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November 26, 2020
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Updates » Business/Marketing
Twitch co-founder Kevin Lin is departing the company  
by Chris Kerr [11.20.20]
Twitch co-founder and former COO Kevin Lin is leaving the streaming giant after nearly 13 years.
Business/Marketing

Blog: Is Apple's platform fee reduction a PR move or sound investment?  
by Gamasutra Community [11.20.20]
A small cost for Apple creates a large investment in small companies, keeping those companies around longer to make more and better apps & games.
Smartphone/Tablet, Business/Marketing

Nintendo axes fan-run Smash tournament over online play mod 6
by Bryant Francis [11.19.20]
Organizers for an online Super Smash Bros. tournament have called off the event after Nintendo issued a cease-and-desist order over use of a mod enabling online play.
Console/PC, Business/Marketing

Report: Activision Blizzard laying off staff at Asia-Pacific offices  
by Chris Kerr [11.19.20]
Activision Blizzard is preparing to lay off another 100 employees following the closure of its Versailles office in October.
Console/PC, Production, Business/Marketing

Nvidia sidesteps the App Store to bring GeForce Now game streaming to iOS  
by Chris Kerr [11.19.20]
Nvidia has worked around App Store rules to bring its GeForce Now cloud streaming service to iOS devices.
Smartphone/Tablet, Business/Marketing

Nintendo issues new Animal Crossing guidelines to keep politics out of the game  
by Chris Kerr [11.19.20]
Nintendo wants Animal Crossing: New Horizons users to keep politics out of the cushy capitalism simulator, and has released a new set of guidelines to help organisations play within the rules.
Console/PC, Design, Business/Marketing

5 years below minimum wage: the financial history of Awesomenauts dev Ronimo  
by Gamasutra Community [11.19.20]
It took us two years to make any money from Ronimo at all, four years to earn (almost) minimum wage and six years to receive a more decent monthly salary from our own company.
Design, Production, Business/Marketing

Epic CEO: App Store changes offer 'no relief to customers' from 'Apple Tax'  
by Alissa McAloon [11.18.20]
Tim Sweeney says that Apple's 2021 changes to its fee structure are great for indie developers, but largely won't fix the core of his complaints against the App Store's "Apple Tax".
Smartphone/Tablet, Business/Marketing

GDC Masterclass instructor Jason Della Rocca has some pitching advice for you  
by Staff [11.18.20]
Get some pitching advice in advance of Jason Della Rocca's GDC Masterclass.
Console/PC, Business/Marketing, GDC

Ubisoft Singapore MD stepping down after misconduct allegations  
by Chris Kerr [11.18.20]
Hugues Ricour is stepping down as managing director of Skull & Bones developer Ubisoft Singapore after being accused of workplace misconduct -- although he'll remain at the French publisher in an unspecified role.
Console/PC, Business/Marketing

Embracer acquires 13 studios including Shadow Warrior dev Flying Wild Hog  
by Chris Kerr [11.18.20]
THQ Nordic parent company Embracer Group has announced 13 acquisitions, including Zen Studios and Flying Wild Hog.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Inside the Xbox Series X|S with Microsoft's Jason Ronald - GDC Podcast ep 15  
by Kris Graft [11.18.20]
On GDC Podcast episode 15 we're featuring Jason Ronald, director of program management for the Xbox Platform Team, where he leads development of the new Xbox Series X and S hardware.
Console/PC, Production, Business/Marketing

Apple will halve App Store platform fees for smaller developers in 2021  
by Chris Kerr [11.18.20]
Apple is halving its iOS platform fees to 15 percent from 30 percent for smaller developers through a new initiative called the App Store Small Business Program.
Smartphone/Tablet, Business/Marketing

Prototypes, publishing, pitching, oh my!  
by Gamasutra Staff [11.17.20]
What's a fair percentage for no-advance publisher deals? Which games are easily prototypable to a level that publishers will fund them? This and other notable game discovery stories within...
Console/PC, Indie, Design, Production, Business/Marketing

Submissions are now open for GDC 2021 Core Concepts talks  
by Staff [11.17.20]
Talk submissions for GDC 2021 have begun! Submit your talk now to be considered for GDC's Core Concepts presentations.
Console/PC, Programming, Design, Production, Business/Marketing, GDC

Thunderful Group intends to go public to raise cash for further acquisitions  
by Chris Kerr [11.17.20]
Nordic development and publishing group Thunderful is preparing to go public on the NASDAQ First North Premier Growth Market.
Console/PC, Production, Business/Marketing

Blog: User acquisition tactics that improve the player experience and ROI  
by Gamasutra Community [11.17.20]
User acquisition tactics that impact the player experience in mobile games and can result in increased return of investment.
Design, Business/Marketing

Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million  
by Chris Kerr [11.17.20]
Swedish publisher Paradox has reported record quarterly revenues thanks, in part, to the successful launch of Crusader Kings III.
Console/PC, Business/Marketing

Blog: What mechanics should you add to an Early Access game?  
by Gamasutra Community [11.17.20]
I share the process Squeaky Wheel used to figure out which mechanics to add to our Early Access game Academia: School Simulator.
Console/PC, Design, Business/Marketing

Fall Guys has sold over 10 million copies on Steam  
by Chris Kerr [11.17.20]
Fall Guys sold over 10 million copies on Steam alone within two months of launch, according to engine maker Unity.
Console/PC, Business/Marketing