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July 9, 2020
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Updates » Business/Marketing
Blog: Cultivating curation - A LudoNarraCon 2020 recap  
by Gamasutra Community [05.15.20]
We showcased one of our titles, Garden Story, at LudoNarracon, Fellow Traveller’s annual digital event. Here's how it went for us!
Business/Marketing

Nintendo notes COVID-19 is delaying Switch production, might hit game development 1
by Bryant Francis [05.15.20]
Nintendo president Shuntaro Furukawa has informed investors that the company is anticipating delays in hardware and potentially software development thanks to COVID-19.
Console/PC, Production, Business/Marketing

Blog: Steam's wishlist-to-sales %: thoughts & a call for data!  
by Simon Carless [05.15.20]
Simon Carless shares some data on converting wishlist numbers to game sales.
Console/PC, Business/Marketing

Sumo Group acquires UK work-for-hire studio Lab42  
by Chris Kerr [05.15.20]
Sumo Group has acquired work-for-hire development studio Lab42 for an undisclosed fee. 
Console/PC, Business/Marketing

Blog: How Niantic's response to COVID-19 has protected Pokemon GO  
by Gamasutra Community [05.15.20]
Despite a seasonal quarter-over-quarter decline in 1Q20 for Niantic's Pokémon GO, the game has been largely untouched by the COVID-19-induced lockdown.
Smartphone/Tablet, Design, Business/Marketing

Valve launches Play Next feature to help Steam users choose their next game 1
by Chris Kerr [05.15.20]
Earlier this year, 'Experiment 008: Play Next' entered the company's Steam Labs initiative for testing, and after receiving positive feedback from customers has now been rolled out proper.
Console/PC, Business/Marketing

Half of all New Horizons sales in the U.S., Japan, and Europe were digital  
by Chris Kerr [05.15.20]
Around 50 percent of Animal Crossing: New Horizons sales in the U.S., Japan, and Europe were digital, according to Nintendo. 
Console/PC, Business/Marketing

Humble's indie game publishing biz is now Humble Games  
by Alissa McAloon [05.14.20]
Humble is doing a bit of a makeover on its publishing branch, and unveiled Humble Games today as a dedicated, multiplatform game publishing division focused on working alongside indie teams.
Console/PC, Indie, Business/Marketing

Former Xbox exec J Allard is now Intellivision's global managing director  
by Alissa McAloon [05.14.20]
J Allard, one of the key figures behind the early days of Xbox, has joined up with Intellivision Entertainment ahead of the company’s big Intellivision Amico launch later this year.
Console/PC, Business/Marketing

Don't Miss: A look back at the creation and launch of Alan Wake's American Nightmare 13
by Staff [05.14.20]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Design, Business/Marketing

Ubisoft beats Q4 forecasts, thanks in no small part to player recurring investment  
by Alissa McAloon [05.14.20]
Player recurring investment, or the sort of player spend that comes from in-game purchases, DLC sales, season passes, and subscriptions, helped Ubisoft beat its expectations for the 3 month period ending March 31, 2020.
Console/PC, Social/Online, Business/Marketing

AppLovin acquires Final Fantasy XV: A New Empire dev Machine Zone  
by Chris Kerr [05.14.20]
Mobile marketing company AppLovin has acquired Final Fantasy XV: A New Empire developer Machine Zone for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Net sales down at Square Enix due to lack of major HD game releases  
by Chris Kerr [05.14.20]
A lack of major new releases have attributed to a sales dip at Square Enix, which just released its financials for the full year ended March 31, 2020.
Console/PC, Business/Marketing

Blog: Creating sequels as an indie developer  
by Gamasutra Community [05.14.20]
David Galindo, creator and developer of the game series Cook, Serve, Delicious!, returns to our blog to tackle sequels and creating a multi-game franchise while being an indie developer.
Production, Business/Marketing

Q&A: Surviving failed Kickstarters and publishing woes to launch Song of Horror 2
by Chris Kerr [05.14.20]
Protocol Games co-founder Carlos Grupeli explains how the studio overcame two failed Kickstarters and an ill-fated publishing deal to eventually launch Song of Horror.
Console/PC, Production, Business/Marketing, Video

Square Enix won't hold one big, E3-like announcement stream this summer  
by Alissa McAloon [05.13.20]
For some, the plan is to launch their own online events to host an E3's worth of news and announcements, but for others that option simply isn't feasible.
Social/Online, Business/Marketing

Devs using Unreal Engine won't owe Epic royalties on a game's first $1 million 4
by Alissa McAloon [05.13.20]
Epic Games started the day with a slew of good news for game developers, including a change to its royalties scheme.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: How to host a charity game dev event online on a shoestring budget  
by Gamasutra Community [05.13.20]
Insight into how to run an online two-hour conference for a local gamedev community with eight speakers, hundreds of attendees, and thousands raised for charity.
Design, Business/Marketing

Epic debuts free Online Services to help devs build cross-platform, cross-play games 2
by Alex Wawro [05.13.20]
Epic today launched its Online Services SDK, a free toolkit devs can use to create cross-platform multiplayer backend services like matchmaking & friends lists spanning consoles, PC & (soon) mobile.
Console/PC, Programming, Business/Marketing

Digital revenue and packaged game sales driving growth at Sega Sammy  
by Chris Kerr [05.13.20]
Digital games are helping to drive growth at Sega Sammy, which saw both sales and profits increase during the fiscal year ended March 31, 2020.
Console/PC, Production, Business/Marketing