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October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Business/Marketing
Learn about the future of mobile VR from Nolo VR at XRDC!  
by Staff [10.15.18]
At XRDC later this month, Nolo VR is sponsoring an intriguing session in which it plans to share insight into the state of the mobile VR market, and explore predictions for the future!
VR, Business/Marketing

National Videogame Museum to open in Sheffield this November  
by Chris Kerr [10.15.18]
Previously known at The National Videogame Arcade and based in Nottingham, the attraction has rebranded and relocated to introduce video game culture to hundreds of thousands of new visitors.
Business/Marketing

Crunch isn't required, claims Rockstar co-founder after 100-hour weeks comment 8
by Chris Kerr [10.15.18]
UPDATE Rockstar's Dan Houser says crunch is optional, and the 100-hour weeks previously mentioned were only senior writers during the last three weeks of the project.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Smash That Magic Spiderweb  
by Gamasutra Staff [10.14.18]
This week's highlights include a neat Smash Bros interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

John Carmack and ZeniMax have ended their legal dispute  
by Alissa McAloon [10.12.18]
The legal battle between id Software co-founder John Carmack and current id owner ZeniMax has ended, though a case involving Oculus rages on.
Business/Marketing

Report: Blizzard considering bringing cross-platform play to Diablo 3  
by Emma Kidwell [10.12.18]
Update A Blizzard rep said the company is in talks with Sony and Microsoft to enable cross-platform play across competing consoles with the arrival of Diablo 3 on the Nintendo Switch.
Console/PC, Production, Business/Marketing

Bethesda teams up with West Virginia Tourism Office for Fallout 76 promo  
by Alissa McAloon [10.12.18]
Fallout 76 developer Bethesda is partnering with the West Virginia Tourism Office to promote the upcoming game which takes place in a post-apocalyptic version of the state.
Console/PC, Business/Marketing

Bethesda Softworks opens new office to expand global operations 1
by Emma Kidwell [10.12.18]
Bethesda Softworks announced the opening of a new office in Moscow, Russia earlier today as part of its expansion of global operations. 
Console/PC, Business/Marketing

Making cars and writing code: Production Line's refreshing dev approach  
by Joel Couture [10.12.18]
Gamasutra chats with veteran indie Cliff Harris (aka Cliffski) about the work that went into turning car manufacturing into an engrossing game in his Early Access puzzler Production Line.
Console/PC, Indie, Design, Production, Business/Marketing

Conde Nast owner Advance buys majority stake in market researcher Newzoo  
by Alex Wawro [10.11.18]
Game market research firm Newzoo has accepted an undisclosed investment from Advance Publications, the venerable media company that owns outlets like Reddit, Wired, and The New Yorker.
Business/Marketing

Blog: Marketing and session data for Summoners Fate at PAX West 2
by Gamasutra Community [10.11.18]
Indie developer Ross Przybylski of D20 Studios offers crucial marketing and player data on his early access tactical CCG Summoners Fate following a showing at PAX West.
Indie, Business/Marketing

Don't Miss: Bringing Camouflaj's République to PlayStation 4  
by Paul Alexander [10.11.18]
The curious story of how Camouflaj's episodic game République made its way from iOS in 2013 to Steam and then onto PS4 involves an engine overhaul, a port house, and a tricky overseas deal.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Blog: Key data and conclusions from a Mixer-based marketing campaign  
by Gamasutra Community [10.11.18]
When we launched Hyper Sentinel back in May, we promoted it as "the world's first interactive live-stream arcade game" thanks to its unique Mixer integration. Here's how everything turned out.
Business/Marketing

Sponsored Content
Magic Leap touts diversity, makes case for game devs to come aboard 1
by John-Michael Bond [10.10.18]
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
VR, Design, Business/Marketing, Video, Sponsored Article, Magic Leap

PlayStation users will be able to change PSN ID starting 2019  
by Emma Kidwell [10.10.18]
Starting in early 2019, PlayStation users will be able to change their PSN ID.
Console/PC, Production, Business/Marketing

Redundant translations in video games and anime
by Clyde Mandelin [10.10.18]
There are common situations in entertainment translation that turn ordinary text into redundant messes. Here's some insight into how that happens, particularly in the world of anime and video games.
Production, Business/Marketing

Magic Leap announces grant program for indie developers 1
by Emma Kidwell [10.10.18]
Magic Leap announces the Magic Leap Independent Creator Program, a grant set up for indie devs to encourage them into bringing their creations to the platform.
VR, Business/Marketing, Magic Leap

Ninja Theory funds Senua's Scholarship for #WorldMentalHealthDay  
by Emma Kidwell [10.10.18]
Ninja Theory, the studio behind Hellblade: Senua's Sacrifice, announced the establishment of Senua's Scholarship earlier today, which aims to support the training of mental health tutors.
Console/PC, Business/Marketing, Video

Come and be a part of making XRDC a more sustainable event!  
by Staff [10.10.18]
The environment is important, so XRDC organizers take a quick moment to talk about what's being done -- and what you can do -- to help make it a more sustainable event in a more sustainable industry.
VR, Business/Marketing

Nintendo hacks The Legend of Zelda to make it more accessible 1
by Chris Kerr [10.10.18]
The new version of the 1987 classic gifts players a ton of rupees and items from the start, making it more accessible for those keen to wander through Hyrule with minimal fuss.
Console/PC, Design, Business/Marketing