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September 20, 2018
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  • Editor-In-Chief:
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  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
NPD survey: 34% of players exclusively play mobile games  
by Alissa McAloon [09.11.18]
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Best practice guidelines for business sustainability  
by Gamasutra Community [09.11.18]
Promoting sustainable business practises is a key issue for the International Game Developers Association. This white paper aims to provide practical tips for sustainable management.
Business/Marketing

GDC 2019's Mobile Summit needs you to submit great mobile-centric talks!  
by Staff [09.11.18]
Today officials want to give a special shoutout to folks who might have ideas for talks that would be a good fit for the GDC Mobile Summit, which helps kick off GDC 2019 next March in San Francisco!
Smartphone/Tablet, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Danganronpa creator Kazutaka Kodaka establishes new game studio  
by Chris Kerr [09.11.18]
The company was formed with the aim of "doing something new," and Kodaka hopes to create an all-new globally successful franchise alongside smaller indie offerings.
Design, Production, Business/Marketing

Report: EA risking prosecution after refusing to comply with Belgian loot box laws 1
by Chris Kerr [09.11.18]
EA is risking legal prosecution in Belgium after refusing to remove or amend loot boxes in FIFA 18 in accordance with the country's new gambling laws. 
Console/PC, Business/Marketing

Developing Spore: An oral ('Sporal'?) history 10 years on  
by Aron Garst [09.11.18]
Ten years ago, Maxis released Spore. Former team members look back on the triumphs and challenges in developing one of the most ambitious games of all time.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

German org calls on Sony to fix 'customer-hostile' terms & conditions 1
by Emma Kidwell [09.10.18]
Sony is facing possible legal action in Germany after the Consumer Association of North Rhine-Westphalia issued a complaint regarding the terms and conditions imposed on customers using PSN. 
Console/PC, Business/Marketing

Analyst: 'Whale' spenders aren't as crucial to F2P mobile games as they once were  
by Alissa McAloon [09.10.18]
Data featured in a report from DeltaDNA suggests that casual spenders are on the rise, and that free-to-play mobile games likely won’t need to rely on power-spenders as a result.
Smartphone/Tablet, Business/Marketing

Now's the time to submit talks for the GDC 2019 Educators Summit!  
by Staff [09.10.18]
Next March, GDC 2019 will again host the Educators Summit, a program of talks dedicated specifically to game education. If you have a great talk in mind, now's the time to pitch!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

China's video game licensing freeze could last another six months  
by Chris Kerr [09.10.18]
The Chinese government is tightening video game restrictions in what it claims is an attempt to combat myopia in children and teenagers.
Console/PC, Design, Business/Marketing

Report: Animal Crossing: Pocket Camp lifetime revenue hits $50 million  
by Chris Kerr [09.10.18]
The mobile title had earned around $35 million as of June this year -- meaning it's pulled in another $15 million in the two months since. 
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Putting The AR in Artifact?  
by Gamasutra Staff [09.09.18]
This week's highlights include an article about Facebook Messenger's AR microgames, a detailed look at Valve's upcoming Artifact card game, & lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Two Riot employees depart after defending controversial PAX panel 22
by Emma Kidwell [09.07.18]
Systems designer Daniel Klein and communications associate Mattias Lehman departed Riot Games after defending controversial Pax West panels lead by women from Riot.
Console/PC, Business/Marketing

Fortnite on Android reaches 15 million downloads sans Google Play  
by Emma Kidwell [09.07.18]
Epic Games reports 15 million Fortnite downloads and 23 million players on Android only 21 days after the game's beta release.
Smartphone/Tablet, Business/Marketing

Blog: Kliuless? Gaming industry ICYMI #1  
by Gamasutra Community [09.07.18]
Each week I compile an industry insights newsletter that I share with other Rioters, including senior leadership. This is the first public version, and I hope to publish it every week going forward.
Business/Marketing

Unity CEO claims VR hardware hasn't seen true consumer launch 18
by Chris Kerr [09.07.18]
"It's not there yet. It’s not a surprise that the commercial applications have preceded the consumer applications because, at least in my mind, we haven’t seen a consumer launch yet."
VR, Business/Marketing

Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses? 6
by Morgan Jaffit [09.07.18]
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
Console/PC, Business/Marketing

Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop 2
by Alex Wawro [09.06.18]
"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I’m not doing crunches anymore."
Console/PC, Production, Business/Marketing

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing