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December 13, 2017
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Updates » Business/Marketing
Why Device 6 dev Simogo is taking a break from mobile games  
by Jennifer Allen [12.13.17]
It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutra quickly talks with Simogo cofounder Simon Flesser to find out more about the decision.
Smartphone/Tablet, Design, Business/Marketing

Best of 2017: No industry for old men (or women) 41
by Staff [12.12.17]
Ageism, fatigue, frustration and hope: what is it like to grow old in the video game industry?
Console/PC, Business/Marketing

App Store devs can now make their games available for pre-order 1
by Chris Kerr [12.12.17]
The Cupertino giant rolled out the feature yesterday, meaning devs can now make their apps available for pre-order 90 days before they're due to launch,
Smartphone/Tablet, Business/Marketing

Survey: 11% of British children have taken part in game-related gambling 9
by Chris Kerr [12.12.17]
An annual survey from the UK Gambling Commission has found that over 1 in 10 British children aged between 11 to 16 have participated in some form of game-related gambling.

Nintendo Switch worldwide sales top 10M units  
by Chris Kerr [12.12.17]
The Nintendo Switch has now sold-through more than 10 million units since launching on March 3, 2017. 
Console/PC, Business/Marketing

Bury Me, My Love and the emotional rollercoaster of making a video game  
by Gamasutra Community [12.12.17]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

New Zealand says lootboxes 'do not meet the legal definition for gambling' 12
by Katherine Cross [12.11.17]
New Zealand's gambling regulator--the Gambling Compliance office of its Department of Internal Affairs--has told Gamasutra that "the Department is of the view that loot boxes do not meet the legal definition of gambling."
Design, Business/Marketing

Ubisoft delays projects after Assassin's Creed: Origins finds success 3
by Chris Kerr [12.11.17]
Ubisoft has delayed Far Cry 5, The Crew 2, and another unannounced project to give its development teams more time to add polish. 
Console/PC, Business/Marketing

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Gamasutra Staff [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Boss Key co-founder Arjan Brussee departs to rejoin Epic Games  
by Chris Kerr [12.11.17]
Boss Key co-founder and COO Arjan Brussee is leaving the LawBreakers developer and heading back to Epic Games. 

The Uncharted franchise has surpassed 41M sales  
by Chris Kerr [12.11.17]
The Uncharted series has surpassed 41 million sales worldwide since Naughty Dog launched the franchise with Drake's Fortune in November 2007.
Console/PC, Business/Marketing

Blog: Teaching Dimension Drive's unique mechanic through its trailers  
by Gamasutra Community [12.11.17]
Dimension Drive delivers a unique twin-screen take on the SHMUP genre. We needed to make a trailer that presented that mechanic in a way that transmitted its nuances. Here's how we did it.
Design, Business/Marketing

What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Smartphone/Tablet, Design, Business/Marketing, Video

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

Report: Steam's 'Curator Connect' overhaul is now live for devs and curators  
by Alissa McAloon [12.08.17]
Without much pomp and circumstance, Valve has quietly flipped its 'Curator Connect' system live for both developers and curators using the digital distribution platform.
Console/PC, Business/Marketing

Blog: Getting up to speed in your new job 1
by Gamasutra Community [12.08.17]
It takes a lot of effort to get up to speed when you start a new job. Here are a few of the strategies that I used.

Zelda: Breath of the Wild takes top honor at The Game Awards 3
by Chris Kerr [12.08.17]
Nintendo had a good time at The Game Awards last night, with The Legend of Zelda: Breath of the Wild taking home the coveted Game of the Year award. 

Patreon's service fees will soon be owed by the supporter, not the creator 7
by Alissa McAloon [12.07.17]
Update: Patreon has inverted how it collects per-pledge processing fees, a move which has many developers, artists, and creators on the platform worried their low-tier pledges will take a hit.

Steam now lets devs know what platform users are wishlisting on  
by Alissa McAloon [12.07.17]
Steam now tracks which platform interested parties have marked when wishlisting a game and feeds that information back to developers.
Console/PC, Business/Marketing

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing