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September 17, 2019
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Updates » Console/PC
Don't Miss: How Sonic Mania's devs made the old new (and good) again 3
by Staff [09.17.19]
"I've been researching for this project for the last 26 years. The wealth of knowledge amongst our team is so vast that between us, we have the entire tapestry of Sonic on the back of our hands."
Console/PC, Design

Valve launches revamped Steam Library in open beta  
by Alissa McAloon [09.17.19]
The overhauled Steam Library detailed by Valve a few weeks back is now open to the public, or at least open to those that opt into the Steam Client beta program.
Console/PC, Social/Online

Rockstar Games now has its own game launcher on PC  
by Alissa McAloon [09.17.19]
Grand Theft Auto dev Rockstar Games has rolled out a hub for all of its digital games on PC, accurately dubbed the Rockstar Games Launcher.
Console/PC, Social/Online, Business/Marketing

One decade in, League of Legends still averages 8M peak concurrent players daily  
by Alissa McAloon [09.17.19]
Riot Games says that its free-to-play MOBA League of Legends still averages around 8 million peak concurrent players on a daily basis.
Console/PC, Social/Online

Knights and Bikes is being turned into an animated TV show 1
by Chris Kerr [09.17.19]
Knights and Bikes, the charming hand-painted adventure game from Foam Sword, is being turned into a television show by British production company Tiger Aspect.
Console/PC, Business/Marketing

Control freak: Inside the narrative design of Remedy's least linear game  
by Diego Arguello [09.17.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting. 
Console/PC, Design

Kojima details the subtly social gameplay of Death Stranding  
by Alissa McAloon [09.16.19]
Hideo Kojima's Death Stranding is, at his own admission, a tough game to explain. 
Console/PC, Social/Online

Don't Miss: Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders 2
by Staff [09.16.19]
"Our team found the building and survival elements in the sandbox genre to be really fun, but that type of game often lacks overall objectives, and some players aren't sure what they should be doing.
Console/PC, Design

Gears 5 saw 3 million players during launch week through Game Pass and retail  
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC  
by Alissa McAloon [09.16.19]
Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
Console/PC, Social/Online

Report: The PS4 has sold-through 30 million units in the United States  
by Chris Kerr [09.16.19]
The PlayStation 4 has now sold-through 30 million units in the United States alone, according to the latest figures from analyst Niko Partners.
Console/PC, Business/Marketing

Outstanding Ideas - Ed Logg on Asteroids and Gauntlet 1
by Gamasutra Community [09.16.19]
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Console/PC

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Art, Design, Production, Recruitment

Sea of Thieves adds microtransaction store in latest update  
by Alissa McAloon [09.13.19]
Up until now, all new content for the Rare-developed title has been included in free updates.
Console/PC, Business/Marketing

Don't Miss: Designing for horror and hope in A Plague Tale: Innocence 1
by Staff [09.13.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design

Video: Deterministic vs. replicated AI: Building For Honor's battlefield  
by Staff [09.13.19]
In this 2017 GDC talk For Honor devs Frederic Doll and Xavier Guilbeault explain how Ubisoft created a big, active battlefield on the backbone of a distributed peer-to-peer deterministic simulation.
Console/PC, Social/Online, Design, Video, Vault

Discord cuts games from paid subscription plan after Nitro Games fails to take off  
by Alissa McAloon [09.13.19]
Discord’s monthly Nitro subscription is removing free game offerings from its list of perks, a decision the company says it made because the games offered simply weren’t being played.
Console/PC, Social/Online, Indie

The GDC 2020 UX Summit needs your smart, insightful UX talks!  
by Staff [09.13.19]
Just a quick reminder that GDC organizers are still accepting UX Summit talk submissions -- but only until Monday, September 30th at 11:59 PM Pacific!
VR, Console/PC, Smartphone/Tablet, Indie, Design