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March 23, 2018
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Updates » Business/Marketing
At GDC 2018, see how Valve uses deep learning to fight cheating in CS:GO! 1
by Staff [01.29.18]
Fittingly titled "Robocalypse Now: Using Deep Learning to Combat Cheating in 'Counter-Strike: Global Offensive'", Valve's GDC 2018 talk will show you how and why deep learning AI helps stop cheating.
Console/PC, Social/Online, Business/Marketing, GDC

Phil Spencer: Xbox Game Pass can create more opportunities for single player games  
by Chris Kerr [01.29.18]
"The value [for money] is pretty obvious for some, and the idea of a new model that could open up opportunities for creativity is where I think we'll end up.†Especially for single-player games."
Console/PC, Production, Business/Marketing

Blog: IGDA Survey shows diversity and job stability concerns 1
by Gamasutra Community [01.29.18]
In this article, game designer Sande Chen relates the lack of progress on diversity and job stability, as indicated by the IGDA 2017 Developer Satisfaction Survey.

Mixer getting in-stream tipping and game purchases  
by Chris Kerr [01.29.18]
Mixer, the streaming platform and Twitch competitor owned by Microsoft, is getting a couple of†rather familiar features in the coming months.†
Console/PC, Business/Marketing

Monster Hunter: World ships record 5M units in first three days 2
by Chris Kerr [01.29.18]
Monster Hunter: World has shipped a record-breaking 5 million units†worldwide since launching three days ago on January 26.
Console/PC, Business/Marketing

How The Room devs succeeded on mobile, 'the only option left to us' 1
by Jennifer Allen [01.29.18]
Fresh off the release of The Room: Old Sins, Fireproof Games' Barry Meade chats with Gamasutra about what the studio has learned in ten years of game dev, and how it stumbled into success on mobile.
Smartphone/Tablet, Indie, Design, Business/Marketing

Video Game Deep Cuts: Gorogoa's Lair of Coziness  
by Gamasutra Staff [01.29.18]
This week's Video Game Deep Cuts includes a deep dive into Gorogoa, what went wrong in the making of Lair, and the concept of 'coziness' in games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Shadowhand developer explains the cons of a long dev cycle 18
by Emma Kidwell [01.26.18]
In a blog posted to his website today, Shadowhand developer Jake Birkett†discusses the potential pitfalls of a long development cycle.
Indie, Business/Marketing

Facebook announces new pilot program for 'gaming streamers' 1
by Emma Kidwell [01.26.18]
Facebook announced†the introduction of its gaming creator pilot program, a live streaming†monetization service geared specifically toward "gaming streamers".
Social/Online, Business/Marketing

Make sure to take advantage of Business Matchmaking at GDC 2018!  
by Staff [01.26.18]
GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come see GDC Play devs hone their pitching skills at GDC Pitch 2018!  
by Staff [01.26.18]
If you're coming to GDC 2018 don't miss your chance to participate in GDC Pitch, a special event designed to help select participants practice their pitching skills --†in front of a live audience!
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Red flags on the job hunt - Student edition 4
by Gamasutra Community [01.26.18]
Students are given lots of advice on how to make themselves attractive to employers, but very little about what to watch out for when job hunting. Here's my take after a decade of job hunting.

Rainbow Six Siege gets $20 price hike two years after launch 1
by Chris Kerr [01.26.18]
The French developer-publisher intends to replace the current $40 'standard edition' with an 'advanced edition' that will cost $60.†
Console/PC, Business/Marketing

Tencent invests in film, television, and VR producer Skydance Media  
by Chris Kerr [01.26.18]
Tencent has made 'strategic investment' in Skydance Media, the entertainment production company that plays home to triple-A virtual reality studio Skydance Interactive.
VR, Business/Marketing

How MidBoss encodes a player's game data in shareable 'death cards' 1
by Jay Allen [01.26.18]
Gamasutra speaks with MidBoss developer Emma "Eniko" Maassen about sharing save files via Twitter, steganographically encoded in an embedded image of the protagonist's grisly fate.
Indie, Programming, Design, Business/Marketing

Video: Developing Rogue Legacy on a budget  
by Emma Kidwell [01.25.18]
In this 2014 talk, Cellar Door Games' Kenny Lee and Teddy Lee discuss the creation of Rogue Legacy and how they spent under $15k by prioritizing solutions that were cheap, fast, and reusable.
Indie, Business/Marketing, Video

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018†in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Washington state senator introduces bill to tackle the big loot box debate 2
by Alissa McAloon [01.25.18]
Washington State Senator Kevin Ranker has introduced a bill that seeks to answer the million dollar question: should loot boxes be classified as gambling?
Social/Online, Business/Marketing

Analyst: YouTube Gaming saw a 343% increase in active streamers in 2017  
by Alissa McAloon [01.25.18]
A new report from Streamlabs says that Twitch still attracts the lionís share of streamers but notes that YouTube Gaming achieved a significant amount of growth in 2017.
Console/PC, Social/Online, Business/Marketing

Swedish devs Image & Form and Zoink merge to form Thunderful  
by Chris Kerr [01.25.18]
Although technically a merger, both developers will "continue develop games with existing and new properties under their respective labels."
Console/PC, Production, Business/Marketing