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Updates » Console/PC
Report: Buried in the Switch is code to run NES Golf on the date Iwata died  
by Alex Wawro [09.20.17]
Reports and videos suggest there's a version of NESGolfcoded into Nintendo's new Switch console, modified to be played with motion controls -- but only on the anniversary of Iwata's passing.
Console/PC, Design, Video

Tips for surviving Early Access from Ark: Survival Evolved's lead designer  
by Bryant Francis [09.20.17]
Now that Ark: Survival Evolved has left Early Access, we talked with Studio Wildcard co-founder Jeremy Stieglitz about what he's learned about this new field of game development.
Console/PC, Design, Production, Video

To tackle toxicity, Overwatch now mutes Xbox One players with bad Live rep  
by Alissa McAloon [09.20.17]
Shortly after bringing an in-game report feature to console versions of Overwatch, Blizzard is making use of Xbox Lives built-in reputation future to combat bad behavior.
Console/PC, Social/Online

Chat with Ark: Survival Evolved lead designer Jeremy Stieglitz at 3PM EDT  
by Bryant Francis [09.20.17]
We're chatting with one of the lead designers behind Ark: Survival Evolved today at 3PM EDT.
Console/PC, Design, Production, Video

Super Metroid creator discusses making the leap to SNES  
by Chris Kerr [09.20.17]
To celebrate the launch of the SNES Classic Edition, Nintendo has posted a fascinating interview with Super Metroid creator Yoshio Sakamoto and composer Kenji Yamamoto.
Console/PC, Production

Xbox chief Phil Spencer gets a promotion and a seat at Microsoft's exec table  
by Alex Wawro [09.19.17]
Xbox chief Phil Spencer has been promoted toa new role as Microsoft's executive vice president of gaming, and will have a seat at the table of Microsoft's senior leadership team.
Console/PC, Business/Marketing

Unity debuts open-source beta of a new machine learning AI toolkit 1
by Alex Wawro [09.19.17]
The folks at Unity Technologies have released a new machine learning toolkit in open beta that's designed to let Unity devs incorporate AI agents capable of teaching themselves new tricks.
Console/PC, Indie, Programming, Video

Nintendo investors seem pumped about Tencent bringing its MOBA to Switch  
by Alex Wawro [09.19.17]
Nintendo's stock hit a 9-year high today, and analysts believe it's because investors are betting the company will push deeper into China now that it's made a deal to bring a Tencent MOBA to Switch.
Console/PC, Business/Marketing

Steam considers preventing review bombs, adds graphs instead 32
by Alex Wawro [09.19.17]
Update"In the end, we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data," writes Valve's Alden Kroll in a post.
Console/PC, Business/Marketing

Video: 6 ways of leveraging AI to help build content for your game  
by Staff [09.19.17]
At GDC 2017, six experienced game makers from across the industry take the stage together to present six practical ways to implement AI-driven procedural content generation in games.
VR, Console/PC, Indie, Programming, Production, Video, Vault

Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 4
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Tracing the path an Israeli folk song took to end up in Japanese video games 1
by Alex Wawro [09.18.17]
The folks at PRI dig into an old mystery:how did the old Israeli folk song "Mayim, Mayim"make its way into Japanese pop culture --and from there, into Japanese video games likeSexy Parodius?
Console/PC, Audio

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting gameKiller Instinct'sintriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Now out of Early Access, Divinity: Original Sin 2 nears 500k sold  
by Alissa McAloon [09.18.17]
The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
Console/PC

Don't Miss: Creating compelling puzzles in Rise of the Tomb Raider 3
by Staff [09.18.17]
Crystal Dynamics' senior designer Jeff Wajcs discusses the different elements that go into creating the perfect puzzle in this interview following the release of Rise of the Tomb Raider.
Console/PC, Design

Moving on: Gearbox wraps up active development on Battleborn  
by Chris Kerr [09.18.17]
Gearbox Software'shero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
Console/PC, Production

Battlegrounds breaks the all-time Steam concurrent player record 2
by Chris Kerr [09.18.17]
The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
Console/PC, Business/Marketing

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production

Upgrading the Nemesis system for Middle-earth: Shadow of War 1
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Console/PC, Design, Video