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January 22, 2018
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Updates » Business/Marketing
Persona 5 has sold over 2M copies worldwide  
by Chris Kerr [12.01.17]
The striking RPG was met with critical acclaim when it launched on PS3 and PS4 last year, and has since been nominated for multiple awards. 
Console/PC, Business/Marketing

Nintendo dips back into breakfast cereal with its new Amiibo  
by Alex Wawro [11.30.17]
By the '90s Nintendo seemed to be out of the cereal business, but now it's getting back in -- presumably as part of its ongoing efforts to expand its intellectual property licensing business. 
Console/PC, Business/Marketing

Analyst: The Switch topped online sales charts during Thanksgiving weekend  
by Alex Wawro [11.30.17]
Based on Adobe Digital Insights data, Jefferies analyst Atul Goyal claims Nintendo's Switch was the #1 seller across online storefronts Thanksgiving weekend -- paving the way for a big install base.
Console/PC, Business/Marketing

Sega cuts full-year profit forecast by 54.5 percent  
by Chris Kerr [11.30.17]
The company initially predicted full year net sales of 380 billion yen and profits of 11 billion yen, however the Japanese giant has now tempered expectations.  
Business/Marketing

Blog: Data and insights from Cogmind's first month on Steam 8
by Josh Ge [11.30.17]
Josh Ge's released his tactical scifi roguelike Congmind through Steam Early access a month ago. He digs deep into the sales figures and stats, and shares what he's learned since launch.
Console/PC, Indie, Business/Marketing

Take-Two president weighs in on loot boxes as 'not gambling' 17
by Alex Wawro [11.29.17]
"The whole gambling regulator thing, we don't view that thing as gambling," said Take-Two president Karl Slatoff today during a presentation at a Credit Suisse conference.
Console/PC, Business/Marketing

Teen who spent $10k+ on microtransactions warns devs of the risk they pose 7
by Alex Wawro [11.29.17]
"These transactions are not as innocent as they really appear to be," a 19-year-old who claims to be addicted to gambling tells Kotaku. "They can lead you down a path."
Serious, Business/Marketing

Indie devs explore the benefits of working with a publisher  
by Alissa McAloon [11.29.17]
"To have a chance at a good level of success, you basically have to nail everything. That's a really tall order, so devs are simply looking to stack the odds in their favor."
Console/PC, Business/Marketing

Star Citizen offers $50-$100 in-game 'land claims' to boost dev funds 14
by Alissa McAloon [11.29.17]
The crowdfunding behemoth Star Citizen has introduced a new microtransaction to fund the game's ongoing development in the form of purchasable digital land plots in the yet-unreleased game.
Console/PC, Social/Online, Business/Marketing

EA: Visceral's canned Star Wars project too linear for modern tastes 14
by Chris Kerr [11.29.17]
"It continued to look like a style of gaming, a much more linear game, that people don't like as much today as they did five years ago or 10 years ago."
Console/PC, Production, Business/Marketing

Autodesk cuts 1,150 jobs as it shifts to subscription model 2
by Chris Kerr [11.29.17]
Software tools maker Autodesk intends to cut 1,150 jobs, or around 13 percent of its entire workforce, as it transitions to a subscription model.
Production, Business/Marketing

Inside the PUBG-fueled rise of 'chicken eating games' in China  
by Alex Wawro [11.28.17]
The latest issue of the Magpie Kingdom newsletter explores how quickly Chinese hacking and cloning industries seem to have sprung up around PUBG, and it makes for fascinating reading.
Social/Online, Business/Marketing

Divinity: Original Sin 2 passes 1 million sold 2
by Alissa McAloon [11.28.17]
Larian Studios' Divinity: Original Sin 2 has passed 1 million lifetime sales, roughly doubling its sales in the span of two months. 
Console/PC, Business/Marketing

Analyst: 1M VR headsets shipped last quarter, an industry first  
by Alissa McAloon [11.28.17]
The analytics firm Canalys says that, for the first time since the tech's introduction, more than 1 million virtual reality headsets were shipped in a single quarter.
VR, Business/Marketing

Blog: Cracking the complexity of lifetime value in freemium games  
by Gamasutra Community [11.28.17]
To provide a complete perspective on LTV, I’ve decided to outline what I’ve learned from my own experiences and those of experts from Rovio, Miniclip, Wooga, Space Ape Games, Pixonic and many others.
Business/Marketing

Come to GDC 2018 for expert advice on porting your game to consoles  
by Staff [11.28.17]
PlayEveryWare director Thomas O'Connor knows a lot about porting games, and at GDC 2018 he'll share what he's learned so indie devs can make better decisions about shipping games on consoles.
Indie, Production, Business/Marketing, GDC

Game sells Multiplay server hosting division to Unity for $25.2M 1
by Chris Kerr [11.28.17]
UK retailer Game has sold its entire Multiplay Digital division to game engine maker Unity for $25.2 million. 
Business/Marketing

Investors pour $50M into social/casino mobile game dev Huuuge  
by Alex Wawro [11.27.17]
This may help mobile game devs better understand the state of the industry, as Huuuge's business (funded chiefly by South Korean investors) revolves around mobile F2P slots & video poker games.
Smartphone/Tablet, Business/Marketing

Bungie drops hidden Destiny 2 XP scaling following player outcry 6
by Alissa McAloon [11.27.17]
Over the holiday weekend, a Reddit user deduced that the number of experience points earned through in-game activities was being overstated.
Console/PC, Social/Online, Business/Marketing

Parent rebukes Epic for suing teenage Fortnite player accused of cheating 13
by Chris Kerr [11.27.17]
Fortnite developer Epic Games is suing a 14-year-old accused of cheating, and has come under fire from the defendant's mother.
Console/PC, Business/Marketing