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November 22, 2019
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Updates » Business/Marketing
Stadia launch includes familiar lineup, one exclusive 1
by Bryant Francis [11.11.19]
Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
Console/PC, Business/Marketing

Blog: Analysing the success of Free Fire, the other king of battle royale  
by Gamasutra Community [11.11.19]
An analysis on Free Fire, the leading mobile battle royale in South East Asia and South America.
Smartphone/Tablet, Design, Business/Marketing

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 2
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam game sales for 'the other 50%' 12
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: A battle royale analysis from Q3  
by Gamasutra Community [11.07.19]
Following its strongest quarter in Q2, the mobile battle royale segment outside of mainland China is showing signs of weariness.
Design, Business/Marketing

Blog: Is it my Genre? A Mutazione trailer analysis  
by Gamasutra Community [11.07.19]
A trailer breakdown of Mutazione is the best way I know how to start discussing genre in game marketing.
Design, Business/Marketing

Sony's Yoshida steps down as head of WWS to focus on independent devs  
by Kris Graft [11.07.19]
Sony Interactive Entertainment announced that Hermen Hulst, co-founder and managing director of Horizon Zero Dawn developer Guerrilla, would become the new head of SIE's Worldwide Studios, as Shuhei Yoshida switches gears.
Console/PC, Indie, Business/Marketing

Abbey Games 'scoping down' and terminating all employee contracts by 2020  
by Alex Wawro [11.06.19]
Dutch indie Abbey Games announced yesterday that it will end all contracts with its employees by December 31st in an effort to "scope down" and get its Early Access god game Godhood to 1.0 by 2020.
Indie, Business/Marketing

So far, game spending is over $27 billion for 2019 in the US  
by Alissa McAloon [11.06.19]
Consumers in the United States have spent just over $27 billion on video games and related goods in 2019, a slight 1 percent increase from the same 9 month period in 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Niantic opens up Pokemon Go sponsored location program for smaller businesses  
by Alissa McAloon [11.06.19]
Niantic’s location-based AR game Pokemon Go will soon let a wider variety of businesses set up sponsored in-game Pokestops.
Smartphone/Tablet, Business/Marketing

Supercell scraps upcoming title Rush Wars after failing to find the fun 1
by Chris Kerr [11.06.19]
Supercell has scrapped upcoming "build and battle" title Rush Wars after the beta was met with a  lukewarm reception. 
Smartphone/Tablet, Design, Production, Business/Marketing

Industry veterans form 'diverse and inclusive' studio Brass Lion Entertainment 2
by Chris Kerr [11.05.19]
A group of games industry veterans have joined forces to establish a new "diverse and inclusive entertainment studio" called Brass Lion Entertainment.
Production, Business/Marketing

The Nintendo Switch has sold over 10 million units in Japan  
by Chris Kerr [11.05.19]
The Nintendo Switch has sold over 10 million units in Japan, according to the latest official figures from Nintendo.
Console/PC, Business/Marketing

Net sales down at Starbreeze as company readies for Payday-centric future  
by Chris Kerr [11.05.19]
Sales have again dipped at struggling Payday 2 developer Starbreeze, which was recently granted an extended reconstruction period to give it more time to steady the ship.
Business/Marketing

Blog: Kickstarter lessons learned from a 300 percent funded solo project 2
by Gamasutra Community [11.05.19]
I’m a solo developer from Germany and I ran a Kickstarter campaign for my game last year that ended up getting over 300 percent funded with a pledge total of over $100,000 USD.
Production, Business/Marketing