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December 14, 2018
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Updates » Audio
Video Game Deep Cuts: Go, Go, No Man's Pokemon  
by Gamasutra Staff [07.22.18]
This week's longform game writing/video highlights include a report on the latest Pokemon Go Fest, the return of Sean Murray & No Man's Sky, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Crafting the sound of No Man's Sky 1
by Staff [07.20.18]
No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
Console/PC, Audio

Video Game Deep Cuts: Octopath's DOS Demake  
by Gamasutra Staff [07.15.18]
This week's highlights include a rounded look at Octopath Traveler, the dev making a DOS game in 2018, and the evolution of the PlayStation 1-style demake as a genre.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The sound design behind Bethesda's Oblivion and Fallout 3  
by Emma Kidwell [07.10.18]
In a recent video interview with Noclip, audio director Mark Lampert goes over the music and sound behind classic Bethesda titles from Fallout to The Elder Scrolls series. 
Console/PC, Audio, Design

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Using VR audio to bring a sense of scale to pint-sized puzzler Moss  
by Chris Kerr [06.28.18]
"I adopted a mindset that I don’t know what the 'right way' is, and that predisposed me to thinking about problems with the game's needs and player experience over convention."
VR, Audio, Production, Video

Video Game Deep Cuts: Flipping Out On Primal Rage  
by Gamasutra Staff [06.24.18]
This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Veteran director Khris Brown on the secrets of great voice acting 4
by Staff [06.21.18]
Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together.
Console/PC, Indie, Audio, Design, Production

Don't Miss: Creating audio that matters 2
by Staff [06.20.18]
Dead Space 2's J White, Limbo's Martin Stig Andersen, and One Single Life's Thom Kellar explore what goes into the creation of audio that really sticks with players and brings more to the game
Console/PC, Indie, Audio

Video Game Deep Cuts: Another Grim E3 World  
by Gamasutra Staff [06.18.18]
This week's highlights include lots of E3 news, a Grim Fandango reading to remember, and a stellar analysis of Another World/Out Of This World.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Composing video game music for virtual reality - Part 3  
by Gamasutra Community [06.15.18]
Video game composer Winifred Phillips shares ideas from her GDC 2018 talk, this time discussing composition and recording methods to make music fit into a VR world.
VR, Audio

Video Game Deep Cuts: Diggin' In Bethesda's Carts  
by Gamasutra Staff [06.10.18]
This week's highlights include a retrospective of the Diggin' In The Carts game music album, a unique video on the history of Bethesda, and many more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Dog In The Darkness  
by Gamasutra Staff [06.03.18]
This week's highlights include a very special mocap video game dog, the making of the creepy The Church In The Darkness, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get down with the makers of Floor Kids at 3PM EDT  
by Bryant Francis [06.01.18]
We're talking to some of the minds behind Floor Kids starting at 3PM EDT about making their break dancing rhythm game.
Console/PC, Art, Audio, Design, Video

Video Game Deep Cuts: Inside The Cultist Splatterhouse  
by Gamasutra Staff [05.28.18]
This week's highlights include a look at the making of Cultist Simulator, behind the scenes on the relatively recent - and troubled - Splatterhouse reboot, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video Game Deep Cuts: The Secret Of Harry's Binding  
by Gamasutra Staff [05.20.18]
This week's highlights include a gigantic video on the seminal The Secret Of Monkey Island, a look at Harry Potter vs. Fortnite in the mobile arena, and the future of The Binding Of Isaac, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Chrome temporarily rolls back audio-muting update so devs can prep for the change 5
by Alissa McAloon [05.16.18]
Google has pushed an update to Chrome that essentially rolls back the change that broke audio on a number of web-based games, though the company isn’t considering making the rollback permanent.
Console/PC, Audio

Blog: 2D vs. 3D when composing game music for VR  
by Gamasutra Community [05.16.18]
Game composer Winifred Phillips shares ideas from her GDC 2018 talk, and explores the role spatial delivery can play in music implementation in a virtual reality environment.
VR, Audio

7 games worth studying for their excellent sound design 3
by Richard Moss [05.16.18]
From Battlefield to Her Story to That Dragon, Cancer, devs and game audio experts share the games they think do the best job of providing a rich, nuanced aural experience.
Console/PC, Indie, Audio