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October 22, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Sponsored Content
Sponsored: A practical way to make more money from your mobile games
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve swiftly removes new method for estimating Steam sales 2
by Emma Kidwell [07.06.18]
Leaked data from Valve's API was available for a very short amount of time earlier this week, offering developers a clear look at the number of games Steam has actually sold.
Console/PC, Business/Marketing

Following Fate/Grand Order international release, Sony Aniplex hits $1.8B revenue  
by Alissa McAloon [07.06.18]
For comparison’s sake, that number is roughly twice the sales figure of $934 million reported by the Aniplex during the preceding year.
Smartphone/Tablet, Business/Marketing

The Sims Mobile has amassed $15M in revenue in four months  
by Chris Kerr [07.06.18]
The Sims Mobile has pulled in over $15 million in global revenue since launching on March 6, with the bulk of player spending coming from the States.
Smartphone/Tablet, Business/Marketing

Guild Wars 2 writers dismissed after Twitter spat with streamer 104
by Chris Kerr [07.06.18]
Guild Wars 2 developer ArenaNet has fired writers Jessica Price and Peter Fries after the pair became involved in a divisive Twitter exchange with streamer Deroir. 
Console/PC, Business/Marketing

GameStop says Nintendo Switch sales doubled following E3  
by Emma Kidwell [07.05.18]
Gamestop reports Nintendo Switch sales doubled in the week following E3.
Console/PC, Business/Marketing

Battalion 1944 dev Bulkhead Interactive opens new studio in Germany  
by Alissa McAloon [07.05.18]
The office is Bulkhead’s second studio, following the formation of the recently-rebranded Bulkhead Phoenix in 2014.
Console/PC, Business/Marketing

505 Games partners with Ovosonico to create 'new IP'  
by Emma Kidwell [07.05.18]
Italian independent developer Ovosonico has partnered with publisher 505 Games to create "new, ambitious original IP."
Console/PC, Business/Marketing

Keywords Studios establishes new venture capital fund  
by Alissa McAloon [07.05.18]
Dublin-based Keywords Studios has set up a new venture capital fund, all in the name of investing in technologies that will benefit the game development companies that make use of Keywords’ services
Business/Marketing

French gambling regulator concerned by loot boxes, but won't take legal action  
by Chris Kerr [07.05.18]
French gambling regulator Autorité de regulation des jeux en ligne (ARJEL) has criticized loot boxes in a new report, though the organization stopped short of taking concrete action. 
Design, Business/Marketing

Todd Howard: Games as a service 'doesn't mark the future' 3
by Chris Kerr [07.05.18]
"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time."
Design, Business/Marketing

Conan Exiles tops 1.4M sales to become best-selling title in Funcom history  
by Chris Kerr [07.05.18]
The studio broke the news today, revealing the open-world survival game has broken the previous record set by Age of Conan: Hyborian Adventures.
Console/PC, Business/Marketing

Pokemon Quest nets $3M in revenue during first week on mobile  
by Chris Kerr [07.04.18]
An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.
Smartphone/Tablet, Business/Marketing

Bethesda implies Sony is preventing cross-play in Fallout 76 1
by Emma Kidwell [07.03.18]
Bethesda Game Studios' Todd Howard suggests there is no cross-play in Fallout 76 due to resistance from Sony.
Console/PC, Production, Business/Marketing

After initial refusal, We Happy Few granted R 18+ rating in Australia 2
by Alissa McAloon [07.03.18]
We Happy Few was denied classification by Australia’s Classification Board back in May, but the organization’s Review Board has now reconsidered that ruling and instead allowed the game an R 18+ rating. 
Console/PC, Business/Marketing