Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Business/Marketing
How do you do 'loot boxes' right? F2P MMO game devs weigh in 7
by Alan Bradley [01.08.18]
As much as recent high-profile stumbles have been monopolizing coverage, tons of smaller devs have been doing loot boxes for a while now; here, they speak to Gamasutra about what they've learned.
Console/PC, Social/Online, Business/Marketing

Video Game Deep Cuts: A Warframe In The Arizona Sunshine  
by Gamasutra Staff [01.07.18]
This week's longform article/video highlights include why Warframe is a (somewhat more) ethical approach to free-to-play, bringing Arizona Sunshine to PlayStation VR, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Humble-hosted Jingle Jam raises $5.2 million for charity  
by Alissa McAloon [01.05.18]
Game developers pitched in to donate titles to the 60 plus game bundle, allowing the total proceeds to be distributed to charity.
Console/PC, Indie, Business/Marketing

Blog: Advice on pitching your game to publishers  
by Gamasutra Community [01.05.18]
When you're looking for a publisher for your game, figuring out how best to pitch it to them might seem intimidating. But it doesn't have to be!
Business/Marketing

Google eyes up Chinese eSports market with Chushou investment  
by Chris Kerr [01.05.18]
Google joined as an investor during a recent Series D funding round, which brought Chushou's total lifetime funding to $120 million.
Smartphone/Tablet, Business/Marketing

App Store sets new records as holiday spending tops $890M 2
by Chris Kerr [01.05.18]
As you'd imagine, the festive period is usually pretty lucrative for Apple's mobile marketplace, but this year was a particular standout.
Smartphone/Tablet, Business/Marketing

Epic planning audit to combat copyright infringement on Unreal Marketplace  
by Chris Kerr [01.04.18]
"While we have always rejected content that is found to infringe on copyright or trademark, over the past few months the Marketplace has been armed with more resources for content review."
Console/PC, Production, Business/Marketing

Apple offers free Developer Program membership to non-profits  
by Chris Kerr [01.04.18]
The Cupertino giant is willing to disregard the program's annual $99 membership fee for non-profits, accredited educational institutions, and government entities based in the States.
Smartphone/Tablet, Production, Business/Marketing

Switch becomes fastest-selling home console of all time in the U.S. 6
by Chris Kerr [01.04.18]
The Nintendo Switch has become the fastest-selling home console in U.S. history after selling over 4.8 million units in 10 months. 
Console/PC, Business/Marketing

LawBreakers publisher blames Battlegrounds for poor reception 21
by Emma Kidwell [01.03.18]
LawBreakers publisher Nexon blames PlayerUnknown's Battlegrounds for the poor reception of their first person multiplayer game.
Console/PC, Business/Marketing

It's misleading to advertise with images from a different game, rules UK ad authority 1
by Alissa McAloon [01.03.18]
The ASA has upheld a ruling against King of Avalon: Dragon Warfare dev Funplus Interactive, saying that the developer ran misleading advertisements that featured images from an entirely different game.
Smartphone/Tablet, Business/Marketing

Blog: The five best video game mailing lists of 2017 5
by Gamasutra Community [01.03.18]
This year these developers stood out and created some innovative ways to promote their games. Learn how you can use their tricks.
Business/Marketing

Blog: How much is the front page of Reddit worth? 1
by Chris Kerr [01.03.18]
Game developer Gregory Curran takes a look at the recent success he's had from a front page post on Reddit.
Business/Marketing

Tabletop games soar on Kickstarter as video games stagnate 5
by Chris Kerr [01.03.18]
Kickstarter has revealed that crowdfunding for games leapt up during 2017, with the amount of cash being pledged rising by 30 percent since 2016.
Production, Business/Marketing

Apple acquires mobile development platform Buddybuild  
by Chris Kerr [01.03.18]
Buddybuild specializes in mobile development solutions, and is primarily known for offering an array of development tools through its eponymous platform.
Production, Business/Marketing

Come to GDC 2018 for an under-the-hood look at how Riot handles eSports  
by Staff [01.02.18]
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective.
Social/Online, Business/Marketing, GDC

Enter the Gungeon sales have 'surpassed all expectations' on Switch 1
by Chris Kerr [01.02.18]
Bullet-happy roguelike Enter the Gungeon has sold 75,000 units on the Nintendo Switch in just two weeks. 
Console/PC, Business/Marketing

Here are the top grossing Steam games of 2017  
by Chris Kerr [01.02.18]
Valve has named the best selling Steam titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon.
Console/PC, Business/Marketing

Blog: Three months of indie game sales and marketing stats 7
by Gamasutra Community [01.02.18]
My latest indie game has been out for almost three months, so I wanted to share some detailed statistics about sales, marketing, geography, platform and gameplay.
Business/Marketing

Sumo Digital acquires Newcastle studio from CCP Games 1
by Chris Kerr [01.02.18]
Snake Pass developer Sumo Digital has kicked off the new year by acquiring CCP Games' Newcastle studio for an undisclosed fee. 
Production, Business/Marketing