Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 5, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
CD Projekt issues DMCA takedowns to halt spread of illegally obtained source code  
by Chris Kerr [02.22.21]
CD Projekt Red has begun issuing DMCA takedowns to halt the spread of stolen game data on social media.
Console/PC, Business/Marketing

Valheim has sold over 3 million copies in 17 days  
by Chris Kerr [02.19.21]
Valheim has now sold over 3 million copies in under three weeks, according to developer Iron Gate Studio.
Console/PC, Business/Marketing

Paradox rolls out Crusader Kings II subscription plan to make DLC more accessible  
by Chris Kerr [02.19.21]
Paradox is launching a new subscription service for Crusader Kings II in a bid to make its mountain of DLC more accessible. 
Console/PC, Business/Marketing

Larian opens UK development studio to work on Baldur's Gate 3  
by Chris Kerr [02.19.21]
The new opening will help with the development of Baldur's Gate 3, which launched in early access form on October 6, 2020.
Console/PC, Production, Business/Marketing

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Bungie scaling up to expand Destiny 'into additional media' and create new IPs  
by Chris Kerr [02.18.21]
Destiny developer Bungie has detailed some major expansion plans designed to prepare the company for "expected and rapid future growth."
Console/PC, Production, Business/Marketing

Blog: How game developers can tackle the climate crisis 3
by Gamasutra Community [02.18.21]
We as game makers and players have significant power to take truly meaningful action against the existential climate threat. Learn more about what's happening in 2021.
Business/Marketing

Saudi investment fund acquires shares in Activision Blizzard, Take-Two, and EA 1
by Chris Kerr [02.18.21]
Saudi Arabia's Public Investment Fund has acquired $3 billion worth of stock in U.S. game companies Activision Blizzard, EA, and Take-Two Interactive. 
Console/PC, Business/Marketing

Instant mobile game platform Artie secures $10 million in funding  
by Chris Kerr [02.18.21]
Instant mobile game platform Artie has secured $10 million in funding as it works towards a 2021 launch.
Smartphone/Tablet, Business/Marketing

EA completes $1.2 billion acquisition of Dirt developer Codemasters  
by Chris Kerr [02.18.21]
"With the greatest minds in racing entertainment all under one roof, you’re going to see even more innovation and we’re going to bring all new ideas to life."
Console/PC, Production, Business/Marketing

Blog: A market status and design analysis of Autochess 2
by Gamasutra Community [02.18.21]
Autochess was the hottest gaming trend in 2019, but not anymore. We explore its history, market status and audience, and the design flaws that stopped it from becoming "the new MOBA."
Console/PC, Design, Business/Marketing

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Microsoft updates Xbox Accessibility Guidelines to help devs make games for everyone 1
by Chris Kerr [02.17.21]
Microsoft has updated its Xbox Accessibility Guidelines (XAGs) based on feedback from its Gaming & Disability community and developers.
Console/PC, Business/Marketing

Report: Stadia boss praised first-party studios for 'great progress' days before closure 1
by Chris Kerr [02.17.21]
Google Stadia vice president and general manager Phil Harrison praised the company's first-party studios for making "great progress," before shutting them down a few days later.
Production, Business/Marketing

Blog: Video game music concerts in 2021  
by Gamasutra Community [02.17.21]
In this article, game composer Winifred Phillips discusses how video game concert tours and other video game music events have coped with COVID-19.
Audio, Business/Marketing

Blog: How developers are dealing with toxic behaviour in social VR  
by Gamasutra Community [02.16.21]
Managing new behaviors emerging from the freedom that VR brings has many challenges for developers. I tried to find out more about these behaviors in my survey.
VR, Production, Business/Marketing

Colossi Games nets $2.5 million to boost production on debut mobile game  
by Chris Kerr [02.16.21]
Mobile studio Colossi Games has secured $2.5 million in seed funding to continue developing its debut project.
Smartphone/Tablet, Business/Marketing

Report: Microsoft testing web-based xCloud streaming ahead of public preview  
by Chris Kerr [02.16.21]
Microsoft has reportedly begun testing the browser-based version of its xCloud streaming service.
Console/PC, Business/Marketing

Valheim has topped 2 million sales in under two weeks 2
by Chris Kerr [02.16.21]
Valheim has surpassed 2 million sales in under two weeks, according to developer Iron Gate Studio. 
Console/PC, Business/Marketing

What are your game's pre-release 'story beats'?  
by Gamasutra Staff [02.15.21]
For your in-development game, story beats are the 3 or 4 ‘big pre-release announcements’ that you actually expect to get wider press and notice. What should you pick, and why?
Console/PC, Indie, Programming, Design, Production, Business/Marketing