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November 22, 2019
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Updates » Business/Marketing
Blog: How commercial games are designed to develop players' skills  
by Gamasutra Community [10.22.19]
Through interviews with developers behind commercial titles including Borderlands, Porta, and Tomb Raider, this post explores how such games are designed to exercise certain skills in players.
Design, Business/Marketing

Former Zynga CMO Doug Scott joins Twitch as marketing chief  
by Alissa McAloon [10.21.19]
Zynga’s former chief marketing officer Doug Scott has joined the executive team over at Twitch.
Social/Online, Business/Marketing

Obituary: Former Eidos president Keith Boesky has passed away  
by Chris Kerr [10.21.19]
Keith Boesky, the former president of Tomb Raider and Deus Ex publisher Eidos, has passed away after struggling with cancer.
Business/Marketing

THQ Nordic expands into Japan with new distribution office  
by Chris Kerr [10.21.19]
Austrian publisher THQ Nordic has expanded into Japan with the official incorporation of THQ Nordic Japan KK.
Business/Marketing

Bigmoon Entertainment acquired by World War Z dev Saber Interactive  
by Alissa McAloon [10.18.19]
Bigmoon Entertainment, the Portugal-based studio behind the racing game Dakar 18, has been acquired by Saber Interactive and rebranded as Saber Porto.
Business/Marketing

Humble Monthly is lightly rebooting as Humble Choice later this year  
by Alissa McAloon [10.18.19]
Humble is giving its monthly game subscription plan Humble Monthly a fresh coat of paint, and a new tiered approach that removes the mystery from the service.
Console/PC, Social/Online, Business/Marketing

A look at the studio-building process at Avalanche Malmo  
by Bryant Francis [10.18.19]
Avalanche Malmö studio manager Sara Ponnert discusses the process of building a studio from the ground up.
Console/PC, Business/Marketing

Call of Duty drops loot boxes in favor of battle passes in Modern Warfare  
by Alissa McAloon [10.17.19]
Past Call of Duty games have included loot boxes, a now-controversial monetization practice, but Modern Warfare publisher Activision says the latest game is taking a different approach.
Console/PC, Social/Online, Business/Marketing

Don't Miss: A 2012 look at the creation and launch of Alan Wake's American Nightmare 13
by Staff [10.17.19]
Matias Myllyrinne talks about bouncing back from the surprise slump of the original Alan Wake with American Nightmare -- an Xbox Live Arcade title with shifts in tone designed to win an audience unconvinced by the original.
Console/PC, Design, Business/Marketing

How Crows Crows Crows launches games multiple times for max marketing impact  
by Bryant Francis [10.17.19]
Crows Crows Crows marketing director has some advice for indies looking to boost their sales by creating multiple "launches" for their games.
Console/PC, Business/Marketing

Registration is now open for GDC 2020!  
by Staff [10.16.19]
Sign up now to attend GDC 2020 at a discount price and gain access to the global game development community for a week of unmatched education, inspiration and networking in San Francisco!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

A guide for devs to battle (and convert) their online haters 1
by Bryant Francis [10.16.19]
Hanna Fogelberg, CCO of Landfall Games, offers a guidebook for how developers can handle online haters based on the development of Totally Accurate Battle Simulator.
Console/PC, Business/Marketing

Riot will use League of Legends as springboard for deluge of new games  
by Chris Kerr [10.16.19]
League of Legends maker Riot Games will be upping the ante in the next couple of years, as it looks to compete in key genres and platforms with a deluge of new titles.
Console/PC, Smartphone/Tablet, Production, Business/Marketing, Video

Blog: Making games is easy - selling them, not so much 6
by Gamasutra Community [10.16.19]
To mark the 1 year anniversary of releasing my last game, I thought I’d do a quick postmortem (of sorts) on the project. Some hard lessons were learned and some truths uncovered, so here goes...
Business/Marketing

Untitled Goose Game passed 100,000 sales in first two weeks 1
by Chris Kerr [10.16.19]
Devilishly wholesome puzzler Untitled Goose Game has sold over 100,000 copies in two weeks, according to developer House House.
Console/PC, Business/Marketing

Case study: Steam's 'Deal Of The Day' and DLC attach rates 4
by Gamasutra Community [10.16.19]
Simon Carless examines real-world data to find out some interesting facts about Steam Daily Deals and DLC attach rates.
Console/PC, Indie, Business/Marketing

Nintendo NYC Overwatch launch event cancelled by Blizzard 5
by Alissa McAloon [10.15.19]
The Twitter account for Nintendo's NYC store made the announcement only days before the event was set to start, offering no reason for the decision but noting that Blizzard was ultimately the one to call it off.
Console/PC, Social/Online, Business/Marketing

Google Stadia finally has a concrete launch date  
by Chris Kerr [10.15.19]
Google Stadia will officially launch on November 19, which is when people who pre-ordered the Founder's Edition should find the package on their doorstep.
Business/Marketing

Ukie releasing advice pack to help UK games industry prepare for no-deal Brexit  
by Chris Kerr [10.15.19]
Ukie is preparing an advice pack for game companies in the UK to help them prepare for the consequences of a potential no-deal Brexit on October 31.
Production, Business/Marketing

Divinity: Fallen Heroes placed on indefinite hold by developer Larian Studios  
by Chris Kerr [10.15.19]
Divinity: Fallen Heroes has been placed on hold by developer Larian Studios just months before its scheduled November release.
Console/PC, Production, Business/Marketing