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December 11, 2018
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Updates » Business/Marketing
Blizzard's Hearthstone reaches 100 million registered players  
by Emma Kidwell [11.05.18]
Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. 
Smartphone/Tablet, Business/Marketing

Tencent will use police databases to restrict playtime in China
by Chris Kerr [11.05.18]
Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China
Smartphone/Tablet, Business/Marketing

Video Game Deep Cuts: Diablo's Deltarune... To The Stars?  
by Gamasutra Staff [11.05.18]
This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Survey: Teens spend an average of $184 on video games a year  
by Alissa McAloon [11.02.18]
Based on its past 15 surveys, the investment firm Piper Jaffray says that the average teenager spends $184 on video games, though 2018’s average expected spend alone is $215.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Blog: My PAX Australia indie showcase experience  
by Gamasutra Community [11.02.18]
This past weekend I showcased TeleBlast as part of the PAX Australia Indie Showcase. It was an absolutely unreal experience, so I thought I'd share some of the things I learned.

Pokemon: Let's Go to be last director role for Junichi Masuda  
by Bryant Francis [11.01.18]
Longtime Pokemon game director Junichi Masuda plans to step aside from the role after the Let's Go games are released.
Console/PC, Business/Marketing

Obituary: Amazon Digital Games biz dev boss Dan Winters passes at 55  
by Bryant Francis [11.01.18]
Veteran game industry exec and former professional baseball player Dan Winters has passed away at the age of 55.
Console/PC, Business/Marketing

Kartridge, Kongregate's game platform with generous rev share, launches in open beta  
by Alissa McAloon [11.01.18]
Kongregate’s digital game store, launching today in beta, takes an interesting approach to revenue share that sees developers claiming 100% of revenue for the first $10k in sales.
Console/PC, Business/Marketing

Profits down at Sega despite upswing in packaged game sales  
by Chris Kerr [11.01.18]
Sales and profits are on the wane at Sega, according to the company's financials for the six months ending September 30, 2018. 
Console/PC, Business/Marketing

Here's your first look at one of Telltale's final projects  
by Chris Kerr [11.01.18]
Netflix has released the first trailer for Minecraft: Story Mode, an interactive choose-your-own-adventure style television series that's being developed in partnership with Telltale Games. 
Design, Business/Marketing

Mixer introduces new monetization for streamers  
by Emma Kidwell [11.01.18]
Mixer is introducing new ways for streamers to monetize and strengthen their communities, beginning with what the live-streaming platform is calling 'Season 2.'
Social/Online, Business/Marketing

Super Mario Party passes 1.5 million sales in under a month  
by Chris Kerr [11.01.18]
The news comes from Nintendo's latest financial briefing, where the company also revealed it's seen an increase in Joy-Con sell-though following the game's release.
Console/PC, Business/Marketing

Zynga reports rising revenues and deals for Harry Potter & Game of Thrones games  
by Emma Kidwell [10.31.18]
Zynga has released financials for its third quarter ended September 30, reporting mobile revenue increased 9 percent to $212.5 million. 
Social/Online, Smartphone/Tablet, Business/Marketing

Child of Light and Talking Tom to be adapted for TV and film  
by Emma Kidwell [10.31.18]
It looks as though Child of Light and Talking Tom are the latest video games to be adapted for TV and film.
Console/PC, Production, Business/Marketing

Over 1,300 games from 500+ publishers have been released on the Switch's eShop  
by Alissa McAloon [10.31.18]
Nintendo’s sometimes-portable game console has had over 500 companies publish games on the platform in a little over a year and a half.
Console/PC, Business/Marketing

Report: Nintendo's latest mobile game Dragalia Lost earned $28M in first month  
by Chris Kerr [10.31.18]
Nintendo's latest mobile title Dragalia Lost has grossed roughly $28 million worldwide during its first month on digital shelves.
Smartphone/Tablet, Business/Marketing

See Cory Barlog deconstruct development of God of War at GDC 2019!  
by Staff [10.31.18]
Don't miss your chance to see game industry vet Cory Barlog open up about the long, complicated development of Sony Santa Monica's hit God of War at GDC 2019 next March!
Console/PC, Design, Production, Business/Marketing, GDC

Blog: Why record $25 billion games deals could signal top of the market  
by Gamasutra Community [10.31.18]
This year's record $25 billion games deals over just 9 months could mean we've hit the top of the market. Last time this happened, there was a games deals ice age at the lowest level for a decade.

Super Mario Odyssey has sold over 12 million copies  
by Chris Kerr [10.31.18]
That means it's been purchased by over half of all Switch owners, with the console having sold precisely 22.86 million units to-date.
Console/PC, Business/Marketing

Fortnite downloaded onto 'nearly half' of all Switch consoles  
by Chris Kerr [10.31.18]
Given the Switch has sold over 22 million units to date, that means Fortnite has amassed a huge number of downloads on the system.
Console/PC, Business/Marketing