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December 12, 2018
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Updates » Business/Marketing
Jam City opens new studio in Canada for Bingo Pop acquisition  
by Chris Kerr [11.28.18]
The Bingo Pop dev team will join Jam City and continue to manage game operations from the company's new Toronto studio.
Smartphone/Tablet, Production, Business/Marketing

Switch stars as Nintendo hits big holiday milestones in the U.S.  
by Chris Kerr [11.28.18]
Consumers in the United States spent over $250 million on Nintendo products from Thanksgiving through to Cyber Monday, and the Switch was the star of the show. 
Console/PC, Business/Marketing

Blog: Why we developed and shipped a tiny game in 2 months 5
by Gamasutra Community [11.28.18]
As a brand new dev duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. Here's how we got it.
Production, Business/Marketing

Postmortem: The making of retro rhythm game Old School Musical
by Gamasutra Community [11.28.18]
Enjoy this retrospective look at the seven years of work that went into Old School Musical, a charming rhythm game that pays loving tribute to retro games.
Indie, Audio, Design, Production, Business/Marketing

FTC agrees to investigate loot box monetization schemes in games  
by Alex Wawro [11.27.18]
Federal Trade Commission chairman Joseph Simons today agreed to begin an investigation into 'loot box' monetization schemes in video games and whether they take advantage of young players.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Video: Playing with Pride -- When game culture & LGBTQ culture collide  
by Staff [11.27.18]
In this GDC 2018 talk, documentarian Matt Baume shares interviews with a wide array of LGBTQ devs and players to help you better understand the needs and challenges of players in the LGBTQ community.
Console/PC, Indie, Art, Design, Business/Marketing, Video, Vault

Devs label Brexit 'a dire threat' to UK game industry in open letter  
by Alissa McAloon [11.27.18]
The letter comes the way of the organization Games4EU and has been signed by 1,300 individuals from 127 game companies in the UK.
Business/Marketing

Game Outcomes Project survey seeks dev input on crunch, leadership, and more  
by Staff [11.27.18]
The survey for the team performance study, a new extension of the 2014-15 Game Outcomes Project study, is now live for game developers to participate in.
Console/PC, Business/Marketing

Attend GDC 2019 for a behind-the-scenes look at Dead Cells' success  
by Staff [11.27.18]
The action roguelike has now sold well over a million copies, even in the face of outstanding competition, and at GDC 2019 you'll get to learn firsthand how developer Motion Twin pulled it off!
Indie, Business/Marketing, GDC

Reggie Fils-Aime: Nintendo makes 60% of U.S. revenue during holiday season  
by Chris Kerr [11.27.18]
Nintendo of America president Reggie Fils-Aime has explained just how important the holidays are to the company, revealing it makes around 60 percent of its U.S. revenue during that time. 
Console/PC, Business/Marketing

Fortnite just passed 200 million registered users  
by Chris Kerr [11.27.18]
That's a notable 60 percent increase on the 125 million registered users Epic reported back in June, and highlights how the battle royale effort continues to build momentum. 
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Building a community through Twitch  
by Gamasutra Community [11.27.18]
We’re kicking off our collaborative article series with this first instalment from Wase Qazi, developer of Skyhook and Shotgun Farmers.
Production, Business/Marketing

Wargaming acquires UK studio Edge Case Games  
by Chris Kerr [11.27.18]
World of Tanks creator Wargaming has acquired Guildford-based developer Edge Case Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Releasing Attentat 1942 in Germany, a game scrutinizing Nazi occupation 2
by Staff [11.27.18]
Attentat 1942 devs tell the tale of how their award-winning game (which tells the story of Nazi occupation from the perspective of those who experienced it) was finally approved for sale in Germany.
Indie, Business/Marketing

Leadership shuffle sees IGDA board name new chair and vice-chair  
by Emma Kidwell [11.26.18]
The International Game Developers Association (IGDA) has selected Vesa Raudasoja as the organization's new chair of its board of directors.
Console/PC, Business/Marketing

Sniper Elite dev Rebellion drops $100M on new film studio  
by Alissa McAloon [11.26.18]
Rebellion has purchased a facility near its HQ in the United Kingdom that will handle the developer’s upcoming Judge Dredd TV show and Rogue Trooper movie.
Business/Marketing

Why Lucas Pope 'didn't market' Return of the Obra Dinn 1
by Bryant Francis [11.26.18]
In an era where developers are looking for any trick to help sell games, Lucas Pope explains why he abandoned most marketing logic when presenting Return of the Obra Dinn to the world.
Console/PC, Business/Marketing

Starbreeze cutting costs after Overkill's The Walking Dead falls short  
by Chris Kerr [11.26.18]
The developer-publisher revealed the co-op shooter has only been selling well in low-price markers like China and Russia, while struggling elsewhere.
Console/PC, Production, Business/Marketing

How an EyeToy and vacuum cleaner almost broke LittleBigPlanet  
by Chris Kerr [11.26.18]
What's the strangest bug you've stumbled across during development? Unless it involves a vacuum cleaner and an EyeToy conspiring against you, it probably doesn't have anything on this.
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Hex Me With This Underworld Battlefield  
by Gamasutra Staff [11.25.18]
This week's highlights include impressions of more late-breaking notable games of this holiday season, from Let's Go Pikachu through Battlefield V to Underworld Ascendant and beyond.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing