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October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Over a year later, South Korean devs still aren't allowed to publish games in China  
by Emma Kidwell [08.10.18]
South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017.
Smartphone/Tablet, Business/Marketing

Cuphead sells over 3M copies nearly a year after launch  
by Emma Kidwell [08.10.18]
Cuphead has sold over 3 million copies since launching last year.
Console/PC, Business/Marketing

One month in, Pokemon Quest has brought in over $8 million on mobile  
by Alissa McAloon [08.10.18]
The mobile release of Game Freak’s free-to-play blocky brawler Pokemon Quest has brought an estimated $8 million in revenue since it launched just one month back.
Smartphone/Tablet, Business/Marketing

Q&A: What devs should know about making games for Magic Leap  
by Alex Wawro [08.10.18]
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One.
VR, Design, Business/Marketing, Magic Leap

Publishing platforms need policies around not-for-profit game devs  
by Emma Kidwell [08.09.18]
In an interview with Polygon, Glitch executive director Evva Kraikul discusses the hurdles that not-for-profit organizations face when negotiating with platform holders to publish their games. 
Indie, Production, Business/Marketing

Monster Hunter: World debuts on PC, becomes Steam's biggest new launch of 2018 1
by Emma Kidwell [08.09.18]
After several months of waiting, Monster Hunter: World was released on Steam today and has already become the platform's biggest launch of 2018. 
Console/PC, Business/Marketing

Get a job: Sony PlayStation is looking for a Head of Global Account Management  
by Staff [08.09.18]
This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices.
Business/Marketing, Recruitment

Learn about building AR assistants for the blind at XRDC in October!  
by Staff [08.09.18]
Two CalTech experts will be at XRDC in October to present their cognitive assistant for blind persons, which is built on Microsoft's HoloLens augmented reality platform.
VR, Design, Business/Marketing

Germany relaxes regulations on Nazi imagery in video games 1
by Chris Kerr [08.09.18]
In a landmark move, Germany has made video games featuring "unconstitutional" symbols and themes -- including Nazi imagery -- eligible for release in the region.
Console/PC, Business/Marketing

Discord turns retailer with beta launch of game storefront 6
by Chris Kerr [08.09.18]
Discord has likened its new storefront to a 'cozy book shop,' explaining it wants to keep the marketplace uncluttered so consumers can easily find what they're after.
Console/PC, Business/Marketing

The Trese Brothers explain the no-IAP model that's driven Star Traders  
by Bryant Francis [08.08.18]
We dove into the art and business of making Star Traders: Frontiers with the Trese brothers over on our Twitch channel.
Console/PC, Design, Business/Marketing, Video

Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

Developing a Kickstarter game over four years - Part 1
by Gamasutra Community [08.08.18]
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years.
Production, Business/Marketing

Fallout Shelter surpasses $90M in lifetime mobile revenue 3
by Chris Kerr [08.08.18]
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to Android in August 2015.
Smartphone/Tablet, Business/Marketing

Inside Magic Leap: How it works and what it means for game devs 10
by Alex Wawro [08.08.18]
Gamasutra returns from interviewing Magic Leap founder Rony Abovitz at the company's HQ to talk about how the much-hyped headset works and what it means for developers.
VR, Design, Business/Marketing, Magic Leap

Magic Leap One's 'Creator' edition headset debuts today for $2,300 1
by Alex Wawro [08.08.18]
After years of speculation, mixed-reality startup Magic Leap today released its first product: the "Creator" edition of the Magic Leap One headset, which is aimed at devs and costs at least $2,300.
VR, Business/Marketing, Magic Leap

Blog: How a Twitter campaign brought in 95 new game reviews  
by Gamasutra Community [08.08.18]
Failbetter Games created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Here Hannah Flynn, communications director, shares what they learned!
Indie, Business/Marketing

Former 2K Games president joins Amazon Game Studios  
by Emma Kidwell [08.07.18]
Update Former 2K Games president Christoph Hartmann has joined Amazon Games as vice president of Game Studios.
Console/PC, Business/Marketing

The battle royale boom helped Turtle Beach achieve a record quarter  
by Alissa McAloon [08.07.18]
The noted headset maker Turtle Beach has reported a 218 percent increase in its net revenue year over year, something the company says was made possible by the ongoing rise of battle royale games.
Console/PC, Business/Marketing