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September 18, 2020
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Updates » Business/Marketing
Video: How a newbie solo dev landed their game on Xbox Game Pass  
by Staff [09.04.20]
In this 2020 GDC Summer talk Studio Zevere's Davionne Gooden discusses his four-year journey taking She Dreams Elsewhere from a scrappy solo project begun in high school to a fully-realized game.
Indie, Business/Marketing, Video, Vault

Game Discoverability Now: Are the 'store wars' really upon us? 1
by Simon Carless [09.04.20]
Unfortunately for everyone hoping that royalty percentages for third-party game studios will improve, I'm not sure it's going to happen soon. Theories - and plenty of other game discovery news - within.
Console/PC, Indie, Design, Production, Business/Marketing

Nintendo eShop policy change gives shoppers more time to cancel pre-orders  
by Chris Kerr [09.04.20]
Nintendo has altered its cancellation policy to let consumers opt-out of digital pre-orders up to one week before launch. 
Console/PC, Business/Marketing

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Serious, Business/Marketing, Video, Vault

Wargaming UK rebrands as DPS Games to reflect global growth  
by Chris Kerr [09.03.20]
Wargaming UK has rebranded as DPS Games to reflect the studio's "distinctive" direction and international growth.
Production, Business/Marketing

Media Molecule co-founder Alex Evans is departing after 13 years  
by Chris Kerr [09.03.20]
Media Molecule co-founder Alex Evans is leaving the company after 13 years to pursue other ventures.
Console/PC, Production, Business/Marketing

Interactive storytelling platform Dorian raises $3.25 million in funding  
by Chris Kerr [09.02.20]
Dorian is being pitched as a "no-code platform that allows writers to turn fiction into interactive visual games" and generate revenue.
Smartphone/Tablet, Business/Marketing

China-linked mobile games including PUBG Mobile have been banned in India 1
by Chris Kerr [09.02.20]
The Government of India has banned over 100 mobile applications with links to China, including popular games like PUBG Mobile and Arena of Valor.
Smartphone/Tablet, Business/Marketing

Blog: Democratizing PySpark for mobile game publishing  
by Gamasutra Community [09.02.20]
How Zynga analytics is leveraging the Spark big data platform to support game studios and publishing operations.
Smartphone/Tablet, Design, Business/Marketing

Fall Guys costume auction raises $1 million for UK charity Special Effect  
by Chris Kerr [09.01.20]
Fall Guys developer Mediatonic has raised $1 million for UK charity Special Effect by auctioning off a custom character costume. 
Console/PC, Business/Marketing

We need to take Steam wishlist quality more seriously 2
by Simon Carless [09.01.20]
When you're in development on a game - whether you're a small indie dev or a larger publisher - how do you know whether it's going to do well or not? Steam wishlists help a lot - but how about wishlist quality?
Console/PC, Indie, Design, Production, Business/Marketing

Apple has terminated Epic Games' App Store account 4
by Bryant Francis [08.28.20]
Apple has made good on its promise to purge all Epic Games content from the App Store if it did not fall in line with the company's terms of service.
Smartphone/Tablet, Business/Marketing

Planet Zoo dev Frontier has a new publishing label: Frontier Foundry  
by Alex Wawro [08.28.20]
This week British game studio Frontier Developments launched its first third-party publishing label, Frontier Foundry, with the promise of already having signed five games to the label in the past year.
Console/PC, Business/Marketing

Unity debuts new tool to help devs submit games to multiple Android storefronts  
by Alex Wawro [08.28.20]
Today Unity unveiled the Unity Distribution Portal, a new tool designed to help mobile game devs efficiently submit, monitor, and update their game across multiple Android storefronts worldwide.
Smartphone/Tablet, Business/Marketing

Sweden's MAG Interactive acquires mobile trivia dev Sventertainment  
by Kris Graft [08.28.20]
Swedish mobile game company MAG Interactive is acquiring all shares of Sventertainment AB, developer of Swedish live trivia app Primetime, for SEK 20 million cash ($2.3 million).
Smartphone/Tablet, Business/Marketing

Game Discoverability Now: Do you want 100x your regular hourly game sales? (& more) 1
by Simon Carless [08.27.20]
How can you get to 100x hourly revenue for your Steam game? If you're West Of Loathing, a visibility round, a 'highest % off ever' sale, and then a Daily Deal will do it! Lots more inside...
Console/PC, Indie, Design, Production, Business/Marketing

Deep Silver parent company Koch Media opens two publishing offices in Asia  
by Chris Kerr [08.27.20]
Embracer Group subsidiary Koch Media has established two new publishing offices in Asia to expand its global footprint.
Console/PC, Business/Marketing

Keywords acquires game marketing agency Maverick for $4.7 million  
by Chris Kerr [08.27.20]
Keywords Studios has purchased game marketing agency Marverick Media for a fee that could rise to $4.7 million. 
Business/Marketing

Facebook claims iOS 14 will harm developers that rely on ad-driven revenue 4
by Bryant Francis [08.26.20]
If enough users opt-out of allowing their data to be tracked on iOS 14, Facebook claims that its ad revenue network might not be functional on the platform.
Console/PC, Business/Marketing

A 'cross-gen' copy of Call of Duty: Black Ops Cold War will cost $69.99  
by Bryant Francis [08.26.20]
If you want to play Call of Duty: Black Ops Cold War on current-gen consoles, then upgrade to a next-generation version, it will cost you $69.99.
Console/PC, Business/Marketing