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July 16, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Todd Howard: Games as a service 'doesn't mark the future' 3
by Chris Kerr [07.05.18]
"Anyone who has ever said 'this is the future and this part of gaming is dead' has been proven wrong every single time."
Design, Business/Marketing

Conan Exiles tops 1.4M sales to become best-selling title in Funcom history  
by Chris Kerr [07.05.18]
The studio broke the news today, revealing the open-world survival game has broken the previous record set by Age of Conan: Hyborian Adventures.
Console/PC, Business/Marketing

Pokemon Quest nets $3M in revenue during first week on mobile  
by Chris Kerr [07.04.18]
An estimated 56 percent of that revenue was pulled in through the iOS App Store, with the remaining 44 percent being attributed to the Google Play marketplace.
Smartphone/Tablet, Business/Marketing

Bethesda implies Sony is preventing cross-play in Fallout 76 1
by Emma Kidwell [07.03.18]
Bethesda Game Studios' Todd Howard suggests there is no cross-play in Fallout 76 due to resistance from Sony.
Console/PC, Production, Business/Marketing

After initial refusal, We Happy Few granted R 18+ rating in Australia 2
by Alissa McAloon [07.03.18]
We Happy Few was denied classification by Australia’s Classification Board back in May, but the organization’s Review Board has now reconsidered that ruling and instead allowed the game an R 18+ rating. 
Console/PC, Business/Marketing

Come to XRDC for expert advice on launching cross-platform AR games!  
by Staff [07.03.18]
At XRDC in October, 8th Wall's Iman Mostafavi will share lessons learned about bringing an augmented reality game to market on multiple mobile platforms.
VR, Design, Business/Marketing

Reggie Fils-Aime: 'Vibrant' 3DS remains a key part of Nintendo armory  
by Chris Kerr [07.03.18]
"It continues to be a vibrant system. The reasons are, for the target audience we are going after, we see this as a great first device for that five, six, seven, and eight-year-olds."
Console/PC, Business/Marketing

Blog: Why you need to start marketing your game early 4
by Gamasutra Community [07.03.18]
Do you think it's too early start marketing your game? Contrary to popular belief, it's never too early. Here's some misconceptions about game marketing and why you need an early start.

UK publisher Rising Star Games acquired by Thunderful  
by Chris Kerr [07.03.18]
UK publisher Rising Star Games has been acquired by Thunderful, the parent company behind Swedish game studios Image & Form and Zoink. 
Production, Business/Marketing

Hollow Knight has sold over 250,000 copies on Switch 4
by Chris Kerr [07.03.18]
Nintendo of America boss Reggie Fils-Amie had previously indicated the title was performing "exceptionally well."
Console/PC, Business/Marketing

Blog: Using achievement stats to estimate sales on Steam 9
by Gamasutra Community [07.03.18]
Longtime game dev Tyler Glaiel showcases how he reverse-engineered and improved a new method (from of estimating sales data for games on Steam based on achievement stats.
Console/PC, Business/Marketing

Vlambeer's Ismail sees promise in the hybrid of triple-A and indie dev 4
by Alex Wawro [07.02.18]
"I’m excited about the hybrid," Ismail told GamesBeat. "About seeing indie studios tackle that [$5M-$10M] gap in the industry...not quite big enough to be triple-A and not small enough to be indie."
Indie, Business/Marketing

Immersion cited as top motivator for playing games 1
by Emma Kidwell [07.02.18]
A data report published by Piwag determines the top ten motivations players have for picking up certain games.
Console/PC, Business/Marketing

Remake of Resident Evil 2 wins 'Best of E3' from Game Critics Awards  
by Emma Kidwell [07.02.18]
Capcom's Resident Evil 2 was awarded Best of Show for E3 according to the Game Critics Awards
Console/PC, Business/Marketing

Iron Mountain Interactive lands $3M investment  
by Alissa McAloon [07.02.18]
Iron Mountain Interactive has secured a $3 million investment at the close of its Series A funding round, notably scooping up leading investor Oasis Games as a minority shareholder in the process.
Social/Online, Business/Marketing

Incoming Paradox CEO wants more acquisitions and mobile expansion  
by Chris Kerr [07.02.18]
Incoming Paradox chief exec Ebba Ljungerud wants the strategy specialist be pulling in at least 10 percent of its sales from mobile titles by 2020. 
Console/PC, Smartphone/Tablet, Business/Marketing

Summer Games Done Quick raises record-breaking $2.1M for charity  
by Chris Kerr [07.02.18]
The record-breaking total is the highest in Summer Games Done Quick history, and was raised during a week that saw a group of volunteers and super-quick professionals blitz through over 150 games.

Video Game Deep Cuts: Inside The RNG Tetris Effect  
by Gamasutra Staff [07.01.18]
This week's highlights include a piece on random number generation in classic games, what the upcoming Tetris Effect can learn from other classic updates, & lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Valve is working on its own 'more accurate and more useful' Steam Spy-like tools 12
by Alissa McAloon [06.29.18]
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem.
Console/PC, Social/Online, Business/Marketing

Second Life creator's VR platform High Fidelity secures $35M investment 1
by Alissa McAloon [06.29.18]
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform. 
VR, Social/Online, Business/Marketing