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January 20, 2018
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Updates » Art
Get a job: Skydance Interactive is hiring a Character Artist  
by Staff [08.29.17]
Skydance Interactive is looking to bring character artist on board for its virtual reality game development team in Marina Del Rey, CA.
Art, Recruitment

Opinion: Reflections on Tacoma 1
by Katherine Cross [08.29.17]
"The writing kept me floating from one section of the station to the next. If Fullbright excels at anything, it’s at setting. Mood, character, expression, tricks of the light, are all there in spades."
Console/PC, Indie, Art, Design, Video

Don't Miss: Using graphics to express character and theme in Owlboy 2
by Staff [08.29.17]
The team behind the now Switch-bound game Owlboy explains how they used art and animation to express character and theme in the game.
Console/PC, Indie, Art

Video Game Deep Cuts: Subsurface Kingdoms Of Destiny  
by Gamasutra Staff [08.27.17]
This week's highlights include the story depths of Subsurface Circular, teaching players in Kingdoms & Castles, and the motivations behind Destiny 2's creation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Tuck into the art direction doc for Double Fine's cosmic adventure, Headlander 1
by Chris Kerr [08.25.17]
If you've ever wanted to know what goes into defining and refining a game's art style, now you can thanks to the folks over at Double Fine.
Art, Design, Production

The art design of Uncharted: The Lost Legacy
by Willie Clark [08.25.17]
Unlike previous installments of the franchise, this Uncharted DLC is set in a single locale. Artists delved deep into a specific architectural style to create wondrous structures and artifacts and obstacles.
Console/PC, Art, Design, Video

Video: An XCOM art director's guide to the art of pre-production  
by Staff [08.23.17]
Firaxis vet and XCOM 1 & 2 art director Greg Foertsch speaks at GDC 2017 about the art of pre-production, and how fellow devs can prepare for their next game to minimize problems down the line.
Console/PC, Art, Production, Video, Vault

Obituary: Comic and game artist Alfonso Azpiri 2
by Alex Wawro [08.22.17]
Gamasutra has learned of the passing of Alfonso Azpiri, the accomplished Spanish artist and author best known for his work in comic books and video games.
Console/PC, Art

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Prettying up the Zergling in Starcraft Remastered  
by Bryant Francis [08.18.17]
The Blizzard art team explains how they learned that Zerglings have grubby, horrifying little hands at the end of their spikes.
Console/PC, Art

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Inside the process (and philosophy) of animating Cuphead  
by Staff [08.15.17]
At GDC 2017, StudioMDHR's Jake Clark (an animator and designer on the game) took the stage to break down how Cuphead's vibrant visuals are created, as well as the studio's philosophy of design.
Indie, Art, Production, Video, Vault

Don't Miss: Why Nidhogg 2 ditches the minimalism of the original 5
by Staff [08.15.17]
The 2014 Nidhogg was a minimalist duel between two monochromatic stick figures. The sequel adds more graphical detail and more weapons, but tries to maintain the accessible simplicity of the original.
Console/PC, Indie, Art, Design

Get a job: Digital Extremes is hiring a UI/UX Designer  
by Staff [08.14.17]
Digital Extremes is looking for a UI/UX Designer intimately familiar with its game Warframe to further develop and improve the game's current interface.
Art

Video Game Deep Cuts: GTA Online's Flash Dream  
by Gamasutra Staff [08.14.17]
This week's longform articles/videos include GTA Online's crime issues, the history of the Flash game scene, & the triumphant completion of The Dream Machine.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How Naughty Dog gets realistic performances out of animated characters  
by Staff [08.11.17]
At GDC 2017 Naughty Dog's Ryan James gets into the "chewy" details of how Naughty Dog designs, captures, and implements character narratives and performances in games like Uncharted 4.
Console/PC, Art, Design, Video, Vault

Don't Miss: Learning to love procedural art while making No Man's Sky 2
by Staff [08.11.17]
At GDC 2015, Hello Games' Grant Duncan popped up on stage to speak frankly with fellow developers about exactly how and why the studio came to procedurally generate the worlds of No Man's Sky.
Console/PC, Indie, Art, Production

Get a job: Join Avalanche Software as an Art Producer  
by Staff [08.08.17]
Avalanche Software is looking for an Art Producer to work with both, internal and external game teams, initiate and set up new tasks, review art, and more as a member of its team in Salt Lake City.
Art, Recruitment

Devs, submit your best pitches for a GDC 2018 Visual Arts talk!  
by Staff [08.07.17]
Artists, take note: GDC officials seek great submissions of intriguing, cutting-edge Visual Arts talks for the GDC 2018 Main Conference, from now through August 17th.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Art, GDC

Video Game Deep Cuts: The Twin-Stick Tacoma Pyre  
by Gamasutra Staff [08.06.17]
This week's longform article/video highlights include the making of Fullbright's Tacoma and Supergiant's Pyre, as well as a guide to the essential twin-stick shooters & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing