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February 28, 2020
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Updates » Business/Marketing
Video: An indie game dev's guide to contracting  
by Staff [11.12.19]
In this 2019 GDC session, ClutchPlay Games' Amy Dallas explores different ways to structure contract projects for game devs in the world of freelance.
Indie, Business/Marketing, Video, Vault

Atlas Empires dev Cerberus acquires marketplace platform Tastebud 1
by Chris Kerr [11.12.19]
Cerberus Interactive, the mobile studio behind location-based title Atlas Empires, has purchased marketplace platform Tastebud for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Epic Games acquires photogrammetry asset library and toolset maker Quixel 1
by Chris Kerr [11.12.19]
The Swedish company has a variety of products designed to help game and movie makers create photorealistic 3D content including Megascans, a massive library of 2D and 3D photogrammetry assets.
Console/PC, Design, Production, Business/Marketing

New Noclip vid offers devs an inside look at how the ESRB works  
by Alex Wawro [11.11.19]
Danny O'Dwyer and the team at Noclip published a short documentary today about how the ESRB team works, and it offers a grab bag of insights into how games are evaluated and marketed.
Console/PC, Business/Marketing, Video

Stadia launch includes familiar lineup, one exclusive 1
by Bryant Francis [11.11.19]
Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
Console/PC, Business/Marketing

Blog: Analysing the success of Free Fire, the other king of battle royale  
by Gamasutra Community [11.11.19]
An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
Smartphone/Tablet, Design, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam game sales for 'the other 50%' 12
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: A battle royale analysis from Q3  
by Gamasutra Community [11.07.19]
Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness.
Design, Business/Marketing

Blog: Is it my Genre? A Mutazione trailer analysis  
by Gamasutra Community [11.07.19]
A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.
Design, Business/Marketing

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Abbey Games 'scoping down' and terminating all employee contracts by 2020  
by Alex Wawro [11.06.19]
Dutch indie Abbey Games announced yesterday that it will end all contracts with its employees by December 31st in an effort to "scope down" and get its Early Access god game Godhood to 1.0 by 2020.
Indie, Business/Marketing

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Niantic opens up Pokemon Go sponsored location program for smaller businesses  
by Alissa McAloon [11.06.19]
Niantic’s location-based AR game Pokemon Go will soon let a wider variety of businesses set up sponsored in-game Pokestops.
Smartphone/Tablet, Business/Marketing

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing