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May 16, 2021
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Updates » Audio
RPG Time: The Legend of Wright, The Missing, and more awarded at BitSummit  
by Alissa McAloon [06.05.19]
This year's BitSummit event gave out awards to games for design, innovation, and more.
Art, Audio, Design

Video Game Deep Cuts: The Outer Wilds Of A Void City  
by Gamasutra Staff [05.31.19]
This week's roundup includes a look at the intriguing triple-I (sorry!) titles Outer Wilds & Void Bastards, as well as the role of the city in games, bringing back Bubsy, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

AIAS Foundation scholarship and mentorship applications close this week  
by Alissa McAloon [05.29.19]
The Randy Pausch Scholarship, Mark Beaumont Scholarship, and WomenIn Scholarship all close submissions on May 31
Programming, Art, Audio, Design, Production, Business/Marketing

A composer's insight to making music for games: Workflow, creativity, and tech  
by Gamasutra Community [05.29.19]
Game composer Winifred Phillips (Assassin's Creed, Total War, God of War, LittleBigPlanet) covered workflow, dynamic composition, and the creative process in a recently-held Reddit AMA. Here are the highlights.
Audio, Design

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Crystal Dynamics, FoxNext Games, and more are hiring now!  
by Alissa McAloon [05.17.19]
Here are just some of theテつmany, manyテつpositionsテつbeing advertised right now on the Gamasutra Job Board.
Programming, Art, Audio, Production, Recruitment

Register now for XRDC 2019, the premier AR/VR/MR event for devs!  
by Staff [05.15.19]
Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The making of Larian Studios' Divinity: Original Sin 2  
by Staff [05.14.19]
In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out.
Console/PC, Indie, Art, Audio, Design, Production, Video, Vault

PSA: One week left to submit your talks for XRDC 2019  
by Staff [05.13.19]
XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure toテつsubmit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine  
by Gamasutra Staff [05.10.19]
This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: A behind-the-scenes look at how Subnautica was made  
by Staff [05.10.19]
In this insightful GDC 2019テつpostmortem Unknown Worlds Entertainment's Jonas Boetel explains how open development saved the studio's hit underwater survival gameテつSubnautica.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Video: The Lemmings Classic Game Postmortem  
by Staff [05.09.19]
In this GDC 2019 presentation Lemmingsテつco-creator Mike Daillyテつdiscussesテつthe creation of the seminal DMA Design puzzle-platform game starring those allegedly suicidal rodents
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Blog: A mini-postmortem of the hero theme  
by Gamasutra Community [05.08.19]
Composer Winifred Phillips presents a mini-postmortem on the evolution of a single melodic theme -- first composed for EA's Spore Hero, and eventually appearing in a trailer for Avengers: Endgame.
Audio, Production

Blog: Creating music and SFX for games 2
by Gamasutra Community [05.07.19]
How the team at Knockback Games designs and produces the audio for its games.
Console/PC, Audio

Video Game Deep Cuts: Type Dreams, Death Punch Nightmares  
by Gamasutra Staff [05.05.19]
This week's roundup includes a look at the Cart Life creator's Victorian typing follow-up, the primal rage of One Finger Death Punch 2, developer pets in video games & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The Paperboy Classic Game Postmortem  
by Staff [05.01.19]
At GDC 2019 veteran game maker John Salwitz (Paperboy,テつRampart, Klax) delivers a fantastic postmortem of Atari's 1985 arcade classicテつPaperboy!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, Video, Vault

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

XRDC returns this October, so now's the time to pitch your great AR/VR talks!  
by Staff [04.23.19]
There's no better place to be if you want to check out the latest AR/VR tech whileテつsharingテつknowledge with your peers -- andテつnow's the time to submit your pitches for talks!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Discussing the ins and outs of composing for games at the Library of Congress 2
by Gamasutra Community [04.19.19]
Composer Winifred Phillips shares a transcript from the Q&A session that followed her lecture at the Library of Congress, the very first video game composition lecture given at the establishment.
Audio