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July 17, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
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    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
AppLovin launches mobile publisher Lion Studios  
by Alissa McAloon [07.12.18]
The mobile platform AppLovin has founded a new studio to take on the task of publishing and promoting mobile games and apps. 
Smartphone/Tablet, Business/Marketing

Todd Hollenshead's Nerve: Former id chief opens up about going indie 1
by Alex Wawro [07.12.18]
"I don't want to be the tree that fell in the forest that nobody heard," the ex-id Software chief says in this chat about why, after years away from games, he's joined Texan indie Nerve Software.
Indie, Business/Marketing

Blog: The three ages of Steam distribution 6
by Gamasutra Community [07.12.18]
A look at how distribution and visibility have changed as Steam has moved from Curation, to Greenlight, to Steam Direct.
Console/PC, Business/Marketing

Epic increases revenue split for Unreal Engine Marketplace sellers 2
by Chris Kerr [07.12.18]
Epic has changed how revenue sharing works on the Unreal Engine Marketplace, and it's good news for game developers.
Console/PC, Business/Marketing

Steam's 'Upcoming' games list gets a discoverability-oriented revamp 9
by Alex Wawro [07.11.18]
Valve has changed how the 'Upcoming' games tab works on the front page of Steam, adding in a bit of algorithmic juice to tailor the list so that it highlights games with 'strong pre-release interest.'
Console/PC, Business/Marketing

Warner Bros. acquires mobile platform Plexchat to improve social features in its games  
by Emma Kidwell [07.11.18]
Warner Bros Interactive Entertainment has acquired mobile games platform Plexchat in hopes of expanding the social experience of its Android and iOS titles.
Smartphone/Tablet, Business/Marketing

RuneScape generates $800M in lifetime revenue during its 17 years online  
by Emma Kidwell [07.11.18]
Speaking at the Develop: Brighton conference, Jagex CEO Phil Mansell reveals that the Fantasy MMO RuneScape has generated over $800 million in lifetime revenue during its 17 years.
Console/PC, Business/Marketing

ArtCraft Entertainment forms new division to build MMO engine tech  
by Chris Kerr [07.11.18]
Austin indie studio ArtCraft Entertainment has formed a new division to provide fellow game devs with the tools and tech to create their own MMO titles. 
Production, Business/Marketing

Tilting Point expands UA Fund with $132M annual investment  
by Chris Kerr [07.11.18]
Mobile game publisher Tilting Point has bolstered its User Acquisition Fund by committing to invest $132 million annually to help devs scale up their game projects.
Production, Business/Marketing

ESA: Strong wages and opportunities keep unionization from being a 'significant issue' 6
by Alissa McAloon [07.10.18]
In a conversation with Waypoint, ESA president Michael Gallagher talks about the past and current state of the video game industry and labor organization.
Business/Marketing

'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile 2
by Alissa McAloon [07.10.18]
Despite reports that Fire Emblem Heroes has been the big earner for Nintendo’s mobile pool, it isn’t resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet, Business/Marketing

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 65
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

Electronic Arts snaps up Alex Seropian's studio Industrial Toys  
by Alex Wawro [07.09.18]
Founded by Bungie cofounder Alex Seropian in 2012, Industrial Toys has so far focused on making free-to-play mobile games and will now operate as part of EA Worldwide Studios.
Console/PC, Business/Marketing

Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold.
Console/PC, Business/Marketing