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April 23, 2018
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Updates » Business/Marketing
Tencent pleased with 'strong growth' of mobile and PC games  
by Chris Kerr [03.22.18]
Revenues and profits are up at Tencent, thanks in part to the performance of the company's PC and smartphone game portfolio.
Console/PC, Smartphone/Tablet, Business/Marketing

Dead by Daylight developer to acquire publishing rights from Starbreeze  
by Chris Kerr [03.22.18]
Behaviour Interactive will shell out $16 million to acquire the publishing rights to the popular survival horror title, which has sold over 3 million copies since launching in 2016.
Console/PC, Business/Marketing

The making of Dark Castle: An excerpt from The Secret History of Mac Gaming 3
by Richard Moss [03.22.18]
Gamasutra contributor Richard Moss tells the story of how seminal Mac game Dark Castle was made (including how the devs basically invented voice acting) in this chapter from his new book.
Console/PC, Business/Marketing, History, Video

Fortnite's unconventional launch 1
by Simon Parkin [03.21.18]
Head of publishing at Epic Games Ed Zobrist discusses Fortnite's unconventional beginnings.
Console/PC, Production, Business/Marketing, GDC

Fight for Star Control ownership escalates after settlement offer leaks  
by Emma Kidwell [03.21.18]
Creators of Star Control Fred Ford and Paul Reiche III are being sued by game and software development company Stardock for trademark infringement.
Serious, Business/Marketing

Fortnite tops $1.5M in revenue during first week on mobile 1
by Alissa McAloon [03.21.18]
Of that estimated $1.5 million, roughly $1 million was earned within the first 72 hours of in-app-purchases being available.
Smartphone/Tablet, Business/Marketing

Game Workers Unite to Jen MacLean: 'We want to work with you' 5
by Katherine Cross [03.21.18]
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
Serious, Business/Marketing, GDC

As Fortnite rises, Epic champions community & cross-platform tech  
by Alex Wawro [03.21.18]
The current phenomena driving games and driving players -- it's Twitch, it's YouTube, it's these influencers, right," Epic chief Tim Sweeney tells Gamasutra. "They'll bring you the users."
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

HTC to launch standalone Vive Focus headset outside of China  
by Chris Kerr [03.21.18]
The headset had previously only been made available in China, but HTC now wants to put it in the hands of developers and consumers around the world.
VR, Business/Marketing, GDC

Nintendo working to improve discoverability of Switch titles on eShop  
by Chris Kerr [03.21.18]
Nintendo is aware of the discoverability and visibility issues facing Switch games on the eShop, and is actively working on solutions. 
Console/PC, Business/Marketing, GDC

Arma III developer raises over $170K for International Committee of the Red Cross  
by Chris Kerr [03.21.18]
The studio gave the humanitarian organization half of the revenue from its Arma III Laws of War add-on, which explores a different side of war by focusing on non-combat scenarios.
Console/PC, Business/Marketing

Crytek will now take a 5% cut from games made using CryEngine 5.5  
by Emma Kidwell [03.20.18]
Crytek announced a new royatly-based business model where the company will take a 5 percent share of profits from games built with CryEngine 5.5.
Console/PC, Design, Business/Marketing

Growth, toxicity, crunch: Devs talk about what went wrong at Telltale  
by Alex Wawro [03.20.18]
A new feature on The Verge tries to get at the heart of what happened to Telltale Games by speaking to a number of current and former employees, and their comments point to a toxic company culture.
Console/PC, Indie, Production, Business/Marketing

Darkest Dungeon devs share golden rules for good creative partnerships  
by Alex Wawro [03.20.18]
“Having two bosses...it’s not streamlined,” said Red Hook's Tyler Sigman at GDC today. “But we truly believe the game would not have been successful without that messy, imperfect structure.”
Indie, Production, Business/Marketing, GDC

Vivendi sells entire stock of Ubisoft shares, Tencent among buyers  
by Alissa McAloon [03.20.18]
After years of grabbing up Ubisoft shares, Vivendi has sold its entire stake in the company and seemingly backed away from its hostile acquisition aspirations.
Business/Marketing

The Internet Archive uploads handheld retro games 1
by Emma Kidwell [03.20.18]
The Internet Archive adds handheld LCD games for players to access through a web browser.
Serious, Production, Business/Marketing

Oculus introduces hardware reports so devs can make 'data-driven decisions'  
by Chris Kerr [03.20.18]
Oculus devs will no longer have to rely on third-party applications and data providers to find out how their apps are faring on various platforms. 
VR, Business/Marketing

Facebook releases engagement-focused Games SDK  
by Alissa McAloon [03.19.18]
Facebook has released its new Games SDK that aims to let developers build Facebook-based sharing functionality into projects with the goal of boosting community engagement.
Console/PC, Social/Online, Business/Marketing, GDC

Google Play is launching download-free instant games  
by Alissa McAloon [03.19.18]
Google Play Instant is currently in closed beta. The company hopes that the friction-free download option will bolster the power of social shares and marketing campaigns.
Smartphone/Tablet, Business/Marketing, Video, GDC

Klang nets $5M to support the development of its AI-driven MMO, Seed  
by Chris Kerr [03.19.18]
Berlin-based studio Klang has secured $5 million in funding to continue the development of its AI-driven massively multiplayer online (MMO) offering, Seed
Console/PC, Production, Business/Marketing