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Updates » Business/Marketing
Square Enix, Gearbox, Sega and more confirm E3 2021 presence  
by Alissa McAloon [05.06.21]
The organizers behind this year's virtual E3 have announced a handful of high-profile game makers that'll be in attendance at E3 2021 this June.
Business/Marketing

Sony facing lawsuit over 'monopoly' on digital PlayStation game sales  
by Alissa McAloon [05.06.21]
A collection of gamers are readying to file a lawsuit against PlayStation-maker Sony Interactive Entertainment, arguing that it operates an unlawful monopoly.
Console/PC, Social/Online, Business/Marketing

Kick your game industry career into action at GDC 2021  
by Staff [05.06.21]
Register for the career development pass at the all-digital GDC 2021 (July 19th -- 23rd) to access an incredible batch of sessions to further your game industry career. Get yours before they're gone!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

USC Games launches fund to support Black and Indigenous game design students  
by Chris Kerr [05.06.21]
USC Games has established a new fund with help from Borderlands publisher Take-Two Interactive that will support Black and Indigenous students in game design and engineering.
Business/Marketing

Nintendo wants to teach programming to the world with Game Builder Garage  
by Chris Kerr [05.06.21]
Game Builder Garage uses a visual programming language built around creatures called 'Nodon' in combination with step-by-step lessons created by Nintendo to make programming fun and accessible. 
Programming, Business/Marketing, Video

Zynga to acquire mobile monetization and ad platform Chartboost for $250 million  
by Chris Kerr [05.06.21]
Zynga has entered into a definitive agreement to acquire mobile monetization and advertising platform Chartboost for $250 million in cash. 
Console/PC, Business/Marketing

Blog: Why a community and retention strategy matters post-IDFA  
by Gamasutra Community [05.06.21]
Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed community and retention strategies.
Design, Business/Marketing

Profits on the up at Nintendo as the Switch nears 85 million lifetime sales  
by Chris Kerr [05.06.21]
Switch hardware sales increased by 37.1 percent year on year to 28.83 million units, pushing the console to 84.59 million lifetime sales.
Console/PC, Business/Marketing

Humble backs away from controversial Humble Bundle slider changes 2
by Alissa McAloon [05.05.21]
Sliders are here to stay, though Humble says it's likely to iterate on the feature once the Humble Bundle redesign is out the door.
Console/PC, Social/Online, Business/Marketing

Three key discoverability takeaways from the Epic/Apple lawsuit  
by Gamasutra Staff [05.05.21]
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?
VR, Console/PC, Indie, Design, Production, Business/Marketing

Finnish studio Metacore secures $180 million from Supercell  
by Chris Kerr [05.05.21]
Finnish mobile studio Metacore has secured €150 million in funding from Clash of Clans maker Supercell.
Business/Marketing

A host of Stadia developers have left Google to join Jade Raymond at Haven Studios 1
by Chris Kerr [05.05.21]
Updated:After Google Stadia shut down first-party game development operations, a number of developers have reemerged at former Stadia games boss Jade Raymond at her new Sony-backed Haven Studios.
Console/PC, Production, Business/Marketing

Activision betting big on mobile after CoD Mobile player spending tops $1 billion  
by Chris Kerr [05.05.21]
Activision Blizzard intends to bring all of its franchises to mobile platforms in some form, according to company COO and president Daniel Alegre.
Smartphone/Tablet, Business/Marketing

Call of Duty developer Sledgehammer Games opens new Toronto studio  
by Chris Kerr [05.05.21]
Call of Duty developer Sledgehammer Games has opened a new studio in Toronto, Canada.
Console/PC, Production, Business/Marketing

Epic v. Apple trial surfaces Walmart's rumored 'Project Storm' streaming service  
by Chris Kerr [05.04.21]
Walmart's unannounced cloud gaming service codenamed 'Project Storm' has been detailed in confidential emails shown during the Epic Games vs. Apple trial.
Console/PC, Smartphone/Tablet, Business/Marketing

What do devs really think of game platform cut?  
by Gamasutra Staff [05.04.21]
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!
Console/PC, Indie, Design, Production, Business/Marketing

Stadia VP and head of product John Justice has left Google  
by Chris Kerr [05.04.21]
Stadia vice president and head of product John Justice has left Google after less than three years.
Console/PC, Production, Business/Marketing

Blog: Store page marketing tips for game devs  
by Gamasutra Community [05.04.21]
Perfecting your store page is arguably the most important marketing activity you can focus on. Good store pages facilitate conversions (wish lists and buys), while bad pages render greatly hinder your marketing efforts.
Console/PC, Indie, Business/Marketing

Sony wasn't sold on Fortnite cross-play until 'compensation' policy sweetened the deal  
by Chris Kerr [05.04.21]
Sony charged Fortnite developer Epic Games cross-play 'compensation' to ensure letting PlayStation owners play with friends on other platforms worked in its favor.
Console/PC, Business/Marketing

Epic v. Apple trial offers rare look into Epic financials, billions of Fortnite revenue  
by Alissa McAloon [05.03.21]
The first day of that trial saw the release of a financial presentation covering the company's earnings during 2018 and 2019, offering a rare look into the company's earnings.
Console/PC, Social/Online, Business/Marketing