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September 19, 2017
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Updates » Business/Marketing
Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Smartphone/Tablet, Business/Marketing

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Exploring the mysterious world of DIY indie marketing 6
by Gamasutra Community [09.19.17]
I took the more difficult route of being a one-man dev/marketer for my fox adventure game, and it went better than I thought. Here's what I learned.
Indie, Business/Marketing

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.19.17]
VRDC Fall 2017is happening this week! Gamasutra will be there to cover a wide variety of talks, panels, and demos during the show, which is happening this Thursday and Friday, September 21-22.
VR, Programming, Art, Audio, Design, Production, Business/Marketing

Toys 'R' Us files for bankruptcy protection in the U.S. and Canada  
by Chris Kerr [09.19.17]
Retail giant Toys 'R' Us has voluntarily filed for bankruptcy protection in the U.S. and Canada in an attempt to restructure its debt and secure its future.
Business/Marketing

Blog: Finding the fun in advanced UX prototyping  
by Gamasutra Community [09.19.17]
Here's how we rapidly prototyped and play tested a high fidelity match-3 game from scratch, and all without writing a single line of code.
Production, Business/Marketing

Former Valve dev Chet Faliszek joins Bossa Studios 1
by Alissa McAloon [09.18.17]
Previously, Faliszek spent over a decade at Valve working as the studio's VR liaison and writing the stories for games in Half-Life, Left 4 Dead, and Portal series.
VR, Social/Online, Production, Business/Marketing

Jen MacLean appointed interim executive director of IGDA  
by Chris Kerr [09.18.17]
"The IGDA must take a leadership position in empowering developers to succeed through connecting them to peers, resources, and opportunities in their local communities and around the world."
Business/Marketing

Battlegrounds breaks the all-time Steam concurrent player record 2
by Chris Kerr [09.18.17]
The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
Console/PC, Business/Marketing

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Video: How game communities build eSports scenes from the ground up  
by Staff [09.15.17]
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work.
Social/Online, Business/Marketing, Video, Vault

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
We have a responsibility to foster indie games, because were never going to have triple-A development in Brazil. If games are going to be strong here, its going to be an indie industry.
Console/PC, Indie, Design, Business/Marketing

Humble has now raised over $100M for charity  
by Alissa McAloon [09.15.17]
Since first setting up shop in 2010, pay-what-you-want game shop Humble Bundle has raised over $100 million for charities across the globe.
Social/Online, Business/Marketing, Video

VRDC adds Fallout 4 VR, DOOM VFR demos in HTC VIVE Pavilion  
by Emma Kidwell [09.15.17]
The HTC VIVE Partner Pavilion will be showing off the VR arcade platform manager Viveport Arcade, horror action game HordeZ, and showcase Fallout 4 VR and DOOM VFR.
VR, Business/Marketing, VRDC

Blizzard chief explains how he raised money to start the company  
by Alex Wawro [09.14.17]
To raise the $10,000 he was expected to put in, Blizzard cofounder Mike Morhaime says he got a $15,000 loan -- from his grandmother.
Console/PC, Business/Marketing

Former Zynga VP of games Pete Hawley named CEO of Telltale Games  
by Alissa McAloon [09.14.17]
Pete Hawley, formerly of Zynga and EA, has been brought on board as the next CEO of The Walking Dead developer Telltale Games.
Business/Marketing

Black Desert Online passes $300M in revenue  
by Alissa McAloon [09.14.17]
Additionally, Black Desert Online has seen 530,000 copies sold since appearing on Steam just four months ago.
Social/Online, Business/Marketing

How has the flood of Steam games affected the average indie dev? 2
by Chris Kerr [09.14.17]
"It's an interesting situation, really. Valve makes more money, the top devs make roughly the same, but an average developer makes less."
Console/PC, Business/Marketing

Overwatch development hampered by toxic players, says director 3
by Chris Kerr [09.14.17]
"There's not going to be a moment where we have a magic patch in Overwatch that makes bad behavior go away, but it's a continual process that we are very dedicated to fixing and improving."
Console/PC, Business/Marketing, Video

Classic Postmortem: How Maxis avoided sequel-itis on The Sims 2 1
by Lucy Bradshaw [09.14.17]
On this day in 2004, EA released The Sims 2. In this classic postmortem from Game Developer magazine, Lucy Bradshaw and the Maxis team recount what went right and what went wrong during development.
Console/PC, Art, Design, Production, Business/Marketing, History