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January 21, 2018
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Updates » Business/Marketing
How GTA Online painfully pulled Rockstar into the 'live games' biz  
by Alex Wawro [10.23.17]
"As a company we did not realize how challenging it was going to be to have a team that essentially ran a content service, not make normal games," Rockstar's Imran Sarwar tells Game Informer.
Console/PC, Social/Online, Business/Marketing

Blog: How to translate your game - Part 2 14
by Gamasutra Community [10.23.17]
This is the second part of my series explaining what it takes to translate a video game. This instalment deals with the importance of getting off to a good start.
Production, Business/Marketing

British Games Institute seeking support from UK government  
by Chris Kerr [10.23.17]
Games industry veterans across the UK are calling on the British government to champion the sector by officially recognizing and funding a British Games Institute (BGI).
Business/Marketing

Treasure Hunters FanClub wants to make 'indie-friendly' funding a reality 1
by Chris Kerr [10.23.17]
Established with the help of indies including Hyper Light Drifter creator Alex Preston, the program will "help independent creators bring unique and surprising games into the world."
Business/Marketing

Twitch taps Dustforce dev to make a game played inside Twitch  
by Alex Wawro [10.20.17]
It's an interesting example of what a game dev can do with Twitch's new Extensions toolset, which allows streamers to embed interactive elements into their broadcasts.
Social/Online, Design, Business/Marketing

Video: A game dev's romp through interesting 2017 game market data 1
by Staff [10.20.17]
At GDC 2017, EEDAR co-founder and Experiment 7 creative director Geoffrey Zatkin presents a "tour de force romp" through a smorgasbord of game industry data from 2017.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video, Vault

666M tuned in to video game streams and videos last year, says SuperData  
by Alissa McAloon [10.20.17]
SuperData’s report says that video game streams now pull more viewers than streaming services like Hulu, Netflix, HBO, and ESPN combined.
Social/Online, Business/Marketing

Brawlhalla dev Blue Mammoth Games opening studio in the Netherlands  
by Alissa McAloon [10.20.17]
The Amsterdam-based operation will open its doors in January 2018 and will eventually hire a staff of 25.
Business/Marketing

Blog: Can Capcom's Puzzle Fighter deliver a knock out? 4
by Gamasutra Community [10.20.17]
Renowned Japanese developer Capcom has brought back it's 90's classic Puzzle Fighter game to mobile, but how does it stack up?
Design, Business/Marketing

MAG Interactive acquires QuizDuel developer FEO Media  
by Chris Kerr [10.20.17]
Swedish mobile studio MAG Interactive has picked up QuizDuel developer FEO Media for an undisclosed fee.
Smartphone/Tablet, Business/Marketing

Developer interview: The one-man studio behind Jettomero 1
by John Harris [10.20.17]
Gamasutra did a livestream chat with the solo developer of the clumsy giant robot game Jettomero: Hero of the Universe. Here are some highlights from the conversation.
Console/PC, Indie, Art, Design, Business/Marketing, Video

Devs tell tales of what happens when you give your game to pirates 2
by Alex Wawro [10.19.17]
"As game developers we can fight piracy with DRM," a Darkwood dev told Kotaku. "Or we can accept the fact that piracy is not going away...and trust that at least some people will do the right thing."
Indie, Business/Marketing

The New York Yankees are getting into the eSports business  
by Alex Wawro [10.19.17]
The New York Yankees have invested an undisclosed sum into Vision eSports, a firm that holds controlling stakes in eSports organizations Echo Fox, Vision Entertainment, and Twin Galaxies.
Social/Online, Business/Marketing

Researchers expect close holiday competition between Xbox One X and PS4 Pro 3
by Alissa McAloon [10.19.17]
According to research from IDC the two systems, both mid-generational hardware updates, are expected to see similar sales during the holiday season this winter.
Console/PC, Business/Marketing

Sumo Digital bolsters its staff and looks to expand UK-based studios  
by Alissa McAloon [10.19.17]
Snake Pass dev Sumo Digital has made a handful of notable hires as the company lays plans to expand its studios in both Nottingham and Sheffield.
Business/Marketing

Facebook updates Instant Games platform with video ads and 'robust' dev tools  
by Chris Kerr [10.19.17]
Facebook is updating its fledgling Instant Games platform by adding new monetization features and scaling tools.
Business/Marketing

Keywords acquires software development specialist d3t for $4M  
by Chris Kerr [10.19.17]
It's the latest in a long line of acquisitions and investments for Keywords, which is attempting to become a global one-stop-shop for all manner of game services.
Console/PC, Business/Marketing

Nintendo Switch surpasses 2M sales in the U.S. 1
by Chris Kerr [10.19.17]
The Nintendo Switch has sold over 2 million units in the U.S. alone, according to the latest NPD figures. 
Console/PC, Business/Marketing

Switch update brings video capture and pre-purchasing 1
by Chris Kerr [10.19.17]
Nintendo's latest Switch update has ushered in some interesting features including video capture, data transfer, and pre-purchasing, but there's a catch.
Console/PC, Business/Marketing

Does Visceral's closure prove AAA single-player games are dying? 21
by Gamasutra staff [10.19.17]
What does EA's decision to close Visceral Games and redirect the development of the single-player Star Wars game they were working on say about the state of AAA games? Gamasutra staffers weigh in.
Console/PC, Business/Marketing, Video