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March 28, 2020
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Updates » Business/Marketing
Modus Games' narrative puzzler Lost Words becomes 'First on Stadia' exclusive  
by Chris Kerr [02.28.20]
Google Stadia has managed a small win today after publisher Modus Games revealed its upcoming release Lost Words: Beyond the Page will launch exclusively on the streaming platform.
Console/PC, Business/Marketing

Facebook cancels F8 dev event over coronavirus worries  
by Alissa McAloon [02.27.20]
Facebook has called off the on-location portion of its annual F8 developer conference, citing growing concerns over the COVID-19 coronavirus as the reason for the decision.
Business/Marketing

Mobile studio FunCraft nets $1.8 million to push into casual market  
by Chris Kerr [02.27.20]
FunCraft, a mobile studio formed last year by a group of former Zynga, Juicebox Games, and EA staffers, has secured $1.8 million in funding to create "casual forever" games. 
Smartphone/Tablet, Production, Business/Marketing

Metal Gear creator Hideo Kojima to receive BAFTA Fellowship award  
by Chris Kerr [02.27.20]
Hideo Kojima will be honored with the prestigious BAFTA Fellowship award at the British Academy Games Awards in April.
Console/PC, Design, Business/Marketing

GOG will now refund games within 30 days, even if they've been played 4
by Chris Kerr [02.27.20]
Digital game storefront GOG has updated its refund policy to let users fully refund a game within 30 days of purchase, even if it has been downloaded, launched, and played.
Console/PC, Business/Marketing

Plague Inc. pulled from Chinese App Store over 'illegal' content 4
by Chris Kerr [02.27.20]
The Cyberspace Administration of China has removed Plague Inc. from the country's App Store over the inclusion of "illegal" content.
Production, Business/Marketing

What does $1M in Steam sales look like? Academia: School Simulator case study 10
by Gamasutra Community [02.27.20]
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see?
Indie, Business/Marketing

Roblox raises $150 million for game-making, game-playing platform  
by Bryant Francis [02.26.20]
Investment firm Andreessen Horowitz has announced its decision to invest $150 million in the company behind Roblox.
Console/PC, Business/Marketing

Don't Miss: A look back at the history of Konami's Gradius 12
by Staff [02.26.20]
Remember Gradius? Konami's stand-out 2D shooter franchise was released over 30 years ago, and Hardcore Gaming 101's Kurt Kalata takes us on a stroll through its releases.
Console/PC, Design, Business/Marketing

Explore 24 remarkable games at the GDC 2020 Indie Megabooth Showcase!  
by Staff [02.26.20]
GDC 2020 is happening next month, and today organizers share the full list of remarkable games that will be playable on the show floor as part of the ever-popular Indie MEGABOOTH Showcase!
Indie, Business/Marketing, GDC

Adventure game trailblazer Roberta Williams to receive Pioneer Award at GDC 2020 1
by Staff [02.26.20]
Organizers of the 20th Annual Game Developers Choice Awards will be honoring the trailblazing storyteller and game creator Roberta Williams with this year's Pioneer Award.
Console/PC, Indie, Business/Marketing, GDC

DeltaDNA and Earplay partner to bring analytics to voice-based games and apps  
by Chris Kerr [02.26.20]
DeltaDNA has partnered with interactive audio company Earplay to bring its analytics platform to voice-based games and apps on Amazon and Google devices. 
Business/Marketing

Blog: My full-time indie developer life - Year 3 3
by Gamasutra Community [02.26.20]
My name is Kevin Giguère and I am the founder and sole member of Dragon Slumber. 2019 was my third year as a full-time independent game developer, and I wanted to chronicle my experiences.
Design, Production, Business/Marketing

Xbox boss Phil Spencer: Game streaming won't hinder home consoles  
by Chris Kerr [02.26.20]
Xbox boss Phil Spencer doesn't think the emergence of game streaming platforms like the company's own Project xCloud will spell the end for home consoles.
Console/PC, Production, Business/Marketing

Blog: A critical analysis of The Outer Wilds  
by Gamasutra Community [02.26.20]
No Code programmer Andrew Haining explores the nature of The Outer Wilds open world design in this critical analysis.
Console/PC, Production, Business/Marketing

New legal counsel seeking 'institutional reform' in Riot Games' discrimination lawsuit 4
by Chris Kerr [02.25.20]
The long-running gender discrimination lawsuit against Riot Games looks set to continue after the plaintiffs involved hired a new legal counsel and withdrew their motion for a $10 million settlement. 
Business/Marketing

Esports company Tempo Storm nets $3.3 million to start making games  
by Chris Kerr [02.24.20]
Esports company Tempo Storm has raised $3.3 million in funding to expand into game development.
Production, Business/Marketing

Microsoft confirms Xbox Series X will pack 12 teraflop GPU, shares more tech specs 1
by Chris Kerr [02.24.20]
In something of a bolt from the blue, Microsoft has just shared a pretty extensive rundown of the tech powering the next-gen Xbox Series X. 
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: Your World Of Horror's Clockwork God  
by Gamasutra Staff [02.22.20]
Highlights include a raft of new games, from World Of Horror through Lair Of The Clockwork God to Hunt: Showdown and beyond, as well as voxels and Apple Arcade, and an investigative piece on GameStop.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: Dear game developers everywhere - go teach! 6
by Gamasutra Community [02.21.20]
As workers in the video game industry, we have a huge responsibility to participate in the training of our future recruits, we cannot just wait for someone else to do it.
Business/Marketing