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September 19, 2018
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  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
EA donates $1 million to newly established Jacksonville Tribute fund  
by Chris Kerr [08.30.18]
EA is establishing a tribute fund to help those affected by the recent shooting at its Madden esports qualifying event in Jacksonville.
Console/PC, Business/Marketing

Submissions for GDC 2019 Summits are now open!  
by Staff [08.30.18]
The wait is over: the call for submissions is now open for GDC 2019’s Virtual Reality Developers Conference (VRDC), GDC Summits, & Game Career Seminar through October 5th at 11:59 pm Pacific Time!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

European ratings board adding in-game purchase label to boxed games  
by Chris Kerr [08.30.18]
European ratings board PEGI is introducing a new label to let parents know when a retail game features in-game purchases. 
Console/PC, Business/Marketing

Blog: 10 tips for spotting key scammers 8
by Gamasutra Community [08.30.18]
With every game launch, key scammers come out of the woodwork. These 10 tips will help you spot them, so you can be confident you’re sending keys to legitimate reviewers.
Business/Marketing

Square Enix and Tencent want to make triple-A games together  
by Chris Kerr [08.30.18]
The pair intend to form a 'strategic alliance,' which would see them co-develop blockbuster triple-A titles based on new and existing properties.
Console/PC, Business/Marketing

Skipping Steam: Why Jason Rohrer independently distributes One Hour, One Life 1
by Richard Moss [08.30.18]
Veteran indie dev Jason Rohrer opens up about why he chose to self-distribute his civilization-building MMO game One Hour, One Life, complete with his own user reviews system and more.
Social/Online, Indie, Business/Marketing

Weekly Jobs Roundup: Wargaming, Cloud Imperium Games, and more are hiring now!  
by Staff [08.29.18]
Those companies and more are looking for designers, engineers, artists, and devs from a variety of other disciplines right now on the Gamasutra Job Board!
Programming, Art, Design, Production, Business/Marketing, Recruitment

NPD: Fortnite, PUBG help push U.S. game spending up 40%  
by Emma Kidwell [08.29.18]
Consumer spending on video games in the U.S. increased 40% compared to the same time last year, driven by sales of popular titles like PlayerUnknown's Battlegrounds and Fortnite.
Console/PC, Business/Marketing

Blog: Social stats from the first week of Boyfriend Dungeon's Kickstarter
by Gamasutra Community [08.29.18]
A dive into the social numbers behind Boyfriend Dungeon's Kickstarter, which reached it's goal of $50,000 in just over 6 hours.
Business/Marketing

Riot Games 'a long way' from breaking even in esports  
by Chris Kerr [08.29.18]
League of Legends maker Riot Games has chucked a lot of cash at esports over the past few years, but despite some big investments and high-profile events, the company still hasn't broke even.
Console/PC, Business/Marketing

Blog: How Love Balls became a viral smash hit  
by Gamasutra Community [08.29.18]
Minimalist physics game Love Balls managed to reach the overall #1 slot on the App Store in over 60 countries. We dissected it to understand how.
Smartphone/Tablet, Design, Business/Marketing

Weather Factory launches Coven Club to help connect women in games  
by Chris Kerr [08.29.18]
"We've started Coven Club to help women make friends with other women in the industry. We’re in the minority, and it can be quite isolating."
Business/Marketing

Game Marketing 101: How to make games and stay afloat  
by Gamasutra Community [08.29.18]
11 bit's Patryk Grzeszczuk offers an unvarnished look at the odds when you ship a game in 2018, as well as basic tips for ensuring you and your studio stay afloat long enough to make your next game.
Indie, Business/Marketing

EA cancels remaining Madden qualifiers in wake of shooting  
by Chris Kerr [08.28.18]
"We will work with our partners and our internal teams to establish a consistent level of security at all of our competitive gaming events."
Console/PC, Business/Marketing

Blizzard removes paid loot boxes and loot chests for players in Belgium 13
by Emma Kidwell [08.27.18]
Blizzard announced that it's removing paid lootboxes and chests from Overwatch and Heroes of the Storm players in Belgium.
Console/PC, Business/Marketing

Report: Analyzing player preferences from the US games market  
by Emma Kidwell [08.27.18]
Video game research outfit EEDAR published a report showing how the US market segments players based on motivations, behavior, preferences, and investment across which platforms they use.
Console/PC, Smartphone/Tablet, Business/Marketing

Day of the Devs submissions are now open to all game makers  
by Emma Kidwell [08.27.18]
It's that time of year again-- the annual indie game showcase Day of the Devs is back, and organizers Double Fine and iam8bit are calling for developers to submit their projects.
Indie, Business/Marketing

Xbox All Access bundles a console, Live, and Game Pass for 24 monthly payments 1
by Alissa McAloon [08.27.18]
Microsoft has officially announced the monthly payment-powered Xbox subscription plan leaked last week.
Console/PC, Business/Marketing

The 10 secrets to indie game success (and why they do not exist) 6
by Gamasutra Community [08.27.18]
We're about to release Frozen Synapse 2, so it felt like the right time to write some kind of inspirational blog post in order to get 20 minutes of social media attention for marketing purposes…
Design, Production, Business/Marketing

Video Game Deep Cuts: The Two-Bit GoldenEye Circus  
by Gamasutra Staff [08.26.18]
This week's highlights include a look at innovative 'alternative arcade' Two-Bit Circus, a retrospective on the creation of GoldenEye for the N64, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing