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August 5, 2020
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How System Era overcame creative paralysis to fix Astroneer's crafting system  
by Chris Kerr [08.04.20]
System Era designer Aaron Biddleton and gameplay programmer Elijah O'Rear explain how they mined their own game design to invigorate Astroneer's "flat" crafting system.
Console/PC, Design, Production, GDC

How Disney makes RPG mechanics work in real life at Star Wars: Galaxy's Edge  
by Bryant Francis [08.04.20]
Like many LARPers before them, Disney's Imagineers have transplanted role-playing game mechanics into the real world setting of Star Wars Galaxy's Edge. Here's a breakdown of what they did.
Console/PC, Design, GDC

Get a job: Join the Disbelief team as a Programmer  
by Staff [08.04.20]
Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming.
Programming, Recruitment

New AbleGamers program aims to educate devs & foster a more inclusive industry  
by Alissa McAloon [08.04.20]
AbleGamers has announced a new initiative that aims to make its Accessible Player Experience Practitioner (APXP) course and the knowledge contained within more accessible to marginalized game developers.
Design, Production, GDC

Ubisoft exec Tommy Francois didn't 'leave' the company, he was fired  
by Chris Kerr [08.04.20]
Ubisoft's former editorial vice president Tommy Francois was fired earlier this week following the results of an investigation into misconduct.
Console/PC, Business/Marketing

The Last of Us Part II and Ghost of Tsushima driving software sales at Sony 1
by Chris Kerr [08.04.20]
Sony experienced a strong quarter thanks in part to the performance of titles like The Last of Us Part II and Ghost of Tsushima.
Console/PC, Business/Marketing

Celebrating tech's unsung women pioneers, Romero calls for game dev gender parity  
by Alex Wawro [08.04.20]
"This is about diversity, not exclusion," veteran game maker Brenda Romero said today in her GDC Summer talk on the hidden histories of women in computing. "It’s important for us to get to equal."
Console/PC, History, GDC

Take-Two's next-gen $70 price tag will be decided on a game-by-game basis  
by Alissa McAloon [08.04.20]
Take-Two Interactive hasn’t committed to pricing its next-generation titles at $70 across the board, but believes those higher prices are justified due to the value it offers in those games.
Console/PC

Follow GDC Summer 2020 coverage right here!  
by Staff [08.04.20]
Gamasutra is (virtually) on-site at the first-ever GDC Summer! Follow along here for news, session coverage, and other updates!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

How that game sold on Steam, using the 'NB number'  
by Gamasutra Community [08.04.20]
We would love to know roughly how many copies of games are sold on Steam. That data is not public. But the number of player reviews is public. Enter.. the 'NB number.'
Console/PC, Business/Marketing

Get a job: Remedy Entertainment is hiring a Programmer  
by Staff [08.03.20]
We are looking for a Programmer to help unify our digital character creation workflows. We have recently started from scratch to unify our character creation pipeline, presenting an unique opportunity.
Programming, Recruitment

Don't Miss: Breaking linear character progression with Outer Worlds' flaw system 4
by Aron Garst [08.03.20]
The Outer Worlds co-director Tim Cain tells Gamasutra about the thinking behind the game's unique "flaw" system, and how its design entices players to develop their characters in an organic, non-linear manner.
Design

What to expect when you're expecting to attend GDC Summer this week  
by Staff [08.03.20]
GDC Summer starts tomorrow, and since this will be the first all-digital Game Developers Conference organizers want to quickly remind you what to expect when you log on to attend!
Console/PC, Indie, GDC

Take-Two boasts new Q1 record as revenue jumps 54% year-over-year  
by Alissa McAloon [08.03.20]
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic.
Console/PC, Smartphone/Tablet

Video: Capturing great footage for game trailers  
by Staff [08.03.20]
In this GDC 2018 talk trailer editor Derek Lieu shares tricks and techniques to get the best game capture for your trailers.
Console/PC, Indie, Business/Marketing, Video, Vault

Check out the great artists showcasing work in GDC Summer's Community Art Gallery!  
by Staff [08.03.20]
Hey game makers, don't miss out on your opportunity to see a remarkable array of talented artists showcasing their art in the GDC Summer Community Art Gallery next week!
Console/PC, Indie, Art, GDC

Ubisoft wades deeper into the world of game streaming with new Parsec partnership  
by Alissa McAloon [08.03.20]
The two companies have come together on a strategic deal that will see Ubisoft using Parsec's peer-to-peer streaming tech in future projects.
Social/Online

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Don't miss out on the GDC Puzzle Challenge at GDC Summer this week  
by Staff [08.03.20]
As you get ready to attend the all-digital GDC Summer this week leave time to check out the GDC Puzzle Challenge, a daily brainteaser (with prizes) designed to get your problem-solving juices flowing!
Console/PC, GDC

PlayStation 4 controllers work on PlayStation 5, but only for supported PS4 games 3
by Alissa McAloon [08.03.20]
In short, developers that launch a game for the PlayStation 5 can count on their players using one of Sony’s new DualSense controllers to play.
Console/PC