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February 28, 2020
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Updates » Business/Marketing
Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform  
by Chris Kerr [11.28.19]
Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.
Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc

Don't Miss: The legacy of Street Fighter II, in the words of the experts 6
by Chris Baker [11.26.19]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing

Beat Saber dev Beat Games acquired by Facebook  
by Alissa McAloon [11.26.19]
Oculus-parent company Facebook has acquired VR developer Beat Games, and is rolling the studio into its first-party Oculus Studios
VR, Console/PC, Business/Marketing

Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Phil Spencer: VR is isolating, isn't a priority for Project Scarlett 3
by Chris Kerr [11.26.19]
Microsoft has no intention of diving headfirst into the virtual reality waters with its next home console, Project Scarlett.
VR, Console/PC, Business/Marketing

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Valve issues string of Steam bans after publishers caught abusing Steamworks 2
by Chris Kerr [11.26.19]
Valve has pulled around 1000 games from Steam after publishers were caught abusing Steamworks.
Console/PC, Business/Marketing

NetEase has purchased a stake in Surgeon Simulator dev Bossa Studios  
by Chris Kerr [11.26.19]
Chinese internet and game company NetEase has secured a minority stake in Surgeon Simulator and I Am Bread developer Bossa Studios.
Production, Business/Marketing

Behaviour Interactive scrapping Deathgarden due to lack of players  
by Chris Kerr [11.25.19]
The multiplayer survival title only hit shelters on August 14, 2018, but it has struggled to attract players leaving Behaviour with no choice but to abandon the project.
Console/PC, Production, Business/Marketing

Google responds to claims it misled consumers over Stadia launch performance 2
by Chris Kerr [11.25.19]
Google has responded to accusations it deceived consumers by making false promises about the performance of Stadia titles.
Console/PC, Business/Marketing

Rebellion has purchased Xenon and Speedball developer The Bitmap Brothers  
by Chris Kerr [11.25.19]
Sniper Elite and Strange Brigade developer Rebellion has purchased the brand and portfolio of UK game studio The Bitmap Brothers for an undisclosed fee.
Production, Business/Marketing

Video Game Deep Cuts: Half-Life: Alyx On Planet Stadia Zoo  
by Gamasutra Staff [11.24.19]
This week's roundup includes a video & other notes on VR surprise Half-Life: Alyx, some very odd economy-related shenanigans in Planet Zoo, plus Apple Arcade games you missed, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Handling Unity scene hierarchy and performance 2
by Gamasutra Community [11.22.19]
Your Unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.
Programming, Production, Business/Marketing

Analyst: Men more likely than women to buy games based on reviews  
by Chris Kerr [11.22.19]
Video game analyst Newzoo has released a new report that looks at how men and women discover and choose games in the West.
Business/Marketing