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June 23, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Business/Marketing
Supercell invests $5M in Redemption Games, marking its first US investment  
by Alissa McAloon [06.07.18]
Supercell has picked up a minority stake in California-based Redemption Games for $5 million, marking the Finnish company’s first investment in a US-based studio.
Smartphone/Tablet, Business/Marketing

Print ain't dead: UK retailer Game to launch free in-store magazine  
by Chris Kerr [06.07.18]
There's a new mag hitting the printing presses in 2018, an age where digital media reigns supreme, and print is supposedly on life-support. 
Console/PC, Business/Marketing

Itch.io founder brands Valve's open-door Steam policy 'ridiculous' 9
by Chris Kerr [06.07.18]
Itch.io founder Leaf Corcoran has branded Valve's lackadaisical open-door Steam content policy "out of touch" and "ridiculous." 
Console/PC, Business/Marketing

Blog: 11 tips for showing your game at public events 2
by Gamasutra Community [06.07.18]
Some things that worked in my favour when I showed my game Switch 'N' Shoot at a public event.
Business/Marketing

Ubisoft CEO: 'There will be one more console generation ... after that, we will be streaming' 19
by Alex Wawro [06.06.18]
"There will be one more console generation & then after that, we will be streaming, all of us," Ubisoft chief Yves Guillemot told Variety. "It is going to help the AAA game industry grow much faster."
Console/PC, Business/Marketing

Indiegogo working with debt collectors to refund Sinclair ZX Vega+ backers  
by Emma Kidwell [06.06.18]
Indiegogo is working with debt collectors to refund those who backed Retro Computers' Sinclair ZX Vega+ project, a console based on the ZX Spectrum personal computer.
Console/PC, Business/Marketing

Valve: We shouldn't be choosing what you're allowed to create or play 48
by Alissa McAloon [06.06.18]
In a post shared to the Steam Blog today, Valve details why its official stance is to offer devs systems and tools while leaving the content-policing to players and devs.
Console/PC, Social/Online, Business/Marketing

56% of Bloodstained: Curse of the Moon's 100k week-one sales were on Switch 1
by Alissa McAloon [06.06.18]
Inti Creates' spinoff of the spiritual Castlevania successor Bloodstained: Ritual of the Night has surpassed 100,000 sales just one week after its release.
Console/PC, Business/Marketing

Nier: Automata has shipped 3M copies worldwide  
by Chris Kerr [06.06.18]
Nier: Automata has reached 3 million in worldwide shipments and digital downloads since launching back in February 2017.
Console/PC, Business/Marketing

Square Enix now has a dev group devoted to making Switch games  
by Alex Wawro [06.05.18]
Square Enix vet Tomoya Asano tells Game Informer the company effectively now has a division working on games for the Switch, starting with its upcoming Nintendo-published Switch RPG Octopath Traveler.
Console/PC, Business/Marketing

Paradox Interactive to acquire Battletech dev Harebrained Schemes  
by Alissa McAloon [06.05.18]
Paradox Interactive has entered into a $7.5 million deal that will ultimately see the company acquire Harebrained Schemes parent company Harebrained Holdings.
Business/Marketing

Keywords Studios grabs $88M credit line for new acquisitions and investments  
by Alissa McAloon [06.05.18]
Keywords Studios has secured a €75 million (~$88 million) line of revolving credit that it intends to use to further build up its businesses over the next three years.
Business/Marketing

State of Decay 2 exceeds 2M players in under two weeks  
by Chris Kerr [06.05.18]
While the player-count might seem impressive at first glance, it's worth remembering that figure doesn't translate directly into sales. 
Console/PC, Business/Marketing

App Store devs have made $100B in revenue since store launched 2
by Chris Kerr [06.05.18]
Apple's decade-old App Store is now home to over 20 million developers, and collectively they've pulled in around $100 billion in lifetime revenue. 
Smartphone/Tablet, Business/Marketing

Porting iOS games to MacOS should be easier next year, says Apple  
by Alex Wawro [06.04.18]
At WWDC today Apple confirmed it's been working to update its UIKit framework to work well on MacOS, demonstrating by showing its own iOS apps running on MacOS and promising a 2019 release to devs.
Console/PC, Smartphone/Tablet, Business/Marketing

Apple pushes devs to adopt Metal as it deprecates MacOS OpenGL support 3
by Alex Wawro [06.04.18]
The big deal here is that the company is encouraging devs to update their MacOS games to use Apple's own Metal graphics tech, rather than OpenGL's actual successor Vulkan.
Console/PC, Business/Marketing

UK ad regulator hits out at gambling site for game ads of 'particular appeal to children'  
by Alissa McAloon [06.04.18]
The authority’s rulings deal with a suite of gambling-specific web games advertised on m88’s site that found to be using imagery and characters that would likely appeal to children over adults. 
Business/Marketing

Microsoft Studios head: 'It's really important to think about the longevity of a game'  
by Alissa McAloon [06.04.18]
MCV’s latest issue captures a chat with new Microsoft Studios head Matt Booty ahead of his E3 debut in the role.
Console/PC, Social/Online, Business/Marketing

Evolve's dedicated servers are being switched off in September  
by Chris Kerr [06.04.18]
Although not quite the final nail in Evolve's coffin, the move will have a huge impact on the multiplayer-only title.
Console/PC, Business/Marketing

Fear the reaper: Activision sunsetting Guitar Hero TV later this year  
by Chris Kerr [06.04.18]
The online game mode attempted to keep the title fresh by granting access to a rolling setlist of tracks, with the aim of keeping players engaged in the long-term.
Console/PC, Smartphone/Tablet, Business/Marketing