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May 18, 2021
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Updates » Console/PC
87% of Take-Two's $3.4 billion net revenue came from just digital sources  
by Alissa McAloon [05.18.21]
Net revenue, income, and bookings are all up year over year Rockstar-parent Take-Two Interactive as the company closes out a fiscal year once again dominated by in-game spending.
Console/PC, Social/Online, Smartphone/Tablet

Video: The AI powering Spidey's foes in Marvel's Spider-Man  
by Staff [05.18.21]
In this 2019 GDC session, Insomniac Games' Adam Noonchester Insomniac's artificial intelligence techniques from the development of Marvel's Spider-Man.
Console/PC, Programming, Video

At GDC 2021, see how Sucker Punch worked to get Feudal Japan right in Ghost of Tsushima  
by Staff [05.18.21]
At the all-digital GDC 2021 Sucker Punch’s Jason Connell will discuss how an American team worked to ship a game about Feudal Japan that felt real and authentic.
Console/PC, Design, GDC

Blaseball dev The Game Band nets $3 million to expand its barmy fantasy league  
by Chris Kerr [05.18.21]
Blaseball developer The Game Band has secured $3.4 million in seed funding to continue supporting and expanding the farcical browser-based fantasy league.
Console/PC, Production, Business/Marketing

Twitch plans to introduce local subscription pricing around the world  
by Chris Kerr [05.18.21]
Twitch is introducing local subscription pricing to ensure the cost of subscribing to streamers better aligns with the cost of living in different regions.
Console/PC, Business/Marketing

How game designers handle the burden of encumbrance 3
by Jack Yarwood [05.18.21]
It's common in a lot of survival and role-playing games to pick up an item, and suddenly find yourself glued to the floor. We speak with creators on games like Fallout, Fable and more to get down to the design motivations behind encumbrance.
Console/PC, Indie, Design

Don't Miss: Understanding the successful relaunch of Final Fantasy XIV  
by Staff [05.17.21]
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
Console/PC, Social/Online

Steam sales for 'the other 50%' - a return! 1
by Gamasutra Staff [05.17.21]
Want to know how Steam games sell for 'the other 50%' - semi-pro and 'for fun' developers? A case study for the game Disobedient Sheep clues you in...
Console/PC, Indie, Design, Production, Business/Marketing

Game industry struggles to react to growing Palestinian death toll
by Bryant Francis [05.17.21]
As casualties have mounted with the Israeli government's assault on the Gaza Strip, the impact of the violence has had fallout in the world of game development and media.
Console/PC, Indie, Business/Marketing, Video

Epic Games sues Nreal, argues AR company name is too similar to Unreal 2
by Alissa McAloon [05.17.21]
Epic Games has filed a lawsuit against the AR glasses company Nreal, arguing that its name and branding is similar enough to Unreal Engine to warrant copyright infringement case, among other charges.
VR, Console/PC

5 talks that game designers shouldn't miss out on at GDC 2021  
by Staff [05.17.21]
Here's 5 talks that game designers should add to their schedule at the all-digital GDC 2021.
Console/PC, Indie, Design, GDC

Don't Miss: The creative challenges BioWare faced designing Mass Effect 3 17
by Staff [05.14.21]
Take a look back at this 2012 interview with Casey Hudson on the creative challenges his team faced while closing out the original Mass Effect trilogy.
Console/PC, Design

Video: Rewarding exploration with collectibles in level design  
by Staff [05.14.21]
In this 2019 GDC talk, game designer Leah Miller delves into the various principles governing the placement of interactable and collectible objects in environments.
Console/PC, Indie, Design, Video

A decade of mods helped devs zero in on improvements for Mass Effect Legendary Edition  
by Alissa McAloon [05.14.21]
A larger PC Gamer interview with the Mass Effect Legendary Edition team explores how BioWare looked to the modding community to discover where they should focus their efforts on the remaster.
Console/PC, Social/Online

Online voting is now open for the IGF and GDCA Audience Awards  
by Staff [05.14.21]
Online voting is now open for the IGF and GDCA Audience Awards. Voting will close on May 24th.
Console/PC, Design, GDC, IGF

Xbox partners with Tencent-owned Timi Studios to create new game content  
by Chris Kerr [05.14.21]
Microsoft has formed a 'strategic partnership' with Tencent-owned Honor of Kings developer Timi Studios to create new game content.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Disco Elysium: The Final Cut cleared for sale in Australia after rating review 1
by Chris Kerr [05.14.21]
Disco Elysium: The Final Cut has finally been cleared for release in Australia after developer ZA/UM pled its case to ratings regulators.
Console/PC, Production, Business/Marketing

PUBG owner Krafton has acquired mobile studio Dreamotion 1
by Chris Kerr [05.14.21]
Krafton, the South Korean holding company that owns PlayerUnknown's Battlegrounds, has acquired mobile studio Dreamotion for an undisclosed fee.
Console/PC, Business/Marketing

20% of last year's Switch sales were to households that already owned one  
by Alissa McAloon [05.13.21]
Even before releasing its entirely portable Switch Lite in 2019, Nintendo frequently named the fabled Second Household Switch as its biggest growth opportunity in the West.
Console/PC

Itch.io's first Creator Day gives devs 100% of game revenue for 24 hours  
by Alissa McAloon [05.13.21]
Game platform Itch.io is hosting its first Creator Day on May 14, and will forgo its usual cut of game sales made through its platform for a solid day.
Console/PC, Indie