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January 23, 2019
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Sony is rolling out PlayStation Now to new European territories  
by Emma Kidwell [01.23.19]
Sony is expanding its PlayStation Now service to new territories across Europe later this year.
Console/PC, Business/Marketing

Come see this fantastic lineup of films at the 2019 GDC Film Festival!  
by Staff [01.23.19]
Across the three days a wide range of documentaries and other filmed material based around the video game medium will be screened, some for the very first time -- so don't miss it!
Console/PC, Serious, GDC

With CryEngine's SpatialOS GDK in the works, Crytek reaffirms open-platform goals  
by Alissa McAloon [01.23.19]
In the wake of the big (now resolved) dispute between SpatialOS dev Improbable and Unity, Cryengine maker Crytek has reaffirmed its commitment to providing an open platform in a post on its blog.
Social/Online

New esports league crops up around Farming Simulator 19 1
by Emma Kidwell [01.23.19]
Giants Software, developers behind the Farming Simulator franchise, has announced the formation of its new official esports league for Farming Simulator 19
Console/PC, Business/Marketing

Get a job: Join Schell Games as a Senior Technical Artist  
by Staff [01.23.19]
Schell Games is currently seeking a talented Senior Technical Artist to develop high-end 3D experiences for traditional gameplay development as well as location-based attractions.
Art, Recruitment

Don't Miss: A Game Design Deep Dive into SteamWorld Dig's digging mechanic 2
by Staff [01.23.19]
Here, the team describes the process they went through in designing the main mechanic of the game, which (as you may have guessed) is the digging.
Design

NPD: The Nintendo Switch was the best-selling console of 2018 in the U.S.  
by Alissa McAloon [01.23.19]
New numbers from the NPD Group show that 2018 was a standout year for Nintendo as the Nintendo Switch led both hardware sales for both December and 2018 as a whole.
Console/PC, Business/Marketing

Master the art of creating and managing great live games at GDC 2019  
by Staff [01.23.19]
Don't miss all the great GDC 2019 talks aimed at helping you become a better live game developer! Catch these talks from folks who've worked on Fallout 76, Armello, Path of Exile and more!
Console/PC, Social/Online, Programming, Design, Production, GDC

Longtime CD Projekt Red dev Sebastian Stępień joins Blizzard  
by Alissa McAloon [01.23.19]
Sebastian Stępień, the creative director of CD Projekt Red’s upcoming game Cyberpunk 2077, is seemingly making the jump from the Polish studio to Blizzard Entertainment.
Production

Alt.Ctrl.GDC Showcase: Neon Nemesis  
by Joel Couture [01.23.19]
Neon Nemesis appears to be a four-player arcade game, but a hidden fifth player will make mayhem for the others using a lair filled with traps and deadly mechanisms.
Indie, Video, alt ctrl gdc

Strap in for a Panzer Dragoon Classic Game Postmortem at GDC 2019!  
by Staff [01.23.19]
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but 3 Saturn games discussed in-depth: the original Panzer Dragoon, Panzer Dragoon Zwei and RPG Panzer Dragoon Saga.
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Epic Games acquires digital character specialist 3Lateral  
by Chris Kerr [01.23.19]
The Serbia-based company offers a variety of services including character conceptualization, face rigging, 3D scanning, and modeling.
Design, Production, Business/Marketing

Adobe acquires Substance toolkit creator Allegorithmic 7
by Chris Kerr [01.23.19]
Adobe has acquired Allegorithmic, the French company behind the Substance 3D material and texture creation toolkit that's used by a wide variety of game studios.
Art, Design, Production, Video

Blog: The mysteries of studying game design 5
by Gamasutra Community [01.23.19]
For this post, I share my thoughts on what it means to study game design, and provide some tips for developers looking to breakdown games for inspiration.
Design, Production

How the Distraint series stands out in the crowded horror genre
by Steven T. Wright [01.23.19]
One-man studio Jesse Makkonen explains how he was able to get his horror game to stand out in a market that is flooded with genre competitors.
Console/PC, Indie, Design, Business/Marketing

Video: How I got my mom to play through Plants vs. Zombies  
by Staff [01.22.19]
In this GDC 2012 session, PopCap's George Fan walks through how he managed to get his mom to play video games through the development of Plants Vs Zombies.
Console/PC, Design, Video

My Time at Portia devs compensate voice actors for unpaid wages
by Emma Kidwell [01.22.19]
Pathea Games, developer behind the role-playing game My Time at Portia, has come under fire over reportedly withholding payments to its voice actors for several months. 
Console/PC, Indie, Production, Business/Marketing

Tencent still absent from third round of Chinese game approvals 2
by Emma Kidwell [01.22.19]
93 more games have been approved by the Online Games Ethics Committee of China, signaling the third wave of media authorized by the country's gaming regulator since December 2018.
Console/PC, Smartphone/Tablet, Business/Marketing

Get a job: Disbelief is hiring a Junior Programmer in Chicago  
by Staff [01.22.19]
Junior programmers at Disbelief are called on to develop and debug in a variety of areas from gameplay to core engine programming.
Programming, Recruitment

Resident Evil 2's time-restricted demo has been downloaded over 3 million times
by Alissa McAloon [01.22.19]
Capcom says the demo for its upcoming remake of Resident Evil 2 was downloaded over 3 million times since it went live on January 11.
Console/PC