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December 16, 2018
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Updates » Business/Marketing
Take-Two CEO: U.S. gov't needs to take a stand on China's game trade  
by Alex Wawro [09.13.18]
"Our government actually does need to take a position with regard to our trade with China," Zelnick said this week. "China has been stealing our intellectual property for a really long time. Those things just have to change."
Console/PC, Social/Online, Business/Marketing

Ex-Riot devs net $2.5M to help launch new LA studio Singularity 6  
by Alex Wawro [09.13.18]
There's a new game studio in Los Angeles: Singularity 6, founded by former Riot Games staffers Anthony Leung and Aidan Karabaich with an eye towards creating "genre-defining" online games.
Smartphone/Tablet, Business/Marketing

IGDA collaborates with IEP to bring indie devs online learning resources  
by Emma Kidwell [09.13.18]
The IGDA and IEP are collaborating on providing online lessons aimed at helping indie devs improve the commercial viability of their games.
Indie, Production, Business/Marketing

Why some devs partner with investment funds over publishers  
by Alissa McAloon [09.13.18]
Polygon spoke with a couple of devs currently working with the investment fund Kowloon Nights to offer a look at why those devs went with the fund instead of a more traditional publisher.
Indie, Business/Marketing

Blog: Kliuless? Gaming industry ICYMI #2  
by Gamasutra Community [09.13.18]
This is the weekly games industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well.
Business/Marketing

Analysts doubt China will take six months to begin reapproving games  
by Chris Kerr [09.13.18]
"There's already been changeover in leadership in the past few months in the new agencies. Meanwhile, gamers are still avid, and games are still hot."
Business/Marketing

Telecoms giant Sky forms new mobile studio with The Walking Dead producer 1
by Chris Kerr [09.13.18]
UK telecoms outfit Sky has partnered with multi-platform entertainment company Skybound to create new mobile game studio, Skybound Stories. 
Smartphone/Tablet, Business/Marketing

When success comes at a price: Launching Cook, Serve, Delicious! 2!! 9
by Gamasutra Community [09.13.18]
Crushing anxiety and immense depression were a couple of the unwanted side-effects of making the successful indie game Cook, Serve, Delicious! 2!!. Developer David Galindo gives his honest recounting.
Business/Marketing

The Void partners with Marvel and Disney to create VR experiences  
by Emma Kidwell [09.12.18]
The Void, a VR and AR entertainment company, has announced its plans to develop five mixed reality experiences based on IP from Walt Disney Animation Studios and Marvel Studios.
VR, Business/Marketing

Don't miss your shot to pitch a talk for GDC 2019's Indie Games Summit!  
by Staff [09.12.18]
Hey devs, the 2019 Game Developers Conference is still accepting Independent Games Summit talk submissions -- but only through 11:59 PM Pacific on Friday, October 5th!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Bundles, funds and crowdfunding - Part 3 2
by Gamasutra Community [09.12.18]
What to expect from bundles, funds and crowdfunding in 2018. Is there anything left for a developer when all those sales are over and who can help?
Business/Marketing

Nintendo Switch Online finally has a concrete launch date  
by Chris Kerr [09.12.18]
The premium service was originally slated to arrive in late 2017, but was eventually pushed back by almost a year.
Console/PC, Business/Marketing

Riot brings on former Uber culture fixer to fix up culture 3
by Chris Kerr [09.12.18]
Frei will act as a senior advisor to the studio's culture strike team, having spent a career helping companies evolve and navigate change by fostering inclusivity and teamwork.
Business/Marketing

Niantic touts 35 percent growth in active players for Pokemon Go 2
by Bryant Francis [09.11.18]
Thanks to new social features and a busy summer, Niantic says Pokemon Go has seen a 35 percent growth in active users.
Smartphone/Tablet, Business/Marketing

Video: Surviving the transition from college to indie dev  
by Staff [09.11.18]
At GDC 2018, noted indie developers Ted DiNola, Asher Vollmer and Jenny Jiao Hsia take the stage to offer their own stories about how they succeeded after (and during) college in different ways!
Indie, Production, Business/Marketing, Video, Vault

NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Best practice guidelines for business sustainability  
by Gamasutra Community [09.11.18]
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable management.
Business/Marketing

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Danganronpa creator Kazutaka Kodaka establishes new game studio  
by Chris Kerr [09.11.18]
The company was formed with the aim of "doing something new," and Kodaka hopes to create an all-new globally successful franchise alongside smaller indie offerings.
Design, Production, Business/Marketing

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing