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September 21, 2017
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Video: Applying game design principles to be a better leader  
by Staff [09.21.17]
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you can apply game design lessons to your work as a game dev leader.
Serious, Design, Video, Vault

Don't miss your chance to pitch a talk for the GDC 2018 Indie Games Summit!  
by Staff [09.21.17]
Just a quick reminder that organizers of the 2018 Game Developers Conference are still accepting Independent Games Summit talk submissions through Friday, September 29th at 11:59 pm Pacific!
Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

How neuroscience can pave the way for VR's future  
by Kris Graft [09.21.17]
For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain.
VR, Design, VRDC

Owlchemy shares lessons learned making Rick and Morty: Virtual Rick-ality  
by Alex Wawro [09.21.17]
At VRDC Fall 2017 today, Owlchemy's Alex Schwartz and Devin Reimer talked about what they'd learned in making the game, from making death feel comfortable to doing portals the Rick & Morty way.
VR, Art, Design, Production, VRDC

Get a job: Telltale Games is looking for a Build Engineer  
by Staff [09.21.17]
Telltale Games is looking to bring a new Build Engineer on board to help diagnose bugs, build automated processes, and review content for platform fidelity.
Console/PC, Programming, Recruitment

CryEngine 5.4 introduces Substance integration and (beta) Vulkan support  
by Alissa McAloon [09.21.17]
The full release of CryEngine 5.4 is upon us, bringing with it support for the Vulkan graphics API and sandbox integration for the Substance material authoring tool.
Console/PC, Programming

Devs discuss the best practices for creating positive social VR  
by Emma Kidwell [09.21.17]
At VRDC Fall 2017 in San Francisco today, a panel of experienced devs provided insight into how fellow developers can foster a more enjoyable, interactive experience among VR users across all platforms.
VR, Design, VRDC

VR vets share practical advice on making immersive VR worlds  
by Alex Wawro [09.21.17]
At VRDC Fall 2017 in San Francisco today Adam Orth (Adr1ft), Chris Pruett (Robot Invader), Will Smith (Foo Show) and Dirk Van Welden (Space Pirate Trainer) shared advice on making immersive VR worlds.
VR, Design, VRDC

Don't Miss: BioWare founders discuss how BioWare and Baldur's Gate came to be  
by Staff [09.21.17]
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk dig into the nitty-gritty details of how the developer was born and how it came to create an iconic RPG.
Console/PC, Business/Marketing

Mobile AR headset maker Mira secures $1M investment  
by Alissa McAloon [09.21.17]
Additionally, the company says the first wave of its $99 dev kits are in the mail.
VR, Smartphone/Tablet, VRDC

Follow Gamasutra's VRDC 2017 coverage right here!  
by Staff [09.21.17]
VRDC 2017 begins today in San Francisco. Follow our ongoing, on-site coverage on our special event page!

Blog: How we created a 2D isometric platformer in Unity 3
by Gamasutra Community [09.21.17]
A way to make a full 2D isometric platformer, an overview of my work on the 2D isometric approach with Unity.
Design, Production

Former Twitch exec to lead Madison Square Garden Company's eSports charge  
by Chris Kerr [09.21.17]
The Madison Square Garden Company, the holding company and owner of the famous Madison Square Garden arena in New York, has appointed former Twitch exec Nick Allen as its new vice president of eSports. 

HTC promises more VR innovation following $1.1B Google deal  
by Chris Kerr [09.21.17]
HTC is letting some of its talent join Google as part of a $1.1 billion "cooperation agreement" in an effort to expand its smartphone and Vive virtual reality businesses.

Blog: How much does it cost to develop a video game? 5
by Gamasutra Community [09.21.17]
A recent Kotaku article sparked a discussion about how much it costs to create a game. In this post, I'd like to share my own thoughts and clarify a few things.
Production, Business/Marketing

Classic Postmortem: Firaxis' Civilization V  
by Dennis Shirk [09.21.17]
Civ V, released 7 years ago today, has a fascinating backstory. Its design and engineering teams were on separate but simultaneous tracks for the first three years of the four year development process.
Console/PC, Design, Production, History, Video

Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NES Golf coded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Console/PC, Design, Video

In the wake of CSGO Lotto, FTC takes to Twitter to clarify its disclosure policy  
by Alex Wawro [09.20.17]
In a live Twitter Q&A inspired by its recent case against YouTubers who stealthily promoted their own CS:GO gambling site, the FTC lays out how devs and influencers should handle disclosure.
Serious, Business/Marketing

Tips for surviving Early Access from Ark: Survival Evolved's lead designer 1
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

Video: How (and when) to not give up on your game 1
by Staff [09.20.17]
At GDC 2007, Brandon Sheffield walks devs through how and why, if you have a game out, you sell it again -- be that to different platform holders, different regions, or even through a different model.
Indie, Design, Production, Video, Vault