Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Updates » Business/Marketing
Teen who spent $10k+ on microtransactions warns devs of the risk they pose 7
by Alex Wawro [11.29.17]
"These transactions are not as innocent as they really appear to be," a 19-year-old who claims to be addicted to gambling tells Kotaku. "They can lead you down a path."
Serious, Business/Marketing

Indie devs explore the benefits of working with a publisher  
by Alissa McAloon [11.29.17]
"To have a chance at a good level of success, you basically have to nail everything. That's a really tall order, so devs are simply looking to stack the odds in their favor."
Console/PC, Business/Marketing

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds 14
by Alissa McAloon [11.29.17]
The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game.
Console/PC, Social/Online, Business/Marketing

EA: Visceral's canned Star Wars project too linear for modern tastes 14
by Chris Kerr [11.29.17]
"It continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
Console/PC, Production, Business/Marketing

Autodesk cuts 1,150 jobs as it shifts to subscription model 2
by Chris Kerr [11.29.17]
Software tools maker Autodesk intends to cut 1,150 jobs, or around 13 percent of its entire workforce, as it transitions to a subscription model.
Production, Business/Marketing

Inside the PUBG-fueled rise of 'chicken eating games' in China  
by Alex Wawro [11.28.17]
The latest issue of the Magpie Kingdom newsletter explores how quickly Chinese hacking and cloning industries seem to have sprung up around PUBG, and it makes for fascinating reading.
Social/Online, Business/Marketing

Divinity: Original Sin 2 passes 1 million sold 2
by Alissa McAloon [11.28.17]
Larian Studios' Divinity: Original Sin 2 has passed 1 million lifetime sales, roughly doubling its sales in the span of two months. 
Console/PC, Business/Marketing

Analyst: 1M VR headsets shipped last quarter, an industry first  
by Alissa McAloon [11.28.17]
The analytics firm Canalys says that, for the first time since the tech's introduction, more than 1 million virtual reality headsets were shipped in a single quarter.
VR, Business/Marketing

Blog: Cracking the complexity of lifetime value in freemium games  
by Gamasutra Community [11.28.17]
To provide a complete perspective on LTV, I’ve decided to outline what I’ve learned from my own experiences and those of experts from Rovio, Miniclip, Wooga, Space Ape Games, Pixonic and many others.

Come to GDC 2018 for expert advice on porting your game to consoles  
by Staff [11.28.17]
PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so indie devs can make better decisions about shipping games on consoles.
Indie, Production, Business/Marketing, GDC

Game sells Multiplay server hosting division to Unity for $25.2M 1
by Chris Kerr [11.28.17]
UK retailer Game has sold its entire Multiplay Digital division to game engine maker Unity for $25.2 million. 

Investors pour $50M into social/casino mobile game dev Huuuge  
by Alex Wawro [11.27.17]
This may help mobile game devs better understand the state of the industry, as Huuuge's business (funded chiefly by South Korean investors) revolves around mobile F2P slots & video poker games.
Smartphone/Tablet, Business/Marketing

Bungie drops hidden Destiny 2 XP scaling following player outcry 6
by Alissa McAloon [11.27.17]
Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated.
Console/PC, Social/Online, Business/Marketing

Parent rebukes Epic for suing teenage Fortnite player accused of cheating 13
by Chris Kerr [11.27.17]
Fortnite developer Epic Games is suing a 14-year-old accused of cheating, and has come under fire from the defendant's mother.
Console/PC, Business/Marketing

British Gambling Commission worried about 'potential risk' of loot boxes 3
by Chris Kerr [11.27.17]
The British Gambling Commission has expressed concern over the prevalence and impact of loot boxes in games. 

Pokemon Go developer Niantic nets $200M in funding 1
by Chris Kerr [11.27.17]
Pokemon Go developer Niantic has reportedly secured $200 million from a Series B funding round led by Spark Capital. 
VR, Smartphone/Tablet, Business/Marketing

The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [11.27.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Video Game Deep Cuts: HAL In The Clouds, Monster-Free  
by Gamasutra Staff [11.26.17]
The latest Video Game Deep Cuts includes a look at HAL Laboratory's last self-published title, a poke at a famous game artwork's use of Mario's clouds, and how SOMA's patch allows you to play sans monsters. 
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get mobile game dev tips from the maker of Good Pizza, Great Pizza at GDC 2018  
by Staff [11.24.17]
At GDC 2018, TapBlaze (Good Pizza, Great Pizza) chief Anthony Lai will be offering fellow game makers advice on how they can make great mobile games that also make enough money to keep the lights on.
Smartphone/Tablet, Design, Business/Marketing

PC free-to-play revenue has doubled since 2012 2
by Chris Kerr [11.24.17]
"Add-on content sales are increasingly out-earning the traditional one-time purchase model, and the trend shows no signs of slowing."
Console/PC, Business/Marketing