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June 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Blog: How to craft visual novel trailers 2
by Gamasutra Community [04.03.18]
Visual novel trailers require a different approach than most. Still, some universal rules can help you capture the tensions of your unique game.
Design, Business/Marketing

Blog: It's not me. It's you - surviving a toxic workplace 12
by Gamasutra Community [04.02.18]
A veteran video game programmer recalls time spent at embattled game studio MidBoss, and offers suggestions for surviving a mismanaged, toxic workplace.
Console/PC, Indie, Business/Marketing

Video Game Deep Cuts: Guns, Water & The Nintendo King  
by Gamasutra Staff [04.01.18]
This week's longform article highlights include musings on guns in games, a postmortem of Where The Water Tastes Like Wine, & a profile of a top retro YouTuber, among others.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: A development postmortem of Pressure Overdrive  
by Gamasutra Community [03.30.18]
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world.
Design, Production, Business/Marketing

More than 'Orcs in Space': Devs measure the enduring influence of StarCraft  
by Alan Bradley [03.30.18]
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design.
Console/PC, Design, Business/Marketing, History

Big Fish Casino constitutes illegal gambling under Washington law 5
by Emma Kidwell [03.29.18]
A Washington court has ruled that Big Fish Casino constitutes illegal online gambling.
Console/PC, Business/Marketing

Despite faltering profits, hardware and software sales rise at GameStop 1
by Alissa McAloon [03.29.18]
GameStop has detailed its financial results for the final quarter of the 2017 fiscal year, noting specifically that the Nintendo Switch helped drive a healthy increase in hardware sales during the quarter. 

StarVR files for IPO in Taiwan  
by Alissa McAloon [03.29.18]
StarVR has completed its application for public issuance in Taiwan, the first step of embarking on an IPO in the country.

Blog: Some notes on indie publishing 7
by Gamasutra Community [03.29.18]
A quick review (to the best of my ability) of the current state of small- and medium-size publishers and publishing deals across the games industry.
Production, Business/Marketing

Eugen Systems devs hit out at management after six weeks on strike  
by Chris Kerr [03.29.18]
A group of developers from French studio Eugen Systems have hit out at management after failing to make any headway after over a month on strike. 
Production, Business/Marketing

Submissions open for 15th annual Into the Pixel game art exhibit  
by Chris Kerr [03.29.18]
Into the Pixel was established to celebrate the talented, hard-working artists who help create and shape the many weird and wonderful virtual worlds the games industry knows and loves. 
Art, Business/Marketing

The Nintendo Switch has surpassed 4M sales in Japan  
by Chris Kerr [03.29.18]
Those numbers mean the console is keeping pace with the uber-popular Wii, which crossed the 4 million sales mark in Japan in roughly the same amount of time. 
Console/PC, Business/Marketing

Microsoft says Sea of Thieves sold well, even without counting Game Pass copies  
by Alissa McAloon [03.28.18]
With over 2M players, Microsoft has hailed the game as its “fastest-selling first-party new IP of this generation” and notes that that praise is without counting copies given away through Game Pass. 
Console/PC, Social/Online, Business/Marketing

GDC celebrates record-breaking attendance and confirms 2019 dates!  
by Staff [03.28.18]
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Games London initiative nets $1.7M investment from London mayor  
by Chris Kerr [03.28.18]
The mayor of London has committed £1.2 million ($1.7 million) to Games London to boost the games sector in an effort to generate more revenue for London and the UK.

Sony cuts price of PlayStation VR Camera bundle by $100  
by Chris Kerr [03.28.18]
Sony has cut the price of its PlayStation VR Camera Bundle by $100, meaning would-be virtual reality explorers can now get their hands on the bundle for $299.99. 
VR, Console/PC, Business/Marketing

Orcs Must Die! developer Robot Entertainment lays off 30 staff  
by Chris Kerr [03.28.18]
The studio had two teams working on different projects over the past 18 months, but has scaled down its operations and will now be focusing on just one title.
Production, Business/Marketing

Don't Miss: A look back at how Nintendo created the 3DS and its innovative hardware 2
by Staff [03.27.18]
On the 7th anniversary of its North American release, take a look back at this 2011 Q&A with 3DS project head Hideki Konno about the road to releasing the iconic handheld device.
Console/PC, Business/Marketing

Blog: Helping the young ones in your studio grow
by Gamasutra Community [03.27.18]
Five pointers to help you build up trusting relationships with your colleagues and co-workers.

Here's how Nintendo chooses its indie partners on Switch 1
by Chris Kerr [03.27.18]
"I think the best way to explain it is, over the last year we have been evolving past what was initially more of a curated content position to now a curated partnership position."
Console/PC, Production, Business/Marketing