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January 18, 2019
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Updates » Console/PC
Video: Brain training for game developers  
by Staff [01.17.19]
In this GDC 2012 talk, game developer Scott Crabtree presents a series of brain games that can help game developers keep their minds sharp for making their own wonderful games.
Console/PC, Production, Video

Ubisoft issues apology for controversial Assassin's Creed Odyssey DLC  
by Emma Kidwell [01.17.19]
Assassin's Creed Odyssey creative director Jonathan Dumont has issued an apology following a controversial DLC release. 
Console/PC, Design

Bethesda bans Fallout 76 players who accessed secret developer room 4
by Emma Kidwell [01.17.19]
Bethesda has confirmed that it is issuing temporary bans to players who have accessed a secret "developer room" full of unreleased items for Fallout 76
Console/PC, Design

Analyst: PUBG out-earned every other premium PC and console game in 2018  
by Alissa McAloon [01.17.19]
SuperData's end-of-year report lists PlayerUnknown's Battlegrounds as 2018's top premium earner on console and PC, beating out Fifa 18, Grand Theft Auto V, and Call of Duty: Black Ops 4.
VR, Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

Don't Miss: How working on gross, violent games can affect developers 19
by Staff [01.17.19]
We often hear about how playing violent or otherwise disquieting games affects people, but how does the process of working on these projects affect developers? Gamasutra chats with a few to find out.
Console/PC, Art, Audio

After a long back and forth, Improbable confirms future Unity support for SpatialOS  
by Alissa McAloon [01.17.19]
It's the conclusion of a week-long public back and forth between the two companies, one that both began and ended with changes to Unity's Terms of Service.
Console/PC, Social/Online

Blog: Overcoming genre in Ni No Kuni 2  
by Chris Kerr [01.17.19]
Ni No Kuni 2 is basically a collection of mechanically diverse mini-games, so what keeps the overall experience from feeling cobbled together?
Console/PC, Design

GDC 2019 debuts new mentoring program to help grow your game dev career  
by Staff [01.17.19]
Launching at GDC 2019 is a brand-new mentoring program to help encourage game development professionals to continue and grow in their personal careers!
VR, Console/PC, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Sony's Shawn Layden to give DICE 2019 opening keynote  
by Emma Kidwell [01.17.19]
The Academy of Interactive Arts & Sciences' (AIAS) has announced five additional speakers confirmed to attend the 2019 DICE Summit to discuss this year's theme of trailblazers. 
Console/PC, Design

Trailblazing Sega dev Rieko Kodama to be honored with Pioneer Award at GDC 2019!  
by Staff [01.17.19]
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Console/PC, Art, Design, Production, GDC

NBA extends partnership with NBA 2K publisher 2K  
by Chris Kerr [01.17.19]
The National Basketball Association (NBA) has signed a new multi-year global partnership extension with NBA 2K publisher 2K Games.
Console/PC, Production, Business/Marketing

Blog: Games and crowdfunding in 2018  
by Gamasutra Community [01.17.19]
This is Thomas Bidaux's annual post on crowdfunding and games, looking at how well games have performed on Kickstarter (and Fig) for the past year.
Console/PC, Business/Marketing

Supergiant's fourth outing Hades introduces a more mature, organized dev process
by Bryant Francis [01.17.19]
Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.
Console/PC, Design

Video: How Life is Strange brought a new era for narrative games  
by Staff [01.16.19]
In this GDC Europe 2016 talk, Dontnod's Christian Divine reflects on the writing and design process for Life is Strange, and how its development heralds a new era for narrative games.
Console/PC, Design, Video

Pioneer, Ubisoft's sci-fi game teased in Watch Dogs 2, reportedly cancelled  
by Emma Kidwell [01.16.19]
Pioneer, the sci-fi exploration game first discovered as an easter egg in Watch Dogs 2, has been cancelled according to former Ubisoft director Alex Hutchinson. 
Console/PC, Business/Marketing

Epic fixes Fortnite security flaw which left all 200M+ players vulnerable  
by Emma Kidwell [01.16.19]
It looks like Epic Games' Fortnite was host to a series of bugs (that have since been fixed) which, if exploited together, could have exposed the accounts of any of its 200 million players. 
Console/PC, Design

Don't Miss: Designing a new UI system for The Division  
by Staff [01.16.19]
Ubisoft Massive's Christian Savoie covers some of the major lessons learned while developing new technology and creating the UI for The Division.
Console/PC, Design

GDC 2019 offers a wealth of UI/UX talks to help you build better games!  
by Staff [01.16.19]
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Console/PC, Smartphone/Tablet, Indie, Art, Design, GDC

GDC 2019 will host a Classic Game Postmortem of Paperboy!  
by Staff [01.16.19]
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy
Console/PC, Programming, Art, Design, Production, Business/Marketing, GDC

EA Vancouver's open-world Star Wars game has been canceled 3
by Chris Kerr [01.16.19]
The title was being built using some of the assets from Visceral's scrapped Star Wars project, which was handed over to EA Vancouver after the studio's closure in 2017. 
Console/PC, Production, Business/Marketing