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January 23, 2018
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Updates » Business/Marketing
Xbox One owners can now send games as digital gifts  
by Alissa McAloon [11.14.17]
Microsoft has introduced digital gift-giving on its flagship console, just ahead of the holiday season.
Console/PC, Business/Marketing

Nominees revealed for The Game Awards 2017  
by Chris Kerr [11.14.17]
The nominees for the fourth annual Game Awards have been revealed, and there are plenty of big-hitters up for multiple prizes.
Business/Marketing

GameMaker Studio 2 gets new low-cost 'Creators Edition' 5
by Chris Kerr [11.14.17]
Unlike the freetrial version, the new "Creator Edition" gives devs full access to the entire GameMaker toolset, letting them hone their skills without any limitations.
Console/PC, Production, Business/Marketing

Film Victoria pledges $140K to create more opportunities for women in games  
by Chris Kerr [11.14.17]
Australian government agency Film Victoria is dishing out $140,000 in grants to help create more opportunities for women in games.
Production, Business/Marketing

Dev Q&A: Zachtronics team on building personality into puzzles  
by John Harris [11.14.17]
"I think the way to avoid ludo-narrative dissonance is to make it so that your story is your gameplay."
Console/PC, Indie, Art, Design, Business/Marketing, Video

Konami partners with eSports outfit to launch a new PES league  
by Alex Wawro [11.13.17]
Konami states that it plans to establish an 'international league' forPro Evolution Soccerthat will 'attract players from all over the world' and be internationally broadcast.
Social/Online, Business/Marketing

From loot tables to loot boxes, how do we manage an addiction to addiction? 33
by Bryant Francis [11.13.17]
There's a straight line between yesterday's MMO drop rates and today's loot boxes, but does that mean we have a gambling problem?
Console/PC, Business/Marketing

Battlefront II devs cut cost of in-game unlocks 75% in response to fan outcry 25
by Alex Wawro [11.13.17]
It's a direct response to complaints about the game's virtual currency economy, and may help give fellow devsa bit more insight into what players are willing to tolerate in their full-priced games.
Social/Online, Business/Marketing

Nintendo 'can see the possibility' of a future mobile push in China 1
by Alissa McAloon [11.13.17]
"Nintendo cannot expand its business in China alone, and an important issue is whether we can proceed with a partner entity in China to bring our IP to consumers in China," said Nintendo's president.
Smartphone/Tablet, Business/Marketing

Blog: Surviving game expos as an indie developer 4
by Gamasutra Community [11.13.17]
We're an indie studio that just exhibited at PAX AUS for the very first time, and there are a million things I wish Id known. Here are just a few of them.
Business/Marketing

Razer raises $500M from debut on Hong Kong stock exchange  
by Chris Kerr [11.13.17]
Individual shares were trading at around $0.60 by the afternoon, more than 20 percent higher than the company's original issue price.
Console/PC, Business/Marketing

Classic Postmortem: The Behemoth's Alien Hominid GDMag Exclusive 4
by Tom Fulp & John Baez [11.13.17]
13 years ago, The Behemoth's classic run and gun title received its first commercial release.To honor this indie game milestone, we present this postmortem that ran in Game Developer magazine in 2005.
Console/PC, Indie, Art, Design, Production, Business/Marketing, History, GD Mag Exclusive

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live gameshas become in contemporary game dev, especially for big-budget studios.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

What do players want from DLC? Obsidian survey attempts to find out 2
by Chris Kerr [11.10.17]
Fallout: New Vegas and Tyranny developer Obsidain recently conducted a DLC survey to learn more about player preferences when it comes to downloadable content.
Console/PC, Business/Marketing

Report: Nintendo boosting Switch production, could make 30M consoles next year  
by Chris Kerr [11.10.17]
Nintendo wants to significantly ramp up Switch production, and is reportedly finalizing a plan to create another 25 million to 30 million units in the next financial year
Console/PC, Business/Marketing

Nexon snaps up High School Story game dev Pixelberry Studios 1
by Alex Wawro [11.10.17]
Online game company Nexon has made a deal to acquire California-based mobile game studio Pixelberry Games (High School Story, Choices) for an undisclosed sum.
Smartphone/Tablet, Business/Marketing

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Console/PC, Smartphone/Tablet, Indie, Design, Business/Marketing, Video, Vault

EA buys Titanfall dev Respawn Entertainment for as much as $455M 9
by Alex Wawro [11.09.17]
Electronic Arts announced today that it's cut a deal to acquireRespawn for $151million in cash, plus as much as $304 million if Respawn hits certain performance milestones through 2022.
Console/PC, Business/Marketing

Don't Miss: How paying for content ratings can hurt indie devs 9
by Alex Wawro [11.09.17]
This timeless 2015 story examines why some indies pay $300-$1k per platform to get their digital console game PEGI-rated for release in Europe, and how that charge affects their ability to make games.
Console/PC, Indie, Business/Marketing