Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
Tilting Point expands UA Fund with $132M annual investment  
by Chris Kerr [07.11.18]
Mobile game publisher Tilting Point has bolstered its User Acquisition Fund by committing to invest $132 million annually to help devs scale up their game projects.
Production, Business/Marketing

ESA: Strong wages and opportunities keep unionization from being a 'significant issue' 6
by Alissa McAloon [07.10.18]
In a conversation with Waypoint, ESA president Michael Gallagher talks about the past and current state of the video game industry and labor organization.
Business/Marketing

'Gatcha' is a good fit for Fire Emblem, but it isn't Nintendo's standard for mobile 2
by Alissa McAloon [07.10.18]
Despite reports that Fire Emblem Heroes has been the big earner for Nintendo’s mobile pool, it isn’t resigning to only releasing games that use those same cash-for-random-reward monetization mechanics.
Smartphone/Tablet, Business/Marketing

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 66
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

Electronic Arts snaps up Alex Seropian's studio Industrial Toys  
by Alex Wawro [07.09.18]
Founded by Bungie cofounder Alex Seropian in 2012, Industrial Toys has so far focused on making free-to-play mobile games and will now operate as part of EA Worldwide Studios.
Console/PC, Business/Marketing

Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Sponsored Content
Sponsored: A practical way to make more money from your mobile games
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold.
Console/PC, Business/Marketing

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing

Guild Wars 2 writers dismissed after Twitter spat with streamer 104
by Chris Kerr [07.06.18]
Guild Wars 2 developer ArenaNet has fired writers Jessica Price and Peter Fries after the pair became involved in a divisive Twitter exchange with streamer Deroir. 
Console/PC, Business/Marketing

GameStop says Nintendo Switch sales doubled following E3  
by Emma Kidwell [07.05.18]
Gamestop reports Nintendo Switch sales doubled in the week following E3.
Console/PC, Business/Marketing

Battalion 1944 dev Bulkhead Interactive opens new studio in Germany  
by Alissa McAloon [07.05.18]
The office is Bulkhead’s second studio, following the formation of the recently-rebranded Bulkhead Phoenix in 2014.
Console/PC, Business/Marketing

505 Games partners with Ovosonico to create 'new IP'  
by Emma Kidwell [07.05.18]
Italian independent developer Ovosonico has partnered with publisher 505 Games to create "new, ambitious original IP."
Console/PC, Business/Marketing

Keywords Studios establishes new venture capital fund  
by Alissa McAloon [07.05.18]
Dublin-based Keywords Studios has set up a new venture capital fund, all in the name of investing in technologies that will benefit the game development companies that make use of Keywords’ services
Business/Marketing

French gambling regulator concerned by loot boxes, but won't take legal action  
by Chris Kerr [07.05.18]
French gambling regulator Autorité de regulation des jeux en ligne (ARJEL) has criticized loot boxes in a new report, though the organization stopped short of taking concrete action. 
Design, Business/Marketing