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September 18, 2020
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Updates » Business/Marketing
Game refunds & the hidden costs of 'getting to net' on Steam 12
by Chris Kerr [08.19.20]
Let’s focus on something granular, but important if you sell games on Steam. How is your title's net revenue calculated from your gross, how much does it tend to be, and why do refunds need extra discussion?
Console/PC, Business/Marketing

Blog: Player segments based on gaming motivations 1
by Gamasutra Community [08.19.20]
What distinct player types appear when we conduct a player segmentation based on gamer motivation in a data set of 500,000 gamers?
Design, Business/Marketing

In 2018, women came forward about misconduct at Rocksteady - and were ignored  
by Kris Graft [08.18.20]
[UPDATE]A story in The Guardian cites a letter dated November 2018 that was detailed publicly for the first time today and addressed to leaders at London-based Batman: Arkham Knight developer Rocksteady.
Console/PC, Business/Marketing

Tera publisher En Masse is shutting down after over a decade  
by Chris Kerr [08.18.20]
The Seattle-based company is best known for publishing MMORPG, Tera, but also worked on other titles like The Dark Crystal: Age of Resistance and Closers.
Console/PC, Business/Marketing

Take-Two Interactive acquires mobile studio Playdots for $192 million  
by Chris Kerr [08.18.20]
Founded in 2013, Playdots is the developer behind Dots, Two Dots, and Dots & Co., which have amassed over 100 million downloads combined. 
Smartphone/Tablet, Production, Business/Marketing

Postmortem: A look back at the 5-year development of Eastshade 6
by Gamasutra Community [08.18.20]
A look back at the 5-year development of Eastshade, the open-world adventure where you play as a traveling painter.
Indie, Design, Production, Business/Marketing

Sponsored: A guide to Thailand's video game market  
by Xsolla [08.17.20]
Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market.
Console/PC, Smartphone/Tablet, Business/Marketing, Whitepaper

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Former Assassin's Creed Valhalla creative director fired after misconduct investigation  
by Chris Kerr [08.14.20]
Ubisoft have fired former Assassin's Creed Valhalla creative director Ashraf Ismail following an independent misconduct investigation. 
Console/PC, Business/Marketing

New allegations show the cycle of abuse and misconduct runs deep at Ubisoft 9
by Chris Kerr [08.14.20]
Over a dozen former and current Ubisoft employees have come forward with fresh allegations of toxicity and abuse, implicating leadership figures still working at the French publisher.
Business/Marketing

Blog: Mortal Kombat's John Tobias on the creation and evolution of a franchise  
by Gamasutra Community [08.14.20]
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.
Console/PC, Design, Production, Business/Marketing

PUBG Corp invests $10 million into 1Up Ventures to support indies  
by Chris Kerr [08.14.20]
PUBG Corporation has sunk $10 million into venture fund 1Up Ventures to help "foster the next generation of game developers."
Production, Business/Marketing

Don't Miss: Landing venture funding with LVP's David Gardner 1
by Staff [08.13.20]
Longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
Business/Marketing

Epic Games sues Apple to end what Epic calls 'unfair and anti-competitive actions' 14
by Alissa McAloon [08.13.20]
This morning's Fortnite update is looking more and more like a coordinated attack from Epic Games against Apple with each passing hour.
Social/Online, Smartphone/Tablet, Business/Marketing

Apple, Google pull Fortnite from App Store over Epic's new in-app payment option  
by Alissa McAloon [08.13.20]
Epic and Apple are locked in a battle of wills, each having made their own grand gestures today over in-app purchases and Apple’s steadfast insistence that it takes 30 percent cut of a game's App Store revenue.
Smartphone/Tablet, Business/Marketing

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees 1
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

GDC reveals upcoming virtual program, 2021 event lineup 1
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Steam Game Festival returns in October (with slightly stricter demo eligibility rules)  
by Alissa McAloon [08.12.20]
Valve is bringing its Steam Game Festival back for another week-long digital demo drive, but it looks like it has taken some small steps to keep the participant pool a little smaller than it was for the last version of the event.
Console/PC, Business/Marketing