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June 5, 2020
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Updates » Audio
Learn how Mortal Kombat 11 uses leitmotiv to define characters at GDC Summer  
by Staff [06.04.20]
At GDC Summer this August you'll have a rare chance to hear how the fighters in NetherRealm's award-winning Mortal Kombat 11 were supported and defined by canny use of leitmotiv. 
Console/PC, Audio, GDC

Don't Miss: Big Huge Games' postmortem of Kingdoms of Amalur: Reckoning 13
by Staff [06.04.20]
Former Big Huge Games executive producer Mike Fridley walks through what went right and what went wrong with Kingdoms of Amalur's production leading up to a release that would sink two studios.
Console/PC, Programming, Art, Audio, Design, Production

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Mario Steamroller Monster Train 2
by Gamasutra Staff [05.24.20]
The latest link roundup incudes the notable games of the week, Mario steamrolling bootleg Nintendo cartridges, and a unique new FMV game based around delivery driving, among others!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: A classic interview with Castlevania composer Michiru Yamane 5
by GDMag Staff [05.20.20]
Michiru Yamane is one of the most notable composers in the field. In 2006, Game Developer's Brandon Sheffield spoke to her about her work and published this intriguing interview.
Console/PC, Audio, History

Blog: Composing the interactive music of SPYDER - Part 2  
by Gamasutra Community [05.20.20]
In the second of her two-part series, game composer Winifred Phillips delves into the dynamic music system for the recently-released SPYDER, which was developed by Sumo Digital for Apple Arcade.
Audio, Design

Video: How Ubisoft handled NPC voice design for The Division 2  
by Staff [05.19.20]
In this GDC 2020 virtual talk Ubisoft's Adam Ritchie offers insight into the effort that goes into making NPCs talk in games like Tom Clancy's The Division 2, as well as the pipeline and tools behind it. 
Console/PC, Social/Online, Audio, Design, Video, Vault

Don't Miss: Composing the music of Red Dead Redemption  
by Staff [05.18.20]
In this 2010 interview, Red Dead Redemption composers Bill Elm and Woody Jackson discuss developing the Western game's sound, comparing the experience to working on film score.
Console/PC, Audio

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Donkey Kong Snowrunning Team  
by Gamasutra Staff [05.09.20]
The latest roundup of interesting games, articles & videos from the last week includes new titles like Snowrunner & old beefs like the Donkey Kong high score lawsuit.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Behind the beautiful audio of PSVR game Paper Beast  
by Staff [05.08.20]
In this 2020 GDC Virtual Talk, Pixel Reef's Clement Duquesne shares how they crafted the detailed systems that breathe aural life into Paper Beast's animated creatures and dynamic landscapes.
VR, Console/PC, Audio, Video

After deadline issues for Doom Eternal's OST, a new composer will score its DLC 1
by Alissa McAloon [05.04.20]
Mick Gordon, the composer behind the both Doom (2016) and this year's followup Doom Eternal, officially isn't working on Eternal’s DLC and the reason for the split is a bit of a complicated affair.
Console/PC, Audio

Video Game Deep Cuts: The Streets Of Rage-aholic Wasteland  
by Gamasutra Staff [05.02.20]
Lots of great things to see this week, from Streets Of Rage's surprising comeback to an Animal Crossing talk show & far beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Go behind the unsettling rat sounds of A Plague Tale: Innocence  
by Staff [05.01.20]
Learn about the sound design of A Plague Tale: Innocence in this rat-tacular GDC talk.
Console/PC, Audio, Video

Get a job: Join the Remedy Entertainment team as an Audio Designer  
by Staff [04.28.20]
As an Audio Designer, you will be creating compelling and immersive content for all our projects together with rest of the audio team and creative stakeholders.
Audio, Recruitment

Don't Miss: Behind the audio of Total War: Three Kingdoms 1
by Staff [04.27.20]
Creative Assembly's audio designer and senior audio designer offer an inside look at the audio of Total War: Three Kingdoms - including how ASMR influenced the sound design.
Audio, Design

Video Game Deep Cuts: XCOM's Cloudpunk Industries Of Titan  
by Gamasutra Staff [04.25.20]
The latest piece rounding up the week's notable writing and videos in games includes pieces on new games from Cloudpunk to Industries Of Titan, plus a bunch of neat historical writing & research.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Chex Quest... Chex Out?  
by Gamasutra Staff [04.19.20]
The latest picks for the top writing, video & news of the week include a great Outer Worlds doc, the return of Chex Quest, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Charting The Pathless - Part 1  
by Gamasutra Community [04.17.20]
The first in a multi-blog series exploring the development of the score to Giant Squid's follow-up to their underwater hit ABZU: THE PATHLESS.
Console/PC, Audio, Production

Get a job: Remedy seeks an Audio Designer  
by Staff [04.15.20]
The team at Control developer Remedy Entertainment are hiring an Audio Designer to take a key role on a project currently in development at the studio's offices in Finland.
Console/PC, Audio, Recruitment