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January 17, 2018
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Updates » Business/Marketing
Blog: Did your game really flop? 3
by Gamasutra Community [11.01.17]
"This and that game did not sell a million copies, so it must be a commercial fail." It's a sentence you may read a few times, but it is so far away from truth. Let's try to understand the breakeven.
Business/Marketing

Nex Machina dev Housemarque is done with arcade titles  
by Chris Kerr [11.01.17]
After 20 years carrying the torch for arcade enthusiasts, Nex Machina developer Housemarque is leaving the genre behind due to lackluster sales.
Console/PC, Business/Marketing

Daybreak gives PS3 version of DC Universe Online 3 months to live  
by Alex Wawro [10.31.17]
The DC Universe Online dev plans to shut down the PS3 version of the F2P MMO game on January 31st, 2018 in order to 'focus our resources on further optimizing the game for PlayStation 4.'
Social/Online, Business/Marketing

Video: Juggling the chainsaws of work-for-hire vs. original projects  
by Staff [10.31.17]
At GDC 2016, ClutchPlay Games' Amy Dallas tackles the practical realities of balancing work-for-hire projects vs. developing original IP, and what she & her team have learned from doing it for years.
Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

Profits and revenue on the rise for Konami's video game branch  
by Alissa McAloon [10.31.17]
For the first six months of its 2017-2018 fiscal year, Konami saw a year-over-year increase in profit and revenue for both its Digital Entertainment branch and the company as a whole. 
Console/PC, Smartphone/Tablet, Business/Marketing

PSA: This is your last week to submit talks for the GDC 2018 Tutorials!  
by Staff [10.31.17]
The deadline to pitch talks for the Board Game Design Day closes Wednesday, November 1, while the deadline for the Level Design Workshop the Tools Workshop, or eSports day close Friday, November 3.  
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sony's games division drives strong growth in profits 1
by Chris Kerr [10.31.17]
That increase was largely driven by rising PlayStation 4 software and hardware sales, along with the positive impact of foreign exchange rates. 
Console/PC, Business/Marketing

Nintendo survey reveals who's purchasing the Switch 8
by Chris Kerr [10.31.17]
According to a recent U.S. survey conducted by Nintendo, most Switch purchases are being made by "male consumers in their 20s and early 30s."
Console/PC, Business/Marketing

Blog: Staying afloat when you're in Early Access 1
by Gamasutra Community [10.31.17]
You know how to sell and launch your game, but how do you keep up those sales after launch? That was the challenge we faced after launching We Need To Go Deeper into Steam Early Access.
Console/PC, Business/Marketing

SNES Classic and Super Mario Odyssey hit 2M sales  
by Chris Kerr [10.31.17]
Nintendo broke the news during a recent earnings presentation, where company president Tatsumi Kimishima served up some other interesting numbers.
Console/PC, Business/Marketing

Devs can now peruse the talks and data from Twitch's inaugural Dev Day  
by Alex Wawro [10.30.17]
This month Twitch took a swing at hosting a Developer Day ahead of its annual TwitchCon event, and now the fruits of that labor are available online for curious devs to peruse at their leisure.
Social/Online, Business/Marketing

CCP closes 2 studios as it backs away from VR development 1
by Alissa McAloon [10.30.17]
The EVE: Valkyrie dev has closed its Atlanta office and made plans to sell its Newcastle studio as it ends VR development, a decision affecting roughly 100 employees.
VR, Console/PC, Smartphone/Tablet, Business/Marketing

GameStop to offer in-store game rentals with new PowerPass subscription 3
by Alissa McAloon [10.30.17]
GameStop is officially launching an in-store rental service that turns its stagnant stock of used games into a rental library and a potential new source of income.
Console/PC, Business/Marketing

Nintendo Switch closing in on 8M sales worldwide  
by Chris Kerr [10.30.17]
According to the latest figures from Nintendo, Switch sales totalled 7.63 million units as of September 30, 2017, but it's likely even more have flown off shelves in the month since. 
Console/PC, Business/Marketing

Sales and profits up at Nintendo as the Switch continues to shine  
by Chris Kerr [10.30.17]
Nintendo has released its financials for the six months ended September 30, 2017, and the Switch was once again the star of the show.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a successful indie mobile game - Part 2 2
by Gamasutra Community [10.30.17]
Here comes the second part of my blog series. This time, I'll explain how to choose the right technology stack for your project and market a mobile game on a limited budget.
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Mario's Half Million Daily Runs  
by Gamasutra Staff [10.29.17]
Some of this week's article/video highlights include a tech breakdown of Super Mario Odyssey, a very solo Steam dev who's sold half a million copies, and the culture of 'daily runs' for games.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Itch.io adds support for distributing games to Patreon backers  
by Alex Wawro [10.27.17]
Notably, this should streamline the work of providing games, game dev tools, or other creations to Patreon supporters, and give devs who use Patreon a more centralized way to track that distribution.
Console/PC, Indie, Business/Marketing

Blog: Data, graphs, and takeaways from a survey of 200+ Steam devs 8
by Staff [10.27.17]
Game developer Lars Doucet shares the results (replete with oodles of useful charts and graphs) of a recent survey of 200+ registered Steam devs about their thoughts on the platform.
Console/PC, Indie, Business/Marketing

Video: Applying entrepreneurial skills to be a better game dev  
by Staff [10.27.17]
At GDC 2017, game industry vet Jason Della Rocca offers advice on everything from leading a team to securing funding to marketing your game and keeping your head straight throughout the whole process.
Console/PC, Indie, Business/Marketing, Video, Vault