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Updates » Business/Marketing
UK retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events  
by Chris Kerr [05.24.21]
UK video game retailer GAME has sold Insomnia Gaming Festival organizer Player1 Events to private equity firm Supernova Capital for an undisclosed fee.
Production, Business/Marketing

Tim Cook: Third-party payments on the App Store would be a 'terrible' idea  
by Chris Kerr [05.24.21]
Apple CEO Tim Cook claims allowing App Store developers link to their own third-party marketplaces and payment systems would be a "terrible" idea.
Smartphone/Tablet, Business/Marketing

Q&A: Leslee Sullivant, TikTok's game development truth-teller  
by Bryant Francis [05.24.21]
Design producer and TikTok-er Leslee Sullivant explains her success in the bite-sized video platform, and discusses why so many developers relate to her videos.
Console/PC, Design, Production, Business/Marketing

'Being found to be sexy by others is not against our rules' - Twitch  
by Kris Graft [05.21.21]
Just so you know, Twitch says it's ok to be found sexy by others.
Business/Marketing

Tim Cook's gut says the App Store is profitable, but Apple won't back it up with data 1
by Alissa McAloon [05.21.21]
Apple remains coy about how much it actually makes from the App Store.
Smartphone/Tablet, Business/Marketing

Report: Netflix wants to hire game exec to create Apple Arcade-style service 1
by Chris Kerr [05.21.21]
Netflix is apparently mulling over the idea of creating a bundle of games that would be similar to Apple's online game subscription, Apple Arcade. It also wants its video game offerings to be ad-free.
Console/PC, Business/Marketing

Snapchat's games have reached over 200 million users in two years  
by Chris Kerr [05.21.21]
Over 200 million players have tucked into games and apps called 'minis' on Snapchat over the past two years, according to platform owner Snap.
Smartphone/Tablet, Business/Marketing

THQ parent Embracer held M&A talks with 150+ companies last quarter  
by Chris Kerr [05.21.21]
THQ Nordic parent company Embracer Group held merger and acquisition talks with over 150 companies during the last quarter alone.
Production, Business/Marketing

ByteDance CEO Zhang Yiming to step down later this year  
by Chris Kerr [05.20.21]
ByteDance is best known as the owner and operator of social media platform TikTok, but has recently been making inroads into the video game industry with a number of acquisitions.
Console/PC, Smartphone/Tablet, Business/Marketing

Mobile dev Jam City is going public through a merger at a valuation of $1.2 billion  
by Chris Kerr [05.20.21]
American mobile game company Jam City is going public on the New York Stock Exchange at a valuation of $1.2 billion.
Smartphone/Tablet, Production, Business/Marketing

Valheim has sold 6.8 million copies since Feb to become a 'franchise'  
by Chris Kerr [05.20.21]
Viking-themed survival sim Valheim has sold 6.8 million copies since launching in early access on February 2, 2021.
Console/PC, Business/Marketing

Deep Silver reforms TimeSplitters dev Free Radical with original founders  
by Chris Kerr [05.20.21]
Deep Silver has reformed Free Radical Design with "key members" of the original team, including studio founders Steve Ellis and David Doak, to bring the TimeSplitters franchise back from the dead.
Console/PC, Production, Business/Marketing

Don’t miss all the great Advocacy talks at GDC 2021  
by Staff [05.19.21]
There's so many great talks in the Advocacy track at the all-digital GDC 2021, here's a few you shouldn't miss.
Console/PC, Design, Business/Marketing, GDC

Take-Two sales deluge reveals Grand Theft Auto V has sold over 145 million copies  
by Chris Kerr [05.19.21]
Take-Two Interactive unleashed a torrent of sales figures during its recent earnings call for some of its biggest titles and new releases.
Console/PC, Business/Marketing

Microsoft will take charge of 'future iterations' of The Outer Worlds  
by Chris Kerr [05.19.21]
UPDATE: "I can't say that it was a complete surprise out of the gate, but it was certainly was something pleasant for us and a little bit unexpected."
Console/PC, Business/Marketing

Bad Robot Games raises $40 million to ramp up internal development  
by Alissa McAloon [05.18.21]
The company notes in a press release that it plans to use the cash to ramp up hiring and "create games that are as compelling to watch as they are to play."
Business/Marketing

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Twitch plans to introduce local subscription pricing around the world  
by Chris Kerr [05.18.21]
Twitch is introducing local subscription pricing to ensure the cost of subscribing to streamers better aligns with the cost of living in different regions.
Console/PC, Business/Marketing

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Game industry struggles to react to growing Palestinian death toll
by Bryant Francis [05.17.21]
As casualties have mounted with the Israeli government's assault on the Gaza Strip, the impact of the violence has had fallout in the world of game development and media.
Console/PC, Indie, Business/Marketing, Video