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June 19, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Gamasutra Staff [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Razer sets up shop as a PC game retailer 1
by Alissa McAloon [04.06.18]
The noted hardware company has launched the Razer Game Store and is offering loyalty program rewards to players that buy digital games through its new storefront.
Console/PC, Business/Marketing

The ESA has joined the fight to save net neutrality 6
by Chris Kerr [04.06.18]
"The ESA supports enforceable open internet protections that have helped fuel dynamic growth, competition, and innovation in the video game industry."
Business/Marketing

Fortnite mobile revenue tops $15M after less than a month  
by Chris Kerr [04.06.18]
The iOS version of Fortnite has earned more than $15 million in global revenue since launching less than a month ago, and has been outshining some of the biggest earners on the U.S. App Store.
Smartphone/Tablet, Business/Marketing

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Serious, Business/Marketing

Blog: How I turned Guts and Glory into a success 2
by Gamasutra Community [04.05.18]
How I built a commercially successful first game as a solo developer while working full-time, going to college, and raising a family.
Business/Marketing

Blizzard looking to grow Overwatch League with All-Access Pass  
by Chris Kerr [04.05.18]
The pass grants an evolving VIP badge that viewers can wear in-game and in Twitch chat, and offers a variety of premium viewing and behind-the-scenes experiences.
Business/Marketing

iOS App Store shrinks as number of new apps falls for first time ever 3
by Chris Kerr [04.05.18]
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016.
Smartphone/Tablet, Business/Marketing

Ubisoft to prioritize 'toxicity management' in Rainbow Six: Siege  
by Chris Kerr [04.05.18]
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years.  
Console/PC, Design, Business/Marketing

Far Cry 5 has more than doubled Far Cry 4's first week sales 1
by Chris Kerr [04.05.18]
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history. 
Console/PC, Business/Marketing

SteamSpy: $20 and $60 were the top-earning Steam game prices last year 2
by Alex Wawro [04.04.18]
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles."
Console/PC, Indie, Business/Marketing

IGF Award-winning Baba Is You cloned before it was even released 1
by Alex Wawro [04.04.18]
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet.
Smartphone/Tablet, Indie, Business/Marketing

It's more than luck: what devs should keep in mind when creating an 'indie hit' 5
by Alissa McAloon [04.04.18]
"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark.
Indie, Design, Business/Marketing, Video

Skybound branches into indie game publishing with Skybound Games  
by Alissa McAloon [04.04.18]
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media.
Console/PC, Indie, Business/Marketing

Warner Bros. steps up as Hitman publisher 1
by Chris Kerr [04.04.18]
The deal follows IO Interactive's split from previous owner Square Enix, which published every entry in the franchise from 2012 to 2016.
Console/PC, Business/Marketing

Valve: 'Steam Machines aren't exactly flying off shelves' 2
by Chris Kerr [04.04.18]
"While it's true Steam Machines aren't exactly flying off the shelves, our reasons for striving towards a competitive and open gaming platform haven't significantly changed."
Console/PC, Business/Marketing

Venture capital fund Makers Fund invests in Bossa Studios, TinyBuild, and more  
by Alissa McAloon [04.03.18]
The venture capital firm Makers Fund has invested in a number of notable companies through the game development world, ranging from esports companies to game developers and publishers.
Business/Marketing

Why West of Loathing's devs priced their $20 game at just $10 3
by Alissa McAloon [04.03.18]
“I think it’s in line with other games that cost 20 bucks, but there was no way to convince someone of that if they hadn’t played it yet.”
Console/PC, Business/Marketing

Ni No Kuni developer Level-5 bringing all future main titles to Switch  
by Chris Kerr [04.03.18]
Professor Layton and Ni No Kuni developer Level-5 intends to release all of its upcoming main titles on Switch. 
Console/PC, Business/Marketing

Shadow of War is being completely stripped of microtransactions 7
by Chris Kerr [04.03.18]
"Microtransactions allow you to miss out on the awesome player stories you would have otherwise created, and they compromise those same stories even if you don’t buy anything."
Console/PC, Design, Business/Marketing