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January 29, 2020
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Updates » Business/Marketing
Don't Miss: A brief history of PlayStation, from one-time frontman Phil Harrison  
by Staff [12.03.19]
Phil Harrison's microtalk on the history & impact of the original Sony PlayStation is peppered with interesting insights.
Console/PC, Production, Business/Marketing

Blog: Breaking down the Steam sales of Battle Royale Tycoon 4
by Gamasutra Community [12.03.19]
I've recently released my latest game, Battle Royale Tycoon, on Steam and here are the sales numbers.
Console/PC, Business/Marketing

Over 450 million PlayStation home consoles have been sold in 25 years  
by Chris Kerr [12.03.19]
The PlayStation family of home consoles have sold over 450 million units since the original PlayStation launched 25 years ago. 
Console/PC, Business/Marketing

Persona 5 has topped 3.2 million sales worldwide  
by Chris Kerr [12.03.19]
Breaking the news in a short press release, the studio also revealed the visually striking RPG has sold 400,000 units in Japan alone. 
Console/PC, Business/Marketing

Why Steam's discoverability improvements may still mean your game won't sell 3
by Gamasutra Community [12.02.19]
"With all the sourness about Steam and game discoverability that's sometimes going on, I did want to note that I - personally - feel like the company is making an effort recently. But after all that, your game may still not sell."
Business/Marketing

Video Game Deep Cuts: From Shenmue 3 To Super Mario Poetry  
by Gamasutra Staff [11.30.19]
This week's roundup includes a look at the long, long-awaited Shenmue 3, a book of poetry about Super Mario World, loneliness in games, Disco Elysium, Vader Immortal, & more.
VR, Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Xbox boss: We want to deliver a new first-party game 'every three or four months'  
by Chris Kerr [11.29.19]
"We feel really good heading into 2020. We've got a goal of being able to deliver a [first-party] game, roughly, every three to four months."
Console/PC, Business/Marketing

Codemasters acquires Project Cars developer Slightly Mad Studios  
by Chris Kerr [11.29.19]
British developer-publisher Codemasters has purchased Project Cars developer Slightly Mad Studios for a reported $30 million.
Console/PC, Production, Business/Marketing

Streaming startup Genvid nets $27 million to expand 'dev-grade' broadcasting platform  
by Chris Kerr [11.28.19]
Game streaming startup Genvid has secured $27 million in Series B funding to create new tools for its "developer-grade" broadcasting platform and hire more staff.
Business/Marketing

A group of senior Ubisoft devs have joined Google's in-house Stadia studio  
by Chris Kerr [11.28.19]
Google has expanded its Stadia development team by hiring a group of senior Ubisoft developers.
Console/PC, Production, Business/Marketing

An inside look at one indie dev-publisher relationship (with contract details!) 2
by Gamasutra Community [11.28.19]
Squeaky Wheel shares details of their publishing contract with Maccima Games to help guide devs on future contract negotiations.
Production, Business/Marketing

Friday is your last day to submit unique controller games to Alt.Ctrl.GDC 2020!  
by Staff [11.27.19]
Just a quick update today that if you're interested in submitting your game to the 2020 Alt.Ctrl.GDC showcase, you'd better hurry: the deadline for submissions is this Friday, November 29th!
Console/PC, Design, Business/Marketing, GDC, alt ctrl gdc

Don't Miss: The legacy of Street Fighter II, in the words of the experts 6
by Chris Baker [11.26.19]
What is the lasting legacy of Street Fighter II? We asked the designers of SFV, Guilty Gear, Dead or Alive, Skullgirls, Aztez, Divekick, Yomi, and many other luminaries of the fighting game scene.
Console/PC, Design, Business/Marketing

Beat Saber dev Beat Games acquired by Facebook  
by Alissa McAloon [11.26.19]
Oculus-parent company Facebook has acquired VR developer Beat Games, and is rolling the studio into its first-party Oculus Studios
VR, Console/PC, Business/Marketing

Toadman Interactive acquires publisher Sold Out  
by Alissa McAloon [11.26.19]
The Stockholm-based game dev studio Toadman Interactive has acquired the UK based game publisher Sold Out Sales & Marketing, a move that aims to bolster Toadman's own distribution and publishing chops.
Business/Marketing

Video: Embracing the co-op model in indie games  
by Staff [11.26.19]
In this 2019 GDC panel, developers Scott Benson, Ted Anderson, Steve Fillby, Ian Thomas and Bethany Hockenberry discuss life as indie devs and share their experiences forming workers co-ops.
Indie, Production, Business/Marketing, Video, Vault

Phil Spencer: VR is isolating, isn't a priority for Project Scarlett 3
by Chris Kerr [11.26.19]
Microsoft has no intention of diving headfirst into the virtual reality waters with its next home console, Project Scarlett.
VR, Console/PC, Business/Marketing

Blog: The community-driven development of Vecter 2
by Gamasutra Community [11.26.19]
Listening to players can be somewhat controversial within the game-dev world, but I'm doing just that and it's turning Vecter into a popular game with high approval ratings.
Social/Online, Indie, Business/Marketing

Valve issues string of Steam bans after publishers caught abusing Steamworks 2
by Chris Kerr [11.26.19]
Valve has pulled around 1000 games from Steam after publishers were caught abusing Steamworks.
Console/PC, Business/Marketing

NetEase has purchased a stake in Surgeon Simulator dev Bossa Studios  
by Chris Kerr [11.26.19]
Chinese internet and game company NetEase has secured a minority stake in Surgeon Simulator and I Am Bread developer Bossa Studios.
Production, Business/Marketing