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Updates » Business/Marketing
Nintendo and Microsoft partner to bring cross-play of Minecraft on Switch  
by Emma Kidwell [06.21.18]
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles.
Console/PC, Business/Marketing

Microsoft says original Crackdown 3 dev no longer working on the game  
by Emma Kidwell [06.21.18]
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development.
Console/PC, Business/Marketing

Microsoft scraps plans for VR support on Xbox  
by Chris Kerr [06.21.18]
Microsoft no longer plans to support virtualor mixed reality on Xbox, and claims "the PC is probably the best platform for immersive VR and MR."
VR, Console/PC, Business/Marketing

Mighty Bear Games secures 'millions' to create next-gen online titles  
by Chris Kerr [06.21.18]
"The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead."
Smartphone/Tablet, Business/Marketing

Pokemon Quest hits 2.5M Switch downloads ahead of mobile launch  
by Chris Kerr [06.21.18]
The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month.
Console/PC, Business/Marketing

Dev taps blockchain tech to make Pokemon playable on Twitch -- for a price  
by Alex Wawro [06.20.18]
While the game itself isn't terribly fresh (it's basically Twitch PlaysPokemon,For A Price) it is intriguing to see a dev layering in cryptocurrencyfees to play a live game on a per-action basis.
Social/Online, Business/Marketing, Video

PlayerUnknown's Battlegrounds introduces a paid event pass  
by Emma Kidwell [06.20.18]
Starting this week, PlayerUnknown's Battlegrounds will introduce the Event Pass, a 4 week limited time add-on for players where they can unlock exclusive content and missions.
Console/PC, Business/Marketing

Educational app TinyTap raises $5M toward accessible learning  
by Emma Kidwell [06.20.18]
Educational games company TinyTap has raised $5 million in funding to go toward providing accessible learning for children through its games.
Smartphone/Tablet, Business/Marketing

Citing Dutch law, Valve drops trading CS:GO and Dota 2 items in the Netherlands 2
by Alissa McAloon [06.20.18]
The company notes that shutting down those systems was the only practical way to deal with new laws that restrict in-game goods and loot boxes.
Console/PC, Social/Online, Business/Marketing

Blog: How much protection does Fair Use really offer? 4
by Gamasutra Community [06.20.18]
In this post I want to explain what Fair Use is, and why it doesn't mean you're protected when using copyrighted assets without permission.
Production, Business/Marketing

Layoffs at Shroud of the Avatar developer Portalarium  
by Chris Kerr [06.20.18]
Texas-based game studio Portalarium has made some layoffs in order to "right-size" its Shroud of the Avatar development team.
Console/PC, Business/Marketing

Blog: Creating decoupled features using the Blackboard system  
by Gamasutra Community [06.20.18]
Our most recent game uses a data communication system that we called Blackboard. In this article, Ill talk a bit about this system, the idea behind it, and how it works.
Design, Business/Marketing

Fortnite revenue tops $100M on iOS after 90 days  
by Chris Kerr [06.20.18]
It's a milestone that means Epic's popular battle royale effort has outstripped some of the most successful mobile titles of the past two years.
Smartphone/Tablet, Business/Marketing

Dev of mobile FPS Critical Ops gets $6.3M to fuel eSport ambitions  
by Alex Wawro [06.19.18]
As the studio's flagship mobile multiplayer FPS Critical Ops inches closer to 1.0, the studio says it plans to use Business Finland's money to help growthe gameand an "esports ecosystem" around it.
Smartphone/Tablet, Business/Marketing

Unity moving entire infrastructure to Google Cloud for 'connected games'  
by Emma Kidwell [06.19.18]
Unity is migrating its entire infrastructure over to Google Cloud as part of a new partnership that will allow for gamedevelopers toaccess development tools for "connected games."
Console/PC, Business/Marketing

Human: Fall Flat surpasses 4 million sold  
by Alissa McAloon [06.19.18]
Though Human: Fall Flat got its start in early access in 2016, the games publisher notes that the online multiplayer patch released in late 2017 helped to greatly expand the games audience.
Console/PC, Indie, Business/Marketing

After a strong start, Nintendo wants Labo to reach a broader demographic  
by Emma Kidwell [06.19.18]
In an Interview with The Verge, Nintendo discusses the Labo's strong start and its desire to reach a wider demographic outside traditional players.
Console/PC, Design, Business/Marketing

Nintendo and Disney join forces for a Switch-themed game show  
by Alissa McAloon [06.19.18]
Disney is seeking Nintendo fans to appear on the show Nintendo Switch Family Showdown and compete head-to-head in Nintendo Switch-themed challenges.
Console/PC, Social/Online, Business/Marketing

Sony revives greatest hits program for PS4 games as PlayStation Hits  
by Alissa McAloon [06.19.18]
Sony has once again revived its greatest hits line of notable PlayStation games, this time offering a number of notable titles for $20 each as PlayStation Hits.
Console/PC, Business/Marketing

Amid rumors of buyout talks, GameStop confirms it is in 'exploratory discussions' 2
by Alissa McAloon [06.19.18]
A source disclosed that GameStop is currently in talks with private equity firms about a possible buyout, and GameStop later confirmed that talks about a potential transaction are indeed underway.
Business/Marketing