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June 18, 2021
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Updates » Business/Marketing
Improve your community strategies at Victoria Tran's GDC 2021 talk  
by Staff [04.29.21]
Don't miss Victoria's GDC 2021 talk, where she'll be giving tips on how to improve your community management strategy.
Console/PC, Business/Marketing, GDC

EA has completed its $2.1 billion Glu Mobile acquisition  
by Chris Kerr [04.29.21]
EA has completed its $2.1 billion purchase of mobile developer and publisher Glu Mobile. 
Smartphone/Tablet, Business/Marketing

PC devs will soon be offered an 88 percent revenue share on the Microsoft Store  
by Chris Kerr [04.29.21]
Microsoft plans to offer Microsoft Store developers on PC an 88 percent revenue share moving forward, up on the 70 percent share it currently offers.
Console/PC, Business/Marketing

Blog: Announcing your upcoming Steam indie game for maximum exposure 2
by Gamasutra Community [04.29.21]
So, you're about ready to announce your indie game to the world and direct fans towards that all-important Steam page. But have you thought about how to get the most out of your announcement?
Console/PC, Business/Marketing

Epic won't let Microsoft add streaming support for Fortnite on 'competitor' xCloud  
by Chris Kerr [04.29.21]
Epic Games isn't keen on letting Microsoft bring Fortnite to its xCloud game streaming service.
Console/PC, Business/Marketing

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Mobile company Wildlife opens development studio SuperWow Games  
by Chris Kerr [04.28.21]
Brazilian mobile company Wildlife Studios has opened its second independent game studio, SuperWow Games. 
Smartphone/Tablet, Production, Business/Marketing

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Habbo owner Azerion raises $242 million to finance more game acquisitions  
by Chris Kerr [04.28.21]
Online social gaming and entertainment platform Azerion has raised €200 million ($242 million) to realize its growth plans.
Console/PC, Business/Marketing

Sony to invest another $183 million into first-party development and partnerships  
by Chris Kerr [04.28.21]
Sony CFO Hiroki Totoki said the PlayStation maker intends to strengthen its first-party portfolio by "increasing development personnel and other in-house costs by approximately $183 million."
Console/PC, Production, Business/Marketing

Sony's video game division delivers record results as PS5 sells 7.8 million units 2
by Chris Kerr [04.28.21]
Sony's video game division delivered its best ever financial results as PlayStation 5 sales reached 7.8 million units. 
Console/PC, Production, Business/Marketing

Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video

CS:GO streamer wins lawsuit against Twitch, but remains banned from the platform  
by Chris Kerr [04.27.21]
Counter-Strike: Global Offensive (CS:GO) streamer James 'Phantoml0rd' Varga has won a lawsuit against Twitch in a legal battle that lasted three years.
Production, Business/Marketing

Former Capcom producer Yoshinori Ono is the new president of Delightworks  
by Chris Kerr [04.27.21]
Former Capcom producer Yoshinori Ono has been named president and COO of Fate/Grand Order developer Delightworks. 
Production, Business/Marketing

Q&A: Realizing the diegetic narrative and poetic horror of Imagined Leviathans  
by Chris Kerr [04.27.21]
"When we design a game we often start imagining a single image we can capture in 3 to 6 seconds via a gif on Twitter. In this case it began with the words on trees."
Console/PC, Design, Production, Business/Marketing

The latest iPhone update brings tighter privacy rules for iOS in-app advertising  
by Alissa McAloon [04.26.21]
Apple's latest iOS update gives iPhone users to choice of whether or not to opt into cross-app data tracking, a decision that bolsters privacy but could spell trouble for in-app advertisements.
Smartphone/Tablet, Business/Marketing

Report: Leaked EA file shows how FIFA players are herded towards Ultimate Team 2
by Chris Kerr [04.26.21]
UPDATE: EA is encouraging its FIFA team to "drive" players towards its loot box heavy FIFA Ultimate Team game mode, according to a leaked 54-page document obtained by CBC. 
Console/PC, Production, Business/Marketing

Frostpunk has sold 3 million copies in three years  
by Chris Kerr [04.26.21]
Relentless city-building survival sim Frostpunk has sold 3 million copies, according to developer 11 Bit Studios.
Console/PC, Production, Business/Marketing

What PlayWay should - and shouldn't - teach us about game publishing 12
by Gamasutra Staff [04.26.21]
How is Polish game publisher PlayWay & associated studios getting so many top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Console/PC, Indie, Design, Production, Business/Marketing