Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
How players shop during a Steam sale: An in-depth analysis  
by Gamasutra Community [11.19.19]
Steam sales drive game purchases. But what is happening on an individual buyer level? How can we make our games and store pages more appealing to increase purchases? I spent hours watching and interviewing players to find out.
Console/PC, Social/Online, Indie, Business/Marketing

Stadia delivers on low-latency, high quality cloud gaming - but is that enough? 2
by Kris Graft [11.18.19]
Google Stadia works great. But the technical side of game streaming might have been the "easiest" problem to solve when it comes to Stadia's overall acceptance and success.
Console/PC, Social/Online, Business/Marketing

Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Smartphone/Tablet, Business/Marketing

Google expands Stadia launch lineup to 22 titles right before launch 1
by Chris Kerr [11.18.19]
Google has expanded its Stadia launch lineup to 22 games, mere hours before the cloud-gaming platform officially rolls out on November 19.
Console/PC, Business/Marketing

Genre viability on Steam and other trends - An analysis using review count 10
by Danny Weinbaum [11.18.19]
Does genre affect your success odds? Using a database of review count-based revenue projections, we dive deep into sales trends on Steam. We look at which tags sell the best, as well as sales trends in release date and review score.
Console/PC, Indie, Business/Marketing

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Double Fine VP of business development Greg Rice departs studio 2
by Alissa McAloon [11.15.19]
Double Fine’s business development VP and longtime developer Greg Rice has announced he’s leaving the studio for an unannounced new position elsewhere in the game industry.
Business/Marketing

Analyst: Borderlands 3, NBA 2K20 helped 2K dominate online chatter in Q3  
by Chris Kerr [11.15.19]
Publisher 2K dominated the conversation online during the third quarter of 2019, with Borderlands 3 and NBA 2K20 sparking the most game-related internet chatter.
Console/PC, Business/Marketing

Tencent grabs 10 percent stake in UK game company Sumo Group  
by Chris Kerr [11.15.19]
Chinese company Tencent has purchased a 10 percent stake in Sumo Group, the owner of Crackdown 3  and LittleBigPlanet 3 developer Sumo Digital.  
Production, Business/Marketing

Net game sales up 117% at THQ Nordic parent Embracer Group  
by Alissa McAloon [11.14.19]
Embracer Group, the entity previously known as THQ Nordic AB and parent of the publisher THQ Nordic, saw net sales for its game group jump 117 percent for the quarter ending September 30.
Console/PC, Business/Marketing

Rune II publisher Ragnarok 'shocked' by closure of dev Human Head Studios  
by Chris Kerr [11.14.19]
Rune II publisher Ragnarok Game has expressed surprise at the closure of developer Human Head Studios, which came just a day after the title launched.
Console/PC, Business/Marketing

Goodbye Kansas grabs 45 percent stake in Norwegian studio Misc Games  
by Chris Kerr [11.14.19]
The deal saw Goodbye Kanas pay roughly $650,000 for a 25 percent share in the company, before  purchasing an additional 20 percent stake from previous stakeholder Validé AS.
Console/PC, Business/Marketing

Blog: Going indie in Syria 5
by Gamasutra Community [11.14.19]
We all had to struggle to make something out of life, but I am grateful for how far I have gone. This is my story on how I made my first game AvoCuddle and overcame the difficulties Syrians faced.
Design, Business/Marketing

John Carmack steps down as Oculus CTO to explore artificial intelligence  
by Chris Kerr [11.14.19]
During his time at the VR company, Carmack oversaw the development and commercial launch of the original Oculus Rift headset, its successor the Oculus Rift S, and the standalone Oculus Quest.
VR, Business/Marketing

Oculus and Unity team up for free course on VR game development  
by Alissa McAloon [11.13.19]
Oculus and Unity have teamed up to launch the 'Design, Develop, and Deploy for VR' program, aiming to give game developers the building blocks needed to start their first virtual reality projects.
VR, Programming, Audio, Design, Production, Business/Marketing

Don't Miss: The Binding of Isaac postmortem 26
by Staff [11.13.19]
In this classic feature, Edmund McMillen discusses how he added religion toZelda, mixed it with a roguelike, and came out with a surprise hit.
Indie, Programming, Art, Design, Production, Business/Marketing

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Prey dev Human Head Studios closes, is immediately revived by Bethesda 3
by Chris Kerr [11.13.19]
Prey and Rune developer Human Head Studios has shut down, only to be almost immediately revived by Fallout and The Elder Scrolls publisher Bethesda Softworks.
Production, Business/Marketing

Voodoo opens Canadian studio to expand beyond hypercasual market 1
by Chris Kerr [11.13.19]
French mobile game maker Voodoo has cut the ribbon on a new studio in Montreal, Canada, with a view to expanding beyond the hypercasual market.
Smartphone/Tablet, Production, Business/Marketing

Don't Miss: Devs recount their near-catastrophic run-ins with the sunk cost fallacy 4
by Rich Moss [11.12.19]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing