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September 30, 2020
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Updates » Business/Marketing
Valve delays Steam Summer Game Festival, offering no reason
by Bryant Francis [06.05.20]
The Steam Game Festival has been rescheduled for Tuesday, June 16th thru June 22nd.
Console/PC, Business/Marketing

I Expect You To Die scores $2 million in revenue on Oculus Quest  
by Bryant Francis [06.05.20]
Schell Games has announced that I Expect You To Die has crossed $2 million in sales on the Oculus Quest.
VR, Business/Marketing

Chinese game company NetEase has opened a new studio in Japan  
by Chris Kerr [06.05.20]
Chinese game company NetEase has opened a next generation game development studio in Japan.
Console/PC, Production, Business/Marketing

SimRefinery, a long lost training simuator from Maxis, has been recovered 1
by Chris Kerr [06.05.20]
In what's being heralded as a big win by video game preservationists, a working copy of SimRefinery -- a long lost title created by SimCity developer Maxis back in the '90s -- has been uncovered.
Business/Marketing

Sony fined $3.5 million for issuing 'misleading' refund advice to PlayStation users  
by Chris Kerr [06.05.20]
Sony Interactive Entertainment Europe has been ordered to pay $3.5 million in penalties by the Federal Court of Australia for making "false and misleading" claims to PlayStation users with regards to digital refunds.
Console/PC, Business/Marketing

EA Access inches closer to Steam launch as more EA games go up for sale  
by Alissa McAloon [06.04.20]
A handful of new Electronic Arts published games have shown up on Steam alongside a reminder that EA Access is soon to arrive on the Valve-owned storefront.
Console/PC, Social/Online, Business/Marketing

Blog: Steam's wishlist conversions - how hot are yours? 3
by Simon Carless [06.04.20]
Over the last couple of weeks, a few devs have been going public with various intriguing detailed Steam wishlist conversion stats. How do you lineup?
Console/PC, Indie, Design, Production, Business/Marketing

Mobile publisher Playrix acquires Croatian game studio Cateia Games  
by Chris Kerr [06.04.20]
Mobile publisher Playrix has acquired Croatian game studio Cateia Games for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

Sweeney: EGS free game promos boost a game's Steam and console sales too  
by Alissa McAloon [06.03.20]
Sweeney tells GameSpot that free games bring “tens of millions of new users” to the Epic Games Store while also increasing sales of a game on other storefronts.
Console/PC, Social/Online, Business/Marketing

Blog: Can Amazon's first big-budget game succeed as a slow-burner? 4
by Gamasutra Community [06.03.20]
The decision not to seize upon the marketing capital and capacity of Amazon and Twitch means that the conversation around Crucible never really began, so where does it go from here?
Console/PC, Design, Business/Marketing

Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games  
by Alissa McAloon [06.03.20]
Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.
Smartphone/Tablet, Business/Marketing

Paradox to sign collective bargaining agreement with Swedish labor unions 1
by Chris Kerr [06.03.20]
Paradox Interactive will sign a collective bargaining agreement with Swedish labor unions Unionen and SACO to allow its employees to influence their pay, benefits, and responsibilities.
Console/PC, Production, Business/Marketing

Creative Assembly launching Total War Saga: Troy for free on the Epic Games Store  
by Chris Kerr [06.03.20]
Creative Assembly has announce that Total War Saga: Troy will be launching for free on the Epic Games Store.
Console/PC, Business/Marketing

10 quick store page improvements to get your game ready for the Steam Summer Sale 6
by Gamasutra Community [06.03.20]
Steam's summer and winter sales drive the most post-launch purchases of your game. Is your page ready for all this traffic?
VR, Console/PC, Social/Online, Indie, Business/Marketing

Humble is putting $1 million toward publishing games from Black game devs
by Alissa McAloon [06.02.20]
While many companies are voicing support during these turbulent times, a few are using their platform and resources to help Black people, communities, and organizations in both the short and long term.
Indie, Business/Marketing

Double Fine winding down Presents publishing label following Microsoft purchase  
by Chris Kerr [06.02.20]
Double Fine looks to be winding down its Double Fine Presents publishing label following its acquisition by Microsoft last year.
Console/PC, Production, Business/Marketing

Paradox opens studio in Barcelona to focus on grand strategy development  
by Chris Kerr [06.02.20]
Swedish developer-publisher Paradox Interactive, known for its work on strategy franchises like Stellaris, Crusader Kings, and Europa Universalis, has opened a new development studio in Barcelona. 
Console/PC, Production, Business/Marketing

Game discoverability and the Nintendo Switch: What's selling? 3
by Gamasutra Community [06.02.20]
It's getting pretty crowded out there on Switch, release-wise. So what information can we find about what’s selling well? Here's a look at a useful chart.
Console/PC, Business/Marketing

GWU Seattle calls for removal of GWU International member over 'exclusionary behavior' 2
by Alissa McAloon [06.01.20]
The Seattle chapter of GWU are calling for changes to be made to GWU International following allegations that a prominent member "engaged in exclusionary behavior and bullying."
Social/Online, Business/Marketing

Don't Miss: Creator Alexey Pajitnov on the past, present, and future of Tetris 7
by Staff [06.01.20]
Conducted in 2010 during the 25th anniversary of Tetris, this classic chat with creator Alexey Pajitnov touches on everything from basic tenets of multiplayer design to the future of the game industry
Design, Business/Marketing