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August 12, 2020
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Updates » Art
Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Wevr is hiring an Environment Artist  
by Staff [11.26.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works. We are looking for an Environment Artist to help use make it a reality.
VR, Art, Recruitment

Blog: Combining film and comics to create the noir aesthetic of Interrogation 1
by Gamasutra Community [11.26.19]
A written and visual history of the iterative process that we used to create the noir aesthetic of Interrogation
Art, Production

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sony PlayStation seeks a Concept Artist  
by Staff [11.22.19]
Heads up, artists: the team at Sony are seeking a concept artist to come onboard in San Diego and help out the environment outsource team.
Console/PC, Art, Recruitment

Don't Miss: Designing characters as UI in games like State of Decay 2  
by Staff [11.22.19]
Game developers from Undead Labs, Cloud Imperium, and Harebrained Schemes share their methods and philosophies for design UI that's built right into in-game characters.
Art, Design

Get a job: Simutronics is hiring a Technical Artist  
by Staff [11.21.19]
Simutronics is expanding its awesome team and we are looking for a Technical Artist with experience in 3D art pipelines for games.
Art, Recruitment

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: These studios are hiring Environment, Character, and Concept Artists now!  
by Staff [11.15.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Art, Recruitment

Don't Miss: How Neopets has influenced a generation of game developers  
by Emma Kidwell [11.15.19]
Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development.
Indie, Art, Design

Video: Inside Far Cry Primal's character pipeline and customization tech  
by Staff [11.14.19]
In this 2017 GDC talk, Ubisoft's Julien Lalleve and Kieran O'Sullivan describe how they moved from their 3DS Max-based pipeline to a cross-software character pipeline for Far Cry Primal..
Console/PC, Art, Production, Video, Vault

Don't Miss: The Binding of Isaac postmortem 25
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Indie, Programming, Art, Design, Production, Business/Marketing

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Learn the painterly tricks used to model Mortal Kombat 11 at GDC 2020!  
by Staff [11.13.19]
The NetherRealm team imbued Mortal Kombat 11's characters with remarkably lifelike details, and at GDC 2020 you'll have a unique opportunity to learn the tricks and techniques used to pull it off!
Console/PC, Art, GDC

Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Console/PC, Art, Recruitment

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing