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January 18, 2018
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Updates » Business/Marketing
Zen Pinball dev Zen Studios is getting into the indie publishing game  
by Alex Wawro [11.06.17]
The studio is branching out to help other indie devs market and publish their own games, starting with Rocketwerkz' Out of Ammo. Here, Zen exec Mel Kirk explains why this seems like a good idea.
Indie, Business/Marketing

Microsoft could bring first-party titles to rival platforms  
by Chris Kerr [11.06.17]
Xbox chief Phil Spencer has refused to rule out bringing Microsoft's first-party titles to rival platforms in the future.
Console/PC, Smartphone/Tablet, Business/Marketing

Sales up at Capcom thanks to 'stalwart' Monster Hunter franchise  
by Chris Kerr [11.06.17]
Capcom has posted its financials for the six months ended September 30, and the Japanese outfit seems pleased with its performance. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Donkey Crossing? Let's Observer!  
by Gamasutra Staff [11.05.17]
Some of this week's longform article & video highlights include a look at the new F2P Animal Crossing, Donkey Kong 64's speedrun history, and the cyberpunk horror of Observer.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blizzard is making StarCraft II: Wings of Liberty free-to-play  
by Alex Wawro [11.03.17]
This has the potential to rejuvenate the StarCraft II community, especially those who still play the game's multiplayer component, and it may also help juice sales of other StarCraft II DLC.
Console/PC, Business/Marketing

The two-man team building Disc Jam as an eSports platform  
by Connor Trinske [11.03.17]
“I'd like to say we had a marketing strategy targeting a key demographic. We were actually just playing a ton of old Pong-likes and saying, ‘Why aren't there more simple, PvP-first games like these?’”
Console/PC, Indie, Design, Business/Marketing, Video

Gigantic developer Motiga has been shut down 2
by Chris Kerr [11.03.17]
UPDATE: Perfect World has confirmed to Gamasutra that it has reduced its staff at Motiga to only 'core developers'.
Console/PC, Business/Marketing

Perfect World shuts down Runic Games studio 1
by Alissa McAloon [11.03.17]
The publisher says that Runic will continue to exist despite closing its sole development office in Seattle.

Physical games continue to drive sales for Sega Sammy  
by Alissa McAloon [11.03.17]
Between this year and last, Sega Sammy has nearly doubled the number of video games sold during the first half of its fiscal year.
Console/PC, Smartphone/Tablet, Business/Marketing

Activision Blizzard beats expectations to post record Q3 revenues 1
by Chris Kerr [11.03.17]
Activision Blizzard is the latest company to post its Q3 financials, and the video game juggernaut has exceeded expectations. 
Console/PC, Smartphone/Tablet, Business/Marketing

Games revenue slows to a crawl at Microsoft  
by Chris Kerr [11.03.17]
Although Microsoft's overall revenue reached $24.5 billion, a year-over-year rise of 12 percent, gaming revenue only saw a 1 percent increase. 
Console/PC, Business/Marketing

Postmortem: Building The Turing Test around a secret mechanic 2
by David Jones [11.03.17]
"Our most unique central mechanic could not be shown in marketing, reviews or previews because the mechanic is tightly integrated with the story." - David Jones, design director of The Turing Test.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Xbox One X: A hands-on analysis of Microsoft's powerful new console  
by Kris Graft [11.03.17]
Xbox One X, formerly known as the more astrologically-inclined Project Scorpio, is arriving on November 7 for $499, and Gamasutra got to spend some up-close time with the console.
Console/PC, Business/Marketing

As ESA enthusiastically backs GOP tax reform plan, some devs dismay 6
by Bryant Francis [11.02.17]
As Congress prepares to wage war over a new tax reform bill, the Entertainment Software Association has made a full-throated endorsement of the bill's contents, to the dismay of some developers.
Console/PC, Business/Marketing

UK games tax relief initiative extended until 2023  
by Chris Kerr [11.02.17]
It's good news for devs in the region, and means those creating games in Britain will be able to claim back up to 25 percent of production costs for at least another six years.
Production, Business/Marketing

EA not convinced by the Switch, will gauge demand after 12 months 2
by Chris Kerr [11.02.17]
EA is biding its time when it comes to the Switch, and wants to wait until the system has been on shelves for a year before deciding whether to develop more titles.
Console/PC, Business/Marketing

Arc System Works establishes North American branch  
by Chris Kerr [11.02.17]
Guilty Gear and BlazBlue developer-publisher Arc System Works has opened a new office in North America.
Console/PC, Business/Marketing

Amazon opens dedicated 'Retro Zone' for selling 'retro' games and gear  
by Alex Wawro [11.01.17]
If you're making games that could conceivably be seen as "retro", you should know that Amazon has opened a new corner of its online storefront that's dedicated to selling such work: The Retro Zone.
Social/Online, Business/Marketing

Nintendo: The least popular way to play Switch games is primarily on a TV 3
by Alex Wawro [11.01.17]
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders) prefer to play games on the company's new hybrid console.
Console/PC, Business/Marketing

Razer partners with devs to debut $700 game-focused Android phone  
by Alex Wawro [11.01.17]
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates of up to 120 frames per second. 
Smartphone/Tablet, Business/Marketing