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February 28, 2020
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Updates » Business/Marketing
Epic Games Store policy change expands in-game payment options for devs  
by Chris Kerr [12.06.19]
Epic has tweaked its Epic Games Store policy to let developers and publishers choose their own purchase and payment services for in-game purchases.
Business/Marketing

Staying Alive: How some indies are setting their studios up for survival 1
by Bryant Francis [12.06.19]
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
Console/PC, Business/Marketing

Riot Games opens publishing label for League of Legends games from other devs  
by Alissa McAloon [12.05.19]
Riot Games' new publishing label Riot Forge aims to pave the way for smaller studios that want to take a stab at making a game using Riot’s rapidly expanding League of Legends universe.
Business/Marketing

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault

Kongregate acquires mobile and browser battle royale shooter Surviv.io  
by Chris Kerr [12.05.19]
U.S. publisher and game portal Kongregate has acquired top-down battle royale shooter Surviv.io for an undisclosed fee.
Console/PC, Business/Marketing

Layoffs as mobile developer Gameloft closes UK office  
by Chris Kerr [12.05.19]
Update: French mobile developer Gameloft has shut down its UK branch, saying its advertising and distribution dealings in the UK market ultimately weren't robust enough to justify a local office.
Production, Business/Marketing

Avakin Life developer Lockwood Publishing closes Leamington studio  
by Chris Kerr [12.05.19]
Avakin Life developer Lockwood Publishing has closed its Leamington Spa studio, but plans to expand its offices in Nottingham and Newcastle in 2020. 
Production, Business/Marketing

Blog: Lessons learned from building a digital board game business  
by Gamasutra Community [12.04.19]
How we built a digital board game studio, the lessons we learned, and how we managed to sustain a successful business without feeling the need to succumb to the dark arts of free-to-play.
Design, Business/Marketing

Learn about lost histories of labor in game dev at GDC 2020  
by Staff [12.04.19]
Come to GDC 2020 and see Laine Nooney recounting key moments in game industry lore from the perspectives of three women at Sierra On-Line, sharing lessons from these lost histories of labor in games.
Console/PC, Production, Business/Marketing, GDC

Ragnarok files legal complaint against Human Head Studios over Rune II assets  
by Chris Kerr [12.04.19]
Rune II publisher Ragnarok Game has filed a legal complaint against developer Human Head Studios for withholding game assets.
Console/PC, Production, Business/Marketing

Peripheral maker Logitech pledges to become carbon neutral by 2030  
by Chris Kerr [12.04.19]
Video game peripheral maker Logitech has pledged to combat climate change by becoming carbon neutral by 2030.
Production, Business/Marketing

Nintendo and Tencent have set a launch date for the Switch in China  
by Chris Kerr [12.04.19]
Nintendo and Tencent have finally set a launch date for the Switch in China, and it’s sooner than you might expect.
Console/PC, Business/Marketing

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

YouTube no longer equates video game and real-world violence for age restrictions  
by Alissa McAloon [12.03.19]
This means videos uploaded to YouTube featuring in-game violence are less likely to be age-restricted than they would have been under the previous enforcement guidelines, though advertising rules are unaffected.
Social/Online, Business/Marketing

Don't Miss: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [12.03.19]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation is peppered with interesting insights.
Console/PC, Production, Business/Marketing

Blog: Breaking down the Steam sales of Battle Royale Tycoon 4
by Gamasutra Community [12.03.19]
I've recently released my latest game, Battle Royale Tycoon, on Steam and here are the sales numbers.
Console/PC, Business/Marketing

Over 450 million PlayStation home consoles have been sold in 25 years  
by Chris Kerr [12.03.19]
The PlayStation family of home consoles have sold over 450 million units since the original PlayStation launched 25 years ago. 
Console/PC, Business/Marketing

Persona 5 has topped 3.2 million sales worldwide  
by Chris Kerr [12.03.19]
Breaking the news in a short press release, the studio also revealed the visually striking RPG has sold 400,000 units in Japan alone. 
Console/PC, Business/Marketing

Why Steam's discoverability improvements may still mean your game won't sell 3
by Gamasutra Community [12.02.19]
"With all the sourness about Steam and game discoverability that's sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell."
Business/Marketing

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing