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August 12, 2020
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Updates » Art
Blog: Luring players with gratification  
by Chirag Chopra [01.03.20]
Dive into one of the most crucial ingredients in mobile games called gratification, and how you can use this 'dark' art to create fun & delightful experiences.
Smartphone/Tablet, Art, Design

Gamasutra's Best of 2019: The top 10 games of the year  
by Staff [01.03.20]
2019 was an incredible year for games--a year so flush with work worth celebrating that it will surely be remembered for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: VtM: Bloodlines 2 dev Hardsuit Labs is hiring a Technical Artist  
by Staff [01.02.20]
Hardsuit Labs is currently looking for a technical artist specializing in VFX to join the Bloodlines 2 team.
Art, Recruitment

Gamasutra's Best of 2019: Kris Graft's top 10 games  
by Kris Graft [01.02.20]
2019 was a really good year for games. Exceptional. Maybe the best ever. I've said similar things about previous years, but now (I promise) I mean it.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Anchors, Glitches & Unknown Pleasures  
by Gamasutra Staff [12.28.19]
The latest link round-up includes pieces on your game's 'anchor' (as opposed to hook), the best game glitches of the year, and the original Wolfenstein's creator, as well as more year/decade round-ups.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: PlayStation is hiring a Character Rigging Supervisor  
by Staff [12.24.19]
This role requires expert Maya rigging/scripting skills as well as strong knowledge of anatomy and realistic deformation to deliver the industry-leading quality PlayStation’s award-winning lineup is known for.
Console/PC, Art, Recruitment

Gamasutra's Best of 2019: Katherine Cross' Top 5 Games  
by Katherine Cross [12.23.19]
Video games had an incredibly strong year, casting a bright spotlight on some genuine artistic beauty amidst a burning world.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: 2019's Best Best Best Best & Other Animals  
by Gamasutra Staff [12.21.19]
The latest highlights include yet more best-of lists, both for 2019 and for the whole decade - as well as neat pieces on hypercasual, Trico, video game cookbooks, creepy collectibles, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: (More Of) The Best Games Of 2019 1
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Catch a Classic Game Postmortem of FMV chiller 7th Guest at GDC!  
by Staff [12.10.19]
GDC organizers are excited to welcome some of the original development team to GDC 2020 in March for a special Classic Game Postmortem of their influential '90s FMV horror game The 7th Guest!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, GDC

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.09.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

The GDC Vision track is back with a fresh look at Tron's cultural legacy  
by Staff [12.06.19]
Author and design historian Tim Lapetino will be at GDC 2020 to deliver a fresh look at how Disney's '82 classic Tron influenced the zeitgeist across video games, pop culture, and beyond.
Console/PC, Art, Design, GDC

Get a job: Romero Games is hiring a Sr. 3D Environment Artist  
by Staff [12.05.19]
Romero Games is looking for a Senior 3D Environment Artist to join our team and help us bring new video game worlds to life. 
Art, Recruitment

Apple has named the best iOS games of 2019  
by Chris Kerr [12.03.19]
The omniscient souls over at Apple have revealed their picks for the best iOS apps and games of 2019, and some familiar names have made the grade.
Smartphone/Tablet, Art, Design, Production

Get a job: Sony PlayStation is looking for a VFX Artist  
by Staff [12.02.19]
We are looking for a Senior FX Artist to come aboard and help us build the highest quality game FX possible.
Console/PC, Art, Recruitment

Video: Breathing life into the machines of Horizon Zero Dawn  
by Staff [12.02.19]
In this 2018 GDC session, Guerrilla Games' Richard Oud discusses what it took for the team to create the mechanical beasts of Horizon Zero Dawn from scratch.
Console/PC, Art, Video, Vault

Sponsored Content
Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production, Sponsored Article, Whitepaper

Here are your juries for the IGF 2020 Narrative, Student, and Visual Art awards!  
by Staff [12.02.19]
The diverse group of devs and industry professionals who make up the juries of the GDC 2020 Independent Games Festival will soon decide the finalists for next year's awards!
Indie, Art, Design, IGF