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October 14, 2019
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Updates » Console/PC
The real buildings that inspired Control's Oldest House  
by Ewan Wilson [10.14.19]
Remedy Entertainment's Control launches at just the right time to lean into Brutalism with an intensity I'm not sure we’ve seen before.
Console/PC, Art

Blizzard reduces ban for Hearthstone player, but stands by its initial reasoning 4
by Alissa McAloon [10.11.19]
Blizzard believes its decision to take action against those involved was the right call and in line with the company's values, though Blizzard president J. Allen Brack admits it initially reacted too hastily.
Console/PC, Social/Online

Daybreak Games lays off multiple employees in company 'realignment' 1
by Bryant Francis [10.11.19]
Daybreak Games appears to have laid off another round of employees less than a year after letting 70 employees go from the company.
Console/PC, Business/Marketing

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Riot calls for esports casters, players to avoid 'sensitive topics' during its broadcasts  
by Alissa McAloon [10.11.19]
"As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," writes John Needham, Riot Games' global head of League of Legends esports.
Console/PC, Social/Online

Video: The math behind predictable projectiles in games 1
by Staff [10.11.19]
In this 2017 GDC talk, Robot Entertainment's Chris Stark explains the math and code behind predictive linear and ballistic projectile aiming in game design.
Console/PC, Indie, Programming, Video, Vault

Mixer co-founder Matt Salsamendi departs Microsoft  
by Alissa McAloon [10.11.19]
Matt Salsamendi, who co-founded the streaming platform that would eventually become Microsoft’s Mixer, has left both Mixer and Microsoft in favor of a career change.
Console/PC, Social/Online

Watch Mike Z and Mariel Cartwright break down the making of Indivisible  
by Bryant Francis [10.10.19]
Watch two of the lead developers at Lab Zero Games share stories about the development of Indivisible.
Console/PC, Design, Video

Ubisoft is making animated shows based on Rayman, Watch Dogs, and more 1
by Alissa McAloon [10.10.19]
Ubisoft has unveiled plans to bring more of its franchises to TV through a new run of animated shows based on a handful of the studio's games.
Console/PC, Business/Marketing

Don't Miss: An in-depth look at the physics of trains in Assassin's Creed Syndicate 10
by Staff [10.10.19]
In this article, Ubisoft Quebec gameplay engineer Bartlomiej Waszak presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.
Console/PC, Programming

Chat with the creators of Indivisible at 3PM ET  
by Bryant Francis [10.10.19]
Chat with gamemakers Mike Z and Mariel Cartwright today on the GDC Twitch channel about their new game Indivisible.
Console/PC, Design, Video

Hitman dev IO Interactive partners with Warner Bros. on 'new game experience'  
by Chris Kerr [10.10.19]
Hitman developer IO Interactive has signed a worldwide publishing and distribution deal with Warner Bros. Interactive Entertainment for a new PC and console title.
Console/PC, Business/Marketing

Steam will soon let users play local-multiplayer games over the internet 1
by Chris Kerr [10.10.19]
Steam is close to rolling out a new feature called 'Remote Play Together' that will let friends play local-multiplayer games together over the internet.
Console/PC, Programming

The Nintendo Switch has crossed 10 million sales in Europe  
by Chris Kerr [10.10.19]
That total includes the original Switch and the recently launched Switch Lite, a more affordable, handheld-only version of the console.
Console/PC, Business/Marketing

Devs can now use the rollback networking SDK GGPO for free in their own projects 2
by Alissa McAloon [10.09.19]
The creator of GGPO, or Good Game Peace Out in full, has released the GGPO SDK under an MIT License, essentially giving devs the go-ahead to use the netcode for both commercial or non-commercial purposes.
Console/PC, Social/Online

Don't Miss: Building game mechanics to elevate narrative in Oxenfree  
by Staff [10.09.19]
Night School co-founder Sean Krankel delves deep into the design decisions the Oxenfree team made in the course of making a supernatural teen thriller about exploration and communication.
Console/PC, Indie, Design

Xbox Live and Game Pass CVP Mike Ybarra departs Microsoft after 20 years  
by Alissa McAloon [10.09.19]
Mike Ybarra, corporate vice president of Xbox Live, Game Pass, and Mixer, has announced his departure from both Xbox and Microsoft as a whole.
Console/PC, Social/Online

Report: Sony Interactive Entertainment lays off dozens in UK and US 1
by Alissa McAloon [10.09.19]
Sony Interactive Entertainment quietly executed a round of layoffs the same day as its PlayStation 5 announcement, affecting staff in both the US and the UK.
Console/PC, Business/Marketing

Catalina brings Apple Arcade to MacOS but kills support for 32-bit games 1
by Alissa McAloon [10.09.19]
This week saw the launch of MacOS Catalina, the OS update that brings a handful of video game-centric changes to the platform, some welcome additions and some less so.

An untitled Untitled Goose Game analysis 1
by Katherine Cross [10.09.19]
Columnist Katherine Cross examines the ingredients that made House House's fantastic Untitled Goose Game a runaway hit as opposed to a mere cult classic.
Console/PC, Indie, Art, Design, Video