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June 27, 2022
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Updates » China
Chinese developers need to better identify the needs of their players 1
by Brandon Sheffield [10.20.14]
"We serve the customers, that's our common goal," says Jeff Lyndon, president and co-founder of Chinese mobile game publisher iDreamSky, at GDC China today.
Console/PC, Design, Business/Marketing, GDC China, China

Chinese localization company iDreamSky goes public on Nasdaq 1
by Mike Rose [08.08.14]
iDreamSky, the Chinese company best known for localizing Western games for the Chinese market, has floated on the Nasdaq Stock Exchange and raised more than $115 million in its first day.
Smartphone/Tablet, Business/Marketing, China

One of China's biggest game publishers at the center of bribery allegations  
by Mike Rose [06.26.14]
China Mobile Games and Entertainment Group, one of the biggest game publishers in China, has many investor eyes on it this week, with multiple executive layoffs and allegations of bribery.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, China

$1 billion in quarterly profits for Chinese game giant Tencent 1
by Mike Rose [05.14.14]
Chinese games giant Tencent today reported significantly increased first quarter revenues and profits, thanks in part to a notable expansion for its mobile games business.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, China

NetEase is bringing Heroes of the Storm to China  
by Mike Rose [04.22.14]
Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.
Console/PC, Business/Marketing, China

Upcoming exhibition to feature China's emerging indies Exclusive  
by Leigh Alexander [03.05.14]
What's China's indie game scene like? Bryan Ma is curating an exhibition of Chinese art games for Babycastles in New York City, and talks to Gamasutra about some unique challenges facing the nascent space.
Indie, Programming, Art, Design, Exclusive, China

Guild Wars 2 makes rare MMO move in China with a pay-once biz model 4
by Mike Rose [02.28.14]
It comes as a surprise that, when NCSoft and ArenaNet launch Guild Wars 2 in China later this year, it will simply require a one-time payment.
Console/PC, Business/Marketing, China

Game consoles can now be officially sold in China  
by Mike Rose [01.07.14]
China's State Council this week lifted a 13-year ban on game consoles, meaning that manufacturers can now officially build and sell consoles in the country.
Console/PC, Business/Marketing, China

Q&A: How iDreamsky brings a Western game to China Exclusive 2
by Alex Wawro [12.31.13]
Chinese companies like iDreamsky are partnering with Western devs to localize their games for China's booming mobile market. We talked to iDreamsky's Jeff Lyndon about how the process works.
Social/Online, Smartphone/Tablet, Business/Marketing, Exclusive, China

Microsoft forms new console game venture in China 1
by Mike Rose [09.24.13]
As it looks likely that a 13-year ban on foreign video game consoles in China may be relaxed soon, Microsoft is looking to capitalize on the move by forming a new multi-million dollar games venture in the country.
Console/PC, Business/Marketing, China

Yodo1 starts up global mobile publishing, signs ex-Ensemble devs  
by Mike Rose [08.05.13]
Chinese mobile game publisher Yodo1 today revealed its full plans to expand its operations outside of China, with a publishing platform in place with which it will publish third-party mobile games on a global scale.
Smartphone/Tablet, Business/Marketing, China

Four must-read predictions about the Chinese mobile game market in 2013 Exclusive 12
by Henry Fong [01.31.13]
Mobile game development can be a worldwide opportunity for big and small developers alike. Yodo1 CEO Henry Fong paints a clear picture of the opportunities China will present this year.
Smartphone/Tablet, Business/Marketing, Exclusive, China

How Hero Academy went big in China Exclusive 3
by Henry Fong [09.17.12]
Henry Fong, CEO of Chinese game publisher Yodo1, discusses the lengths that Hero Academy studio Robot Entertainment went to in order to make its game a commercial success in China.
Smartphone/Tablet, Business/Marketing, Exclusive, GDC China, China

5 things every mobile game developer should know about Chinese players Exclusive 15
by Henry Fong [08.20.12]
Did you know that Chinese mobile game players not only make a lot of in-app purchases, they flaunt them? If you've ever considered selling your game in China, read this first.
Smartphone/Tablet, Business/Marketing, Exclusive, GDC China, China

China's social, browser games raking in cash this year - study  
by Eric Caoili [08.08.12]
Client-based and core-targeted MMOs are dominating China's game market now, but a new report shows that browser-based titles and social games make up the fastest-growing segment in the country.
Social/Online, Business/Marketing, GDC China, China

Mobile gamers to soon exceed PC players in China - study  
by Eric Caoili [07.05.12]
The number of mobile gamers in China will reach 192 million this year, and no clear market leader has yet to emerge and dominate the local industry, according to a new study.
Console/PC, Smartphone/Tablet, Business/Marketing, China

Call of Duty Online comes to China via Activision, Tencent agreement 1
by Mike Rose [07.03.12]
Activision today revealed a partnership with major Chinese Internet company Tencent, that will see a version of its popular Call of Duty series released exclusively in China.
Console/PC, Business/Marketing, China

Yodo1 raises $2M to help Western devs bring their games to China  
by Eric Caoili [06.28.12]
Beijing-based Yodo1 looks to help Western developers enter China's burgeoning mobile games market, and it's raised $2 million in funding for that goal with its publishing platform.
Smartphone/Tablet, Business/Marketing, China

Media Molecule finds success and failure alike in Little Big Planet's sharing systems Exclusive  
by Brandon Sheffield [06.27.12]
At GDC Taipei, Media Molecule community manager James Spafford discusses the company's failings in its initial attempt to share user-created levels, how they improved them, and how their target still hasn't been reached.
Console/PC, Social/Online, Production, Business/Marketing, Exclusive, China

Square Enix to avoid large-scale internal development after Final Fantasy XIII-2 Exclusive 19
by Brandon Sheffield [06.27.12]
After Final Fantasy XIII-2 development, director Motomu Toriyama told a GDC Taipei audience that the company will avoid development on that scale 100 percent internally, in order to get away from bloated teams.
Console/PC, Art, Design, Production, Exclusive, China