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October 15, 2018
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  • Editor-In-Chief:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Disney's purchase of Fox moves FoxNext into the House of Mouse  
by Bryant Francis [07.27.18]
Disney once again finds itself in the world of game publishing thanks to the acquisition of FoxNext as part of its purchase of Fox's entertainment assets.
VR, Console/PC, Business/Marketing

Fortnite cosmetics possibly taking revenue from top console games 1
by Emma Kidwell [07.27.18]
An analysis published by Superdata reports that Fortnite cosmetics are taking the competition away from other console games.
Console/PC, Business/Marketing

CCP Games now developing future projects exclusively with Unreal Engine 4  
by Emma Kidwell [07.26.18]
CCP Games, the studio behind the MMO game EVE Online, announced earlier today that its currently unannounced projects will be developed exclusively with Unreal Engine 4. 
Console/PC, Business/Marketing

Forza Motorsport 7 will not feature loot boxes  
by Emma Kidwell [07.26.18]
Turn 10 announces that loot boxes will be removed from Forza Motorsport 7 this winter.
Console/PC, Business/Marketing

Prominent Denuvo hacker arrested for breaching anti-piracy tech 5
by Chris Kerr [07.26.18]
Prominent Denuvo hacker Voksi, who compromised the anti-piracy tech in 2016 with a breakthrough workaround, has been arrested by Bulgarian authorities.
Console/PC, Business/Marketing

See a rocket scientist apply learnings from the space program to AR dev at XRDC!  
by Staff [07.26.18]
Game dev & former rocket scientist Jim Toepel will show you how failure-mitigation techniques of the aerospace industry can be applied to individual AR products and the industry as a whole at XRDC!
VR, Production, Business/Marketing

Dragon Ball Z: Dokkan Battle revenue tops $1B after two years  
by Chris Kerr [07.26.18]
Bandai Namco's mobile card-battler slash puzzler Dragon Ball Z: Dokkan Battle has amassed over $1 billion in global revenue since launching in July 2015. 
Smartphone/Tablet, Business/Marketing

Dead Cells dev hopes to challenge exploitation with equal pay model 2
by Chris Kerr [07.26.18]
"If a project finds success, people are basically paid more in bonuses, and everyone is paid the absolute same way."
Production, Business/Marketing

Video: The Game Outcomes Project: How teamwork, leadership and culture drive results  
by Staff [07.25.18]
In this GDC 2016 session, Mothership Entertainment's Paul Tozour discusses the Games Outcome Project, highlighting important data about the nature of game development workplaces.
Console/PC, Business/Marketing, Video

PUBG Mobile reaches $30M in revenue 4 months after launch  
by Emma Kidwell [07.25.18]
PUBG Mobile has generated more than $30 million in revenue since it first launched four months ago.
Smartphone/Tablet, Business/Marketing

Blog: Being a solo indie in a post-Steam Greenlight world 30
by Gamasutra Community [07.25.18]
Moving into the "Post-Steam Greenlight" era where do solo indie developers go? Are they a dying breed destined to fade away into the ocean of games that Steam has become?
Production, Business/Marketing

Report: Epic's net worth could rise to $8B thanks to Fortnite  
by Chris Kerr [07.25.18]
The success of popular battle royale effort Fortnite means developer Epic Games could soon be worth as much as $8 billion.
Console/PC, Business/Marketing

Arizona Sunshine dev Vertigo Games launches VR publishing company 2
by Chris Kerr [07.25.18]
Vertigo Arcades will look to drive the success of VR arcades and developers by connecting them through its VR Arcade Suite, a content launcher for free-roaming location-based VR titles. 
VR, Design, Business/Marketing

BAFTA appoints Dr Jo Twist as chair of Games Committee  
by Chris Kerr [07.25.18]
Dr Jo Twist has been named chair of the BAFTA Games Committee, succeeding Nick Button-Brown who held the post for the past two years. 

Video: The unconventional launch of Fortnite  
by Staff [07.24.18]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royalde mode.
Console/PC, Business/Marketing, Video

Mobile startup Knock Knock raises $2M in funding toward developing chat games  
by Emma Kidwell [07.24.18]
Knock Knock, a gaming startup founded by Zynga, TinyCo, and EA alumni, announced today that it has raised $2 million in seed funding towards developing mobile chat games. 
Smartphone/Tablet, Business/Marketing

Former BioWare dev James Ohlen discusses creative freedom and burnout  
by Emma Kidwell [07.24.18]
In a recent interview with Game Informer, former creative director at BioWare James Ohlen discusses his retirement from games and how liberating it feels to work on new projects.
Console/PC, Business/Marketing

Blind Mind Studios releases source code for Star Ruler 2  
by Chris Kerr [07.24.18]
With the studio having been inactive for the past few years, Blind Mind decided to open source the title to allow anyone interest to see how its engine works and start tinkering.
Console/PC, Programming, Production, Business/Marketing

From BMW to American football, study VR's use as a training tool at XRDC  
by Staff [07.24.18]
Come to XRDC this October to see experts explore four real use-cases for VR training: Quarterback training, BMW factory floor mistakes, nursing interactions, and soft skills empathy training.
VR, Business/Marketing

Square Enix bets on game streaming with Blacknut partnership  
by Chris Kerr [07.24.18]
Japanese developer-publisher Square Enix has partnered with Blacknut to distribute a selection of mobile titles through the French company's game streaming service. 
Smartphone/Tablet, Business/Marketing