Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Audio
Blog: How music enhances virtual presence - Part 2  
by Gamasutra Community [08.14.19]
In the second of this four-part series, game composer Winifred Phillips shares ideas from her GDC 2019 talk 'How Music Enhances Virtual Presence.'
Audio, Design

PSA: Thursday is your last day to pitch Core Concepts talks for GDC 2020!  
by Staff [08.12.19]
GDC 2020 is still accepting pitches to present lectures, roundtables, and panels for the Core Concepts part of the event -- but submissions close this Thursday, August 15th at 11:59 PM PT! 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Video Game Deep Cuts: Eliza's Moral Panic Over Wii Sports  
by Gamasutra Staff [08.11.19]
This week's roundup includes a look at new Zachtronics title Eliza, the moral panic about Fortnite and 'good play', and the incredible Wii Sports speedrunners, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Face your fears and put surround sound in your 2D game 3
by Gamasutra Community [08.05.19]
Why do 2D games seldom feature surround sound output? Should they? How can this be done correctly? Let's take a deeper look at those questions, and hopefully provide some answers.
Audio, Design

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Considerations when writing music for games  
by Gamasutra Community [07.30.19]
This article is about the elements to consider when planning the composition of game music, written from a purely compositional point of view.
Audio

The 2020 Independent Games Festival submissions are now open!  
by Staff [07.30.19]
Informa Tech, organizer of GDC 2020, is now accepting submissions for the 22nd annual Independent Games Festival (IGF), the longest running festival, summit and showcase of independent games!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, IGF

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability  
by Gamasutra Staff [07.28.19]
This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Attend XRDC to see how natural language processing takes VR to the next level  
by Staff [07.25.19]
At XRDC in October you'll see how the team at Skydance have managed to deepen the already powerful immersion of VR with natural language processing!
VR, Audio, Design, XRDC

Doppio raises $1.1 million from Google and Amazon for voice-controlled games  
by Alissa McAloon [07.23.19]
Doppio has raised a total of $1.1 million to fund the development of voice-controlled video games at its Portuguese studio.
Smartphone/Tablet, Indie, Audio

Blog: Designing sounds and music for a casual mobile game 1
by Gamasutra Community [07.22.19]
Sounds and music are one of the most important parts of the game atmosphere -- as equally important as visuals. Here's how you can put them to use on mobile.
Audio, Design

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Crafting the oppressive soundscape of Wolfenstein II: The New Colossus 1
by Staff [07.19.19]
A composer & sound designer on Wolfenstein II: The New Colossus takes us on a deep dive into how he used the sound sculptures at the Baschet workshop to create a unique, oppressive soundscape.
Audio, Design

Video: A postmortem of Tacoma's experimental VO production  
by Staff [07.19.19]
In this 2017 GDC session, Brightskull's Michael Csurics reveals the extensive, experimental lengths taken to create the voiceover performances in Fullbright's award-winning narrative game Tacoma
Indie, Audio, Production, Video, Vault

Blog: Turning my grandmother's childhood memories into a game  
by Gamasutra Community [07.18.19]
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so.
Audio, Design, Production

Blog: How music enhances virtual presence - Part 1  
by Gamasutra Community [07.17.19]
In the first of a four part series, video game composer Winifred Phillips shares ideas from her GDC 2019 talk, 'How Music Enhances Virtual Presence.'
Audio, Design

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [07.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GDC 2020 opens call for 'Core Concepts' submissions!  
by Staff [07.16.19]
Are you doing great work in game dev? Answer the GDC 2020 call for submissions to present lectures, panels & roundtables in the rebranded 'Core' line of talks, now open through Thursday, August 15th!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Ubisoft defends Watch Dogs HitRecord partnership amid spec work criticism 1
by Alissa McAloon [07.15.19]
Ubisoft has once again partnered with the company HitRECord to solicit fan contributions to an upcoming game and, as with last time, the decision is drawing a fair amount of criticism online.
Audio, Production