Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 21, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Updates » Console/PC
God of War has sold 10 million copies  
by Alissa McAloon [05.21.19]
Sony Santa Monica's God of War has sold over 10 million copies in a little over a year’s time.
Console/PC

Don't Miss: Designing clever single player 'co-op' play in Brothers: A Tale of Two Sons 10
by Staff [05.21.19]
The film director turned game director behind Brothers: A Tale of Two Sons has some rather different and exciting ideas about how games should be made.
Console/PC

Valve wasn't 'really sure what to do' following Assassin's Creed Unity review surge 1
by Alissa McAloon [05.21.19]
A post from Valve addresses some of the complexities surrounding 'review bombs' and its previous rulings about the practice in the wake of a wave of positive Assassin's Creed Unity reviews.
Console/PC, Social/Online, Business/Marketing

Backwards compatibility and streaming key to Sony's next-gen strategy 1
by Chris Kerr [05.21.19]
Sony has detailed its next-gen platform strategy, and it looks like backwards compatibility and cloud streaming tech will be integral to the company's plans.
Console/PC, Business/Marketing

Sony hardware demo showcases speedy next-gen load times and rendering  
by Chris Kerr [05.21.19]
An official video showcasing the performance of Sony's next-gen console compared to the PlayStation 4 Pro has been posted online.
Console/PC, Programming, Production

Some publishers pay streamers as much as $50k an hour to play new games 2
by Alissa McAloon [05.20.19]
Companies like Activision Blizzard, Electronic Arts, Take-Two, and Ubisoft are willing to pay a $50,000 hourly rate for streamers to play up their new releases, reports the Wall Street Journal.
Console/PC, Social/Online, Business/Marketing

2K cuts off Borderlands 3 pre-orders on PC during Epic Mega Sale 7
by Alissa McAloon [05.20.19]
Publisher 2K has suddenly ended pre-orders for the PC version Gearbox’s upcoming game (and Epic Games Store exclusive) Borderlands 3.
Console/PC, Social/Online

Get a job: Ghost of Tsushima dev Sucker Punch is hiring a QA Manager  
by Staff [05.20.19]
Sucker Punch is looking for an experienced manager for its QA team to be responsible for the entire Quality Assurance process, from the strategic planning to final verification.
Console/PC, Production, Recruitment

Xbox head commits to building a safe and inclusive game community 1
by Alissa McAloon [05.20.19]
Xbox head Phil Spencer discusses his 'two fundamental truths' for video games and explores how Microsoft aims to promote inclusion and safety in its communities.
Console/PC, Social/Online

Don't Miss: Looking back at the development of the original Rage 21
by Staff [05.20.19]
John Carmack talks to Gamasutra about finishing up work on Rage in this 2011 interview.
Console/PC, Programming, Production

Access to Red Dead Online's poker restricted by regional gambling laws 2
by Alissa McAloon [05.20.19]
Rockstar Games added poker to Red Dead Online when it brought the game out of beta last week, but the feature now looks to be restricted in certain regions due to varying gambling laws.
Console/PC, Social/Online

Marvel, The Pokemon Company partner with NetEase to launch games in China  
by Chris Kerr [05.20.19]
NetEase has formed strategic partnerships with Marvel and The Pokemon Company to help the pair launch new games in China.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Sony launches PlayStation Productions to turn games into movies and TV shows  
by Chris Kerr [05.20.19]
Sony Interactive Entertainment has launched a new production studio called PlayStation Productions that will develop film and television projects based on the company's extensive video game catalog.
Console/PC, Production, Business/Marketing

Defiant Studios axed as Lords of the Fallen 2 developer  
by Chris Kerr [05.20.19]
CI Games claims it was forced to end its development partnership with Defiant after the studio failed to meet key milestones and delivered work of subpar quality; Defiant disagrees with the assessment.
Console/PC, Production

Game Design Deep Dive: Environmental storytelling in Generation Zero  
by Emil Kraftling [05.20.19]
Here at Avalanche Studios we often refer to our game worlds as the "main character," and seeing as there were almost no other characters in Generation Zero, that felt more relevant than ever.
Console/PC, Design, Production

Video Game Deep Cuts: A Plague (Tale) On Minecraft Earth  
by Gamasutra Staff [05.17.19]
This week's roundup includes pieces on AR game Minecraft Earth action adventure A Plague Tale: Innocence, plus Rage 2, strategy guides, and the intrigue behind Ingress.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Don't Miss: The world design of Diablo III 21
by Staff [05.17.19]
Blizzard designer Leonard Boyarsky talks to Gamasutra about the process of expanding the Diablo universe significantly with the third installment of the series, talking about what has both worked and what has not.
Console/PC, Social/Online, Design

CD Projekt Red talks Cyberpunk 2077 crunch, vows to be 'more humane' to devs 10
by Alissa McAloon [05.17.19]
CD Projekt Red leadership says speaking publicly about crunch acts as a commitment to treat its devs more humanely.
Console/PC, Social/Online, Production

Video: Writing and designing Star Trek: Bridge Crew for VR  
by Staff [05.17.19]
In this talk from GDC 2017, Red Storm Entertainment's Jay Posey shares his experience as lead writer and senior designer developing Ubisoft's VR game Star Trek: Bridge Crew.
VR, Console/PC, Design, Video, Vault

Minecraft has sold 176 million copies in 10 years 2
by Alissa McAloon [05.17.19]
This week marks the 10th anniversary of Minecraft’s very first release and Microsoft now says that the game has sold over 176 million copies worldwide in that decade.
Console/PC, Social/Online