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January 17, 2018
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Updates » Business/Marketing
Cold Iron Studios acquired by FoxNext Games  
by Alissa McAloon [01.17.18]
Just one year after opening its doors, the game developer Cold Iron Studios has been picked up by FoxNext Games.
Console/PC, Business/Marketing

Tencent enlists Chinese police in the fight against Battlegrounds cheaters 1
by Chris Kerr [01.17.18]
Tencent is working with Chinese police to track down the cheaters and hackers running amok in PlayerUnknown's Battlegrounds
Console/PC, Business/Marketing

Report: Microsoft wants Forza Horizon developer to resurrect Fable 1
by Chris Kerr [01.17.18]
"Sources close to the project" are said to have leaked the news, though Microsoft has predictably refused to confirm or comment on the rumor.  
Production, Business/Marketing

Blog: What I learned founding my own marketing agency  
by Gamasutra Community [01.17.18]
A few lessons I picked up after deciding to leave the comforts of a triple-A studio to start a marketing agency of my own.

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Smartphone/Tablet, Business/Marketing

Steam competitor Robot Cache hopes to woo devs by slashing platform fees 3
by Chris Kerr [01.16.18]
The company is hoping to entice game makers by using blockchain technology to reduce fees and offer a bigger cut of sales. 
Console/PC, Business/Marketing

Don't skip the smorgasbord of great talks at GDC 2018's Indie Games Summit!  
by Staff [01.16.18]
It's 2 months 'til GDC 2018, so organizers want to highlight some great Indie Games Summit talks on everything from portraying death in games to what's involved with porting your game.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: A production analysis of I Am Overburdened, with numbers! 2
by Gamasutra Community [01.16.18]
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out.
Production, Business/Marketing

Lego bringing online games to China with help from Tencent  
by Chris Kerr [01.16.18]
Lego and Tencent are joining forces to create online games and experiences aimed at children in China. 
Production, Business/Marketing

Former Motorstorm and DriveClub devs open new indie studio, Wushu  
by Chris Kerr [01.16.18]
A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios. 
Console/PC, Business/Marketing

Quantic Dream on defense amid allegations of toxic work environment 2
by Chris Kerr [01.15.18]
Three French publications have leveled serious misconduct and harassment allegations against Heavy Rain developer Quantic Dream, whose founders have denied accusations.

Games Done Quick raises $2.26M for the Prevent Cancer Foundation  
by Chris Kerr [01.15.18]
Charity speedrunning outfit Games Done Quick has raised a record-breaking $2.26 million from its debut 2018 event. 

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Activision's Transformers games pulled from digital stores 3
by Emma Kidwell [01.12.18]
Hasbro's licensing deal with Activision has expired, causing Transformers: War for Cybertron, Fall of Cybertron and Devastation to be quietly removed from digital marketplaces.

Here are Gamasutra's predictions about the game industry for 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
Console/PC, Business/Marketing, Video

Don't Miss: The state of game development in Africa 4
by Richard Moss [01.12.18]
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world — whatever their ethnicity — in the same way they've embraced the likes of Thor.
Console/PC, Indie, Art, Design, Business/Marketing

6 of the most significant mobile game trends in 2017 1
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Smartphone/Tablet, Business/Marketing

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnick played a key role in orchestrating the Frog Fractions 2 ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC