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March 5, 2021
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Updates » Business/Marketing
What Stadia's pivot tells us about the future of cloud gaming  
by Gamasutra Staff [02.03.21]
Google Stadia has giving up on its plan to build out robust first-party dev studios for its cloud gaming platform. What gives, and what's next for cloud gaming? Here's some thoughts...
VR, Console/PC, Indie, Design, Business/Marketing

Embracer acquires mobile developer Easybrain and independent studio Aspyr  
by Chris Kerr [02.03.21]
Embracer Group has acquired mobile developer Easybrain Limited and independent developer-publisher Aspyr Media in separate deals, adding to its recent purchase of Borderlands developer Gearbox.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Borderlands dev Gearbox acquired by Embracer Group in $1.38 billion deal 2
by Chris Kerr [02.03.21]
Borderlands and Brothers in Arms developer Gearbox Entertainment has been acquired by Embracer Group in a deal worth up to $1.38 billion.
Console/PC, Production, Business/Marketing

The PlayStation 5 had sold 4.5 million units by the end of 2020 1
by Chris Kerr [02.03.21]
The PlayStation 5 had sold-through 4.5 million units as of December 31, 2020. The figures add some context to Sony's previous claim that the console delivered its "biggest console launch ever."
Console/PC, Business/Marketing

Sony reports 'significant' sales increase following PS5 launch  
by Chris Kerr [02.03.21]
The launch of the PlayStation 5 in November contributed to a "significant" sales increase within Sony's Games & Network Services segment.
Console/PC, Production, Business/Marketing

AppOnboard nets $20 million to support 'no-code' mobile dev platform Buildbox  
by Chris Kerr [02.02.21]
AppOnboard has raised $20 million in funding to continue developing its no-code mobile game development platform, Buildbox.
Smartphone/Tablet, Business/Marketing

iOS 14.5 update adds DualSense and Xbox Series X controller support  
by Chris Kerr [02.02.21]
Apple is adding support for the next-generation DualSense and Xbox Series X controllers to iOS devices with a new update.
Console/PC, Smartphone/Tablet, Business/Marketing

EA signs multi-year license extension with UEFA to continue FIFA collaboration  
by Chris Kerr [02.02.21]
EA has signed a multi-year license extension with UEFA that will allow it to continue featuring flagship competitions like the UEFA Champions League in its soccer franchises.
Console/PC, Production, Business/Marketing

The IGF 2021 deadline for submissions is today!  
by Staff [02.01.21]
Today is the last day to submit your game to the 2021 Independent Games Festival!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sumo acquires Polish work-for-hire studio PixelAnt Games  
by Chris Kerr [02.01.21]
Sumo Digital parent Sumo Group has acquired Polish work-for-hire studio PixelAnt Games for an undisclosed fee.
Console/PC, Production, Business/Marketing

Animal Crossing: New Horizons sold over 31 million copies in nine months 1
by Chris Kerr [02.01.21]
Animal Crossing: New Horizons has surpassed 31 million sales in nine months to become the second best-selling Switch title of all time.
Console/PC, Business/Marketing

Nintendo raises fiscal forecast as Switch closes in on 80 million lifetime sales  
by Chris Kerr [02.01.21]
Nintendo has reported an upswing in net sales and profits off the back of bumper Switch hardware and software sales. 
Console/PC, Business/Marketing

Video: The value of large spenders in free-to-play games  
by Staff [01.29.21]
In this 2015 GDC session, Kongregate co-founder Emily Greer examines the game industry practice of building financial models based on large-spending users.
Console/PC, Business/Marketing, Video

Ori charity drive raises $58,000 for Rainforest Trust  
by Chris Kerr [01.29.21]
Ori developer Moon Studios has raised over $58,000 for the Rainforest Trust with the help of publishing partners iam8bit and Skybound Games. 
Console/PC, Business/Marketing

Australian games industry delivers 29 percent revenue growth despite COVID-19  
by Chris Kerr [01.29.21]
The Australian games industry generated an estimated $184.6 million in revenue during the 2019-2020 fiscal year, delivering growth of 29 percent.
Console/PC, Business/Marketing

Yakuza series director Toshihiro Nagoshi is stepping down as Sega CCO  
by Chris Kerr [01.29.21]
Yakuza series director Toshihiro Nagoshi is stepping down as chief creative officer of Sega, and will take on the role of creative director at the company as of April 1, 2021.
Console/PC, Business/Marketing

GameStop stock dips as apps like Robinhood restrict trading  
by Alissa McAloon [01.28.21]
In the latest leg of the GameStock saga, a number of apps used by the general public to trade stock in public companies have blocked the ability to buy some share
Social/Online, Smartphone/Tablet, Business/Marketing

The Epic Games Store amassed over 160 million PC users in 2020 3
by Chris Kerr [01.28.21]
The Epic Games Store now has over 160 million users on PC after an "incredible year of growth."
Console/PC, Business/Marketing

Valve updates Steamworks to make sharing patch notes easier  
by Chris Kerr [01.28.21]
Valve has updated Steamworks to make it easier for developers to share patch notes with players when they release an update.
Console/PC, Business/Marketing

Activision lawyers dismiss diversity hiring proposals as 'unworkable' 1
by Chris Kerr [01.28.21]
Call of Duty and World of Warcraft publisher Activision Blizzard is resisting calls to diversify its hiring practices.
Console/PC, Business/Marketing