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Updates » Business/Marketing
Don't Miss: Remembering the life and times of Nintendo Power 19
by Staff [04.30.21]
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching (for better or worse) one of the most influential video game periodicals in this classic 2012 feature.
Business/Marketing

Official PlayStation Magazine drops official branding to relaunch as Play Magazine  
by Alissa McAloon [04.30.21]
Official PlayStation Magazine is no more, ending the publication's decades-long run as it relaunches (with the same staff and focus) simply as Play Magazine.
Console/PC, Business/Marketing

Epic Games now owns ArtStation 2
by Bryant Francis [04.30.21]
Epic Games has announced that it's acquiring ArtStation, one of the major portfolio platforms for visual artists across different fields.
Console/PC, Smartphone/Tablet, Indie, Art, Business/Marketing

Here are the different session formats for GDC 2021  
by Staff [04.30.21]
Take a look at the different session formats for the all-digital GDC 2021.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Overgrowth dev Wolfire Games files antitrust lawsuit against Valve over Steam fees  
by Chris Kerr [04.30.21]
"Valve abuses its market power to ensure game publishers have no choice but to sell most of their games through the Steam Store, where they are subject to Valve's 30 percent toll."
Console/PC, Production, Business/Marketing

Activision turns Crash 4 dev into Warzone support studio, denies layoff rumors 2
by Chris Kerr [04.30.21]
Update: Crash Bandicoot 4 developer Toys for Bob has confirmed it is supporting development on Call of Duty: Warzone, but Activision denies layoff rumors.
Console/PC, Production, Business/Marketing

One-quarter of developers say their studio is not working on D&I initiatives  
by Staff [04.29.21]
One quarter of GDC State of the Industry respondents indicated their companies are not currently investing in D&I initiatives.
Console/PC, Business/Marketing, Whitepaper, GDC

Improve your community strategies at Victoria Tran's GDC 2021 talk  
by Staff [04.29.21]
Don't miss Victoria's GDC 2021 talk, where she'll be giving tips on how to improve your community management strategy.
Console/PC, Business/Marketing, GDC

EA has completed its $2.1 billion Glu Mobile acquisition  
by Chris Kerr [04.29.21]
EA has completed its $2.1 billion purchase of mobile developer and publisher Glu Mobile. 
Smartphone/Tablet, Business/Marketing

PC devs will soon be offered an 88 percent revenue share on the Microsoft Store  
by Chris Kerr [04.29.21]
Microsoft plans to offer Microsoft Store developers on PC an 88 percent revenue share moving forward, up on the 70 percent share it currently offers.
Console/PC, Business/Marketing

Blog: Announcing your upcoming Steam indie game for maximum exposure 2
by Gamasutra Community [04.29.21]
So, you're about ready to announce your indie game to the world and direct fans towards that all-important Steam page. But have you thought about how to get the most out of your announcement?
Console/PC, Business/Marketing

Epic won't let Microsoft add streaming support for Fortnite on 'competitor' xCloud  
by Chris Kerr [04.29.21]
Epic Games isn't keen on letting Microsoft bring Fortnite to its xCloud game streaming service.
Console/PC, Business/Marketing

Don't Miss: Double Fine's 2005 Psychonauts postmortem  
by Alissa McAloon [04.28.21]
Take a look behind the scenes of Double Fine Production's Psychonauts in this 2005 postmortem covering what went right (and what went wrong!) during the iconic platformer's development.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Deep dive: can new Steam browsing options help your game?  
by Gamasutra Staff [04.28.21]
We examine a new taxonomical Steam announcement, showing continued leadership from the platform in 'ways to discover new games' - and lots more discovery goodness.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Mobile company Wildlife opens development studio SuperWow Games  
by Chris Kerr [04.28.21]
Brazilian mobile company Wildlife Studios has opened its second independent game studio, SuperWow Games. 
Smartphone/Tablet, Production, Business/Marketing

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Habbo owner Azerion raises $242 million to finance more game acquisitions  
by Chris Kerr [04.28.21]
Online social gaming and entertainment platform Azerion has raised €200 million ($242 million) to realize its growth plans.
Console/PC, Business/Marketing

Sony to invest another $183 million into first-party development and partnerships  
by Chris Kerr [04.28.21]
Sony CFO Hiroki Totoki said the PlayStation maker intends to strengthen its first-party portfolio by "increasing development personnel and other in-house costs by approximately $183 million."
Console/PC, Production, Business/Marketing

Sony's video game division delivers record results as PS5 sells 7.8 million units 2
by Chris Kerr [04.28.21]
Sony's video game division delivered its best ever financial results as PlayStation 5 sales reached 7.8 million units. 
Console/PC, Production, Business/Marketing

Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video