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September 19, 2019
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Updates » Business/Marketing
Psyonix is removing paid, randomized loot boxes from Rocket League this year  
by Alissa McAloon [08.06.19]
Exactly what form that change will take is up in the air, but Psyonix explains that the system will somewhat resemble one implemented by Epic Games in Fortnite Save the World earlier this year.
Console/PC, Social/Online, Business/Marketing

Video: How Slay the Spire achieved success through marketability 1
by Staff [08.06.19]
In this 2019 GDC talk, Mega Crit Games' Casey Yano shares how specific decisions helped make the studio's hit game Slay the Spire one of the top-selling indie releases of 2018.
Indie, Design, Business/Marketing, Video, Vault

Fig plans payouts for Psychonauts 2 investors after Double Fine joins Microsoft 1
by Alissa McAloon [08.06.19]
The Psychonauts 2 campaign won’t be distributing payments to investors based on how the game sells, but will instead send out a fixed payment that amounts to a 139 percent return on each $500 share.
Console/PC, Business/Marketing

Learn firsthand what's working in AR advertising at XRDC this fall!  
by Staff [08.06.19]
Come out to XRDC at the beautiful Fort Mason Festival Pavilion in San Francisco this October to hear, firsthand, how augmented reality is reshaping the advertising industry!
VR, Business/Marketing, XRDC

Genetics-themed survival game Niche is heading to schools for free  
by Chris Kerr [08.06.19]
Stray Fawn Studio is making its genetics-themed survival game Niche free for schools who want to use it for educational purposes.
Console/PC, Business/Marketing

Final Fantasy and Romancing SaGa boost sales at Square Enix despite profit downturn  
by Chris Kerr [08.06.19]
Net sales are up but profits are down at Square Enix, which just posted its financials for the three months ended June 30, 2019.
Console/PC, Smartphone/Tablet, Business/Marketing

Understanding the JRPG startup cost - Part 2 6
by Gamasutra Community [08.06.19]
Radek Koncewicz takes look at PlayStation 1 era JRPGs such as Final Fantasy VII, Breath of Fire III and more, to analyze the amount of time it took players to reach certain key points of these games.
Console/PC, Business/Marketing

Don't Miss: The Chinese Room's Amnesia: A Machine for Pigs postmortem 22
by Staff [08.05.19]
This classic feature reveals how Amnesia: A Machine for Pigs was born of an ethos shared by Swedish indie (and Amnesia franchise creator) Frictional Games and British indie developer The Chinese Room.
Console/PC, Social/Online, Design, Production, Business/Marketing

Nexon to acquire Swedish game developer Embark Studios  
by Alissa McAloon [08.05.19]
Nexon has once again increased its investment in Embark Studios, this time setting the stage for a full acquisition of the Stockholm-based game developer.
Production, Business/Marketing

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, XRDC

Roblox has surpassed 100 million monthly active users  
by Chris Kerr [08.05.19]
DIY game platform Roblox has surpassed 100 million monthly active users, according to developer Roblox Corporation. 
Console/PC, Business/Marketing

Video Game Deep Cuts: Fortnite World Cup's Fire-y Youngblood  
by Gamasutra Staff [08.03.19]
This week's roundup includes Epic's Fortnite World Cup, analyses of Nintendo's new Fire Emblem and Wolfenstein: Youngblood, as well as time loops in games, Candyland, Elsinore and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: What an art-house indie learned from a year of working in F2P  
by Staff [08.02.19]
In this 2017 GDC session, PlayDots' Margaret Robertson reveals some surprising truths about what she learned in the shift from an indie career to one at a successful free-to-play game company.
Smartphone/Tablet, Design, Business/Marketing, Video, Vault

Get a job: PlayStation is hiring a Global Partner Marketing Manager  
by Staff [08.02.19]
As a Global Partner Marketing Manager, you'll be responsible for shaping the global strategy and operational direction of marketing for your designated accounts and key partnerships.
Business/Marketing, Recruitment

Google is developing a game and app subscription service called Play Pass 1
by Chris Kerr [08.02.19]
Google is quietly working on a new mobile app and game subscription service for Android users called 'Play Pass.'
Smartphone/Tablet, Business/Marketing

Koch Media opens Polish publishing office to boost presence in Europe  
by Chris Kerr [08.02.19]
Koch is the owner of the Dead Island and Saints Row franchises, which it publishes through its subsidiary Deep Silver, and was last year purchased by THQ Nordic for $148.9 million.
Console/PC, Business/Marketing

Creative Assembly and NetEase partner up to bring Total War to China  
by Chris Kerr [08.02.19]
The UK studio explained the "long-term partnership" will give NetEase the rights to publish every single Total War title in China.
Console/PC, Business/Marketing

Don't Miss: Building an audience early with visuals-first development in Ooblets  
by Staff [08.01.19]
Early on, Ooblets already had a large following. In this 2017 story, the makers of the game explain how publicly sharing their game's development from day one helped them.
Console/PC, Social/Online, Indie, Art, Design, Business/Marketing

New 'Game Trials' program will let Switch Online members try games for free
by Chris Kerr [08.01.19]
Nintendo is letting Switch Online subscribers download and play Mario Tennis Aces for free as part of a new initiative called 'Game Trials.'
Console/PC, Business/Marketing

Enduring popularity of key franchises helps boost sales and profits at Capcom  
by Chris Kerr [08.01.19]
The enduring popularity of hit titles like Devil May Cry 5, Monster Hunter: World, and Resident Evil 2 are driving sales and profits at Capcom.
Console/PC, Business/Marketing