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April 25, 2018
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Updates » Business/Marketing
Make sure to take advantage of Business Matchmaking at GDC 2018!  
by Staff [01.26.18]
GDC 2018 is just two months away, which means now is the ideal time for registered attendees to schedule meetings using the conference's powerful GDC Connect business matchmaking tool!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Come see GDC Play devs hone their pitching skills at GDC Pitch 2018!  
by Staff [01.26.18]
If you're coming to GDC 2018 don't miss your chance to participate in GDC Pitch, a special event designed to help select participants practice their pitching skills --in front of a live audience!
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, GDC

Blog: Red flags on the job hunt - Student edition 4
by Gamasutra Community [01.26.18]
Students are given lots of advice on how to make themselves attractive to employers, but very little about what to watch out for when job hunting. Here's my take after a decade of job hunting.
Business/Marketing

Rainbow Six Siege gets $20 price hike two years after launch 1
by Chris Kerr [01.26.18]
The French developer-publisher intends to replace the current $40 'standard edition' with an 'advanced edition' that will cost $60.
Console/PC, Business/Marketing

Tencent invests in film, television, and VR producer Skydance Media  
by Chris Kerr [01.26.18]
Tencent has made 'strategic investment' in Skydance Media, the entertainment production company that plays home to triple-A virtual reality studio Skydance Interactive.
VR, Business/Marketing

How MidBoss encodes a player's game data in shareable 'death cards' 1
by Jay Allen [01.26.18]
Gamasutra speaks with MidBoss developer Emma "Eniko" Maassen about sharing save files via Twitter, steganographically encoded in an embedded image of the protagonist's grisly fate.
Indie, Programming, Design, Business/Marketing

Video: Developing Rogue Legacy on a budget  
by Emma Kidwell [01.25.18]
In this 2014 talk, Cellar Door Games' Kenny Lee and Teddy Lee discuss the creation of Rogue Legacy and how they spent under $15k by prioritizing solutions that were cheap, fast, and reusable.
Indie, Business/Marketing, Video

PSA: GDC 2018 attendees, book your travel and accommodations!  
by Staff [01.25.18]
If you're planning on attending GDC 2018in March, book your travel and accommodations sooner rather than later -- you can access discounted rates via the GDC Travel hub!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Washington state senator introduces bill to tackle the big loot box debate 2
by Alissa McAloon [01.25.18]
Washington State Senator Kevin Ranker has introduced a bill that seeks to answer the million dollar question: should loot boxes be classified as gambling?
Social/Online, Business/Marketing

Analyst: YouTube Gaming saw a 343% increase in active streamers in 2017  
by Alissa McAloon [01.25.18]
A new report from Streamlabs says that Twitch still attracts the lions share of streamers but notes that YouTube Gaming achieved a significant amount of growth in 2017.
Console/PC, Social/Online, Business/Marketing

Swedish devs Image & Form and Zoink merge to form Thunderful  
by Chris Kerr [01.25.18]
Although technically a merger, both developers will "continue develop games with existing and new properties under their respective labels."
Console/PC, Production, Business/Marketing

Nintendo shutting down its first-ever mobile app, Miitomo 1
by Chris Kerr [01.25.18]
Nintendo launched Miitomo back in March 2016, and while the app was more of a quirky social experience than a full-fledged game, it was a moment that marked the company's arrival on the mobile scene.
Smartphone/Tablet, Business/Marketing

Court rules illegal bot makers must pay $1.3 million to Twitch  
by Emma Kidwell [01.24.18]
A California judge has ordered illegal bot makersMichael and Katherine Anjomi to permanently shut down their operationsand pay Twitch a total of $1,371,139.
Serious, Business/Marketing

Australian casino firm Aristocrat buys Big Fish for $990 million 4
by Emma Kidwell [01.24.18]
Australian casino firm Aristocrat has closed an all-cash $990 million acquisition deal for Big Fish Games, a company based in Seattle known for developing casual games onPC and mobile devices.
Business/Marketing

GDC State of the Industry: Dev interest in Nintendo Switch up, VR interest down 2
by Staff [01.24.18]
The 2018 Game Developers Conference survey of nearly 4,000 devs brings many findings, most notably that devs are embracing the Nintendo Switch -- and "loot box" monetization methods.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

Blog: The advantages of working with an international team  
by Gamasutra Community [01.24.18]
Working within a team that's developing a game from around the globe presents some unique learning opportunities and advantages. Let's run through some of them.
Production, Business/Marketing

Valve appeals $2.4M fine as Australian legal battle rages on  
by Chris Kerr [01.24.18]
Valve has bought more time in its fight against the Australian Competition and Consumer Commission (ACCC) by appealing to the High Court.
Business/Marketing

Drawn to Death developer lays off 'vast majority' of staff  
by Chris Kerr [01.24.18]
The Bartlet Jones Supernatural Detective Agency, the game studio co-founded by God of War and Twisted Metal designer David Jaffe, has laid off "the vast majority of its staff."
Console/PC, Business/Marketing

Report provides ethical ways for devs to monetize games 5
by Emma Kidwell [01.23.18]
Project Horseshoe recently published a group report about ethical video game monetization which lays out a guideline of "golden rules" designers should take into account when considering fair ways to request money from players.
Business/Marketing

Atari looks to equity crowdfunding for RollerCoaster Tycoon Switch release 2
by Alissa McAloon [01.23.18]
The campaign comes with a minimum investment of $250, though investors will earn a share of the game's revenue following its release.
Console/PC, Business/Marketing