Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Visceral devs share the story of the studio's closure 1
by Alissa McAloon [10.27.17]
Kotaku spoke with former employees to track demise Visceral and of its untitled Star Wars game, creating a must-read cautionary tale for other game developers in the process.
Console/PC, Business/Marketing

Blog: What happens when over half of your players are pirates? 7
by Gamasutra Community [10.27.17]
Exactly 52.45 percent of the people playing my indie game have pirated it. Here's the full story behind how I got that number, and what I make of it.
Business/Marketing

Digital Extremes halts production of The Amazing Eternals  
by Chris Kerr [10.27.17]
The Canadian studio, which also developed Warframe and The Darkness II, is "hitting the pause button" for the time being.
Production, Business/Marketing

Dev Q&A: A Mortician's Tale challenges how games depict death 2
by John Harris [10.27.17]
"It's really important for us to find the correct amount of accuracy versus comfort. It's very different to read about a thing, and imagine it, and directly interact with a dead body."
Console/PC, Indie, Design, Business/Marketing, Video

U.S. gov't stands by DMCA exemption for museums preserving online games  
by Alex Wawro [10.26.17]
What's more, the Office is now seekingpublic comments on a new set of proposed exemptions to the DMCA, including an expansion to the abandoned game clause.
Social/Online, Business/Marketing

Resident Evil 7 doubled PlayStation VR session time, says Sony  
by Alissa McAloon [10.26.17]
"We've found that certain genres work very well with VR, and horror is one example."
VR, Console/PC, Business/Marketing

Konami is working on a live-action Contra movie and TV show 5
by Alissa McAloon [10.26.17]
Konami's arcade classic is set to be immortalized on the silver screen.
Business/Marketing

Valve's big Steam Curator overhaul aims to streamline key distribution 3
by Alissa McAloon [10.26.17]
Curator Connect launches into closed beta today and hopes to make the existing curator system more efficient for devs, curators, and players alike.
Console/PC, Business/Marketing

Firefly Games partners with Dreamworks for franchise-laden RPG  
by Chris Kerr [10.26.17]
Mobile studio Firefly Games has partnered with Dreamworks and NBC Universal to create a new action-RPGfeaturing a buffet ofhugemovie licenses.
Console/PC, Business/Marketing

Warner Bros. Interactive takes over Rocket League retail distribution  
by Chris Kerr [10.26.17]
The jet-fuelled soccer effort was first granted a physical release in the summer of 2016, with that boxed version of the game going on to sell over 1 million copies.
Console/PC, Business/Marketing

Devs push back on Patreon's 'clearer stance' regarding adult content 9
by Alex Wawro [10.25.17]
This week a group of Patreon users published an open letter pushing back on Patreon's recent public update regarding how and when it decides whether an 'adult' project can use its platform.
Indie, Business/Marketing

Video: Diagnosing and improving UX in a live game  
by Staff [10.25.17]
At GDC 2017 Digit Games Studio'sOm Tandon breaks down how UX (user experience) designers can collaborate with developers, data scientists, and monetization teams to address problems with a game.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Xbox publishing head: Single-player games aren't dead, just more complicated  
by Alissa McAloon [10.25.17]
"I do think the economics of taking a single-player game and telling a very high fidelity multi-hour story get a little more complicated," said Shannon Loftis.
Console/PC, Business/Marketing

Opinion: The game industry must face up to its gambling problem 31
by Katherine Cross [10.25.17]
Its not real, so we dont need rules. That response was a lie when it was about online harassment, and its a lie when discussing whether or not microtransactions in games are a form of gambling.
Console/PC, Smartphone/Tablet, Business/Marketing

Attend GDC 2018 and learn how to use (but not abuse) analytics in games  
by Staff [10.25.17]
Registration is now open forGame Developers Conference 2018, and organizers are lining up some great talks -- including one from Kongregate's chief about the uses (and abuses) of analytics in games.
Smartphone/Tablet, Business/Marketing

Blog: 7 recommendations for data science leaders  
by Gamasutra Community [10.25.17]
Ben Weber, a data scientist with experience at Microsoft, Twitch, and EA, highlights some recommendations for building highly-effective data science teams.
Business/Marketing

Nintendo revisiting freemium model in Animal Crossing: Pocket Camp 1
by Chris Kerr [10.25.17]
The title looks similar to other entries in the series, but has players managing and frolicking around acampsite instead of renovating an entire village.
Smartphone/Tablet, Business/Marketing, Video

Microsoft kills the Kinect as production shuts down 5
by Chris Kerr [10.25.17]
Microsoft has been winding down Kinect support for years, but it looks like the device has now officially been laid to rest.
Console/PC, Business/Marketing

How Microsoft got 360 and Xbox games working on Xbox One 5
by Alex Wawro [10.24.17]
"I was a fool to think that writing the emulator was going to be the hardest part," Xbox's Kareem Choudhry says in a new IGN feature about the process of bringing back-compat to Xbox One.
Console/PC, Business/Marketing

Nintendo quietly adds GameCube controller support in latest Switch update 2
by Alex Wawro [10.24.17]
Last week Nintendo distributed an update for its Switch console, and while the notes accompanying the update made no mention of it, it appears the console can now support GameCube controllers.
Console/PC, Business/Marketing