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January 22, 2018
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Updates » Business/Marketing
Cuphead crosses 2M sales to go double platinum  
by Chris Kerr [12.21.17]
Animated extravaganza Cuphead has sold over 2 million copies since launching September 29.
Console/PC, Business/Marketing

Mod hub Nexus Mods plans to soon pay modders for their creations  
by Alissa McAloon [12.20.17]
It's notably quite a different take on the 'paid mods' model some game developers have tried to adopt in the past through cash-for-mods storefronts.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: Our top five Twitch streams of 2017  
by Bryant Francis [12.20.17]
If you need some background game dev education over your holiday break, here's 5 hours of insightful interviews from the Gamasutra Twitch channel.
Console/PC, Design, Business/Marketing

Best of 2017: The sunk cost fallacy: Devs describe how it almost destroyed them 4
by Rich Moss [12.20.17]
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest.
Console/PC, Programming, Design, Production, Business/Marketing

Blog: Why indies need a cooperative 3
by Gamasutra Community [12.20.17]
Sometimes the best form of business organization is not the venture funded, joint-stock corporation, but the cooperative.

Super Mario Odyssey has surpassed 1M physical sales in Japan  
by Chris Kerr [12.20.17]
Super Mario Odyssey has surpassed 1 million physical sales in Japan since launching on October 27.
Console/PC, Business/Marketing

Blog: Fixing slow load times using elevators 4
by Gamasutra Community [12.20.17]
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the inconvenience of slow load times in video games.
Console/PC, Business/Marketing

Gamasutra's Best of 2017: The top 10 game developers of the year 4
by Staff [12.20.17]
The year is nearly over, which means it's time once again for us to highlight Gamasutra's top 10 developers of the year. As always, it wasn't an easy list to make!
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Analyst: On mobile platforms, women outspend men  
by Alissa McAloon [12.19.17]
According to DeltaDNA, women tend to be more invested in mobile gaming than men thanks to both an interest in higher-end devices and higher in-game spending habits.
Smartphone/Tablet, Business/Marketing

Attend GDC 2018 for real talk about partnership from the Darkest Dungeon devs  
by Staff [12.19.17]
Red Hook cofounders Tyler Sigman & Chris Bourassawill reveal how sharing almost every major decision, from business to staffing to product development, can be alternately wonderful and maddening!
Indie, Production, Business/Marketing, GDC

China blocks Steam Community, but Store remains open 3
by Chris Kerr [12.19.17]
The block includes the Steam Community page and everything it encompasses -- such as forums, guides, achievements, badges, game hubs, and groups.
Console/PC, Business/Marketing

Wargaming Mobile signs publishing deal with Gunslinger Studios  
by Chris Kerr [12.19.17]
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to supportits own in-house development efforts by expanding into the world of publishing.
Smartphone/Tablet, Business/Marketing

Blog: What makes players cry? 3
by Gamasutra Community [12.19.17]
The article is a response to a Twitter thread asking players and developers about games that made them cry (from grief or from joy). Using the data collected, the article analyses which games made them cry and why.
Production, Business/Marketing

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 events that shaped the game industry in 2017 4
by Alex Wawro [12.19.17]
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Console/PC, Indie, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that Ive had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile game dev Like a Boss Games secures $1.6M investment 1
by Alissa McAloon [12.18.17]
With the new funds in tow, the Swedish studio has now raised a grand total of $2.1 million since opening its doors in 2015.

Obituary: Video game lawyer and VGBA co-founder David Rosenbaum  
by Chris Kerr [12.18.17]
Rosenbaum represented publishers and developers from around the world, and helped establish the Video Game Bar Association.

Blog: What Nintendo Power can teach us about indie marketing 5
by Gamasutra Community [12.18.17]
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every game-playing child in North America. It was also a great marketing tool. Here's what it did right.

Funcom secures $10.6M to kickstart publishing and co-development ventures  
by Chris Kerr [12.18.17]
Conan Exilesdeveloper Funcom has secured $10.6 million in funding from Swedbank Robur Fonder to expand into the world of licensing and co-development.
Console/PC, Business/Marketing