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September 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Art
Video Game Deep Cuts: We're Through The GDC Valley  
by Gamasutra Staff [03.25.18]
This week's longform article & video highlights include plenty of GDC standouts, as well as a fascinating profile of Stardew Valley's creator. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

One Life Left x GDC podcast: PlayerUnknown, pro wrestling, and positive death  
by Staff [03.23.18]
Gabby DaRienzo, Brendan Greene, and other incredible guests join One Life Left's Ste Curran & Ann Scantlebury & Gamasutra editor-in-chief Kris Graft as they bring the best bits of GDC 2018 to you.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC

Sonic the Hedgehog's origin story, according to the devs who made him 1
by Alex Wawro [03.21.18]
At GDC today original Sonic devs Naoto Oshima and Hirokazu Yasuhara talked about how they designed the game's iconic main character and its many twisting, turning levels.
Console/PC, Art, Design, History, GDC

Blog: Working with pixel art sprites in Unity 7
by Gamasutra Community [03.20.18]
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible.
Art, Design

Epic gifts over $12M worth of Paragon assets to Unreal Engine devs  
by Chris Kerr [03.19.18]
Epic is giving Unreal Engine 4 devs access to over $12 million worth of assets from its soon-to-be shuttered online shooter, Paragon
Console/PC, Programming, Art, Production, Business/Marketing

Video Game Deep Cuts: The Exoplanets Of Trust  
by Gamasutra Staff [03.19.18]
This week's longform writing/video highlights include helping gamers find undiscovered exoplanets, research about 'the trust spectrum' from Raph Koster, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

How devs deal with making enemies that feel 'okay' to kill 2
by Carli Velocci [03.19.18]
Gamasutra chats with devs from around the industry about good enemy design, and what's involved with creating enemies that feel 'okay' to kill -- without making killing feel okay.
Console/PC, Indie, Art, Design

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

A look at how Campo Santo created convincing water for a (cut) game trailer scene 2
by Alissa McAloon [03.16.18]
"To bring the scene to life, we'd need nice-looking water, which wouldn’t be convincing if it didn’t react to the motion of the characters and surrounding geometry."
Art

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Smartphone/Tablet, Art, Recruitment

Video: How prototyping can help animators be more effective  
by Emma Kidwell [03.15.18]
In this 2014 GDC session, Epic Games' Jay Hosfelt shares the tools and techniques for creating quick "gray box" animation assets for designers.
Console/PC, Art, Video

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment

This alternate montage challenges the White House's violent games reel 7
by Chris Kerr [03.13.18]
Games for Change has responded to the 'violence in video games' montage shown during the White House's recent video game violence meeting by putting together a very different supercut of its own. 
Console/PC, Art, Design, Video

Get a job: Cold Iron Studios is looking for a Principal Environment Artist  
by Staff [03.12.18]
San Jose-based Cold Iron is seeking an experienced Principal Environment Artist to join it in working on a shooter in the Alien universe for consoles and PC.
Console/PC, Art, Recruitment

Sponsored: Defining the next generation of user interfaces 3
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, Sponsored Article

Attend GDC 2018 and get an Epic look at the art design of Fortnite  
by Staff [03.09.18]
At GDC 2018 Epic's Peter Ellis will cover not just the evolution of art style used in Fornite, but also general best practices used to create a triple-A quality F2P game with a small art team.
Console/PC, Social/Online, Art, GDC

Designing great hitboxes for a 2D beat-'em-up with swords and shields 1
by Jack Yarwood [03.08.18]
Gamasutra chats with the creative director and lead programmer of 2D beat-'em-up Wulverblade about the tricky process of dialing in satisfying hitboxes for a 2D game with weapons and shields.
Indie, Art, Design

Weekly Jobs Roundup: Volition, Creative Assembly, and more are hiring now!  
by Staff [03.07.18]
Here are just some of the many, many positions being advertised right now on Gamasutra's job board.
Console/PC, Social/Online, Indie, Programming, Art, Design, Production, Recruitment

Don't Miss: How working on gross, violent games can mess with developers 18
by Staff [03.07.18]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Social/Online, Indie, Art, Audio

Brush up on advanced game graphics techniques at GDC 2018  
by Staff [03.07.18]
Brought to you as a collaboration of the industry's leading hardware & software vendors, this day-long GDC 2018 tutorial offers leading insight on how to create cutting-edge game graphics!
Console/PC, Programming, Art, GDC