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July 22, 2018
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  • Editor-In-Chief:
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  • Editor:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Blog: The perks of soft-launching your game on before Steam 2
by Gamasutra Community [06.01.18]
Prepare your final Steam release by publishing on first. It'll help you prepare and plan your true launch.
Production, Business/Marketing

Analyst: 77% of the 4.5M apps on iOS are games, down from past years  
by Alissa McAloon [06.01.18]
App Annie has published an interesting report that looks at data from the past ten years to track the growth and evolution of the iOS App Store.
Smartphone/Tablet, Business/Marketing

Don't Miss: A producer's 10 lessons learned the hard way 11
by Staff [06.01.18]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Battlefront II developer EA Motive expands with Vancouver opening 1
by Chris Kerr [06.01.18]
Motive is currently working on an untitled Star Wars project, and was originally developing the title alongside Dead Space creator Visceral Games until the studio's closure in October 2017.
Production, Business/Marketing

The Elder Scrolls: Legends is swapping devs one year after launch  
by Chris Kerr [06.01.18]
Sparkypants Studios has replaced Dire Wolf Digital as the developer on Bethesda's free-to-play card-battler The Elder Scrolls: Legends.
Console/PC, Business/Marketing

Chinese game company iDreamSky aims to go public -- again  
by Alex Wawro [05.31.18]
Chinese game company iDreamSky, best known in the West for localizing and publishing games like Subway Surfers and Gardenscapes in China, is planning to go public on the Hong Kong Stock Exchange.
Smartphone/Tablet, Business/Marketing

GameStop's Q1 earnings can't match last year's Switch-driven highs  
by Alex Wawro [05.31.18]
Word is out today about how GameStop's finances fared in its most recent quarter, and the word seems to be "not as good as last year" as the retail chain reports a dip in sales and profits.
Console/PC, Business/Marketing

GameStop's new interim CEO is former Microsoft VP Shane Kim  
by Alex Wawro [05.31.18]
This is significant because Kim is now the second person to step into the role since the departure of longtime GameStop Julian Paul Raines, who died earlier this year after suffering a cancer relapse.
Console/PC, Business/Marketing

Registration is now open for XRDC, the premier event for AR/VR/MR devs  
by Staff [05.31.18]
Hey devs, XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel, and now that registration is open you'll want to get your pass early to get the best deal!
VR, Business/Marketing

Fig nabs blockchain outfit Ownage to help create new digital publishing platform  
by Chris Kerr [05.31.18]
The Ownage team, including its co-founders Alex Amsel and Jack Du Rose, will now work with Fig to develop Shard, an "open, decentralized platform" for digital publishing.
Console/PC, Business/Marketing

Beat Saber surpasses 100K sales in less than a month  
by Chris Kerr [05.31.18]
The virtual reality title, which smushes together lightsaber-inspired combat with rhythmic beat breaking gameplay, sold 50,000 copies in its first week. 
VR, Business/Marketing

Keywords acquires game marketing outfit Fire Without Smoke for $6.9M  
by Chris Kerr [05.31.18]
Keywords believes Fire Without Smoke's expertise in creating CG trailers will be "of great interest" to its client base.

The great video game exodus 44
by Simon Parkin [05.31.18]
Video game developers are leaving the industry at a steady rate after 3-6 years of work. Why?
Console/PC, Serious, Business/Marketing

Game Outcomes Project seeks crowdfunding for another study of how devs work 1
by Alex Wawro [05.30.18]
The folks behind the landmark Game Outcomes Project (a survey of how game devs work) are hoping to do something similar on a bigger scale, and they've launched a GoFundMe to help cover the costs.
Console/PC, Indie, Business/Marketing

Video: How inequality (both real and virtual) shapes player behavior  
by Staff [05.30.18]
At GDC 2018 game dev Julia Keren-Detar explored how inequality within game systems can change the behavior of players, and how studying these changes can help devs make better design decisions.
Serious, Design, Business/Marketing, Video, Vault

Just Cause dev Avalanche Studios acquired by Nordisk Film  
by Alissa McAloon [05.30.18]
Nordisk Firm has upped its investment in Avalanche Studios by acquiring the developer in full for roughly $103.7 million.

Report: Layoffs at mobile dev Jam City  
by Alissa McAloon [05.30.18]
Jam City has reportedly laid off an unknown number of developers, including some at subsidiary and Marvel Avengers Academy dev TinyCo. 
Smartphone/Tablet, Business/Marketing

Interactive Gaming Ventures and Epic Games team up to fund UE4 indies  
by Alissa McAloon [05.30.18]
The two companies are looking to invest in two to three developers a year, noting that they are seeking indie projects that use Epic’s Unreal Engine 4.
Console/PC, Indie, Business/Marketing

Blog: A postmortem of the low-budget multiplatform adventure game Demetrios 9
by Gamasutra Community [05.30.18]
The one-man dev team behind Demetrios offers a look at how he created a multiplatform adventure game on a minuscule budget and examines how the game has performed two years since release.
Indie, Programming, Design, Production, Business/Marketing

Zynga acquires mobile game dev Gram Games for $250 million  
by Kris Graft [05.30.18]
Social game company Zynga said Wednesday that it acquired London- and Istanbul-based independent mobile game studio Gram Games for $250 million in cash.
Smartphone/Tablet, Business/Marketing