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November 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Video: Bringing hell to life -- AI and animation in DOOM  
by Staff [11.21.18]
In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the full-body AI animations of 2016's Doom in a modern game environment.
Console/PC, Programming, Art, Video

TwitchCon is heading to Europe for the first time  
by Emma Kidwell [11.21.18]
TwitchCon, the annual gathering held for Twitch streamers and the community, is heading to Europe for the first time next year as TwitchCon Europe.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Weta Workshop, Playful Corp, and more are hiring now!  
by Staff [11.21.18]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
VR, Console/PC, Programming, Art, Production, Recruitment

Rare's studio dogs don pirate hats and bowties for a very good charity calendar  
by Alissa McAloon [11.21.18]
Sea of Thieves developer Rare is raising money for charity by compiling adorable snapshots of the many wonderful dogs that sometimes roam the game studio's halls into a magnificent 2019 calendar.
Console/PC

Don't Miss: Learning from the masterful level design of The Legend of Zelda 69
by Mike Stout [11.21.18]
Can the original Zelda game still have things to teach designers? In this 2012 analysis, Mike Stout dives back into the 1986 classic to see how Miyamoto handled pathing, challenge ramping, and more.
Console/PC, Design

NPD: Skipping single player didn't hurt sales for Call of Duty: Black Ops 4  
by Alissa McAloon [11.21.18]
An NPD Group analyst says that sales of Call of Duty: Black Ops 4 weren't hurt 'in the slightest' by the game's multiplayer-only model.
Console/PC, Social/Online

Steam currency gaffe leaves Australians unable to buy some games 6
by Chris Kerr [11.21.18]
Earlier this year Valve announced plans to support the Australian dollar on its uber-popular Steam marketplace. That sounds like a win for those down under, right? Well, not exactly.
Console/PC, Business/Marketing

Pokemon: Let's Go has more than tripled Switch sales in Japan
by Chris Kerr [11.21.18]
The launch of Pokemon: Let's Go has more than tripled Switch hardware sales in Japan, with the game selling 664,198 copies in just three days.
Console/PC, Business/Marketing

Super.com launches new funding program for Unreal Engine devs  
by Chris Kerr [11.21.18]
The fund will offer seed investment for new game studios, or venture capital for those companies with a more "mature business strategy."
Console/PC, Production, Business/Marketing

How Umihara Kawase began as two separate prototypes  
by Emma Kidwell [11.20.18]
An original Umihara Kawase developer has released video of the first two prototypes of the game, which showcase drastic differences between early versions of the game and its final release.
Console/PC, Design

Opinion: World of Warcraft: Classic will disappoint you 3
by Katherine Cross [11.20.18]
"I fear that World of Warcraft: Classic is unsustainable, and will prove to be incapable of sustaining a meaningful community of anyone other than those committed to burning through the endgame."
Console/PC, Social/Online

Enter the Gungeon DLC canceled, devs to focus on new game instead  
by Emma Kidwell [11.20.18]
Dodge Roll, the studio behind Enter the Gungeon, announced earlier today that it will no longer be continuing development on a paid expansion for the game, focusing on new endeavors instead.
Console/PC, Indie, Production

Don't Miss: Designing the Elusive Target system for 2016's Hitman 6
by Staff [11.20.18]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Social/Online, Design

A peek at the experiments Spelunky players use to manipulate the game's code  
by Alissa McAloon [11.20.18]
Players of Mossmouth's Spelunky HD are working to understand the game's inner workings, a process that has become integral to snagging a spot on the game's leaderboards.
Console/PC, Social/Online, Indie

Learn to design and run better free-to-play games at GDC 2019!  
by Staff [11.20.18]
From Angry Birds to The Sims, the devs of a bunch of successful F2P games will take the stage at GDC 2019 next March to share what they know about succeeding in an ever-shifting market.
Console/PC, Smartphone/Tablet, Design, Business/Marketing, GDC

Valve has quietly discontinued the Steam Link  
by Chris Kerr [11.20.18]
Valve has quietly discontinued its Steam Link game-streaming box around three years after the tiny device hit shelves.
Console/PC, Business/Marketing

Skybound restarts work on The Walking Dead with original Telltale devs  
by Chris Kerr [11.20.18]
"It’s been a ton of work logistically and legally to get us to a place where we're able to roll up our sleeves and get to the actual work."
Console/PC, Production, Business/Marketing

Developing the unique multi-genre murder-mystery The Hex  
by John Harris [11.20.18]
Here, Daniel Mullins tells us a bit about how he put The Hex together, from his creative process to the challenges of constructing a game that covers so much design ground.
Console/PC, Indie, Design, Production, Business/Marketing, Video

Video: The audio processing of NieR: Automata  
by Staff [11.19.18]
In this GDC 2018 talk, PlatinumGames' Shuji Kohata explains the spatial audio techniques used in NieR: Automata's desolate landscapes and natural environments.
Console/PC, Audio, Video

Activision addresses why Spyro Reignited Trilogy has no subtitles 2
by Emma Kidwell [11.19.18]
Activision has released a statement regarding the lack of subtitles during cutscene sequences in Spyro Reignited Trilogy, an omission which greatly impacts accessibility for players.
Console/PC, Design