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January 21, 2018
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How GTA Online painfully pulled Rockstar into the 'live games' biz  
by Alex Wawro [10.23.17]
"As a company we did not realize how challenging it was going to be to have a team that essentially ran a content service, not make normal games," Rockstar's Imran Sarwar tells Game Informer.
Console/PC, Social/Online, Business/Marketing

Blog: How to translate your game - Part 2 14
by Gamasutra Community [10.23.17]
This is the second part of my series explaining what it takes to translate a video game. This instalment deals with the importance of getting off to a good start.
Production, Business/Marketing

British Games Institute seeking support from UK government  
by Chris Kerr [10.23.17]
Games industry veterans across the UK are calling on the British government to champion the sector by officially recognizing and funding a British Games Institute (BGI).

Treasure Hunters FanClub wants to make 'indie-friendly' funding a reality 1
by Chris Kerr [10.23.17]
Established with the help of indies including Hyper Light Drifter creator Alex Preston, the program will "help independent creators bring unique and surprising games into the world."

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands  
by Alissa McAloon [10.20.17]
The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25.

Blog: Can Capcom's Puzzle Fighter deliver a knock out? 4
by Gamasutra Community [10.20.17]
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Design, Business/Marketing

MAG Interactive acquires QuizDuel developer FEO Media  
by Chris Kerr [10.20.17]
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Developer interview: The one-man studio behind Jettomero 1
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Devs tell tales of what happens when you give your game to pirates 2
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Researchers expect close holiday competition between Xbox One X and PS4 Pro 3
by Alissa McAloon [10.19.17]
According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter.
Console/PC, Business/Marketing

Sumo Digital bolsters its staff and looks to expand UK-based studios  
by Alissa McAloon [10.19.17]
Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield.

Facebook updates Instant Games platform with video ads and 'robust' dev tools  
by Chris Kerr [10.19.17]
Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools.

Keywords acquires software development specialist d3t for $4M  
by Chris Kerr [10.19.17]
It's the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services.
Console/PC, Business/Marketing

Nintendo Switch surpasses 2M sales in the U.S. 1
by Chris Kerr [10.19.17]
The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures. 
Console/PC, Business/Marketing

Switch update brings video capture and pre-purchasing 1
by Chris Kerr [10.19.17]
Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch.
Console/PC, Business/Marketing

Does Visceral's closure prove AAA single-player games are dying? 21
by Gamasutra staff [10.19.17]
What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in.
Console/PC, Business/Marketing, Video