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March 28, 2020
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Updates » Business/Marketing
Blog: How I built a game studio from the ground up 2
by Gamasutra Community [03.06.20]
To ship my first game, I juggled many hats such as sole programmer, writer, and project manager, all the while working full time in another industry. Here is what I learned.
Production, Business/Marketing

Bungie activates remote work policy in response to COVID-19 outbreak 1
by Chris Kerr [03.06.20]
Bungie employees around the globe are being asked to work remotely in order to help stem the spread of the coronavirus.
Console/PC, Production, Business/Marketing

Take-Two CEO: COVID-19 may make believers out of remote work skeptics in games  
by Alex Wawro [03.05.20]
"I'm one of them, by the way; I'm not a big believer in remote work," Take-Two Interactive chief Strauss Zelnick said today at a Morgan Stanley event. "But I think I may be surprised."
Console/PC, Social/Online, Business/Marketing

E3 loses creative directors iam8bit months before show 1
by Alissa McAloon [03.05.20]
iam8bit has fully dropped out of E3 2020, announcing that the company will no longer be working alongside the E3 team to deliver the overhauled expo floor experience planned for the 2020 show this June.
Business/Marketing

The Strong Museum and Kongregate partner to preserve Flash games  
by Chris Kerr [03.05.20]
The Strong Museum has partnered with web gaming portal and publisher Kongregate to start preserving Flash games.
Business/Marketing

Op-ed: The upsides, downsides, and future of AAA game development 3
by Harold Ryan [03.05.20]
ProbablyMonsters founder Harold Ryan, who led Destiny and Halo creator Bungie as president and CEO for 15 years, offers extensive thoughts on how to make the AAA process better for game developers.
Console/PC, Production, Business/Marketing

Call of Duty: Mobile devs scrap Zombies mode due to quality concerns  
by Chris Kerr [03.05.20]
The Call of Duty: Mobile dev team have scrapped the popular shooter's Zombies mode because it wasn't up to scratch.
Smartphone/Tablet, Production, Business/Marketing

Playrix acquires Armenian casual mobile game developer Plexonic  
by Chris Kerr [03.05.20]
Mobile publisher Playrix has acquired Armenian casual game developer Plexonic for an undisclosed fee.
Smartphone/Tablet, Production, Business/Marketing

The ESA is 'actively assessing' new COVID-19 info, but says E3 is still on  
by Alissa McAloon [03.04.20]
The Entertainment Software Association has posted an updated statement on June’s E3 plans as concerns about the ongoing COVID-19 coronavirus outbreak continue to rise.
Console/PC, Business/Marketing

Google picks California as the home for its second Stadia studio  
by Alex Wawro [03.04.20]
Google's Stadia Games & Entertainment branch today unveiled a new studio in California which aims to develop "exclusive games" for the company's nascent streaming game platform.
Console/PC, Social/Online, Business/Marketing

Phoenix Games acquires Romanian live-ops company Studio Firefly  
by Chris Kerr [03.04.20]
Phoenix Games has purchased Romanian live-ops company Studio Firefly for an undisclosed fee.
Production, Business/Marketing

Epic cancels Unreal Fest Europe 2020 due to coronavirus concerns  
by Chris Kerr [03.04.20]
Epic Games has canceled Unreal Fest Europe 2020 due to uncertainty caused by the spread of the coronavirus.
Programming, Design, Business/Marketing

Google calls off I/O 2020 dev conference over coronavirus concerns  
by Alissa McAloon [03.03.20]
Google is the latest to call off a planned gathering, but notes that it’ll be looking at ways the conference can 'evolve' to still reach devs following the cancelation.
Business/Marketing

Erica dev Flavourworks nets $650,000 to further develop tactile FMV tech  
by Chris Kerr [03.03.20]
Erica developer Flavourworks has raised an additional $650,000 to continue developing its cross-platform Touch Video technology.
Console/PC, Production, Business/Marketing

Control and Death Stranding lead BAFTA Games Awards 2020 nominations  
by Chris Kerr [03.03.20]
BAFTA has announced the nominees for this year's British Academy Games Awards, and both Control and Death Stranding are leading the charge with a record-breaking 11 nominations each.
Console/PC, Smartphone/Tablet, Design, Production, Business/Marketing

Smaller devs say they won't back Stadia due to a lack of incentives 3
by Chris Kerr [03.02.20]
Google is struggling to attract smaller developers to its platform due to a lack of incentives, according to a report from Business Insider.
Console/PC, Production, Business/Marketing

Hinterland Studio pulls The Long Dark from Nvidia GeForce Now  
by Chris Kerr [03.02.20]
Hinterland Studio has pulled its survival title The Long Dark from Nvidia's cloud streaming service GeForce Now.
Console/PC, Business/Marketing

Video Game Deep Cuts: Speedrunning Cyberpunk 2077's Shadow Dust  
by Gamasutra Staff [03.01.20]
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Important GDC 2020 Update 1
by Staff [02.28.20]
After close consultation with partners in the game development industry & community around the world, organizers have made the difficult decision to postpone the Game Developers Conference this March.
Console/PC, Business/Marketing, GDC

CCP calls off EVE Fanfest event over coronavirus concerns  
by Alissa McAloon [02.28.20]
EVE Online developer CCP no longer plans to hold its annual fan gathering in Reykjavik this year, citing global concerns over coronavirus spread as the reason for the cancellation.
Business/Marketing