Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 19, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Sponsored: Learn how to effectively manage chargebacks and refunds  
by Xsolla [10.28.19]
Chargebacks and refunds are overlooked costs of video game business that occur after you’ve made a sale. Learn how to effectively manage these costs and lower operational expenses with this free e-book.
Console/PC, Social/Online, Indie, Business/Marketing, Whitepaper

Video Game Deep Cuts: The Outer Worlds Of Game Addiction 1
by Gamasutra Staff [10.27.19]
This week's highlights include a couple of pieces on the hotly awaited The Outer Worlds, and a gratifyingly complex New York Times magazine piece on the nature of game addiction - or indeed, any addiction.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GreedFall beat expectations, led Q2 revenue for publisher Focus Home Interactive  
by Alissa McAloon [10.25.19]
The French publisher, known for recent releases World War Z, Plague Tale, and GreedFall, reported revenue of €79.8 million for the six month period ending September 30, up 80 percent from the year before.
Console/PC, Business/Marketing

Don't Miss: Double Fine's postmortem of Brutal Legend 25
by Staff [10.25.19]
In this classic postmortem, Double Fine outlines the production of its rock god epic Brütal Legend, taking in everything from legal troubles with Activision to nitty-gritty tool development details.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Sponsored: Learn how to plan for performance and scale for multiplayer games in a free webinar  
by Staff [10.25.19]
Learn about the pros and cons of different infrastructure implementations, and tactics to employ to maximize performance and minimize cost in this one-hour webinar!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Design, Production, Business/Marketing

New budget ends IDM tax credit for video game studios in Alberta, Canada  
by Alissa McAloon [10.25.19]
The budget revealed by Alberta's United Conservative Party government this week a program that aimed to encourage the growth of Alberta's game industry through a refundable tax credit.
Business/Marketing

Ubisoft is suing Rainbox Six Siege cheat provider MizuSoft  
by Chris Kerr [10.25.19]
Ubisoft is suing cheat provider Mizusoft for allegedly selling "hundreds of thousands of dollars" worth of Rainbow Six Siege cheats.
Console/PC, Business/Marketing

Former Xbox exec Mike Ybarra joins Blizzard as EVP and GM  
by Alissa McAloon [10.24.19]
Former Xbox Live, Game Pass, and Mixer corporate vice president Mike Ybarra has announced that he is joining Blizzard as the company’s new executive vice president and general manager
Business/Marketing

GDC YouTube Top 5: No More Robots' Mike Rose  
by Kris Graft [10.22.19]
In this monthly series we invite brilliant people from the game industry to curate their top 5 videos from the GDC YouTube archive. This month: Mike Rose of Hypnospace Outlaw publisher No More Robots.
Console/PC, Indie, Design, Business/Marketing, GDC

Children's Commissioner for England wants urgent action to combat loot boxes  
by Chris Kerr [10.22.19]
The Children's Commissioner for England has said urgent action needs to be taken to better regulate online games, and claims some aspects of game design are starting to "look more like gambling."
Console/PC, Business/Marketing

Syberia publisher Anuman Interactive has rebranded as Microids  
by Chris Kerr [10.22.19]
Syberia publisher Anuman Interactive is changing its name to Microids, and has opened a new office in Japan.
Console/PC, Production, Business/Marketing

Blog: How commercial games are designed to develop players' skills  
by Gamasutra Community [10.22.19]
Through interviews with developers behind commercial titles including Borderlands, Porta, and Tomb Raider, this post explores how such games are designed to exercise certain skills in players.
Design, Business/Marketing

Former Zynga CMO Doug Scott joins Twitch as marketing chief  
by Alissa McAloon [10.21.19]
Zynga’s former chief marketing officer Doug Scott has joined the executive team over at Twitch.
Social/Online, Business/Marketing

Obituary: Former Eidos president Keith Boesky has passed away  
by Chris Kerr [10.21.19]
Keith Boesky, the former president of Tomb Raider and Deus Ex publisher Eidos, has passed away after struggling with cancer.
Business/Marketing

THQ Nordic expands into Japan with new distribution office  
by Chris Kerr [10.21.19]
Austrian publisher THQ Nordic has expanded into Japan with the official incorporation of THQ Nordic Japan KK.
Business/Marketing

Bigmoon Entertainment acquired by World War Z dev Saber Interactive  
by Alissa McAloon [10.18.19]
Bigmoon Entertainment, the Portugal-based studio behind the racing game Dakar 18, has been acquired by Saber Interactive and rebranded as Saber Porto.
Business/Marketing

Humble Monthly is lightly rebooting as Humble Choice later this year  
by Alissa McAloon [10.18.19]
Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
Console/PC, Social/Online, Business/Marketing

A look at the studio-building process at Avalanche Malmo  
by Bryant Francis [10.18.19]
Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
Console/PC, Business/Marketing

Call of Duty drops loot boxes in favor of battle passes in Modern Warfare  
by Alissa McAloon [10.17.19]
Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
Console/PC, Social/Online, Business/Marketing

Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare 13
by Staff [10.17.19]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Console/PC, Design, Business/Marketing