Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The real buildings that inspired Control's Oldest House  
by Ewan Wilson [10.14.19]
Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before.
Console/PC, Art

Blizzard reduces ban for Hearthstone player, but stands by its initial reasoning 4
by Alissa McAloon [10.11.19]
Blizzard believes its decision to take action against those involved was the right call and in line with the company's values, though Blizzard president J. Allen Brack admits it initially reacted too hastily.
Console/PC, Social/Online

Daybreak Games lays off multiple employees in company 'realignment' 1
by Bryant Francis [10.11.19]
Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company.
Console/PC, Business/Marketing

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: GreenPark Sports is hiring an Art Director  
by Staff [10.11.19]
As the studio's central Art Director it will be up to you to define, refine and constantly develop the look of our game and lead the general artistic effort in close collaboration with internal vision holders.
Art, Recruitment

Riot calls for esports casters, players to avoid 'sensitive topics' during its broadcasts  
by Alissa McAloon [10.11.19]
"As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," writes John Needham, Riot Games' global head of League of Legends esports.
Console/PC, Social/Online

Don't Miss: 10 video game production lessons learned the hard way 11
by Staff [10.11.19]
In this classic 2012 feature, an experienced producer shares the secrets he's learned from years of seeing devs fail to learn from the mistakes they've made on projects in the past.
Production, Business/Marketing

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Reminder: Know and abide by your XRDC Code of Conduct!  
by Staff [10.11.19]
If you're coming out to XRDC in San Francisco next week, make time to read through the Code of Conduct and commit it to heart -- violating it is grounds for removal from the event, with no refunds.
VR, XRDC

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

IGF 2020 accepts over 550 innovative and exciting entries!  
by Staff [10.11.19]
These submissions came in from a diverse and widespread selection of veteran indie game makers, first-time entrants, and students, all of whom will compete to win at the IGF Awards in March!
Indie, Business/Marketing, IGF

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Smartphone/Tablet, Production, Business/Marketing

Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Smartphone/Tablet, Production

DIY thumbsticks and clay creations: How Google designed its Stadia gamepad 1
by Chris Kerr [10.11.19]
What goes into designing a new gamepad? Given most of them share a striking number of similarities, you'd be forgiven for thinking the answer to that question is 'not much.' If only.
Design, Business/Marketing

Blog: Accessibility and difficulty as barriers to art 2
by Gamasutra Community [10.11.19]
Who should be able to experience art? While in an ideal world the answer is everybody, there are some who are unable to engage with video games for numerous reasons, including difficulty.
Design

'BARF!': Designing River City Girls' approachable, challenging brawling 1
by John Harris [10.11.19]
Gamasutra chats with WayForward's Adam Tierney about the design and development of River City Girls, a vibrant 2D brawler that pays tribute to the classic River City Ransom games.
Indie, Design

Watch Mike Z and Mariel Cartwright break down the making of Indivisible  
by Bryant Francis [10.10.19]
Watch two of the lead developers at Lab Zero Games share stories about the development of Indivisible.
Console/PC, Design, Video

Get a job: The Pokemon Company is hiring a Senior Software Engineer  
by Staff [10.10.19]
The Senior Software Engineer contributes to the development, polish, and optimization of new Pokémon mobile game services.
Programming, Recruitment

Ubisoft is making animated shows based on Rayman, Watch Dogs, and more 1
by Alissa McAloon [10.10.19]
Ubisoft has unveiled plans to bring more of its franchises to TV through a new run of animated shows based on a handful of the studio's games.
Console/PC, Business/Marketing

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 10
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming