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December 5, 2021
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Updates » Audio
We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

From the Editors: Reflections on Gamasutra  
by Bryant Francis [08.25.21]
The Gamasutra editorial team has instead opted to present a selection of must-read articles from our collective history.
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Console/PC, Smartphone/Tablet, Indie, Art, Audio, Design

Blog: Horizontal resequencing and song structure for game music composers  
by Gamasutra Community [08.17.21]
Composer Winifred Phillips shares content from her GDC2021 lecture, 'From Spyder to Sackboy: A Big Adventure in Interactive Music.'
Audio, Design

Blog: Getting excellent voice acting into your indie game - Part 4 6
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

Blog: Dynamic destruction in Radio Viscera  
by Gamasutra Community [07.22.21]
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.
Console/PC, Indie, Programming, Art, Audio

GDC 2021: Find all our coverage here!  
by Staff [07.19.21]
Stay up to date on news, interviews, session coverage and more from the all-virtual GDC 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored Content
Q&A: Make your game a social platform and retain players with Agora  
by Staff [07.19.21]
Sponsored: Gamasutra speaks with Sid Sharma, sr. director of developer relations and partner engineering at Agora, about how Agora's real-time engagement platform can turn your multiplayer online game into a social platform.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Sponsored Article

Blog: Diegetic sound and music for the video game composer  
by Gamasutra Community [07.14.21]
Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture.
Audio, Production

Sponsored Content
Six key tools to help break into the game industry
by Full Sail University [07.12.21]
Sponsored: As the gaming industry continues to rapidly expand, it is important to hone the skills necessary to help you stand out in a hiring pool.
Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Roblox partners with Sony Music to fill the metaverse with musicians  
by Chris Kerr [07.09.21]
Roblox has signed a partnership with Sony Music Entertainment to bring more musicians into the metaverse.
Console/PC, Audio, Production, Business/Marketing

Blog: Getting excellent voice acting into your indie game - Part 1 2
by Gamasutra Community [06.29.21]
Don't be afraid to put voice into your game. I'll show you how to do it cheaply and get exceptional results by running a professional casting call yourself.
Audio, Design, Production

Crafting the life-altering, divergent narrative of Across the Grooves  
by Joel Couture [06.17.21]
"...instead of a “blank state” character which is the preferred option for a lot of games, I like to create fully-formed characters, and let the players guide them through life-altering experiences," says Geoffroy Vincens, writer of Across the Grooves.
Indie, Audio, Design, Video, IGF

The full GDC 2021 schedule is now live!  
by Staff [06.17.21]
All of the sessions for the all-digital GDC 2021 have been scheduled. Start planning your show today!
Console/PC, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A GDC Summer AMA about being a video game music composer  
by Gamasutra Community [06.15.21]
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer.
Audio, Design, Production

Enjoy musical performances from these remarkable artists during GDC 2021  
by Staff [06.10.21]
Live concerts are returning to GDC 2021! You can see MEga Ran, Mariachi Entertainment System, and Matt TheBanjoPlayer at this year's show.
Console/PC, Indie, Audio, GDC


Jam out with some great sessions about video game music at GDC 2021  
by Staff [05.21.21]
There's a bunch of great talks about game music in the Audio Track at the all-digital GDC 2021.
Console/PC, Audio, GDC

Blog: A GDC Showcase game music Q&A  
by Gamasutra Community [05.18.21]
This article includes a partial transcript from an online Q&A with veteran game composer Winifred Phillips, along with additional content expanding on topics from the session.
Audio, Production