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January 28, 2020
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Updates » Business/Marketing
Building secret paths in Shovel Knight: King of Cards  
by David D'Angelo [12.09.19]
A deep dive on why and how Yacht Club Games designed a new feature in Shovel Knight: King of Cards -- secret exits in levels.
Indie, Design, Business/Marketing

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing

Video: Rare's classic postmortem of GoldenEye 007 for the N64  
by Staff [12.06.19]
In this 2012 GDC Europe Talk, Martin Hollis shares how his team created GoldenEye 007, the biggest Nintendo 64 release that wasn't a Mario game. 
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, History, Video, Vault

Mobile developer Wildlife Studios nets $60 million in funding  
by Chris Kerr [12.06.19]
Mobile game company Wildlife Studios has secured $60 million in Series A funding to bolster its dev team, continue supporting existing titles, and kickstart new projects.
Smartphone/Tablet, Production, Business/Marketing

Niantic and Qualcomm join forces to create new AR glasses 1
by Chris Kerr [12.06.19]
Pokemon Go developer Niantic has partnered up with chipmaker Qualcomm to create a new pair of augmented reality glasses.
Console/PC, Business/Marketing

Epic Games Store policy change expands in-game payment options for devs  
by Chris Kerr [12.06.19]
Epic has tweaked its Epic Games Store policy to let developers and publishers choose their own purchase and payment services for in-game purchases.
Business/Marketing

Staying Alive: How some indies are setting their studios up for survival 1
by Bryant Francis [12.06.19]
Gamasutra speaks with studio members of Red Thread Games, Crows Crows Crows, Flamebait Games, and Valiant Game Studio about their approaches to surviving -- and hopefully thriving -- amid tumultuous times.
Console/PC, Business/Marketing

Riot Games opens publishing label for League of Legends games from other devs  
by Alissa McAloon [12.05.19]
Riot Games' new publishing label Riot Forge aims to pave the way for smaller studios that want to take a stab at making a game using Riot’s rapidly expanding League of Legends universe.
Business/Marketing

Video: How Eve Online addressed exploit abuse with customer care  
by Staff [12.05.19]
In this 2018 GDC talk, CCP Games' David Einarsson discusses the handling of an impactful exploit in EVE Online and the many challenges entailed therein.
Social/Online, Business/Marketing, Video, Vault

Kongregate acquires mobile and browser battle royale shooter Surviv.io  
by Chris Kerr [12.05.19]
U.S. publisher and game portal Kongregate has acquired top-down battle royale shooter Surviv.io for an undisclosed fee.
Console/PC, Business/Marketing

Layoffs as mobile developer Gameloft closes UK office  
by Chris Kerr [12.05.19]
Update: French mobile developer Gameloft has shut down its UK branch, saying its advertising and distribution dealings in the UK market ultimately weren't robust enough to justify a local office.
Production, Business/Marketing

Avakin Life developer Lockwood Publishing closes Leamington studio  
by Chris Kerr [12.05.19]
Avakin Life developer Lockwood Publishing has closed its Leamington Spa studio, but plans to expand its offices in Nottingham and Newcastle in 2020. 
Production, Business/Marketing

Blog: Lessons learned from building a digital board game business  
by Gamasutra Community [12.04.19]
How we built a digital board game studio, the lessons we learned, and how we managed to sustain a successful business without feeling the need to succumb to the dark arts of free-to-play.
Design, Business/Marketing

Learn about lost histories of labor in game dev at GDC 2020  
by Staff [12.04.19]
Come to GDC 2020 and see Laine Nooney recounting key moments in game industry lore from the perspectives of three women at Sierra On-Line, sharing lessons from these lost histories of labor in games.
Console/PC, Production, Business/Marketing, GDC

Ragnarok files legal complaint against Human Head Studios over Rune II assets  
by Chris Kerr [12.04.19]
Rune II publisher Ragnarok Game has filed a legal complaint against developer Human Head Studios for withholding game assets.
Console/PC, Production, Business/Marketing

Peripheral maker Logitech pledges to become carbon neutral by 2030  
by Chris Kerr [12.04.19]
Video game peripheral maker Logitech has pledged to combat climate change by becoming carbon neutral by 2030.
Production, Business/Marketing

Nintendo and Tencent have set a launch date for the Switch in China  
by Chris Kerr [12.04.19]
Nintendo and Tencent have finally set a launch date for the Switch in China, and it’s sooner than you might expect.
Console/PC, Business/Marketing

The $0 marketing game guide 2
by Victoria Tran [12.04.19]
Unpacking some marketing strategies Kitfox Games has used for over 3 profitable games — and counting!
Social/Online, Indie, Business/Marketing

YouTube no longer equates video game and real-world violence for age restrictions  
by Alissa McAloon [12.03.19]
This means videos uploaded to YouTube featuring in-game violence are less likely to be age-restricted than they would have been under the previous enforcement guidelines, though advertising rules are unaffected.
Social/Online, Business/Marketing

Don't Miss: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [12.03.19]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation is peppered with interesting insights.
Console/PC, Production, Business/Marketing