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February 18, 2020
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Updates » Business/Marketing
The state of Steam discoverability: February 2020  
by Gamasutra Community [02.18.20]
Here's a new monthly rundown of digestible takeaways regarding the state of game discoverability on Steam's crowded marketplace.
Console/PC, Indie, Business/Marketing

Jordanian mobile publisher Tamatem nets $3.5 million to expand globally  
by Chris Kerr [02.17.20]
Jordanian mobile game publisher Tamatem has netted $3.5 million in Series A funding to increase its presence in the Middle East and North Africa mobile market and expand globally.
Smartphone/Tablet, Business/Marketing

Mobile quizzing company HQ Trivia has shut down 1
by Chris Kerr [02.17.20]
Mobile quiz show maker HQ Trivia has closed its doors and laid off its remaining 25 employees after a planned acquisition fell through at the last minute.
Smartphone/Tablet, Production, Business/Marketing

Video Game Deep Cuts: You Got Politics In My Dreams  
by Gamasutra Staff [02.15.20]
The latest highlights include the politics in games discussion re-ignited by Tim Sweeney's DICE comments, the full launch of Media Molecule's Dreams, a look at new games like Wide Ocean Big Jacket, & more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A firsthand account of coronavirus' impact on China's game industry  
by Gamasutra Community [02.14.20]
This article is a realtime report about how China's ongoing coronavirus epidemic impacts the video game industry, the writer me lives in the epidemic area.
Business/Marketing

PSA: Now's the time to book your GDC 2020 accommodations!  
by Staff [02.14.20]
Hey game makers, if you're expecting to attend the Game Developers Conference in San Francisco next month, please make sure to book your travel and accommodations sooner rather than later!
Serious, Business/Marketing, GDC

The latest Steam Labs experiment will tell you what game to play next  
by Chris Kerr [02.14.20]
Valve's latest Steam Labs experiment is called 'Play Next,' and it's designed to help users choose what to (you guessed it) play next.
Console/PC, Business/Marketing

Detroit: Become Human dev Quantic Dream will self-publish from here on out  
by Alissa McAloon [02.14.20]
Quantic Dream plans to work independently of external publishers moving forward, noting in a blog post that the studio is, after 23 years, "now in a position to self-publish".
Business/Marketing

Half-Life: Alyx finally has a concrete release date  
by Chris Kerr [02.14.20]
After over a decade of forsaken hopes and dreams, the long-awaited third entry in the Half-Life series finally has a release date.
VR, Production, Business/Marketing

Razor Edge Games nets $1.3 million to bring debut title to Steam Early Access  
by Chris Kerr [02.14.20]
Razor Edge Games has netted over $1.3 million in funding to bring its debut title Eden Falling to Steam Early Access in 2020.
Console/PC, Production, Business/Marketing

Report: Sony facing PS5 pricing quandary as manufacturing cost rises  
by Chris Kerr [02.14.20]
The manufacturing cost of Sony's next-gen PlayStation 5 has risen to around $450 per unit due to a parts shortage.
Console/PC, Business/Marketing

Untitled Goose Game comes out on top at DICE Awards 3
by Kris Graft [02.14.20]
House House's game with the horrible goose won top honors at the DICE Summit in Las Vegas Thursday night, with Control and Death Stranding also winning in multiple categories.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The raw numbers behind indie game success, from $0 to $1 million  
by Staff [02.13.20]
In this 2018 GDC session indies Richard Atlas and Tanya X. Short compare and contrast the financial strategies of their two companies, revealing differences in pay rates, burn rates, and much more!
Indie, Business/Marketing, Video, Vault

Kine dev Gwen Frey hopes flexible scopes help devs avoid bad funding deals  
by Staff [02.13.20]
'Being able to walk away from any funding deal and still make a game you are proud of is important,' Frey says. 'I honestly think that is the key to crafting a game with a unique and personal vision.'
Indie, Design, Business/Marketing, GDC

Ex-Starbreeze exec convicted of insider trading  
by Alissa McAloon [02.13.20]
Former CEO Bo Andersson was also under investigation, but was cleared of suspicion earlier this year.
Business/Marketing

Former Nike and Zynga exec Adam Sussman named president of Epic Games  
by Chris Kerr [02.13.20]
Nike's former chief digital officer and head of global strategy Adam Sussman has been named president of Fortnite developer Epic Games.
Console/PC, Business/Marketing

Smilegate, Sony, and Tencent partner to give Crossfire the movie treatment  
by Chris Kerr [02.13.20]
Sony Pictures has partnered with South Korean developer Smilegate and Tencent to create a movie based on the popular free-to-play shooter Crossfire.
Production, Business/Marketing

Angry Birds franchise can't prevent profits slipping at Rovio  
by Chris Kerr [02.13.20]
Profits are down at Angry Birds maker Rovio despite some growth in the company's games business.
Smartphone/Tablet, Business/Marketing

Epic's Sweeney: Game companies should be platform agnostic, 'divorce' from politics 10
by Kris Graft [02.12.20]
Epic Games head Tim Sweeney offers a blunt but candid discussion on the current state of the video game business, and what the game industry needs to do see real growth in the decade ahead.
Console/PC, Social/Online, Business/Marketing

Former BioWare scribe Drew Karpyshyn joins Archetype Entertainment  
by Chris Kerr [02.12.20]
Former BioWare scribe Drew Karpyshyn has been appointed lead writer at Archetype Entertainment, the new game studio formed by Wizards of the Coast.
Production, Business/Marketing