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January 16, 2018
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Updates » Console/PC
Former Motorstorm and DriveClub devs open new indie studio, Wushu  
by Chris Kerr [01.16.18]
A group of former Evolution Studios developers have banded together to form new indie outfit, Wushu Studios.
Console/PC, Business/Marketing

Game Design Deep Dive: Creating the 'spherical narrative' in The Invisible Hours 3
by Rob Yescombe [01.15.18]
"VR feels like a mansion full of unopened doors. And behind one of those doors is an undiscovered language of storytelling; an entirely new narrative structure specific to VR."
VR, Console/PC, Indie, Design, Production, Deep Dive

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Here are Gamasutra's predictions about the game industry for 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial crew attempts to guess how an already-tumultuous 2018 will play out.
Console/PC, Business/Marketing, Video

Don't Miss: The state of game development in Africa 4
by Richard Moss [01.12.18]
In this timeless feature, local devs dream of African heroes and mythical beings embraced by people around the world whatever their ethnicity in the same way they've embraced the likes of Thor.
Console/PC, Indie, Art, Design, Business/Marketing

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this years event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
VR, Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Video

Get a behind-the-scenes look at the Frog Fractions 2 ARG at GDC 2018!  
by Staff [01.12.18]
Writer Justin Bortnickplayed a key role in orchestrating theFrog Fractions 2ARG, and at GDC 2018 he plans to reveal the mysteries behind the beloved (and notorious) alternate-reality experience.
Console/PC, Indie, Design, Business/Marketing, GDC

Battlegrounds surpasses 3 million players on Xbox One  
by Chris Kerr [01.12.18]
The hugely popular last-man-standing shooter launched through the Xbox Game Preview program on December 12, and has evidently found its feeton the console.
Console/PC, Business/Marketing

Devs answer: What were the overlooked gems of 2017? 11
by Alan Bradley [01.12.18]
2017 was a remarkable year for the game industry, and so we wanted to check in with devs (who worked on everything from Spelunky to Tacoma) and ask: what game was overlooked last year?
Console/PC, Indie, Design

Developers share their favorite indie games of 2017  
by Thomas Faust [01.11.18]
A smorgasbord of great games were released last year; here, a group of game developers from around the industry weigh in on what their favorite indie game of 2017 was, and why.
Console/PC, Indie, Business/Marketing

Get a job: Wargaming is hiring a UI Engineer  
by Staff [01.11.18]
Wargaming is looking to hire a positive and team-oriented UI Engineer with 2+ years experience for its growing Chicago-Baltimore studio.
Console/PC, Programming, Recruitment

Madden NFL 18 and Horizon Zero Dawn among Writers Guild Awards nominees  
by Alissa McAloon [01.11.18]
All in all, four games are up for the 'Outstanding Achievement in Videogame Writing' Writers Guild Award.
Console/PC, Production

Opinion: Rethinking 'the cost of doing business' for game devs 2
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Attend GDC 2018 and see how neural networks can help you build better games  
by Staff [01.11.18]
Come to GDC 2018 to see Temple Gate chief Theresa Duringerexplain how the studio's gameRace for the Galaxy(a digital adaptation of a board game)uses temporal difference learning to power its AI.
Console/PC, Indie, Programming, Production, GDC

Blog: How Splatoon 2 encourages movement  
by Gamasutra Community [01.11.18]
Breaking down how the Splatoon series encourages movement, and makes strategic motion critical to winning matches.
Console/PC, Design

Switch becomes Dark Souls of Nintendo consoles with Dark Souls: Remastered 5
by Chris Kerr [01.11.18]
Praise the sun and prepare to die, because From Software is remastering the original Dark Souls for a re-release on the Xbox One, PlayStation 4, PC, and Nintendo Switch.
Console/PC, Business/Marketing

Paradox grabs 33% stake in Blacklight Retributon dev Hardsuit Labs 1
by Chris Kerr [01.11.18]
Swedish publisher Paradox Interactive has snapped up a 33 percent stake in Blacklight Retribution developer Hardsuit Labs for $2 million.
Console/PC, Business/Marketing

How Trinket found the right recipe while designing Battle Chef Brigade  
by John Harris [01.11.18]
Trinket Studios' Tom Eastman talks to Gamasutra about the ins and outs of game design and making a Match-3 cooking game work (wok?) well as the heart of Battle Chef Brigade.
Console/PC, Design, Video

Japanese console game market experiences growth for the first time in 11 years  
by Emma Kidwell [01.10.18]
The Japanese video game console market has grown for the first time in 11 years, experiencing a spike in sales during 2017.
Console/PC, Business/Marketing