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April 24, 2018
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Updates » Business/Marketing
Parents, don't forget to register for childcare at GDC 2018!  
by Staff [01.22.18]
Reminder: If you're planning to bring kids with you when you attend GDC 2018,the advance deadline to register for the KiddieCorp on-site childcare program is February 20th-- less than a month away!
Serious, Business/Marketing

Blog: Call of Duty: WWII and historical memory 1
by Gamasutra Community [01.22.18]
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty: WWII, and considers problems related to public memory of famous historical events.

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Visions of a QA degree in video games 3
by Gamasutra Community [01.22.18]
In education, we've seen a rise in dedicated design, art, programming, audio and production courses, but none for QA'ers. This post explores and invites comment on what such a course may look like.

Epic Games acquires cloud processing tech provider Cloudgine  
by Chris Kerr [01.22.18]
Based in Edinburgh, Cloudgine mainly focuses on delivering cloud processing technologies and solutions for use in the entertainment and games industries.
Production, Business/Marketing

Blog: How to make booth art as an indie developer 2
by Gamasutra Community [01.22.18]
From concept to realization, here's the booth art we produced for our upcoming indie game Lake Ridden, which was displayed at EGX in Birmingham, in front of 80 000 visitors.
Art, Business/Marketing

Mail.Ru Group acquires Russian eSports leader ESforce for $100M  
by Chris Kerr [01.22.18]
ESForce is one of the biggest eSports companies in the world, and is the largest in Russia and Eastern Europe.

Gamasutra Asks: What to make of Nintendo Labo? 1
by Alex Wawro [01.22.18]
Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo?
Console/PC, Indie, Design, Business/Marketing, Video

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One  
by Alissa McAloon [01.19.18]
The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.
Console/PC, Social/Online, Business/Marketing

Chinese mobile game market sees consumer spending rise by 250% since 2015 1
by Chris Kerr [01.19.18]
The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion on mobile titles during 2017.
Smartphone/Tablet, Business/Marketing

Stardew Valley was the most-downloaded Switch title in 2017  
by Chris Kerr [01.19.18]
It's no secret that indie games are thriving on the Switch, and it looks like Stardew Valley was the pick of the bunch last year.
Console/PC, Business/Marketing

Blog: A data-driven look at the rising cost of game dev 20
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

PlayStation's VP of dev relations Florian Hunzicker departs Sony  
by Emma Kidwell [01.18.18]
Sony Interactive Entertainment announced that head of third-party developer relations Floarian Hunziker has parted ways with the company.

How crunch is more than a labor issue in the video game industry 5
by Emma Kidwell [01.18.18]
A piece by Game Informer features interviews from various people working in the game industry, discussing a massive labor problem that has been plaguing developers for years:crunch.

Activision CEO Eric Hirshberg to step down in March  
by Alissa McAloon [01.18.18]
Eric Hirshberg is stepping down from his position as CEO of Activision after nearly 8 years with the company. Though his departure was announced today, he will remain with the company until March.

How Shooty Skies dev Mighty Games aims to do serious games right 1
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Smartphone/Tablet, Indie, Serious, Design, Business/Marketing

Blog: Can hardware and software revenue reach $235B by 2022?  
by Gamasutra Community [01.18.18]
Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail.

Mythic founder's new MMO game studio nets $7.5M in funding 1
by Emma Kidwell [01.18.18]
Developers of the MMOCamelot Unchained City State Entertainment announced today that it has secured a $7.5 million minority investment.

Minecraft chief Matt Booty taking charge of Xbox game dev and publishing  
by Chris Kerr [01.18.18]
Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.
Console/PC, Production, Business/Marketing