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September 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Unity CEO claims VR hardware hasn't seen true consumer launch 18
by Chris Kerr [09.07.18]
"It's not there yet. It’s not a surprise that the commercial applications have preceded the consumer applications because, at least in my mind, we haven’t seen a consumer launch yet."
VR, Business/Marketing

Blog: Could Red Dead Redemption 2 and Fortnite be Trojan Horses? 6
by Morgan Jaffit [09.07.18]
Red Dead Redemption 2 will be the biggest release of the year, and there's no reason to believe it won't launch on Steam. But what happens if it doesn't?
Console/PC, Business/Marketing

Devs recount the making of Golden Axe: Beast Rider, a crunch-ridden $15M flop 2
by Alex Wawro [09.06.18]
"That was a firefighting exercise," one dev tells Variety in this look back at the game's crunch-ridden development. "That took the crunch out of me. I’m not doing crunches anymore."
Console/PC, Production, Business/Marketing

Submit your talks now for the GDC 2019 Community Management Summit!  
by Staff [09.06.18]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

Valve's new Steam content filters have finally arrived 3
by Chris Kerr [09.06.18]
The news is notable for both consumers and devs, with Valve recently choosing to withhold certain 'adult' titles from the marketplace while it worked on these changes. 
Console/PC, Business/Marketing

Blog: Assessing the impact of China's changing game regulations  
by Gamasutra Community [09.06.18]
On August 30th, China's Ministry of Education issued a notice aimed at preventing myopia among minors, and it could have a significant impact.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ Nordic has acquired the rights to Kingdoms of Amalur 2
by Chris Kerr [09.06.18]
The Swedish publisher seems intent on filling its roster with forlorn fan favorites, having also recently picked up the rights to Timesplitters.
Console/PC, Business/Marketing

Pearl Abyss acquires EVE Online creator CCP Games for $425 million 3
by Chris Kerr [09.06.18]
"CCP has done an incredible job of engaging and maintaining its playerbase, which we aim to learn from and hope to integrate natively into Pearl Abyss' general practices across all our games."
Console/PC, Business/Marketing

Games intelligence firm SuperData acquired by analytics company Nielsen  
by Emma Kidwell [09.05.18]
Nielsen Holdings announced in a press release today its acquisition of games market intelligence firm SuperData Research, known for collecting and interpreting data from customers.
Console/PC, Smartphone/Tablet, Business/Marketing

Nintendo's big mobile earner Fire Emblem Heroes had a bumper summer  
by Chris Kerr [09.05.18]
Nintendo's lucrative mobile title Fire Emblem Heroes is showing no signs of slowing despite having being out in the wild for 18 months.
Smartphone/Tablet, Business/Marketing

21st Century Fox sinks $100M into social streaming platform Caffeine  
by Chris Kerr [09.05.18]
"We are excited to partner with Caffeine and build something special for fans in the growing live social streaming esports and gaming space."
Business/Marketing

Video: How Supercell challenges traditional studio conventions  
by Staff [09.04.18]
In this GDC 2018 talk, Supercell's Ilkka Paananen shares his experience of building an unconventional organizational structure for Supercell.
Smartphone/Tablet, Production, Business/Marketing, Video

Anthem isn't charging for story DLC in an effort to keep its audience undivided 4
by Alissa McAloon [09.04.18]
BioWare’s upcoming multiplayer game Anthem won’t be locking post-release story content behind a paywall.
Console/PC, Social/Online, Business/Marketing

PSA: Discounted early registration for XRDC ends this Wednesday!  
by Staff [09.04.18]
With just over a day left before XRDC early registration closes Wednesday, September 6th, conference organizers are encouraging anyone interested in coming to register now at a discounted rate!
VR, Console/PC, Indie, Business/Marketing

NBA 2K producer: Microtransations are 'unfortunate reality' of modern games 4
by Chris Kerr [09.04.18]
"Every game, at some point, in some way has currency and they’re trying to get additional revenue from each player that plays the game."
Console/PC, Business/Marketing

Switch sales nearing 5 million units in Japan  
by Chris Kerr [09.04.18]
The Nintendo Switch has now sold 4.97 million units in Japan, meaning the versatile console is agonizingly close to crossing 5 million sales on home soil.
Console/PC, Business/Marketing

Let's Sing 2019 heading to PS4, Xbox One, and... the Nintendo Wii? 1
by Chris Kerr [09.03.18]
You'd be forgiven for thinking the Nintendo Wii was dead and buried. After all, the console was discontinued back in 2013, but one publisher seems to think there's life in the old dog yet.
Console/PC, Business/Marketing

Sony scrapping PS2 aftercare service in Japan  
by Chris Kerr [09.03.18]
Sony is preparing to discontinue its PlayStation 2 aftercare service in Japan, meaning console owners will no longer be able to send the aging machine in for repair should disaster strike.
Console/PC, Business/Marketing

Video Game Deep Cuts: That Donut Exapunks Mooncrash  
by Gamasutra Staff [09.02.18]
This week's highlights include analyses or interviews on Donut County, Exapunks, Prey: Mooncrash & many more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: thatgamecompany shares how devs can build cohesive teams  
by Staff [08.31.18]
thatgamecompany's Sunni Pavlovic offers insight on how to hire well for your game dev studio, explaining how you can retain top talent to build the kind of cohesive teams that make great games.
Indie, Production, Business/Marketing, Video