Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Quantic Dream takes legal action against French media for negative press 1
by Emma Kidwell [04.23.18]
Detroit: Become Human developer Quantic Dream is suing French media outlets Le Monde and Mediapart for reports on the studios' working conditions published back in January.
Console/PC, Business/Marketing

Hearthstone executive producer Hamilton Chu leaves Blizzard  
by Alissa McAloon [04.23.18]
A second high-profile member of the Hearthstone development team has left Blizzard as Hamilton Chu departs to “start something new.”
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: How Tencent dominated the $22B games deals market  
by Chris Kerr [04.23.18]
Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.
Business/Marketing

Sponsored: How Shopify enables game developers to monetize with merch  
by Corey Pollock, Product Manager, Shopify [04.23.18]
If you're not selling merchandise from right inside your game, you may be leaving money on the table. Corey Pollock explains how Shopify can help game devs take advantage of the rapidly-growing merchandising segment.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Terminal Reality is suing Microsoft over shadow and lighting patents 1
by Chris Kerr [04.23.18]
While primarily known as a developer, Terminal also created a variety of game engines, including the Infernal Engine that's at the heart of this case. 
Programming, Production, Business/Marketing

Valve acquires Firewatch creator Campo Santo 1
by Chris Kerr [04.23.18]
"We had a series of long conversations with the people at Valve, and everyone shared the satisfaction we take in working with people whose talents dwarf our own."
Console/PC, Business/Marketing

Video Game Deep Cuts: Rise Of The Ambient Parent Jam  
by Gamasutra Staff [04.22.18]
This week's highlights include a piece on Zelda & ambient video games, the role of parents in games like God Of War, and a NBA Jam making-of video.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Production, Business/Marketing

Capcom scrapping Puzzle Fighter to focus on Dead Rising  
by Chris Kerr [04.20.18]
The mobile version of the arcade classic only launched in November last year, but has already been deemed surplus to requirements.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Lessons from the Latvian game developers conference 2
by Gamasutra Community [04.20.18]
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.
Business/Marketing

Australian High Court orders Valve to pay $2.4M fine over misleading refund policy 4
by Chris Kerr [04.20.18]
"This important precedent confirms the view that overseas-based companies selling to Australian consumers must abide by our laws."
Console/PC, Business/Marketing

Blog: Breaking the convention commandments  
by Gamasutra Community [04.20.18]
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini postmortem.
Business/Marketing

Oculus overhauls privacy policy and terms of service  
by Emma Kidwell [04.19.18]
Ahead of the EU's GDPR, Oculus implements a new privacy policy and terms of service which will affect global users.
VR, Business/Marketing

TheWaveVR secures $6M for its social VR platform  
by Alissa McAloon [04.19.18]
The virtual reality startup TheWaveVR has raised a grand total of $6 million for its social music and visual arts platform of the same name.
VR, Business/Marketing

Blog: A postmortem of the Anime Matsuri Expo 1
by Gamasutra Community [04.19.18]
This postmortem is a way for me to share with other indie developers my personal experience as a first time indie game exhibition, the Anime Matsuri Expo.
Business/Marketing

Loot boxes with real-world value deemed unlawful in The Netherlands 6
by Chris Kerr [04.19.18]
The Netherlands Gaming Authority (NGA) had been investigating loot box usage in 10 unnamed titles after concerns were raised by players, parents, and those working in addiction care.
Console/PC, Business/Marketing

Crossfire developer Smilegate closes Berlin studio  
by Chris Kerr [04.19.18]
The South Korean company began branching out into Europe back in December 2016, and opened its Berlin office in February 2017.
Console/PC, Business/Marketing

How to market a game with minimal budget  
by Staff [04.18.18]
No More Robots' Mike Rose shares how he got press, streamers, YouTubers, deals, and sales for the procedurally generated biking game Descenders.
Indie, Business/Marketing, Video

Twitch reportedly affected by IP address bans in Russia 1
by Emma Kidwell [04.18.18]
IP addresses owned by Amazon and Google have reportedly been blocked in Russia, with Twitch being one of the web sites affected.
Console/PC, Business/Marketing

Life is Strange dev Dontnod headed toward an IPO  
by Alissa McAloon [04.18.18]
The French development studio has filed the paperwork necessary to list on the Euronext Growth stock exchange.
Business/Marketing

A (slightly) different way to think about games and art 9
by Matthew Burns [04.18.18]
"At the end of the day, it doesn’t matter if one or another specific game is regarded as art, nor does it matter if 'games' 'are' 'art,' whatever that even means", argues game dev Matthew Burns.
Serious, Business/Marketing