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June 18, 2021
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Updates » Business/Marketing
Steam tag trends, Epic & Valve lawsuit drama, & more  
by Gamasutra Staff [05.10.21]
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.
Console/PC, Indie, Design, Production, Business/Marketing

Devs take to Twitter to encourage pay transparency across the game industry  
by Alissa McAloon [05.10.21]
Game developers revived the #GameDevPaidMe hashtag on Twitter over the weekend, reigniting important conversations in the process.
Programming, Art, Audio, Design, Production, Business/Marketing

In-house Ubisoft games are now branded Ubisoft Originals  
by Alissa McAloon [05.10.21]
The new addition was spotted in the title card for a new free-to-play game, which reads Tom Clancy's The Division Heartland A Ubisoft Orginal.
Business/Marketing

New to GDC? Let's get you caught up  
by Staff [05.10.21]
If you're new to Game Developers Conference, no worries! Get caught up on the history of the event before this year's all-digital show.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Capcom attributes record profits to 'continued success' of game division  
by Chris Kerr [05.10.21]
Capcom said its video game business "drove results" after reporting record profits for the fourth consecutive year. 
Console/PC, Smartphone/Tablet, Business/Marketing

Tribeca has announced its inaugural Tribeca Games Official Selection  
by Chris Kerr [05.10.21]
Earlier this year, it was revealed that video games would be joining the Festival as Official Selections for the very first time.
Business/Marketing

Supercell ordered to pay $92.2 million in damages over free-to-play patent infringements 5
by Chris Kerr [05.10.21]
Clash of Clans developer Supercell has been ordered to pay $92.2 million in damages to Japanese media company Gree, Inc. in a high-profile patent trial.
Console/PC, Business/Marketing

Check out the many incredible Roundtables at GDC 2021  
by Staff [05.07.21]
At the all-digital GDC 2021 (running July 19th – 23rd) you can take part in a number of excellent Roundtables hosted by industry experts.
Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Turkish mobile studio Ace Games raises $7 million to develop new casual titles  
by Chris Kerr [05.07.21]
Turkish mobile studio Ace Games has raised $7 million in seed funding to continue making casual and hyper casual titles.
Console/PC, Production, Business/Marketing

Blog: Making a meaningful scent system in Redwall 1
by Gamasutra Community [05.07.21]
For a game featuring animals as characters we sought to create a unique, robust, and meaningful mechanic that revolves around scent. This was far easier said than done.
Business/Marketing

Wolfire Games founder: 'I had no choice' but to file Steam antitrust lawsuit against Valve 3
by Chris Kerr [05.07.21]
Wolfire Games founder David Rosen claims they had "no choice" but to take legal action against Valve after it allegedly began interfering with pricing on other storefronts.
Console/PC, Business/Marketing

Square Enix, Gearbox, Sega and more confirm E3 2021 presence  
by Alissa McAloon [05.06.21]
The organizers behind this year's virtual E3 have announced a handful of high-profile game makers that'll be in attendance at E3 2021 this June.
Business/Marketing

Sony facing lawsuit over 'monopoly' on digital PlayStation game sales  
by Alissa McAloon [05.06.21]
A collection of gamers are readying to file a lawsuit against PlayStation-maker Sony Interactive Entertainment, arguing that it operates an unlawful monopoly.
Console/PC, Social/Online, Business/Marketing

Kick your game industry career into action at GDC 2021  
by Staff [05.06.21]
Register for the career development pass at the all-digital GDC 2021 (July 19th -- 23rd) to access an incredible batch of sessions to further your game industry career. Get yours before they're gone!
Console/PC, Smartphone/Tablet, Business/Marketing, GDC

USC Games launches fund to support Black and Indigenous game design students  
by Chris Kerr [05.06.21]
USC Games has established a new fund with help from Borderlands publisher Take-Two Interactive that will support Black and Indigenous students in game design and engineering.
Business/Marketing

Nintendo wants to teach programming to the world with Game Builder Garage  
by Chris Kerr [05.06.21]
Game Builder Garage uses a visual programming language built around creatures called 'Nodon' in combination with step-by-step lessons created by Nintendo to make programming fun and accessible. 
Programming, Business/Marketing, Video

Zynga to acquire mobile monetization and ad platform Chartboost for $250 million  
by Chris Kerr [05.06.21]
Zynga has entered into a definitive agreement to acquire mobile monetization and advertising platform Chartboost for $250 million in cash. 
Console/PC, Business/Marketing

Blog: Why a community and retention strategy matters post-IDFA  
by Gamasutra Community [05.06.21]
Amidst the turmoil of Mega-MAU M&As, privacy changes and the uncertainty on re-targeting, studios may benefit from well-planned and executed community and retention strategies.
Design, Business/Marketing

Profits on the up at Nintendo as the Switch nears 85 million lifetime sales  
by Chris Kerr [05.06.21]
Switch hardware sales increased by 37.1 percent year on year to 28.83 million units, pushing the console to 84.59 million lifetime sales.
Console/PC, Business/Marketing

Humble backs away from controversial Humble Bundle slider changes 3
by Alissa McAloon [05.05.21]
Sliders are here to stay, though Humble says it's likely to iterate on the feature once the Humble Bundle redesign is out the door.
Console/PC, Social/Online, Business/Marketing