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October 22, 2017
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Updates » Business/Marketing
Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands  
by Alissa McAloon [10.20.17]
The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25.
Business/Marketing

Blog: Can Capcom's Puzzle Fighter deliver a knock out? 2
by Gamasutra Community [10.20.17]
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Design, Business/Marketing

MAG Interactive acquires QuizDuel developer FEO Media  
by Chris Kerr [10.20.17]
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Developer interview: The one-man studio behind Jettomero  
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Devs tell tales of what happens when you give your game to pirates 2
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Researchers expect close holiday competition between Xbox One X and PS4 Pro 1
by Alissa McAloon [10.19.17]
According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter.
Console/PC, Business/Marketing

Sumo Digital bolsters its staff and looks to expand UK-based studios  
by Alissa McAloon [10.19.17]
Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield.
Business/Marketing

Facebook updates Instant Games platform with video ads and 'robust' dev tools  
by Chris Kerr [10.19.17]
Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools.
Business/Marketing

Keywords acquires software development specialist d3t for $4M  
by Chris Kerr [10.19.17]
It's the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services.
Console/PC, Business/Marketing

Nintendo Switch surpasses 2M sales in the U.S. 1
by Chris Kerr [10.19.17]
The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures. 
Console/PC, Business/Marketing

Switch update brings video capture and pre-purchasing 1
by Chris Kerr [10.19.17]
Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch.
Console/PC, Business/Marketing

Does Visceral's closure prove AAA single-player games are dying? 20
by Gamasutra staff [10.19.17]
What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in.
Console/PC, Business/Marketing, Video

Two charities unite to help hospitalized disabled kids play games 4
by Alex Wawro [10.18.17]
This week the charitable organizations AbleGamers and Gamers Outreach announced a partnership that will see them working together to provide more accessible video games to hospitalized children.
Serious, Business/Marketing

NIS America chief: Microsoft isn't very supportive of Japanese devs  
by Alex Wawro [10.18.17]
"Honestly speaking, Microsoft's approach to Japanese games hasn't been very supportive," NIS America chief Takuro Yamashita tells MCV. "Their whole structure isn't really geared towards niche games."
Console/PC, Business/Marketing

IGDA Foundation grants the National Videogame Museum $4k to help pay for student visits  
by Alex Wawro [10.18.17]
The National Videogame Museum in Frisco, TX has received a $4k grant from the IGDA Foundation that will be used to help cover the costs of visits by low-income students.
Business/Marketing, History

Report: WB winding down Lego Dimensions ahead of schedule 1
by Alissa McAloon [10.18.17]
The toys-to-life series was originally planned for a three-year arc, but sources say that development of the game is ending after just two.
Console/PC, Business/Marketing