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August 17, 2019
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Updates » Columns
Opinion: The PC As Champion of the Game Revolution Exclusive 9
by Phill Cameron [05.27.09]
Is the PC 'ground zero' of the current creative revolution in games? Writer Phill Cameron discusses why the sometimes maligned gaming format is vital to today's indie boom, and tomorrow's rising innovators.
Console/PC, Indie, Columns, Exclusive

Analysis: Fixing Story For Kate's Fix-It-Up Adventure Exclusive  
by Emily Short [05.26.09]
In her new Gamasutra analysis, writer and designer Emily Short looks at how casual Kate's Fix-it-Up Adventure entertainingly avoids the narrative pitfalls that ensnare other time management titles.
Console/PC, Columns, Exclusive

Opinion: Ditch The Script -- The Art Of Developer PR Exclusive 7
by Leigh Alexander [05.26.09]
In this opinion column, Gamasutra's Leigh Alexander argues that it's good business sense to ditch the marketing copy buzzwords and E3 preview rehearsals -- and just talk straight.
Console/PC, Columns, Exclusive

Critical Reception: Nintendo/Next Level's Punch-Out!! 6
by Danny Cowan [05.20.09]
This week's edition of Critical Reception examines online reaction to the Wii remake of the classic NES boxing title Punch-Out!!, which reviews describe as "a solid, addictive, finely polished game."
Console/PC, Columns

Release This: Bionic Commando, Punch-Out!! Premiere Stateside  
by Danny Cowan [05.18.09]
Gamasutra's latest exclusively compiled worldwide release list explores a week that brings Bionic Commando and Punch-Out!! to gamers in North America, while Japan gets Mass Effect.
Console/PC, Columns

Opinion: Game Development And Remote Workers Exclusive 8
by Tony Albrecht [05.15.09]
Veteran game programmer Tony Albrecht gives an in-depth look on the positives -- and challenges -- of being a remote worker in game development, and offers advice for successful teamwork from home.
Console/PC, Columns, Exclusive

Critical Reception: Namco Bandai's Klonoa  
by Danny Cowan [05.13.09]
This week's edition of Critical Reception examines online reaction to Namco Bandai's Wii remake of Klonoa, which reviews describe as "one of the best platforming games of all time."
Console/PC, Columns

Opinion: Designing a 'Single Server' MMORPG Exclusive 12
by James Portnow [05.12.09]
In a new opinion piece, designer and Divide by Zero Games founder James Portnow looks at design approaches to unsharding MMOs, in order to create more immersive, integrated game worlds.
Console/PC, Columns, Exclusive

Release This: Left 4 Dead GOTY, Battlestations: Pacific Premiere Stateside  
by Danny Cowan [05.11.09]
Gamasutra's latest exclusively compiled worldwide release list explores a week that brings Left 4 Dead's 'Game Of The Year' edition and SMT: Devil Summoner 2 to U.S. consoles.
Console/PC, Columns

Saling The World: Patapon 2 Tops PSP Charts in Debut Week  
by Danny Cowan [05.08.09]
Gamasutra's latest exclusively compiled real-time Amazon.com charts see Patapon 2 topping PSP sales in its first week of U.S. release, while Monster Hunter Portable 2nd G leads in Japan -- countdown within.
Console/PC, Columns

Opinion: The Place Of Games In Culture Exclusive 4
by Daniel Johnson [05.07.09]
In this opinion piece, Daniel Johnson discusses the relationship between language, culture and video games, with examples from Majora's Mask, Grand Theft Auto, and more.
Console/PC, Columns, Exclusive

Critical Reception: Activision/Raven Software's X-Men Origins: Wolverine 3
by Danny Cowan [05.06.09]
This week's edition of Critical Reception examines online reaction to Activision's superhero movie tie-in title X-Men Origins: Wolverine, which reviews describe as "a brilliant kind of ridiculous nonsense."
Console/PC, Columns

Arrested Development: 'Dubious Pitches' Exclusive 4
by Matthew Wasteland [05.06.09]
Game Developer magazine humor columnist and developer Matthew Wasteland rounds up the most dubious pitches in the industry -- from the "ultimate monolithic engine" to the "publisher that really cares about you."
Console/PC, Columns, Exclusive

Analysis: Layered Gameplay in Disgaea Exclusive 11
by Gregory Weir [05.06.09]
In this opinion piece, writer and designer Gregory Weir (The Majesty of Colors) examines the layered customization options in Disgaea -- as an example for how other games can incorporate such complexity.
Console/PC, Columns, Exclusive

Analysis: Sid Meier's Key Design Lessons Exclusive 16
by Soren Johnson [05.05.09]
In an essential design column, EA Maxis designer and programmer Soren Johnson (Spore, Civilization IV) shares four major insights from design legend Sid Meier on creating truly good games.
Console/PC, Columns, Exclusive

Release This: Puzzle Kingdoms, Patapon 2 Debut in North America 1
by Danny Cowan [05.04.09]
Gamasutra's latest exclusively compiled release list explores a week that brings Puzzle Kingdoms and Patapon 2 to portable consoles in the United States, while the UK gets Secret Files 2 and Dance Party Club Hits.
Console/PC, Columns

Opinion: What's Wrong With Game Music? Exclusive 68
by Brandon Sheffield [05.01.09]
Instead of the distinctive themes of the olden days, most of today's popular titles have indistinguishable soundtracks. Game Developer EIC Brandon Sheffield explores the reasons -- and possible solutions.
Console/PC, Columns, Exclusive

Saling The World: Persona, Monster Hunter G Head Japanese Charts  
by Danny Cowan [05.01.09]
Gamasutra's latest exclusively compiled real-time Amazon.com charts see Monster Hunter G and Persona for PSP leading multiplatform sales in Japan, while Wii Fit and Resident Evil 5 continue to dominate Stateside.
Console/PC, Columns

Release This: Klonoa, Wolverine Premiere in North America  
by Danny Cowan [04.27.09]
Gamasutra's latest exclusively compiled worldwide release list explores a week that brings X-Men Origins: Wolverine and a Wii remake of Klonoa stateside, as Made in Ore and Persona debut in Japan.
Console/PC, Columns

Opinion: Forget 'Games As Art' -- Try A New Approach Exclusive 21
by Christian Nutt [04.24.09]
Gamasutra's Christian Nutt argues that the road to improving the cultural currency of games lies not in wishing you're making "art", but making small changes to improve products already in development.
Console/PC, Columns, Exclusive