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May 20, 2019
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Updates » Business/Marketing
Epic Games' Tim Sweeney addresses Chinese spyware rumor  
by Emma Kidwell [04.05.19]
Epic Games' Tim Sweeney stepped in to squash the rumor that the Epic Games Store is actually Chinese spyware.
Console/PC, Business/Marketing

The FTC is holding a public workshop in August to discuss loot boxes  
by Alissa McAloon [04.05.19]
The Federal Trade Commission has set a date for first leg of its loot box investigation and is looking to explore different topics surrounding the monetization system through a public workshop.
Social/Online, Business/Marketing

Jam City acquires Berlin-based studio 231 Play  
by Emma Kidwell [04.05.19]
Jam City has acquired the Berlin-based studio 231 Play, now rebranded as Jam City Germany, with founders Matthias and Thomas Hoechsmann remaining to oversee development and operations.
Console/PC, Business/Marketing

EU investigating Valve and 5 major publishers for illegal geo-blocking  
by Chris Kerr [04.05.19]
"In a true Digital Single Market, European consumers should have the right to buy and play video games of their choice regardless of where they live in the EU."
Business/Marketing

Nintendo adding VR modes to Breath of the Wild and Super Mario Odyssey  
by Chris Kerr [04.05.19]
The decision to rework two huge franchises for Labo VR is a fairly big statement of intent from Nintendo, and perhaps indicates the company has even bigger plans where virtual reality is concerned.
VR, Programming, Design, Business/Marketing

Blog: How to succeed as an indie dev at PAX East 3
by Gamasutra Community [04.05.19]
PAX East 2019 marks my third major showcase of Summoners Fate and I continue to learn from our experiences. Here’s three things we did different to stand out as an indie dev.
Business/Marketing

A deep dive into Steam's discovery queue 6
by Kris Graft [04.05.19]
Game developer Erik Johnson looked at nearly 700 games over the course of three months in his Steam discovery queue. What he learned could help you understand how players are finding -- or not finding -- your game.
Console/PC, Indie, Business/Marketing

Microsoft responds to sexual harassment allegations within company  
by Bryant Francis [04.04.19]
Microsoft has responded to our queries about the company's plans for acting on reports of sexual harassment being ignored by human resources.
Console/PC, Business/Marketing

Steam users review bomb Borderlands in response to Epic exclusivity deal 17
by Chris Kerr [04.04.19]
Yesterday publisher 2K announced Borderlands 3 would only be heading to Steam in April 2020, six months after it launches exclusively on the Epic Games Store, and some fans aren't happy.
Console/PC, Business/Marketing

Buy-one-get-one-free sale helps Risk of Rain 2 attract 650,000 players in first week  
by Chris Kerr [04.04.19]
The offer gifted players who purchased the $19.99 Early Access title within 48 hours a second copy of the game that could be shared with a friend.
Console/PC, Business/Marketing

Breach developer QC Games has shut down  
by Chris Kerr [04.04.19]
"Thank you for all the kind words of support and constructive feedback over the months, and thank you for believing in QC Games and Breach."
Console/PC, Production, Business/Marketing

Ubisoft ends production of Starlink toys following poor sales 2
by Chris Kerr [04.04.19]
"Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations."
Console/PC, Production, Business/Marketing

China's frozen game approval process continues long thaw  
by Kris Graft [04.03.19]
China's long slog through foreign and domestic game approvals continues, as the number of games approved for release in the country since its content crackdown nears 1,000.
Console/PC, Social/Online, Business/Marketing

Borderlands 3 will be a six-month Epic Games Store exclusive on PC  
by Chris Kerr [04.03.19]
The deal means Steam users will have to wait until April 2020 to get their hands on the game, which likely won't go down well in certain circles.
Console/PC, Business/Marketing

This War of Mine has topped 4.5 million sales and raised over $500k for charity  
by Chris Kerr [04.03.19]
The acclaimed survival game launched back in November 2014 on Windows PC, Mac, and Linux, but has since been brought to a variety of other platforms.
Console/PC, Smartphone/Tablet, Business/Marketing

Flaregames founder launches Phoenix Games to give smaller devs a leg up  
by Chris Kerr [04.03.19]
"Being part of Phoenix will offer teams and their founders the chance to better compete with the industry’s biggest names by pooling their strengths."
Smartphone/Tablet, Production, Business/Marketing

GameStop's fortunes fall amid declining sales of games and consoles  
by Alex Wawro [04.02.19]
Today GameStop reported a $673 million loss on $8.3 billion in global sales in its full-year earnings results, as sales of both new and pre-owned games and consoles declined year-over-year.
Console/PC, Business/Marketing

Humble Bundle cofounders step down because 'we're more startup kinda guys'  
by Alex Wawro [04.02.19]
This week Humble Bundle cofounders Jeffrey Rosen and John Graham confirmed they're giving up their leadership roles at the company (CEO and COO, respectively) as former Kixeye exec Alan Patmore takes the reins.
Console/PC, Indie, Business/Marketing

These are Gamasutra's favorite slides from GDC 2019 1
by Bryant Francis [04.02.19]
The Gamasutra editorial team shares their favorite photos of slides from different GDC 2019 talks.
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

Blog: A short analysis of monetization in Apex Legends  
by Gamasutra Community [04.02.19]
A short analysis of Apex Legends monetization using framework of desire creation and desire fulfilment. TL;DR: Apex sells customizations by shoving it in your face constantly and they are good at it.
Console/PC, Design, Business/Marketing