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February 25, 2020
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Updates » Business/Marketing
Blog: Making games is easy - selling them, not so much 6
by Gamasutra Community [10.16.19]
To mark the 1 year anniversary of releasing my last game, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes...
Business/Marketing

Untitled Goose Game passed 100,000 sales in first two weeks 1
by Chris Kerr [10.16.19]
Devilishly wholesome puzzler Untitled Goose Game has sold over 100,000 copies in two weeks, according to developer House House.
Console/PC, Business/Marketing

Case study: Steam's 'Deal Of The Day' and DLC attach rates 4
by Gamasutra Community [10.16.19]
Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates.
Console/PC, Indie, Business/Marketing

Nintendo NYC Overwatch launch event cancelled by Blizzard 5
by Alissa McAloon [10.15.19]
The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
Console/PC, Social/Online, Business/Marketing

Google Stadia finally has a concrete launch date  
by Chris Kerr [10.15.19]
Google Stadia will officially launch on November 19, which is when people who pre-ordered the Founder's Edition should find the package on their doorstep.
Business/Marketing

Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit  
by Chris Kerr [10.15.19]
Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
Production, Business/Marketing

Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios  
by Chris Kerr [10.15.19]
Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
Console/PC, Production, Business/Marketing

Blog: The problem with the indie game pedestal 9
by Gamasutra Community [10.15.19]
Despite the growth in the indie space, only a handful of games tend to reach the mainstream market. Let's talk about why this focus on only the top games poses a problem for indie developers.
Business/Marketing

Don't Miss: The unconventional launch of Fortnite  
by Staff [10.14.19]
In this GDC 2018 session, Epic Games' Ed Zobrist discusses the unique challenges of launching Fortnite and goes into the strategy and impact of adding the successful Battle Royale mode.
Console/PC, Social/Online, Business/Marketing

Report: 50 workers laid off at Bendy and the Ink Machine developer Kindly Beast 1
by Chris Kerr [10.14.19]
Although the Ottawa-based studio hasn't officially confirmed the cuts, a number of (now former) Kindly Beast employees have been sounding out job opportunities on social media.
Business/Marketing

Curve Digital owner Catalis Group acquired by NorthEdge Capital for $113 million  
by Chris Kerr [10.14.19]
UK-based independent game company Catalis Group has been acquired by private equity firm NorthEdge Capital for £90 million ($113.3 million). 
Business/Marketing

Daybreak Games lays off multiple employees in company 'realignment' 1
by Bryant Francis [10.11.19]
Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company.
Console/PC, Business/Marketing

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales 1
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

IGF 2020 accepts over 550 innovative and exciting entries!  
by Staff [10.11.19]
These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March!
Indie, Business/Marketing, IGF

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

DIY thumbsticks and clay creations: How Google designed its Stadia gamepad 1
by Chris Kerr [10.11.19]
What goes into designing a new gamepad? Given most of them share a striking number of similarities, you'd be forgiven for thinking the answer to that question is 'not much.' If only.
Design, Business/Marketing

Ubisoft is making animated shows based on Rayman, Watch Dogs, and more 1
by Alissa McAloon [10.10.19]
Ubisoft has unveiled plans to bring more of its franchises to TV through a new run of animated shows based on a handful of the studio's games.
Console/PC, Business/Marketing

Hitman dev IO Interactive partners with Warner Bros. on 'new game experience'  
by Chris Kerr [10.10.19]
Hitman developer IO Interactive has signed a worldwide publishing and distribution deal with Warner Bros. Interactive Entertainment for a new PC and console title.
Console/PC, Business/Marketing

The Nintendo Switch has crossed 10 million sales in Europe  
by Chris Kerr [10.10.19]
That total includes the original Switch and the recently launched Switch Lite, a more affordable, handheld-only version of the console.
Console/PC, Business/Marketing