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May 21, 2019
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Updates » Business/Marketing
Here's why the Epic Games Store takes a 12 percent revenue cut from devs 10
by Chris Kerr [04.23.19]
Tim Sweeney has explained exactly why the fledgling Epic Game Store only takes a 12 percent revenue cut from devs, as opposed to the once standard 30 percent taken by rival Steam.
Console/PC, Business/Marketing

World War Z has surpassed 1 million sales in first week  
by Chris Kerr [04.23.19]
The co-op title launched on April 16 for PlayStation 4, Xbox One, and Windows PC, and notably skipped Steam in favor of the Epic Games Store.
Console/PC, Business/Marketing

Keywords nabs Japanese HTML5 developer Wizcorp for $1.1 million  
by Chris Kerr [04.23.19]
Irish game service provider Keywords has acquired Japanese work-for-hire studio Wizcorp for $1.1 million in cash. 
Smartphone/Tablet, Programming, Business/Marketing

South Korean FTC to review in-game purchase policies  
by Alissa McAloon [04.22.19]
South Korea’s Fair Trade Commission has laid plans to review the consumer practices, particularly policies dealing with in-game purchases, of game companies. 
Social/Online, Business/Marketing

Video Game Deep Cuts: The Panzer At Heaven's Vault  
by Gamasutra Staff [04.21.19]
This week's roundup includes a Panzer Dragoon series classic postmortem, impressions of the eagerly awaited Heaven's Vault, as well as secret MMO servers, homebrew Game Boy Games & the return of D&D.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Game Informer Australia closed down in wake of GameStop cuts  
by Alissa McAloon [04.18.19]
Game Informer parent company GameStop has closed down the Australian version of the magazine, and will replace it with the US version in the country.
Business/Marketing

Iraq parliament votes to ban Fortnite and Battlegrounds 2
by Chris Kerr [04.18.19]
The Iraq parliament has voted to ban a number of notable online games including Fortnite and PlayerUnknown's Battlegrounds as a result of their "negative" influence. 
Console/PC, Business/Marketing

Report: Cheaper Switch model will focus on portability  
by Chris Kerr [04.18.19]
A new report from Nikkei claims Nintendo's rumored cut-price Switch will be geared towards portability, but will still be compatible with the console's television dock
Console/PC, Business/Marketing

Nintendo and Tencent gain approval to bring the Switch to China  
by Chris Kerr [04.18.19]
Nintendo and Tencent have joined forces in an attempt to bring the Switch to China, and the pair are making significant headway.
Console/PC, Business/Marketing

Video: Steps for building a game's community from scratch  
by Staff [04.17.19]
In this Game Discoverability Day talk from GDC 2019, No More Robots director (and former Gamasutra editor) Mike Rose offers developers advice on how to build up a game's community from nothing.
Business/Marketing, Video, Vault

Kickstarter's games category surpasses $1 billion in pledges 2
by Alissa McAloon [04.17.19]
Games on Kickstarter have brought in over $1 billion in pledges, though it’s a milestone that includes both board games and video games.
Social/Online, Business/Marketing

Amy Hennig thinks game streaming could spark a creative revolution  
by Chris Kerr [04.17.19]
Veteran writer and director Amy Hennig hopes the advent of game streaming services like Google Stadia will spark a creative revolution within the games industry.
Console/PC, Production, Business/Marketing

Ubisoft pledges over $500,000 to Notre-Dame restoration efforts 1
by Chris Kerr [04.17.19]
Ubisoft will donate $565,000 to help with the restoration and reconstruction of the historic Notre-Dame Cathedral, which was tragically damaged when a fire broke out on Monday.
Business/Marketing

Blog: Showing and announcing We Are The Caretakers at the same time  
by Gamasutra Community [04.17.19]
A detailed look at what went into showing and announcing Heart Shaped Games' We Are The Caretakers at PAX East.
Business/Marketing

New GameStop promotion will allow full-price game refunds within 48 hours of launch 2
by Chris Kerr [04.17.19]
GameStop is launching a new promotion called "Guaranteed to Love it" that'll let people return games within 48 hours of launch for a full refund in store credit.
Business/Marketing

Rocket League halts loot box use in Belgium and the Netherlands  
by Alissa McAloon [04.16.19]
Rocket League dev Psyonix has removed the ability for players in Belgium and the Netherlands to unlock the loot box-esque crates that show up in-game, citing government regulations for the decision.
Console/PC, Business/Marketing

Former IGDA executive director Jen MacLean joins Amazon Game Tech  
by Alissa McAloon [04.16.19]
MacLean stepped down from her IGDA role earlier this month and now joins Amazon Game Tech as Head of Worldwide Business Development.
Business/Marketing

Blog: Turning your community into an extension of your team  
by Gamasutra Community [04.16.19]
In this post I'll cover branding, communication and content strategy, how to find your community and how to build a Hub and work with your community to develop better games.
Production, Business/Marketing

Blog: Orchestrating game worlds using Event SuperVision  
by Gamasutra Community [04.16.19]
Every game has ways to monitor and add gameplay at the right times. Interested in how sandbox games differ from traditional linear games? Part 1 looks at the Event Gameloop.
Business/Marketing

Sony teases next-gen PlayStation specs in new interview 3
by Chris Kerr [04.16.19]
Sony's chief system architect Mark Cerny has revealed the company's next-gen console will support 8K graphics, 3D audio, a lightning quick SSD, and backwards compatibility with PS4 titles.
VR, Console/PC, Production, Business/Marketing