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March 26, 2019
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Updates » Console/PC
Video: Understanding player autonomy in game design  
by Staff [03.26.19]
In this 2017 GDC session, Immersyve's Scott Rigby explains why it's valuable for developers to have a nuanced understanding of player autonomy. 
Console/PC, Design, Video

Judgment has sold through 97% of stock following controversy  
by Emma Kidwell [03.26.19]
Sega chief creative officer Toshihiro Nagoshi confirmed that Judgment sold through roughly 97 percent of its stock since the company halted sales of the game.  
Console/PC, Business/Marketing

Get a job: Rocket League dev Psyonix is hiring an experienced UI Lead  
by Alissa McAloon [03.26.19]
Psyonix, an independent video game developer located in downtown San Diego, is looking for an experienced UI Lead to oversee interface design and development on Rocket League.
Console/PC, Indie, Design, Recruitment

Don't Miss: Devs weigh in on the best ways to write and design characters  
by Alan Bradley [03.26.19]
Game devs Chris Avellone, Obsidian's Carrie Patel, and Guerrilla's Dan Calvert chat with Gamasutra about how they and their teams write and design characters -- from start to finish.
Console/PC, Production

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Video: Visual effects and the rise of realtime rendering  
by Staff [03.25.19]
In this 2017 GDC talk, visual effects (VFX) veterans Keith Guerrette and Drew Skillman discuss why it's important to foster a culture of knowledge sharing and collaboration within the VFX community.
Console/PC, Art, Design, Video

Catch up on Gamasutra's extensive GDC 2019 coverage! 3
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Obituary: Take-Two founder Ryan Brant has passed away 1
by Staff [03.25.19]
Take-Two founder Ryan Brant passed away on March 23, 2019 at the age of 49.
Console/PC, Business/Marketing

EA signs publishing deal with Vicarious Visions founders  
by Emma Kidwell [03.25.19]
Velan Studios, a new studio created by former Vicarious Visions' founders Guha and Karthik Bala, has signed a deal with Electronic Arts to publish their first game. 
Console/PC, Business/Marketing

Fallout 76 and a handful of upcoming Bethesda titles now headed for Steam  
by Alissa McAloon [03.25.19]
Bethesda has announced that a handful of its games will be launching on Steam in the future, in addition to the company’s own PC storefront. 
Console/PC

Don't Miss: Tuning Dead Cells to appeal to players both fast and slow 2
by Staff [03.25.19]
“It took one year -- a little bit less than one year -- and we switched it from a totally different [game] to this action platformer," says designer Sébastien Bénard in this Dead Cells dev rumination.
Console/PC, Indie, Design

6 years in, Warframe nears 50 million lifetime players  
by Alissa McAloon [03.25.19]
The free-to-play game Warframe has nearly clocked 50 million registered players across PC, Switch, Xbox One, and PlayStation 4.
Console/PC, Social/Online

Apple announces its own game subscription service, Apple Arcade 3
by Alissa McAloon [03.25.19]
Apple says the service aims to level the playing field between free and premium mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Video

GDC celebrates record-breaking attendance and locks in 2020 dates! 2
by Staff [03.25.19]
After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

PUBG Corp and NetEase settle Battlegrounds lawsuit  
by Chris Kerr [03.25.19]
PUBG Corp. first took NetEase to court back in April 2018, and accused the Chinese company of replicating "audio and visual elements" from Battlegrounds in two of its mobile games.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Sony is pulling digital PS4 games from sale at GameStop, other retailers  
by Alissa McAloon [03.25.19]
Update Sony has confirmed that, moving forward, PlayStation 4 owners will have to purchase their digital games from the PlayStation Store rather than retailers like GameStop.
Console/PC, Social/Online

Knocking down design pillars was key to making Destiny 2's Gambit mode really shine  
by Alissa McAloon [03.25.19]
"We realized that the answer to our problem had been hidden in the game all along and we just hadn’t played with it enough."
Console/PC, Design, GDC

Dead Cells has passed 1 million sales, and Switch leads the way on consoles  
by Chris Kerr [03.25.19]
Acclaimed roguelike-metroidvania Dead Cells has surpassed 1 million sales, according to developer Motion Twin.
Console/PC, Business/Marketing, GDC

Report: Nintendo to release two new Switch models in 2019  
by Chris Kerr [03.25.19]
Rumors of an updated Nintendo Switch are circulating again, but this time The Wall Street Journal claims Nintendo is working on not one, but two, new Switch consoles.
Console/PC, Business/Marketing

Deep Dive: Flexiscope, the play-time aware dungeon generator in Book of Demons 1
by Maciej Biedrzycki [03.25.19]
The basic idea behind 'Flexiscope' is very simple -- it lets players divide the game into sessions of any size to fit their playing schedule. Here's how we developed that idea in Book of Demons.
Console/PC, Design