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January 20, 2018
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Updates » Business/Marketing
What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Smartphone/Tablet, Design, Business/Marketing, Video

Reigns: Her Majesty's Francois Alliot on making a more complex swipe-em-up  
by Bryant Francis [12.08.17]
We talked to the lead developer of Reigns: Her Majesty about the art and business about making weird games about being royalty.
Console/PC, Design, Production, Business/Marketing, Video

Report: Steam's 'Curator Connect' overhaul is now live for devs and curators  
by Alissa McAloon [12.08.17]
Without much pomp and circumstance, Valve has quietly flipped its 'Curator Connect' system live for both developers and curators using the digital distribution platform.
Console/PC, Business/Marketing

Blog: Getting up to speed in your new job 2
by Gamasutra Community [12.08.17]
It takes a lot of effort to get up to speed when you start a new job. Here are a few of the strategies that I used.

Zelda: Breath of the Wild takes top honor at The Game Awards 3
by Chris Kerr [12.08.17]
Nintendo had a good time at The Game Awards last night, with The Legend of Zelda: Breath of the Wild taking home the coveted Game of the Year award. 

Patreon's service fees will soon be owed by the supporter, not the creator 7
by Alissa McAloon [12.07.17]
Update: Patreon has inverted how it collects per-pledge processing fees, a move which has many developers, artists, and creators on the platform worried their low-tier pledges will take a hit.

Steam now lets devs know what platform users are wishlisting on  
by Alissa McAloon [12.07.17]
Steam now tracks which platform interested parties have marked when wishlisting a game and feeds that information back to developers.
Console/PC, Business/Marketing

Opinion: This is the game industry's last chance for lootbox self-regulation 30
by Katherine Cross [12.07.17]
Gamasutra contributor Katherine Cross interrogates the notion of regulating gambling-esque "lootbox" mechanics and calls on the game industry to get its house in order -- before higher powers step in.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Crytek partners with new startup to launch cryptocurrency for games 2
by Chris Kerr [12.07.17]
Developer-publisher Crytek has partnered with startup Crycash to launch a new cryptocurrency for video games. 

Blog: Why blockchain technologies must be humble to survive 1
by Gamasutra Community [12.07.17]
Some of the most popular blockchain solutions have been ones that create marketplaces for in-game purchases. Those models however, excludes the role of game developers and publishers.

Accounting co-developer Squanchtendo rebrands to avoid Nintendo confusion 2
by Chris Kerr [12.07.17]
Squanchtendo, the virtual reality studio formed by Rick and Morty co-creator Justin Roiland and former Epic Games exec producer Tanya Watson, has rebranded. 

PlayStation 4 surpasses 70M sales as PSVR gains traction  
by Chris Kerr [12.07.17]
The PlayStation 4 has hit another major sales milestone, with Sony confirming its flagship console has sold over 70.6 million units worldwide as of December 3. 
VR, Console/PC, Business/Marketing

Goodgame Studios going public through $320M Stillfront merger  
by Chris Kerr [12.07.17]
"We are very proud to announce the merger of Goodgame Studios with Stillfront Group, which is listed on the Nasdaq First North Premier stock exchange."

EA says half of Ultimate Team players spend money on the F2P mode  
by Emma Kidwell [12.06.17]
CFO of Electronic Arts Blake Jorgensen speaks at the 37th Nasdaq Investor Conference about the percentage of players who spend money on Ultimate Team microtransactions in games like FIFA and Madden.
Console/PC, Business/Marketing

Valve licenses Portal to Headup for new Bridge Constructor game  
by Emma Kidwell [12.06.17]
Headup Games announces Bridge Constructor Portal, the standalone title which embraces the Portal IP into the popular physics puzzle game.
Console/PC, Business/Marketing

Ubisoft's Rainbow Six Siege passes 25 million players  
by Alissa McAloon [12.06.17]
Roughly 2 years after its initial launch, Tom Clancy's Rainbow Six Siege has surpassed 25 million players.
Console/PC, Social/Online, Business/Marketing

Citing volatile value, Steam drops Bitcoin support 2
by Alissa McAloon [12.06.17]
Valve has announced that Steam will no longer accept Bitcoin as a form of payment, saying that associated fees and volatility in value make the currency more trouble than it's worth.
Console/PC, Business/Marketing

Former Microsoft marketing veteran Kevin Unangst joins Stardock  
by Chris Kerr [12.06.17]
Microsoft veteran Kevin Unangst has been appointed vice president of Star Control developer Stardock. 
Console/PC, Business/Marketing

Low-income free GDC pass program returns for GDC 2018!  
by Staff [12.06.17]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2018 passes that will be given away (via lottery) as part of a special low-income GDC pass program.
Serious, Business/Marketing, GDC

Blog: Analyzing Game Dev Tycoon's first day on the App Store 1
by Gamasutra Community [12.06.17]
This is a day one report on the release of Game Dev Tycoon on iOS. It includes sales numbers, observed piracy rates, reactions from press and players, and an overview of what issues we faced.