [02.06.20]
In this 2018 GDC session, Guerrilla Games' Gilbert Sanders discusses what the studio learned in order to bring the lush and vibrant vegetation of Horizon Zero Dawn to the PlayStation 4.
Console/PC, Art, Video, Vault

Don't Miss: Talking burnout, making art with Drinkbox's Gabby DaRienzo  
by Kris Graft [02.05.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art

Get a job: Join Tenacious Entertainment as a UI Artist/Designer!  
by Staff [02.05.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join the team working in their Bellevue, Washington office!
Console/PC, Art, Design, Recruitment

Road to the IGF: Flight School Studio's Creature in the Well  
by Joel Couture [02.05.20]
Creature in the Well abandons you in a deserted town filled with bizarre machines that can be awakened by bouncing energy balls off of them, adding adventure & mystery to pinball action.
Console/PC, Indie, Art, Design, Video, IGF

Come to GDC and see how Disco Elysium's unique style was achieved!  
by Staff [02.04.20]
ZA/UM's remarkable role-playing game Disco Elysium turned heads with its striking visual style, and at GDC 2020 next month attendees will enjoy a rare chance to learn how it was achieved!
Console/PC, Indie, Art, GDC

Get a job: The Long Dark developer Hinterland is hiring an Art Director  
by Staff [02.03.20]
In this role, you will lead a team of artists across multiple areas — environment, characters, user-interface, visual effects, concept, etc. — and unify their efforts behind a clear artistic vision.
Art, Recruitment

Video Game Deep Cuts: Kentucky Routes, Savage Planets, Mythic Quests  
by Gamasutra Staff [02.01.20]
The latest highlights include the Kentucky Route Zero ending chapter, the debuts of Journey To The Savage Planet and SpellTower+, and the upcoming game dev-themed TV show from the 'Always Sunny' crew.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A game artist's guide to escaping your comfort zone  
by Staff [01.31.20]
In this 2018 GDC talk Ubisoft's Liam Wong talks about going outside of your comfort zone, building confidence, and growing as an artist, both in his career in games and as a photographer.
Console/PC, Indie, Art, Video, Vault

Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6  
by Kris Graft [01.31.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art, Podcast, GDC

Crunch and 'extended hours' both down in latest IGDA dev satisfaction survey  
by Alissa McAloon [01.29.20]
The IGDA reports inspiring shifts in several common areas of concern, noting positive changes in crunch and diversity from 2017 to 2019.
Programming, Art, Audio, Design, Production, Business/Marketing