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April 22, 2018
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Updates » Business/Marketing
Sponsored: With a name like N3TWORK, it has to be good  
by N3TWORK [04.10.18]
From its relatively flat and transparent company structure to its aggressively player-oriented approach, N3TWORK has a unique take on what game development can be -- and they're hiring!
Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article

Altered Ventures launches $36M fund to help devs succeed in emerging markets  
by Chris Kerr [04.10.18]
Altered Ventures has established a new $36 million venture capital fund to help indie game developers find their feet in emerging markets. 
Production, Business/Marketing

Korean companies fined $950K for deceptive loot box practices  
by Chris Kerr [04.10.18]
The Korean Fair Trade Commission has fined three video game companies, including heavy-hitters Nexon and Netmarble, for deceptive loot box practices. 
Business/Marketing

Get a job: Nexon is looking for a Sr. Manager or Associate Director of Marketing  
by Staff [04.09.18]
Nexon M is looking for a Sr. Manager or Associate Director of Marketing to focus on its Western launches of Korean mobile games.
Smartphone/Tablet, Business/Marketing, Recruitment

GTA V producer hits speed bump in $150M lawsuit against Rockstar  
by Chris Kerr [04.09.18]
Leslie Benzies is currently suing Rockstar, its owner Take-Two, and studio co-founders Sam and Dan Houser for unpaid royalties in excess of $150 million.
Business/Marketing

Resident Evil 7 has surpassed 5.1M sales worldwide 1
by Chris Kerr [04.09.18]
The seventh main entry in the long-running horror franchise took the series in a new direction by shifting from its previous third-person camera to a new first-person perspective. 
Console/PC, Business/Marketing

Video Game Deep Cuts: A WiLD eSports Mario Approaches  
by Gamasutra Staff [04.07.18]
This week's highlights include the current fate of Michel Ancel's WiLD, a 'state of eSports' profile, Super Mario RPG archival interview goodness, & much more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Razer sets up shop as a PC game retailer 1
by Alissa McAloon [04.06.18]
The noted hardware company has launched the Razer Game Store and is offering loyalty program rewards to players that buy digital games through its new storefront.
Console/PC, Business/Marketing

The ESA has joined the fight to save net neutrality 6
by Chris Kerr [04.06.18]
"The ESA supports enforceable open internet protections that have helped fuel dynamic growth, competition, and innovation in the video game industry."
Business/Marketing

Fortnite mobile revenue tops $15M after less than a month  
by Chris Kerr [04.06.18]
The iOS version of Fortnite has earned more than $15 million in global revenue since launching less than a month ago, and has been outshining some of the biggest earners on the U.S. App Store.
Smartphone/Tablet, Business/Marketing

Public UK wage database showcases game industry's gender pay gap 8
by Alex Wawro [04.05.18]
Most notably, the newly-filled database shows that in 2017 the average pay of women working at Rockstar North was 64 percent lower (!) than the average pay of men at the company.
Serious, Business/Marketing

Blog: How I turned Guts and Glory into a success 1
by Gamasutra Community [04.05.18]
How I built a commercially successful first game as a solo developer while working full-time, going to college, and raising a family.
Business/Marketing

Blizzard looking to grow Overwatch League with All-Access Pass  
by Chris Kerr [04.05.18]
The pass grants an evolving VIP badge that viewers can wear in-game and in Twitch chat, and offers a variety of premium viewing and behind-the-scenes experiences.
Business/Marketing

iOS App Store shrinks as number of new apps falls for first time ever 3
by Chris Kerr [04.05.18]
The iOS App Store has started to shrink, with the number of apps on Apple's mobile marketplace falling to 2.1 million in 2017 from 2.2 million in 2016.
Smartphone/Tablet, Business/Marketing

Ubisoft to prioritize 'toxicity management' in Rainbow Six: Siege  
by Chris Kerr [04.05.18]
Ubisoft wants to stamp out toxicity from its popular online shooter Rainbow Six: Siege, and will be tackling the issue head on over the coming years.  
Console/PC, Design, Business/Marketing

Far Cry 5 has more than doubled Far Cry 4's first week sales 1
by Chris Kerr [04.05.18]
Far Cry 5 has more than doubled the first week sell-through of Far Cry 4, making it the fastest selling title in the franchise's history. 
Console/PC, Business/Marketing

SteamSpy: $20 and $60 were the top-earning Steam game prices last year 2
by Alex Wawro [04.04.18]
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin. "People are still mostly buying relatively expensive and quality titles."
Console/PC, Indie, Business/Marketing

IGF Award-winning Baba Is You cloned before it was even released 1
by Alex Wawro [04.04.18]
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that Baba is You isn't even out yet.
Smartphone/Tablet, Indie, Business/Marketing

It's more than luck: what devs should keep in mind when creating an 'indie hit' 5
by Alissa McAloon [04.04.18]
"If you are not confident in being able to explain why the hits hit and why the others do not, you shouldn't be confident about your game's chances either," explains Ryan Clark.
Indie, Design, Business/Marketing, Video

Skybound branches into indie game publishing with Skybound Games  
by Alissa McAloon [04.04.18]
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media.
Console/PC, Indie, Business/Marketing