Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 22, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Art
Gamasutra's Best of 2020: The top 10 games of the year  
by Staff [12.28.20]
Here are 10 games that offered some escapism, some human connection, a joyful retreat from the turmoil we faced and continue to face.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Join Crate Entertainment as a Sr. Tech Artist  
by Staff [12.22.20]
The ideal candidate will have expertise with Unreal Engine and tools that can be leveraged for the benefit of other team members.
Art, Recruitment

The IGF 2021 call for judges is now open!  
by Staff [12.21.20]
Developers, journalists, academics, now is the time to join the 2021 IGF Awards as an official Judge! Submit your application today.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Opinion: Game company acquisitions & the 'growth stock bubble' 2
by Gamasutra Staff [12.17.20]
Why are some companies in the game biz - from Embracer Group to Keywords - going on studio buying sprees right now? Should we be worried about it, and what are the larger financial underpinnings?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Deadline for GDC Core Concepts talk submissions extended to Jan. 11th  
by Staff [12.17.20]
Good news game developers! The deadline for submitting a GDC 2021 Core Concepts talk has been extended to January 11th.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Reminder: Submissions for 2021 GDC Core Concepts talks close Wednesday night  
by Bryant Francis [12.14.20]
The deadline for GDC 2021 talk submissions is December 16th at 11:59PM PST. Submit your talk before time runs out!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

The Last of Us Part II dominates The Game Awards 2020  
by Chris Kerr [12.11.20]
The Last of Us Part II took home the top prize at The Game Awards 2020, which returned last night to celebrate the games industry's best and brightest.
VR, Console/PC, Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing

Halo Infinite delayed to Fall of 2021 1
by Bryant Francis [12.08.20]
343 Interactive's Joseph Staten has confirmed that Halo Infinite will launch in Fall of 2021.
Console/PC, Art, Business/Marketing

The 2021 Independent Games Festival submissions are now open  
by Staff [12.07.20]
Submissions are now open for the 2021 IGF Awards.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: The efficient art direction of Tooth and Tail  
by Staff [12.04.20]
In this 2017 GDC session, Chickadee Games' Adam DeGrandis breaks down the visual design process for Tooth and Tail, the follow-up to Monaco: What's Yours Is Mine.
Console/PC, Art, Video

Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Staff [12.03.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design

Blog: Six mistakes that'll drain the 'Juice' out of your game 2
by Mike Salyh [12.03.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Programming, Art, Design

Best of 2020: Rebuilding a classic in Age of Empires II: Definitive Edition  
by Staff [12.01.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

Don't Miss: Using procedural destruction to unleash chaos in Control  
by Staff [11.30.20]
Explaining how Control's procedural destruction system was developed during a GDC Summer talk, Remedy's principle VFX artist Johannes Richter said the process began with understanding 'granularity.'
Console/PC, Art

Q&A: Hand-painting the watercolor world of Dordogne 1
by Chris Kerr [11.26.20]
"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
Console/PC, Art, Design, Video

Get a job: Join High Moon Studios as a Sr. Environment Artist 1
by Staff [11.24.20]
We are seeking an imaginative, skillful, and versatile Senior Environment Artist to join our team in Carlsbad, California.
Art, Recruitment

Don't Miss: Defining direction, writing, art and music on Yakuza 4  
by Staff [11.20.20]
In this 2011 interview, the developers behind Yakuza 4's art, music, and story talk with Gamasutra about crafting the acclaimed game's ensemble cast, dangerous but exciting environments, and more.
Console/PC, Art, Audio, Design

Deep Dive: Evolving the UX/UI of A Total War Saga: Troy using player feedback 1
by Alex Tokmakchiev [11.20.20]
With the latest content drop for A Total War Saga: Troy, I figured it was a good time to talk about how user testing and community feedback have helped us evolve the UI/UX of Troy both pre- and post-release.
Console/PC, Art, Production, Deep Dive

New League of Legends character not based on real person, says Riot 1
by Bryant Francis [11.13.20]
Riot Games has denied a claim that its new League of Legends champion Seraphine is based on a real person who was briefly in a relationship with an ex-employee.
Console/PC, Art, Business/Marketing

Epic releases thousands of What Remains of Edith Finch assets for free  
by Chris Kerr [11.13.20]
Epic Games has added a huge number of free assets from acclaimed narrative adventure What Remains of Edith Finch to the Unreal Engine Marketplace.
Console/PC, Art, Production, Business/Marketing