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May 9, 2021
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Updates » Business/Marketing
Mobile company Wildlife opens development studio SuperWow Games  
by Chris Kerr [04.28.21]
Brazilian mobile company Wildlife Studios has opened its second independent game studio, SuperWow Games. 
Smartphone/Tablet, Production, Business/Marketing

GDC State of the Industry: Devs irked by 30 percent storefront revenue cuts  
by Staff [04.28.21]
The ninth annual survey of more than 3,000 game industry professionals reflects improved work-life balance and creativity after more than a full year of remote work.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Habbo owner Azerion raises $242 million to finance more game acquisitions  
by Chris Kerr [04.28.21]
Online social gaming and entertainment platform Azerion has raised €200 million ($242 million) to realize its growth plans.
Console/PC, Business/Marketing

Sony to invest another $183 million into first-party development and partnerships  
by Chris Kerr [04.28.21]
Sony CFO Hiroki Totoki said the PlayStation maker intends to strengthen its first-party portfolio by "increasing development personnel and other in-house costs by approximately $183 million."
Console/PC, Production, Business/Marketing

Sony's video game division delivers record results as PS5 sells 7.8 million units 2
by Chris Kerr [04.28.21]
Sony's video game division delivered its best ever financial results as PlayStation 5 sales reached 7.8 million units. 
Console/PC, Production, Business/Marketing

Video: A legal analysis of loot box mechanics  
by Staff [04.27.21]
In this 2019 GDC talk, Debevoise & Plimpton's Will Bucher offers advice to help navigate the legal ramifications of loot box mechanics.
Console/PC, Business/Marketing, Video

CS:GO streamer wins lawsuit against Twitch, but remains banned from the platform  
by Chris Kerr [04.27.21]
Counter-Strike: Global Offensive (CS:GO) streamer James 'Phantoml0rd' Varga has won a lawsuit against Twitch in a legal battle that lasted three years.
Production, Business/Marketing

Former Capcom producer Yoshinori Ono is the new president of Delightworks  
by Chris Kerr [04.27.21]
Former Capcom producer Yoshinori Ono has been named president and COO of Fate/Grand Order developer Delightworks. 
Production, Business/Marketing

Q&A: Realizing the diegetic narrative and poetic horror of Imagined Leviathans  
by Chris Kerr [04.27.21]
"When we design a game we often start imagining a single image we can capture in 3 to 6 seconds via a gif on Twitter. In this case it began with the words on trees."
Console/PC, Design, Production, Business/Marketing

The latest iPhone update brings tighter privacy rules for iOS in-app advertising  
by Alissa McAloon [04.26.21]
Apple's latest iOS update gives iPhone users to choice of whether or not to opt into cross-app data tracking, a decision that bolsters privacy but could spell trouble for in-app advertisements.
Smartphone/Tablet, Business/Marketing

Report: Leaked EA file shows how FIFA players are herded towards Ultimate Team 2
by Chris Kerr [04.26.21]
UPDATE: EA is encouraging its FIFA team to "drive" players towards its loot box heavy FIFA Ultimate Team game mode, according to a leaked 54-page document obtained by CBC. 
Console/PC, Production, Business/Marketing

Frostpunk has sold 3 million copies in three years  
by Chris Kerr [04.26.21]
Relentless city-building survival sim Frostpunk has sold 3 million copies, according to developer 11 Bit Studios.
Console/PC, Production, Business/Marketing

What PlayWay should - and shouldn't - teach us about game publishing 12
by Gamasutra Staff [04.26.21]
How is Polish game publisher PlayWay & associated studios getting so many top wishlists for unreleased Steam games? And what can we learn from it - both positive and negative?
Console/PC, Indie, Design, Production, Business/Marketing

Respawn and Oculus win Academy Award for Medal of Honor short doc Colette  
by Chris Kerr [04.26.21]
Colette, a documentary short featured in Oculus VR title Medal of Honor: Above and Beyond, has won an Academy Award.
VR, Production, Business/Marketing

Humble Bundle redesign axes sliders, limits charity donations to 15% 3
by Alissa McAloon [04.23.21]
Once the change rolls out, Humble Bundle purchasers will only be able to designate either 5 or 15 percent for charity versus the previous ability to fully customize how funds were divvied up.
Console/PC, Social/Online, Business/Marketing

CDPR refunded 30,000 copies of Cyberpunk 2077 in $2.2m refund campaign  
by Alissa McAloon [04.23.21]
CD Projekt posted a record year thanks in no small part to its December debut of Cyberpunk 2077 but that record year follows a complicated launch.
Console/PC, Business/Marketing

Don't Miss: Examining the 'pay-to-flay' monetization of 2015's Mortal Kombat X 40
by Staff [04.22.21]
F2P monetization mechanics are seeping into premium game design, and with Mortal Kombat X selling "Easy Fatality" consumables, Gamasutra asks: how do you monetize without compromising game design?
Console/PC, Design, Business/Marketing

With over $303M in profit, CD Projekt boasts best-ever year following Cyberpunk 2077 2
by Alissa McAloon [04.22.21]
CD Projekt says that it sold over 13.7 million copies of Cyberpunk 2077 between the game's December 10 launch and the end of both the calendar year and its fiscal year weeks later.
Console/PC, Social/Online, Business/Marketing

Firewalk Studios signs publishing deal with PlayStation for debut title  
by Chris Kerr [04.22.21]
Firewalk Studios has signed a publishing partnership with PlayStation for its debut multiplayer title.
Console/PC, Business/Marketing

Indie marketplace Itch has been added to the Epic Games Store  
by Chris Kerr [04.22.21]
Epic has added a number of new PC apps to the Epic Games Store, including the indie-centric game marketplace Itch.io.
Console/PC, Business/Marketing