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March 20, 2018
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Updates » Business/Marketing
Opinion: Trump's alleged video game summit? It's a trap! 24
by Katherine Cross [03.02.18]
"It's a losing proposition to engage an administration that is not only hostile to expertise, but led by a man who is nothing more than a jumble of impulses."

Rovio shutters London studio and lays off entire team 3
by Chris Kerr [03.02.18]
Rovio is shutting down its London studio and laying off all seven team members, less than a year after it set up shop.
Smartphone/Tablet, Business/Marketing

Blog: Dealing with love and hate from your fans 1
by Gamasutra Community [03.02.18]
When your house gets stalked by fans, you know you have a very passionate audience, but dealing with their love and hate can be an emotional rollercoaster and a business minefield.
Console/PC, Business/Marketing

Ubisoft acquires Brawlhalla dev Blue Mammoth Games  
by Chris Kerr [03.02.18]
The vibrant free-to-play online brawler is currently the most played fighting game on Steam, and has also been making waves on the esports circuit. 
Console/PC, Business/Marketing

Blog: Leaving my dream job to start my own business - Part 1
by Gamasutra Community [03.01.18]
This is the story of how I entered the games industry, and why I decided to leave my dream job at CD Projekt Red to start my own business.

Play these 24 games in the Indie Megabooth Showcase at GDC 2018  
by Staff [03.01.18]
GDC 2018 is this month, and today organizers share the full list of games and devs that are coming to GDC 2018 as part of the Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Sony reorganizing PlayStation business to improve dev and marketing ops  
by Chris Kerr [03.01.18]
On the development side of things, the shake up is designed to help Sony woo customers by creating a "broad spectrum" of first-party experiences.
Console/PC, Production, Business/Marketing

Facebook launches Women in Gaming site to share stories, research, and tools  
by Alissa McAloon [02.28.18]
Facebook has launched a Women in Gaming initiative to share the stories of female developers with the goal of encouraging more women to take up roles in the industry.
Programming, Design, Production, Business/Marketing

See GDC 2018 speakers (try to) pitch their talks to you in 60 seconds!  
by Staff [02.28.18]
These "Flash Forward" videos are always perfect summations of what makes GDC sessions great: they're fun, charming, and surprisingly informative!
Console/PC, Indie, Business/Marketing, GDC

Cevat Yerli steps down as CEO and president of Crytek 2
by Chris Kerr [02.28.18]
Yerli, who courted controversy in 2014 by suggesting unpaid employees were being "impatient," will be sticking around as a strategic shareholder. 

Blog: Understanding the design team Job Matrix  
by Gamasutra Community [02.28.18]
Looking for a way to tell where you are in your career progression? Try talking to your manager about their job matrix, a simple tool for defining roles and responsibilities.
Design, Business/Marketing

Drawn to Death developer Bartlet Jones shuts down  
by Chris Kerr [02.28.18]
The studio had been struggling for a while, having laid off "the vast majority of its staff" back in January. 
Console/PC, Business/Marketing

Blog: Being an indie at the Taipei Game Show  
by Gamasutra Community [02.28.18]
Last month, our team had a unique opportunity to showcase our game Salad Hunt at the Taipei Game Show. It was as big as we expected, but felt completely different from U.S. like PAX.

Horizon Zero Dawn has sold over 7.6M copies worldwide  
by Chris Kerr [02.28.18]
"We had huge ambition for Horizon Zero Dawn and as we approached the launch we knew people were excited, but to see sales of this volume is truly mind blowing."
Console/PC, Business/Marketing

Blog: Random advice on how to survive as an indie studio 1
by Gamasutra Community [02.27.18]
Random musings, assumptions, and reflections from Iron Tower Studio's Vince Weller on how the studio has evolved, adapted, and survived.
Production, Business/Marketing

Get useful game dev tips from Unity, Amazon, and Autodesk at GDC 2018  
by Staff [02.27.18]
These dev day sessions take place during the first two days of GDC March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing, GDC

ESRB to add 'In-Game Purchase' label to games featuring loot boxes 30
by Chris Kerr [02.27.18]
The U.S. ratings board intends to stick a new 'In-Game Purchase' label on physical releases containing paid-for downloads and add-ons of any sort, including loot boxes.

Wooga makes layoffs as it pivots towards story-driven games 1
by Chris Kerr [02.27.18]
After finding success with narrative-focused efforts like Pearl's Peril and June's Journey, the developer is convinced story-driven titles will shape the future of the casual market. 
Smartphone/Tablet, Business/Marketing

Former EA devs reflect on work culture 14 years after EA Spouse 9
by Emma Kidwell [02.26.18]
In a piece published by Glixel earlier today, former Electronic Arts developers reflect on their employment 14 years after the Live Journal post EA Spouse shed light on the company's labor practices. 
Serious, Business/Marketing

Come see the Warframe team share community management tips at GDC 2018  
by Staff [02.26.18]
The Digital Extremes team will deliver a talk at GDC 2018 that breaks down everything they've learned about community management in 5 years of operating F2P cross-platform success Warframe!
Console/PC, Social/Online, Business/Marketing, GDC