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July 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Valve debuts public bug bounty board in an effort to improve security  
by Alex Wawro [05.10.18]
Valve is joining Nintendo, Oculus, and a litany of other tech companies in establishing a public bug bounty program to encourage folks to report security vulnerabilities in its services.
Social/Online, Business/Marketing

Konami breaks profit records thanks to domestic mobile market  
by Emma Kidwell [05.10.18]
Konami published its latest financial results earlier today, showing a record-breaking increase in profit thanks to strong sales from its digital entertainment business.
Console/PC, Smartphone/Tablet, Business/Marketing

Nexon doubles revenue in US following Pixelberry acquisition 1
by Emma Kidwell [05.10.18]
Nexon cites Choices: Stories You Play as the major factor driving increased revenue for North America.
Smartphone/Tablet, Business/Marketing

Little Orbit acquires GamersFirst online game portal and APB Reloaded  
by Alissa McAloon [05.10.18]
The acquisition also grabs the publisher GamersFirst-owned online games like APB Reloaded and Fallen Earth.
Console/PC, Social/Online, Business/Marketing

Blog: Looking back on our first year as an indie studio  
by Gamasutra Community [05.10.18]
This post provides a brief history of our indie studio, Missing Fish Games. It highlights the journey of four recent graduates who banded together to continue working while breaking into the industry.
Design, Production, Business/Marketing

Fortnite mobile has earned $50M in under two months 2
by Chris Kerr [05.10.18]
The title had already managed to surpassed $25 million in revenue during its first 30 days, despite being an invite-only title for roughly half of that time.
Smartphone/Tablet, Business/Marketing

Polish studio Acram Digital banned from Steam for review tampering  
by Chris Kerr [05.10.18]
Valve has pulled every single Acram title from its digital marketplace, and claims it will no longer be doing business with the studio. 
Console/PC, Business/Marketing

Nintendo shuts down debut mobile app Miitomo  
by Chris Kerr [05.10.18]
Miitomo arrived on digital shelves back in March 2016, and although the app was more of a kooky social experience than a bonafide game, it marked Nintendo's proper debut on the mobile scene. 
Smartphone/Tablet, Business/Marketing

Blind Squirrel Games lays off staff due to financial woes  
by Emma Kidwell [05.09.18]
Blind Squirrel Games, known for developing HD remasters of games like Bioshock and Borderlands, has laid off an undisclosed number of its staff today. 
Console/PC, Business/Marketing

Tencent partners with UK government's cultural and creative industries  
by Emma Kidwell [05.09.18]
Tencent enters a partnership with the UK government to collaborate with British creative firms on mediums including video games, film, and television.
Smartphone/Tablet, Business/Marketing

Rising revenues in US and Europe drive profits for Bandai Namco  
by Alissa McAloon [05.09.18]
Bandai Namco’s financial results show overall increases in sales and profit, thanks in part to rising sales in its video game sector according to the report released by the company.

EA: 'Innovators' like Fortnite can benefit the entire games industry 2
by Chris Kerr [05.09.18]
"In the case of Fortnite, it's helped grow the whole marketplace. And in particular, it's bringing younger people into the marketplace and younger people into first-person shooters."
Console/PC, Business/Marketing

Blog: Why China could soon dominate the AR and VR markets  
by Gamasutra Community [05.09.18]
America delivered more AR/VR/XR revenue than China last year, but Chinese growth in the next five years could see it dominate AR/VR long-term — and not by a small margin.
VR, Business/Marketing

EA will continue to use loot boxes that are 'transparent, fun, and fair' 8
by Chris Kerr [05.09.18]
EA says it will continue to "push forward" with loot boxes, but only as long as it can deliver experiences in a "transparent, fun, fair, and balanced way."
Console/PC, Design, Business/Marketing

Blog: Why is Harry Potter: Hogwarts Mystery so successful? 7
by Gamasutra Community [05.09.18]
Wargaming marketing lead Vadim Bulatov attempts to unearth the secret behind Harry Potter: Hogwarts Mystery's success.
Design, Business/Marketing

Google Play Instant leaves closed beta, now open to all developers  
by Chris Kerr [05.09.18]
The new feature lets Google Play users instantly play select titles direct from the marketplace, meaning players can jump into the action without having to wait on a lengthy download. 
Smartphone/Tablet, Production, Business/Marketing

Jagex lays plans to shut down its decade-old game portal FunOrb  
by Alex Wawro [05.08.18]
British game dev Jagex announced plans today to shut down its longstanding online game portal FunOrb, citing the increasing difficulties of providing its library of browser games in a playable state.
Social/Online, Business/Marketing

EA experiences growth in revenue from digital downloads and live services  
by Emma Kidwell [05.08.18]
Electronic Arts announced its financial results today for its fourth quarter of fiscal year ended March 31 2018, reporting a growth in revenue.
Console/PC, Business/Marketing

Pink Mercy skin comes to Overwatch, all proceeds go to charity  
by Emma Kidwell [05.08.18]
Blizzard has teamed up with the Breast Cancer Research Foundation to release the limited edition Overwatch skin Pink Mercy.
Console/PC, Business/Marketing

Capcom sees improved profits from sales of Monster Hunter: World  
by Emma Kidwell [05.08.18]
Capcom experienced its most profitable year in company history thanks to strong sales ofMonster Hunter: World, which contributed greatly to improved profit for the company.
Console/PC, Business/Marketing