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April 22, 2018
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Updates » Business/Marketing
Blog: Understanding the design team Job Matrix  
by Gamasutra Community [02.28.18]
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.
Design, Business/Marketing

Drawn to Death developer Bartlet Jones shuts down  
by Chris Kerr [02.28.18]
The studio had been struggling for a while, having laid off "the vast majority of its staff" back in January. 
Console/PC, Business/Marketing

Blog: Being an indie at the Taipei Game Show  
by Gamasutra Community [02.28.18]
Last month, our team had a unique opportunity to showcase our game Salad Hunt at the Taipei Game Show. It was as big as we expected, but felt completely different from U.S. like PAX.

Horizon Zero Dawn has sold over 7.6M copies worldwide  
by Chris Kerr [02.28.18]
"We had huge ambition for Horizon Zero Dawn and as we approached the launch we knew people were excited, but to see sales of this volume is truly mind blowing."
Console/PC, Business/Marketing

Blog: Random advice on how to survive as an indie studio 1
by Gamasutra Community [02.27.18]
Random musings, assumptions, and reflections from Iron Tower Studio's Vince Weller on how the studio has evolved, adapted, and survived.
Production, Business/Marketing

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

ESRB to add 'In-Game Purchase' label to games featuring loot boxes 30
by Chris Kerr [02.27.18]
The U.S. ratings board intends to stick a new 'In-Game Purchase' label on physical releases containing paid-for downloads and add-ons of any sort, including loot boxes.

Wooga makes layoffs as it pivots towards story-driven games 1
by Chris Kerr [02.27.18]
After finding success with narrative-focused efforts like Pearl's Peril and June's Journey, the developer is convinced story-driven titles will shape the future of the casual market. 
Smartphone/Tablet, Business/Marketing

Former EA devs reflect on work culture 14 years after EA Spouse 9
by Emma Kidwell [02.26.18]
In a piece published by Glixel earlier today, former Electronic Arts developers reflect on their employment 14 years after the Live Journal post EA Spouse shed light on the company's labor practices. 
Serious, Business/Marketing

Come see the Warframe team share community management tips at GDC 2018  
by Staff [02.26.18]
The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe!
Console/PC, Social/Online, Business/Marketing, GDC

Pricing and platforms: Why Alto's Adventure went F2P on Android only 1
by Alissa McAloon [02.26.18]
Creative director Ryan Cash explains why Alto's Adventure launched at $5 for iOS but opted for free-to-play on Android one year later.
Smartphone/Tablet, Business/Marketing

Double Fine's indie publishing biz aims to grow and help devs 'rise above the noise'  
by Alex Wawro [02.26.18]
Double Fine's Greg Rice chats about how the studio's indie publishing venture, Double Fine Presents, has grown from an experiment to a significant, profitable business -- and how devs can get involved.
Indie, Business/Marketing

PAX producer ReedPOP acquires Gamer Network  
by Alissa McAloon [02.26.18]
The acquisition sees the U.S.-based company take control of the websites Eurogamer, RockPaperShotgun,, and others.

Augmented and mixed reality revenue to surpass VR by 2021  
by Chris Kerr [02.26.18]
SuperData believes the AR/MR market will be worth $20.3 billion in terms of consumer revenue by 2021, while VR will be worth roughly $19 billion. 
VR, Business/Marketing

Nintendo is letting players review Switch games on its official website  
by Chris Kerr [02.26.18]
It might seem like a pretty basic feature, but the ability to garner more customer feedback (both positive and negative) will no doubt be of use to developers plying their trade on the platform. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Rolling The DICE For An Oregon Trail Switch  
by Gamasutra Staff [02.25.18]
This week's longform highlights include Phil Spencer's speech at the DICE Summit, how the Switch is encouraging people to play games they wouldn't otherwise, & rare documents on The Oregon Trail's history.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Cultist Simulator pre-sales - Why, what, and how much? 1
by Gamasutra Community [02.23.18]
Why we went with an paid beta instead of Steam Early Access, and what #4 on actually means.

Riot reveals the odds and rules that power League of Legends loot boxes  
by Alissa McAloon [02.23.18]
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends.
Console/PC, Social/Online, Business/Marketing

Learn to better understand your players' social values at GDC 2018  
by Staff [02.23.18]
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world.
Social/Online, Serious, Business/Marketing, GDC

Vision Esports secures $38M to ramp up investment efforts  
by Chris Kerr [02.23.18]
Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars.