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April 24, 2018
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Updates » Business/Marketing
South Australia sections off $1.5M for local game dev community  
by Alissa McAloon [02.13.18]
The government of South Australia has put aside $2 million AUD, roughly $1.5 million USD to assist local game developers through both grants and the creation a game dev focused co-working space.
Indie, Production, Business/Marketing

Come hone your skills at the GDC 2018 Community Management Summit  
by Staff [02.13.18]
Come to the Community Management Summit at GDC 2018 for a ton of great talks from experts at Psyonix, King, Blizzard, and many more!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Hawaiian lawmakers want to prohibit loot boxes with new bills 2
by Chris Kerr [02.13.18]
Four bills proposed last month take aim at "exploitative" forms of video game monetization, and take particular issue with loot boxes. 
Console/PC, Business/Marketing

Paradox CEO Fredrik Wester is stepping down after nine years  
by Chris Kerr [02.13.18]
Although he'll no longer be directly steering the ship, Wester will be staying on in a full-time capacity as the company's new executive chairman of the board. 
Console/PC, Business/Marketing

F2P Let It Die exceeds 4 million downloads since launch  
by Emma Kidwell [02.12.18]
The free-to-play game Let It Die has surpassed 4 million downloads on the PlayStation 4 since being published in December 2016.
Social/Online, Business/Marketing

For Ubisoft, loot box inclusion boils down to two things: quality and choice 1
by Alissa McAloon [02.12.18]
“On loot boxes, what we can say is that we define it as a question of quality and choice," explains Ubisoft CFO Alain Martinez. "As simple as that.”
Console/PC, Social/Online, Business/Marketing

New releases led growth in Ubisoft's third quarter  
by Alissa McAloon [02.12.18]
Ubisoft has posted its financial results for the third quarter of its 2017-18 fiscal year noting that new releases drove much of its growth for the three month period.
Console/PC, Business/Marketing

Learn to build better eSports at the GDC 2018 eSports Day!  
by Staff [02.12.18]
As you gear up to attend the Game Developers Conference in San Francisco next month, organizers want to make sure you don't overlook some of the great eSports-related content on offer at the show!
Console/PC, Social/Online, Programming, Design, Business/Marketing, GDC

Blog: How post-game screens keep us playing (or don't) 6
by Gamasutra Community [02.12.18]
What can observing player behaviour in multiplayer post-game screens tell us about player exit ratios, and how much can these screens influence the user retention at this stage of the game?
Design, Business/Marketing

IGDA names Jen MacLean permanent executive director 1
by Chris Kerr [02.12.18]
The International Game Developers Association (IGDA) has appointed Jen MacLean as its new executive director five months after she took the role on an interim basis. 
Business/Marketing

Monster Hunter: World becomes fastest-selling Capcom title in history 1
by Chris Kerr [02.12.18]
Monster Hunter: World has surpassed 6 million sales to become the fastest-selling Capcom title of all time.
Business/Marketing

Blog: Some tips for fresh faced freelancers  
by Gamasutra Community [02.12.18]
Alexey Morozov, the head of infrastructure at HeroCraft, shares some knowledge with newcomer freelancers and outsource specialists.
Business/Marketing

Nintendo uncertain about future of the 3DS after Switch's success 1
by Emma Kidwell [02.09.18]
During an analyst Q&A with Nintendo earlier this week, the company expressed uncertainty over the future of the Nintendo 3DS after a successful launch of the Switch.
Console/PC, Business/Marketing

$8M in funds raised for mobile AR company 8th Wall  
by Emma Kidwell [02.09.18]
Software company 8th Wall announced earlier this week that it has raised $8 million dollars in Series A funding for accelerating development of the company's augmented reality developer platform. 
VR, Business/Marketing

Nexon closes 2017 with record Q4 revenue  
by Alissa McAloon [02.09.18]
This time around, Nexon says that relatively stable economies within its countries of operation helped drive the company's progress within the past year.
Console/PC, Social/Online, Business/Marketing

Nintendo: The Switch's biggest challenge is broadening its appeal  
by Alissa McAloon [02.09.18]
Nintendo wants the Switch to appeal to more people, young and old, but that desire also represents the Switch’s biggest obstacle.
Console/PC, Business/Marketing

Bandai Namco to focus on creating new properties as profits slide  
by Chris Kerr [02.09.18]
As part of its new 'Change for the Next' strategy, Bandai says it will "invest aggressively" in the development of new properties by opening a dedicated IP creation unit.
Console/PC, Production, Business/Marketing

Blog: Why people aren't buying your game 22
by Gamasutra Community [02.09.18]
If you feel like you're just throwing darts by trying random marketing schemes, then understanding what a marketing funnel is can really help.
Business/Marketing

ESL nabs minority stake in Indian mobile publisher Nazara  
by Chris Kerr [02.09.18]
German eSports juggernaut ESL has picked up a minority stake in Indian mobile publisher Nazara Technologies. 
Smartphone/Tablet, Business/Marketing

New Twitch guidelines address harassment and sexual content  
by Emma Kidwell [02.08.18]
In a blog published today, Twitch shared the new enhancements made to its community guidelines which include policies on anti-harassment, hateful conduct, and sexual content. 
Social/Online, Business/Marketing