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January 22, 2019
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Updates » Business/Marketing
Super Mario Odyssey has sold over 12 million copies  
by Chris Kerr [10.31.18]
That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date.
Console/PC, Business/Marketing

Fortnite downloaded onto 'nearly half' of all Switch consoles  
by Chris Kerr [10.31.18]
Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system.
Console/PC, Business/Marketing

FIFA & Madden drive a strong Q2 for EA ahead of Battlefield V  
by Alex Wawro [10.30.18]
The company chalks its recent good fortunes up to strong revenues generated by its EA Sports games, most notably Madden 19 and FIFA 19.
Console/PC, Business/Marketing

Battlefield V will have premium currency, but no pay-to-win progression system 1
by Emma Kidwell [10.30.18]
Battlefield V is doing away with its premium pass in of a new live-services system which seems will only allow in-game currency bought with real money to be spent on cosmetic upgrades.
Console/PC, Business/Marketing

Sony reports 65% increase in games profit driven by sales of Spider-Man 2
by Emma Kidwell [10.30.18]
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percent citing Insomniac's Spider-Man specifically for the growth.
Console/PC, Business/Marketing

Income from player recurring investment rises to $297 million for Ubisoft  
by Alissa McAloon [10.30.18]
Despite an unexpectedly competitive couple of months, Ubisoft says its properties performed well during the first half of its 2018-19 fiscal year.
Console/PC, Social/Online, Business/Marketing

The Switch has surpassed 22M units in lifetime sales  
by Chris Kerr [10.30.18]
The hybrid console has sold 22.86 million units to be exact, almost 10 million more than its predecessor the Wii U, which managed 13.56 million lifetime sales over its four-year lifespan.
Console/PC, Business/Marketing

Switch sales remain steady as Nintendo reports bump in profits  
by Chris Kerr [10.30.18]
Nintendo revealed that Switch hardware continues to be "quite popular," with the console selling 5.07 million units during the first half of the fiscal year
Console/PC, Smartphone/Tablet, Business/Marketing

Red Dead Redemption 2 made $725 million over the weekend 2
by Chris Kerr [10.30.18]
According to Rockstar, it's a figure that means the game has achieved the "single biggest opening weekend in the history of entertainment." 
Console/PC, Business/Marketing

The rising need for game economy designers in freemium mobile games
by Pietro Guardascione, Senior Director of Envelope Design, King [10.30.18]
Pietro Guardascione of Candy Crush maker King argues that there will be a sharp increase in demand for "analytical game designers" who work closely with lead designers on key game systems.
Social/Online, Smartphone/Tablet, Design, Business/Marketing

SAG-AFTRA's new agreement opens doors for small-budget and indie games  
by Katherine Cross [10.29.18]
Katherine Cross takes a closer look at a groundbreaking new SAG-AFTRA agreement for low-budget and indie game productions.
Indie, Business/Marketing

Conde Nast owner Advanced Publications acquires The Esports Observer  
by Emma Kidwell [10.29.18]
The Esports Observer, an esports business news site, has been acquired by Condé Nast and American City Business Journals owner Advance Publications.
Console/PC, Business/Marketing

Monster Hunter: World continues to drive sales at Capcom  
by Chris Kerr [10.29.18]
Profits have doubled at Capcom thanks to the success of Monster Hunter: World, which has shipped over 10 million units since launching in January this year.
Console/PC, Business/Marketing

Here are all 20 games you'll get with the PlayStation Classic 5
by Chris Kerr [10.29.18]
Sony has revealed the full list of retro games that'll be crammed onto the PlayStation Classic when it launches this December. 
Console/PC, Business/Marketing, Video

Video Game Deep Cuts: Killing Sims, Redeeming Deus Ex's Tools 2
by Gamasutra Staff [10.29.18]
This week's highlights include a morbid piece on killing in-game characters in The Sims series, a plethora of writing around the launch of Red Dead Redemption 2, and an interview on the tools used to make the classic Deus Ex.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Rockstar devs detail the studio's history with 'mandatory' crunch 1
by Alissa McAloon [10.26.18]
A recent story from Eurogamer adds to the ongoing conversation about overtime, mandatory or otherwise, at Rockstar Games.
Console/PC, Business/Marketing

Epic Games secures $1.25 billion from multiple investors 6
by Chris Kerr [10.26.18]
It's a deal that will see each of those investors join Tencent, Disney, and Endeavor as minority shareholders in Epic, which continues to be led by CEO and co-founder Tim Sweeney.
Console/PC, Programming, Production, Business/Marketing

Former Runic Games devs set up new studio to create co-op games 1
by Emma Kidwell [10.25.18]
Former Runic Games developers have established a new studio, Monster Squad Games, to start work on an unannounced co-op game.
Console/PC, Business/Marketing

Renegotiated music licenses bring Alan Wake back to digital stores  
by Alissa McAloon [10.25.18]
Alan Wake has returned to Steam, with other digital platforms like the Xbox Store soon to follow.
Console/PC, Business/Marketing

Steam now boasts 90 million monthly active users  
by Chris Kerr [10.25.18]
Steam has gained around 23 million monthly active users in little over a year, according to the latest figures from Valve. 
Console/PC, Business/Marketing