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September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Updates » Business/Marketing
Devs corroborate claims of sexist culture as Riot looks for way forward  
by Bryant Francis [08.13.18]
After Kotaku's story on a climate of sexism and sexual harassment at Riot Games, more Rioters have shared their experiences, while the company says it's making an outreach effort to former staffers.
Console/PC, Business/Marketing

Crystal Dynamics opens new studio, Crystal Northwest, in Washington  
by Alissa McAloon [08.13.18]
Headed up by longtime industry veterans Chad Queen and James Loe, the new outfit aims to bolster the company’s overall game development efforts, specifically in regards to its unnamed 'Avengers Project.'
Business/Marketing

New initiative aiming to boost diversity among games industry speakers 1
by Chris Kerr [08.13.18]
The IGDA has launched the Speaker Diversity Initiative to help spotlight a broader selection of talent and foster speaker diversity at games industry events.
Business/Marketing

Tencent has pulled Monster Hunter: World from sale in China  
by Chris Kerr [08.13.18]
It's not clear what Monster Hunter did to ruffle feathers in the region, but there's been some suggestion the move could be connected to China's tight restrictions on online content.
Console/PC, Business/Marketing

Fallout 76 avoiding Steam so Bethesda can form 'direct relationships' with players 10
by Chris Kerr [08.13.18]
"We've done online games before, we've done some games-as-service, and with Fallout 76, it was just really important to us to have that direct relationship with the customer."
Console/PC, Production, Business/Marketing

Video Game Deep Cuts: We, Happy To Take The Magic Leap  
by Gamasutra Staff [08.13.18]
This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Over a year later, South Korean devs still aren't allowed to publish games in China  
by Emma Kidwell [08.10.18]
South Korean game developers and publishers are still not able to release games in China after the Chinese government instituted a full ban on the release of new South-Korea developed games in 2017.
Smartphone/Tablet, Business/Marketing

Cuphead sells over 3M copies nearly a year after launch  
by Emma Kidwell [08.10.18]
Cuphead has sold over 3 million copies since launching last year.
Console/PC, Business/Marketing

One month in, Pokemon Quest has brought in over $8 million on mobile  
by Alissa McAloon [08.10.18]
The mobile release of Game Freak’s free-to-play blocky brawler Pokemon Quest has brought an estimated $8 million in revenue since it launched just one month back.
Smartphone/Tablet, Business/Marketing

Q&A: What devs should know about making games for Magic Leap  
by Alex Wawro [08.10.18]
Aleissia Laidacker, Brian Schwab, Jeremy Vanhoozer and other longtime game devs who now work at Magic Leap share their advice for devs interested in making mixed-reality games for Magic Leap One.
VR, Design, Business/Marketing

Publishing platforms need policies around not-for-profit game devs  
by Emma Kidwell [08.09.18]
In an interview with Polygon, Glitch executive director Evva Kraikul discusses the hurdles that not-for-profit organizations face when negotiating with platform holders to publish their games. 
Indie, Production, Business/Marketing

Monster Hunter: World debuts on PC, becomes Steam's biggest new launch of 2018 1
by Emma Kidwell [08.09.18]
After several months of waiting, Monster Hunter: World was released on Steam today and has already become the platform's biggest launch of 2018. 
Console/PC, Business/Marketing

Get a job: Sony PlayStation is looking for a Head of Global Account Management  
by Staff [08.09.18]
This position will oversee all global account management teams across the world, with representation in Sony's SIEA, SIEE and SIEJA offices.
Business/Marketing, Recruitment

Learn about building AR assistants for the blind at XRDC in October!  
by Staff [08.09.18]
Two CalTech experts will be at XRDC in October to present their cognitive assistant for blind persons, which is built on Microsoft's HoloLens augmented reality platform.
VR, Design, Business/Marketing

Germany relaxes regulations on Nazi imagery in video games 1
by Chris Kerr [08.09.18]
In a landmark move, Germany has made video games featuring "unconstitutional" symbols and themes -- including Nazi imagery -- eligible for release in the region.
Console/PC, Business/Marketing

Discord turns retailer with beta launch of game storefront 6
by Chris Kerr [08.09.18]
Discord has likened its new storefront to a 'cozy book shop,' explaining it wants to keep the marketplace uncluttered so consumers can easily find what they're after.
Console/PC, Business/Marketing

The Trese Brothers explain the no-IAP model that's driven Star Traders  
by Bryant Francis [08.08.18]
We dove into the art and business of making Star Traders: Frontiers with the Trese brothers over on our Twitch channel.
Console/PC, Design, Business/Marketing, Video

Tired of legal threats, emulation hub EmuParadise drops its ROM library 6
by Emma Kidwell [08.08.18]
ROMs and ISOs are no longer available on the retro games site EmuParadise.
Console/PC, Social/Online, Business/Marketing

Developing a Kickstarter game over four years - Part 1
by Gamasutra Community [08.08.18]
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years.
Production, Business/Marketing

Fallout Shelter surpasses $90M in lifetime mobile revenue 3
by Chris Kerr [08.08.18]
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to Android in August 2015.
Smartphone/Tablet, Business/Marketing