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March 8, 2021
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Updates » Business/Marketing
You can now register for the free virtual GDC Showcase event in March  
by Staff [01.19.21]
Registration is how open for GDC Showcase taking place March 15-19. It's free!
Console/PC, Design, Business/Marketing, GDC

Updated: Opera buys GameMaker Studio maker YoYo Games for $10 million 2
by Chris Kerr [01.19.21]
Updated: Playtech has sold GameMaker Studio creator YoYo Games for $10 million to browser maker Opera Software.
Production, Business/Marketing

Casino game studio Huuuge looking to raise $150 million through IPO 1
by Chris Kerr [01.19.21]
The company expects to raise around $150 million from the initial public offering, with that cash being used to fund growth initiatives including acquisitions and investments. 
Smartphone/Tablet, Production, Business/Marketing

Sponsored: The State of Game Development Report: 2020 & Beyond  
by Perforce [01.19.21]
The game development industry continues to rapidly evolve. But where is it headed in the 2020s?
VR, Console/PC, Social/Online, Smartphone/Tablet, Production, Business/Marketing, Whitepaper

Ace Combat 7 has topped 2.5 million sales worldwide  
by Chris Kerr [01.19.21]
Ace Combat 7: Skies Unknown has crossed 2.5 million sales worldwide, according to developer Bandai Namco.
Console/PC, Business/Marketing

Game platform deep-dive: from NeuroVoider to ScourgeBringer  
by Gamasutra Staff [01.18.21]
The latest GameDiscoverCo article looks at Flying Oak Games' deep-dive data on NeuroVoider & ScourgeBringer's multi-platform game performance - revenue source by revenue source!
Console/PC, Indie, Design, Production, Business/Marketing

Dead or Alive creator Tomonobu Itagaki returns to game development  
by Chris Kerr [01.18.21]
The veteran designer broke the news on Facebook, explaining he wanted to jump back into the trenches of game development after spending the past four years working as a teacher.
Production, Business/Marketing

Mobile developer Savage Game Studios nets $4.4 million for competitive shooter  
by Chris Kerr [01.18.21]
Fledgling mobile developer Savage Game Studios has raised $4.4 million to establish two new studios in Helsinki and Berlin.
Smartphone/Tablet, Design, Business/Marketing

Don't Miss: Monolith Productions' postmortem of Middle-earth: Shadow of Mordor 7
by Staff [01.15.21]
What went right and wrong during development of the award-winning open-world game Middle-earth: Shadow of Mordor, an "enormously educational experience" for Monolith.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Bungie is shutting down its Halo stats archive in February  
by Chris Kerr [01.15.21]
Bungie is taking its aging Halo statistics database, halo.bungie.net, offline over a decade after it stepped away from the franchise to work on Destiny. 
Console/PC, Business/Marketing

Epic submits claims against Google and Apple to UK Competition Appeal Tribunal  
by Chris Kerr [01.15.21]
Epic Games is taking both Apple and Google to the UK Competition Appeal Tribunal (CAT) over their decision to remove Fortnite from their respective platforms. 
Smartphone/Tablet, Business/Marketing

The Switch has officially shipped 1 million units in China  
by Chris Kerr [01.15.21]
The Switch has shipped 1 million units in China, according to official figures from Nintendo's distribution partner Tencent.
Console/PC, Business/Marketing

Get a job: Insomniac Games is hiring a Content Artist  
by Staff [01.14.21]
The Content Artist is responsible for assisting the Marketing/Community and Art departments with all aspects of marketing video creation and post production for our projects.
Art, Business/Marketing, Recruitment

Don't Miss: A Bloodstained Q&A with Koji 'Iga' Igarashi  
by Staff [01.14.21]
Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night.
Console/PC, Indie, Design, Business/Marketing

Registration is now open for the GDC Masterclass spring sessions  
by Staff [01.14.21]
It's time for the next round of GDC Masterclass sessions! You can now register for several amazing courses taking place this spring.
Console/PC, Design, Production, Business/Marketing

Blog: Getting your big break as a game composer - 2021 edition 1
by Gamasutra Community [01.14.21]
Composer Winifred Phillips explores strategies for new composers to land their 1st game - with tips on educational resources, developing a solid reputation, and cultivating a network of contacts.
Audio, Business/Marketing

Educational game studio Kuato nets $6.1 million to finance VR pivot  
by Chris Kerr [01.14.21]
Educational game developer Kuato Studios has raised £4.5 million ($6.1 million) in funding to launch virtual reality title Panic Room and create future VR projects.
Production, Business/Marketing

Puzzle Quest dev Infinity Plus Two acquired by 505 Games parent Digital Bros  
by Chris Kerr [01.14.21]
505 Games' parent company Digital Bros has acquired Australian free-to-play studio Infinity Plus Two for an undisclosed fee.
Production, Business/Marketing

Universal delays opening of Super Nintendo World again due to COVID-19  
by Chris Kerr [01.14.21]
Universal Studios Japan has placed the opening of Super Nintendo World on indefinite hiatus due to COVID-19 restrictions in the country.
Business/Marketing

How did Rust make $1 million in Steam revenue in a day - twice?  
by Gamasutra Staff [01.13.21]
Wouldn’t it be nice to make $1 million gross on your Steam game.. in one day? Maybe many, many years after your game originally came out? That's what Rust did the other week. Twice. But how?
Console/PC, Indie, Design, Production, Business/Marketing