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January 23, 2018
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Updates » Business/Marketing
Wargaming Mobile signs publishing deal with Gunslinger Studios  
by Chris Kerr [12.19.17]
Wargaming cut the ribbon on its fledgling mobile division earlier this year, and hopes to supportits own in-house development efforts by expanding into the world of publishing.
Smartphone/Tablet, Business/Marketing

Blog: What makes players cry? 3
by Gamasutra Community [12.19.17]
The article is a response to a Twitter thread asking players and developers about games that made them cry (from grief or from joy). Using the data collected, the article analyses which games made them cry and why.
Production, Business/Marketing

Call for blogs: We want to know your top games of 2017  
by Staff [12.19.17]
We want to know which games left an impression on you this year and excelled in terms of art, design, and technical achievement.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

5 events that shaped the game industry in 2017 4
by Alex Wawro [12.19.17]
From the launch of the Switch to the death of Visceral Games, Gamasutra reflects on how some of the most memorable events of 2017 may shape our industry for years to come.
Console/PC, Indie, Business/Marketing

Gamasutra's Best of 2017: Kris Graft's top 10 games 2
by Kris Graft [12.18.17]
A common thread running through a lot of my picks, now that Ive had time to reflect, is that the best games teach me how to speak with them.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Mobile game dev Like a Boss Games secures $1.6M investment 1
by Alissa McAloon [12.18.17]
With the new funds in tow, the Swedish studio has now raised a grand total of $2.1 million since opening its doors in 2015.

Obituary: Video game lawyer and VGBA co-founder David Rosenbaum  
by Chris Kerr [12.18.17]
Rosenbaum represented publishers and developers from around the world, and helped establish the Video Game Bar Association.

Blog: What Nintendo Power can teach us about indie marketing 5
by Gamasutra Community [12.18.17]
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every game-playing child in North America. It was also a great marketing tool. Here's what it did right.

Funcom secures $10.6M to kickstart publishing and co-development ventures  
by Chris Kerr [12.18.17]
Conan Exilesdeveloper Funcom has secured $10.6 million in funding from Swedbank Robur Fonder to expand into the world of licensing and co-development.
Console/PC, Business/Marketing

5 trends that defined the game industry in 2017  
by Kris Graft [12.18.17]
2017 in the video game industry was essentiallya game ofPlayerunknown's Battlegrounds. Here are the trends that defined a year of fighting over a chicken dinner.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Video Game Deep Cuts: Dance, Dance Aztarac!  
by Gamasutra Staff [12.18.17]
This installment of Video Game Deep Cuts includes pieces about the death and rebirth of Dance Dance Revolution, the resurrection of gorgeous vector arcade game Aztarac after its creator's death, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: Designing Star Wars: Knights of the Old Republic's combat system 2
by Staff [12.15.17]
This classic article initially appeared in the December 2003 issue of Game Developer magazine, and offers a fascinating look back at how BioWare designed combat for its standout Star Wars RPG.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Infinity Ward is setting up shop in Poland with new studio  
by Alissa McAloon [12.15.17]
The new, R&D-focused office will be based out of Krakow, Poland.

Microsoft is bundling Battlegrounds with the Xbox One X  
by Alissa McAloon [12.15.17]
The surprise holiday promotion marks 1 million console PUBG players and is available from December 17 through the end of 2017.
Console/PC, Business/Marketing

Blog: Making Boss 101 and living our dreams 4
by Gamasutra Community [12.15.17]
Boss 101 was our first game as a team but not my first game in the industry. I take a look at what got me to Boss 101, and the ups and downs of moving from big games to indie development.
Design, Production, Business/Marketing

Survey: 29% of UK games businesses damaged by Brexit 2
by Chris Kerr [12.15.17]
The Brexit process has been causing headaches for a good chunk of the British games industry, according to a new business survey from UK trade body TIGA.

Keywords snaps up Mexican localization outfit LOLA for $1.03M  
by Chris Kerr [12.15.17]
Based in Mexico City, LOLA provides Latin American Spanish dubbing, localization, and sound design services for the video game, firm, and television industries.

The FCC votes to overturn net neutrality  
by Emma Kidwell [12.14.17]
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Serious, Business/Marketing

Google Play kicks off 'Change the Game' to promote gender diversity in mobile games  
by Alissa McAloon [12.14.17]
The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
Smartphone/Tablet, Business/Marketing

Disney acquires the bulk of 21st Century Fox in $52.4B deal  
by Alissa McAloon [12.14.17]
The agreement gives Disney 21st Century Fox's film and television businesses, as well as its 30 percent stake in Hulu.