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December 17, 2018
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Updates » Business/Marketing
Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch GDC Play devs hone their game-pitching skills at GDC Pitch 2019!  
by Staff [12.14.18]
If you're coming to GDC 2019 don't miss your shot to participate in GDC Pitch, a special event aimed at helping select participants practice their pitching skills in front of a live audience!
Indie, Business/Marketing

Riot Games suspends COO Scott Gelb for workplace misconduct 4
by Chris Kerr [12.14.18]
Various Riot employees claim Gelb repeatedly touched and interacted with them in a number of inappropriate ways as part of a "comedy bit."
Business/Marketing

Blog: What trends should you know about going into 2019?  
by Gamasutra Community [12.14.18]
Observations from working on 50+ indie game marketing campaigns in 2018 -- and some tips for how to give your game the best chance of success in 2019.
Design, Business/Marketing

Report: Pokemon Go creator Niantic close to $3.9 billion valuation  
by Chris Kerr [12.14.18]
Pokemon Go maker Niantic could be about to seal a $200 million funding round that would see the company valued at $3.9 billion.
Console/PC, Business/Marketing

Discord aims to disrupt by opening storefront to devs, offering 90% revenue share
by Emma Kidwell [12.14.18]
Discord announced today that it will be opening up its launcher at cost for all developers, with 90 percent revenue share going back to the developers.
Console/PC, Indie, Business/Marketing

The first union for game industry workers has launched in the UK 4
by Chris Kerr [12.14.18]
"We will now have the tools to fix this broken sector and create an ethical industry where it's not only big game companies that thrive, but workers as well."
Business/Marketing

Blizzard pulls devs off Heroes of the Storm and cuts eSports support 5
by Alex Wawro [12.13.18]
Today Blizzard announced plans to pull developers off of its free-to-play MOBA Heroes of the Storm and discontinue Heroes eSports events in a bid to position the game for "long-term sustainability."
Social/Online, Business/Marketing

Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Serious, Business/Marketing

Twitch sells Curse Media after two years  
by Emma Kidwell [12.13.18]
Wiki hosting service Fandom (formerly known as Wikia) announced that it is currently in the process of acquiring Curse Media, which hosts a collection of gaming websites.
Social/Online, Business/Marketing

Blog: Why being an indie game dev is harder than ever 14
by Chris Kerr [12.13.18]
This is my contribution for data-points on the Indiepocalypse, wherein I compare my best-rated and best-selling games.
Production, Business/Marketing

Detroit: Become Human has sold over 2M units worldwide  
by Emma Kidwell [12.12.18]
Quantic Dream announced earlier today that Detroit: Become Human has sold over 2 million copies worldwide since launching back in May. 
Console/PC, Business/Marketing

First-party Switch games are setting new attach rate records for Nintendo 5
by Alissa McAloon [12.12.18]
Nintendo says that the Switch is performing at historic levels for the company, and the attach rates for many of the company’s first-party titles are one such example of that.
Console/PC, Business/Marketing

Epic Store to launch cross-platform games services suite  
by Emma Kidwell [12.12.18]
Epic is rolling out many new features for the Epic Games Store beginning in 2019, starting with the launch of a cross-platform games service free for all developers.
Console/PC, Business/Marketing

Super Smash Bros. Ultimate breaks the series' launch sales record in Japan  
by Chris Kerr [12.12.18]
Super Smash Bros. Ultimate sold 1.23 million copies in Japan during its launch weekend, according to the latest sales figures from Famitsu.
Console/PC, Production, Business/Marketing

Blog: An IKEA guide to Steam product pages that simply work 2
by Gamasutra Community [12.12.18]
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing toolbox.
Console/PC, Business/Marketing

ZeniMax Media agrees to settle lawsuit against Facebook VR  
by Chris Kerr [12.12.18]
It marks the end of a legal battle that's been raging for over four years, with ZeniMax initially suing the Oculus all the way back in May 2014. 
VR, Business/Marketing

Analysts claim China's new ethics committee could spark game licensing restart  
by Chris Kerr [12.12.18]
China's decision to create an "ethics assessment committee" to vet online titles for release could suggest regulators are preparing to resume game licensing in the near future.
Production, Business/Marketing

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Smartphone/Tablet, Business/Marketing

Best of 2018: The great video game exodus 47
by Simon Parkin [12.11.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Console/PC, Business/Marketing