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May 26, 2022
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Updates » Business/Marketing
MTG acquires Indian word game developer PlaySimple for initial $360 million  
by Chris Kerr [07.02.21]
Swedish digital entertainment company MTG has fully-acquired word game developer PlaySimple for an initial $360 million.
Production, Business/Marketing

Facebook says over 1.5 million people in the U.S. are playing its cloud games each month 1
by Chris Kerr [07.02.21]
Over 1.5 million people are now playing cloud-streamed games on Facebook Gaming in the United States every month.
Business/Marketing

Team17 buys education app developer StoryToys for initial $26.5 million  
by Chris Kerr [07.02.21]
Worms creator Team17 has acquired Irish educational app developer StoryToys for an initial $26.5 million.
Smartphone/Tablet, Production, Business/Marketing

An Xbox engineer used gift cards to fuel a $10 million fraud spree  
by Bryant Francis [07.01.21]
An Xbox engineer working on the digital storefront was able to use a bug in the company’s testing software to bilk Microsoft for $10 million, and turn it into personal wealth using Bitcoin.
Console/PC, Business/Marketing

Humble Bundle sliders are here to stay, but now so are mandatory cuts for Humble 3
by Alissa McAloon [07.01.21]
Humble says that the new iteration of sliders will still allow buyers to customize how much money goes where, but there will be a minimum amount earmarked for Humble from every purchase.
Console/PC, Social/Online, Business/Marketing

Tom Fulp and Laralyn McWilliams to be honored at 2021 Game Developers Choice Awards 1
by Staff [07.01.21]
Newgrounds creator Tom Fulp will receive the Pioneer Award, and industry luminary Laralyn McWilliams will receive the Lifetime Achievement Award at the 2021 Game Developers Choice Awards on July 21st.
Console/PC, Design, Business/Marketing

Fast Travel Games secures $4 million to develop more VR projects  
by Chris Kerr [07.01.21]
Swedish virtual reality studio Fast Travel Games has raised $4 million in funding to develop new titles.
VR, Console/PC, Production, Business/Marketing

Blog: What do we mean by 'believable' NPC behavior? 2
by Gamasutra Community [07.01.21]
This post outlines why developers should should strive to create NPCs that are "believable," and discusses psychological research that backs up that claim.
Design, Production, Business/Marketing

Take-Two acquires Red Dead Redemption 2 facial effects studio Dynamixyz  
by Chris Kerr [07.01.21]
Take-Two Interactive has acquired facial effects studio Dynamixyz after working with the company on Red Dead Redemption 2.
Console/PC, Production, Business/Marketing

PlayStation has acquired Dutch technical development studio Nixxes Software 1
by Chris Kerr [07.01.21]
PlayStation has acquired Dutch technical game development studio Nixxes Software for an undisclosed fee.
Console/PC, Production, Business/Marketing

Singularity 6 has raised $30 million to develop its community MMO Palia  
by Chris Kerr [07.01.21]
U.S. game studio Singularity 6 has secured $30 million to create its cozy community MMO, Palia.
Console/PC, Production, Business/Marketing

Drop Fake nets $9 million to create multiplayer social games that move people  
by Chris Kerr [07.01.21]
Drop Fake, a new studio helmed by former EA vice president Katherine de Leon, has raised $9 million to develop multiplayer social games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Wildlife taps former Marvel Strike Force director to lead new studio Foxbear Games  
by Chris Kerr [07.01.21]
Wildlife Studios has opened a new Los Angeles studio called Foxbear Games that will be led by former Marvel Strike Force game director Jonathan Durr.
Smartphone/Tablet, Production, Business/Marketing

Mobile studio Dream Games nets $155 million in funding at $1 billion valuation  
by Chris Kerr [07.01.21]
Turkish mobile studio Dream Games has raised $155 million in Series B funding to continue supporting its debut title, Royal Match.
Smartphone/Tablet, Business/Marketing

SNKRX: anatomy of a sleeper hit  
by Gamasutra Staff [06.30.21]
It’s time for a deeper dive into the sleeper success of SNKRX, the "arcade shooter roguelite where you control a snake of heroes that automatically attack nearby enemies."
Console/PC, Indie, Art, Design, Production, Business/Marketing

Developers express ire over PlayStation's promotional policies  
by Bryant Francis [06.30.21]
A number of smaller developers are sharing details today about seemingly unfavorable conditions selling games on the PlayStation store.
Console/PC, Business/Marketing

Room 8 Group opens Montreal studio to offer external support to more developers  
by Chris Kerr [06.30.21]
Room 8 Group has opened a new studio in Canada to provide creative, development, and management services to development partners working on free-to-play mobile titles and console games.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Former Riot Games devs band together to establish new studio Amihan Entertainment  
by Chris Kerr [06.30.21]
A group of former Riot Games developers have established a new studio called Amihan Entertainment.
Production, Business/Marketing

Blog: When is it time to rewrite your code? 3
by Gamasutra Community [06.30.21]
A working system is a valuable asset. It works. It lets you test new ideas cheaply. Don’t take that for granted.
Design, Production, Business/Marketing

Funcom acquires majority stake in Metal: Hellsinger developer The Outsiders  
by Chris Kerr [06.30.21]
Conan Exiles developer Funcom has acquired a majority stake in Swedish game studio The Outsiders for an undisclosed fee.
Console/PC, Business/Marketing