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January 28, 2020
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Updates » Business/Marketing
Google responds to claims it misled consumers over Stadia launch performance 2
by Chris Kerr [11.25.19]
Google has responded to accusations it deceived consumers by making false promises about the performance of Stadia titles.
Console/PC, Business/Marketing

Rebellion has purchased Xenon and Speedball developer The Bitmap Brothers  
by Chris Kerr [11.25.19]
Sniper Elite and Strange Brigade developer Rebellion has purchased the brand and portfolio of UK game studio The Bitmap Brothers for an undisclosed fee.
Production, Business/Marketing

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing

Analyst: Men more likely than women to buy games based on reviews  
by Chris Kerr [11.22.19]
Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
Business/Marketing

Blog: A trailer analysis of Manifold Garden 2
by Gamasutra Community [11.22.19]
Discussing genre in game marketing best starts with the trailer. In this trailer breakdown of Manifold Garden, we discover what works well for associative puzzle marketing design.
Smartphone/Tablet, Business/Marketing

Blizzard and NetEase win Overwatch copyright lawsuit in China 1
by Chris Kerr [11.22.19]
Overwatch maker Blizzard Entertainment and Chinese distributor NetEase have been awarded $569,000 after a court found Chinese publisher 4399 Network guilty of copyright infringement.
Console/PC, Design, Business/Marketing

Swedish startup Coherence nets $2.5 million to build 'democratic' dev platform 1
by Chris Kerr [11.22.19]
Swedish tech startup Coherence has netted $2.5 million in funding to continue developing its 'democratic' game development platform.
Production, Business/Marketing

Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
VR, Production, Business/Marketing

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile developer and tool maker N3twork secures $40 million in funding  
by Chris Kerr [11.21.19]
Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
Smartphone/Tablet, Production, Business/Marketing

Pokemon Sword and Shield have topped 6 million sales worldwide  
by Chris Kerr [11.21.19]
Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide over the weekend, becoming the fastest-selling Switch game to date.
Console/PC, Business/Marketing

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Console/PC, Production, Business/Marketing

Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan  
by Chris Kerr [11.20.19]
Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves.
Console/PC, Business/Marketing

Blockchain-based game studio Mythical Games nets $19 million in funding  
by Chris Kerr [11.20.19]
Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding.
Production, Business/Marketing

Mobile party app Bunch nets $3.85M from Supercell, Tencent, and others  
by Chris Kerr [11.20.19]
A group of notable game companies including Supercell, Tencent, and Riot Games have invested $3.85 million into mobile party app, Bunch.
Smartphone/Tablet, Business/Marketing

Blog: DreamHack Atlanta 2019 - A Neko Ghost, Jump! showcase postmortem 2
by Gamasutra Community [11.20.19]
We talk in-depth about our experience showcasing Neko Ghost, Jump! for the first time at a convention. All the struggles and wins.
Business/Marketing