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August 15, 2020
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Updates » Console/PC
EA unifies EA Access and Origin Access branding as EA Play  
by Alissa McAloon [08.14.20]
EA is giving its subscription services a fresh coat of paint, and cleaning up its naming schemes for its EA Access and Origin Access subscription plans in the process.
Console/PC

What should a game publishing agreement look like? (& more!)  
by Gamasutra Staff [08.14.20]
Lots happening again this time out. So let’s get it going with an excellent data set from the rather good (but I’m biased) GDC Summer virtual event that took place last week.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Don't Miss: Advice on studio culture, game design, and much more from GDC Summer  
by Alissa McAloon [08.14.20]
Miss GDC Summer last week? Catch up on some of the expert advice from the show in this series of Gamasutra features on everything from monetization and game design to production and studio culture cultivation.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art, Audio, Design, Production, Business/Marketing

Former Assassin's Creed Valhalla creative director fired after misconduct investigation  
by Chris Kerr [08.14.20]
Ubisoft have fired former Assassin's Creed Valhalla creative director Ashraf Ismail following an independent misconduct investigation. 
Console/PC, Business/Marketing

Blog: Mortal Kombat's John Tobias on the creation and evolution of a franchise  
by Gamasutra Community [08.14.20]
John "Saibot" Tobias talks to Arcade Perfect author David L. Craddock about creating the lore and visual style that defined early entries in the Mortal Kombat franchise.
Console/PC, Design, Production, Business/Marketing

Video: Playtesting Overwatch  
by Staff [08.13.20]
In this 2018 GDC talk, Blizzard Entertaiment's Rowan Hamilton discusses how a "playtesting first" approach helped shape the production process for the studio's multiplayer hit Overwatch.
Console/PC, Social/Online, Production, Video, Vault

Epic offers discount to Fortnite players on mobile, but only if they dodge platform fees 1
by Chris Kerr [08.13.20]
Epic Games is permanently discounting V-bucks and real-money offers in Fortnite by up to 20 percent, but mobile players will need to skirt platform fees to take advantage.
Console/PC, Smartphone/Tablet, Business/Marketing

THQ parent company Embracer has purchased Metro dev 4A Games and others  
by Chris Kerr [08.13.20]
THQ Nordic parent company Embracer Group has announced a spate of acquisitions, including a number of game studios.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Blog: Analysing the level design in The Witcher 3: Wild Hunt 2
by Gamasutra Community [08.13.20]
A level design breakdown of one of the most iconic levels of The Witcher 3: Wild Hunt, Oxenfurt. Methods and production processes for recreating a level inside UE4.
Console/PC, Design

Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Console/PC, Art, Design, Video, Vault

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Don't Miss: Designing the weapon-crafting system of Mercenary Kings 10
by Staff [08.12.20]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design

Steam Game Festival returns in October (with slightly stricter demo eligibility rules)  
by Alissa McAloon [08.12.20]
Valve is bringing its Steam Game Festival back for another week-long digital demo drive, but it looks like it has taken some small steps to keep the participant pool a little smaller than it was for the last version of the event.
Console/PC, Business/Marketing

Blog: Scope - Choose A Target! Focus! Shoot!  
by Gamasutra Community [08.12.20]
This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it.
Console/PC, Design

Paradox reports upturn in revenue as expansion packs drive growth  
by Chris Kerr [08.12.20]
Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
Console/PC, Business/Marketing

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [08.11.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Xbox narrows down Series X launch window to November 2020  
by Alissa McAloon [08.11.20]
There are now just 30 potential launch day options for the Xbox Series X as Microsoft narrows its launch window down from Holiday 2020 to a single month.
Console/PC

Halo Infinite delay pushes it into 2021 and out of Xbox Series X launch lineup  
by Alissa McAloon [08.11.20]
Microsoft and 343 Industries have made the call to delay the launch of Halo Infinite into 2021.
Console/PC

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

H1Z1 dev Daybreak Games acquires Cold Iron Studios 1
by Alissa McAloon [08.11.20]
Cold Iron Studios has changed hands once again, this time in a deal that sees it being acquired by H1Z1 developer and publisher Daybreak Games.
Console/PC