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Updates » Business/Marketing
Video Game Deep Cuts: That HQ Donut County Trivia  
by Gamasutra Staff [12.24.17]
This installment of Video Game Deep Cuts includes a look at indie standout Donut County, the potential dystopia behind HQ Trivia, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Even if a game 'makes it', frugality is the best strategy, says Ultimate Chicken Horse dev  
by Alissa McAloon [12.22.17]
"We didn't immediately spend our cash on a fancy new penthouse office or immediately hire 15 people to start pumping out titles. We continued working the way we did before we had money."
Indie, Business/Marketing

Blog: Why are players flocking to War Robots? 2
by Gamasutra Community [12.22.17]
Last year was a very good year for War Robots. Revenue increased five-fold and exceeded $3.5 million per month. Here were try and figure out why.
Design, Business/Marketing

Best of 2017: Gamasutra's top games, devs, events and trends  
by Staff [12.22.17]
We bid farewell to the year that was with this celebration of the top game developers, trends, events, and games that defined 2017 and stand poised to shape the industry for years to come.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Apple confirms software updates affected the performance of older iPhones 3
by Emma Kidwell [12.21.17]
Apple came out with a statement on Thursday confirming suspicions that operating system updates were being used to limit the performance of older iPhones.
Smartphone/Tablet, Business/Marketing

Guideline changes mean App Store devs must now reveal loot crate odds 10
by Chris Kerr [12.21.17]
A change to the App Store guidelines means developers using loot boxes or similar mechanics must now reveal the odds for each item drop.
Smartphone/Tablet, Business/Marketing

Cuphead crosses 2M sales to go double platinum  
by Chris Kerr [12.21.17]
Animated extravaganza Cuphead has sold over 2 million copies since launching September 29.
Console/PC, Business/Marketing

Mod hub Nexus Mods plans to soon pay modders for their creations  
by Alissa McAloon [12.20.17]
It's notably quite a different take on the 'paid mods' model some game developers have tried to adopt in the past through cash-for-mods storefronts.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: Our top five Twitch streams of 2017  
by Bryant Francis [12.20.17]
If you need some background game dev education over your holiday break, here's 5 hours of insightful interviews from the Gamasutra Twitch channel.
Console/PC, Design, Business/Marketing

Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [12.20.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Why indies need a cooperative 3
by Gamasutra Community [12.20.17]
Sometimes the best form of business organization is not the venture funded, joint-stock corporation, but the cooperative.
Business/Marketing

Super Mario Odyssey has surpassed 1M physical sales in Japan  
by Chris Kerr [12.20.17]
Super Mario Odyssey has surpassed 1 million physical sales in Japan since launching on October 27.
Console/PC, Business/Marketing

Blog: Fixing slow load times using elevators 4
by Gamasutra Community [12.20.17]
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the inconvenience of slow load times in video games.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: On mobile platforms, women outspend men  
by Alissa McAloon [12.19.17]
According to DeltaDNA, women tend to be more invested in mobile gaming than men thanks to both an interest in higher-end devices and higher in-game spending habits.
Smartphone/Tablet, Business/Marketing

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassa will reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

China blocks Steam Community, but Store remains open 3
by Chris Kerr [12.19.17]
The block includes the Steam Community page and everything it encompasses -- such as forums, guides, achievements, badges, game hubs, and groups.
Console/PC, Business/Marketing

Wargaming Mobile signs publishing deal with Gunslinger Studios  
by Chris Kerr [12.19.17]
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to support its own in-house development efforts by expanding into the world of publishing.
Smartphone/Tablet, Business/Marketing

Blog: What makes players cry? 3
by Gamasutra Community [12.19.17]
The article is a response to a Twitter thread asking players and developers about games that made them cry (from grief or from joy). Using the data collected, the article analyses which games made them cry and why.
Production, Business/Marketing

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing