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January 23, 2018
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Updates » Business/Marketing
Pokemon game series surpasses 300M lifetime sales  
by Chris Kerr [11.24.17]
The long-running video game franchise was bornall the way back in 1996 with the release of Pokemon Red and Pokemon Blue on the Game Boy.
Console/PC, Business/Marketing

Rovio shares fall by 20 percent thanks to rising UA costs
by Chris Kerr [11.23.17]
Rovio has seen its share prices drop by 20 percent just two months after its IPO, with declining profits and rising user acquisition (UA) coststhe likely culprits.
Smartphone/Tablet, Business/Marketing

Report: Marvel Heroes dev Gazillion shuts down, lays off entire workforce  
by Chris Kerr [11.23.17]
Update: It seems that Marvel Heroes developer Gazillion has been shuttered, with all employees being let go on the day before Thanksgiving.
Console/PC, Business/Marketing

Video: Rob Pardo breaks down Blizzard's design philosophies circa 2010 1
by Staff [11.22.17]
In this classic 2010 GDC talk, former Blizzard exec Rob Pardo revamps an internal presentation to show fellow devs some of the key philosophies that were driving the company.
Console/PC, Design, Production, Business/Marketing, Video, Vault

Microsoft facing lawsuit over alleged HoloLens patent infringement 2
by Alissa McAloon [11.22.17]
Microsoft is facing a patent infringement lawsuit over the technology used in its mixed reality headset HoloLens.
VR, Console/PC, Business/Marketing

Tencent and Bluehole partner to bring Battlegrounds to China  
by Alissa McAloon [11.22.17]
PlayerUnknown's Battlegrounds will officially make its way to China, thanks to a publishing partnership between the game's developer and the Chinese internet giant Tencent.
Console/PC, Business/Marketing

Hawaiian representative wants to clamp down on 'predatory' loot boxes 1
by Chris Kerr [11.22.17]
Representative Chris Lee from the Hawaiian House of Representatives is the latest political figure to denounce loot boxes.
Console/PC, Business/Marketing, Video

Report: Apple acquires mixed reality headset maker Vrvana for $30M  
by Chris Kerr [11.22.17]
Recent reports suggest Apple is preparing to release an AR headset of its very own in 2020, and Vrvana has the expertise to help the Cupertino giant do exactly that.
VR, Business/Marketing

Blog: I (wrongly) thought I could ship 700 units to stay in business 32
by Gamasutra Community [11.22.17]
I should have been able to move at least 700 copies of a low priced niche game to stay in business, but I didn't. This is a warning to other devs who work full time on their games.
Production, Business/Marketing

Hellblade has moved into profit after hitting 500K sales 5
by Chris Kerr [11.22.17]
Hellblade: Senua's Sacrifice has reached 500,000 sales in its first three months, beating internal expectations and moving the game into profit.
Production, Business/Marketing

Belgian officials say they'd like lootboxes banned, but investigation continues 53
by Alex Wawro [11.21.17]
Update: After some scrutiny, the Belgian Gaming Commission tells local media that it believes 'loot crate' monetization schemes in games may qualify as gambling -- and a government local official would like them banned.
Console/PC, Business/Marketing

GameStop's earnings rise thanks to demand for new games and Nintendo's Switch
by Alex Wawro [11.21.17]
GameStopsays game hardware sales rose nearly 10 percent year-over-year, thanks largely to continued demand for the Nintendo Switch, and sales of new games rose thanks to a "strong title lineup."
Console/PC, Business/Marketing

Square Enix says its games are a good fit for the Switch, get buried on Steam  
by Alissa McAloon [11.21.17]
In a brief Q&A following its financial results briefing earlier this month, Square Enix president Yosuke Matsuda touched on the company's future plans for the Switch and drive to up its digital sales.
Console/PC, Business/Marketing

Earnings report roundup: Winners and losers of the last quarter 2
by Jon Jordan [11.21.17]
Who's up and who's down? The info is all arranged in easy-to-read charts for our quarterly rundown of the financial winners and losers in the quarter ending 30 September 2017.
Console/PC, Smartphone/Tablet, Business/Marketing

Final Fantasy XII The Zodiac Age passes 1 million sold  
by Alissa McAloon [11.21.17]
Square Enix's remastered release of Final Fantasy XII has crossed 1 million sales since first being released in July.
Console/PC, Business/Marketing

Tencent becomes first Chinese tech company to break $500B market cap  
by Chris Kerr [11.21.17]
Internet and game juggernaut Tencent has become the first Chinese tech company to reach a stock market valuation of over $500 billion.
Business/Marketing

Steam alters user review system to combat spamming 5
by Chris Kerr [11.21.17]
Steam has made more changes to its user review system to address some common concerns, namely that of review spamming.
Console/PC, Business/Marketing

Tiny Metal director accused of funding game with money from another Kickstarter 3
by Alex Wawro [11.20.17]
The accusation comes from game maker Tariq Lacy, who took recently to thesocial media accounts for unreleased game Project Phoenixto post a claim that Tiny Metal was being made with Phoenix money.
Indie, Business/Marketing

EA devs dial down microtransaction pressure in latest Need for Speed  
by Alex Wawro [11.20.17]
What makes this update especially interesting is that it comes amidst a flurry of updates aimed at similarly easing players' progression throughBattlefront II,which EAalso released this month.
Console/PC, Business/Marketing

Citing ethics and better game design, Clicker Heroes 2 dev forgoes free-to-play 12
by Alissa McAloon [11.20.17]
"The mere existence of real-money purchases puts an ugly cloud over the player's experience, with the persistent nagging feeling of 'My game could be so much better if I just spent a few dollars.'"
Console/PC, Smartphone/Tablet, Business/Marketing