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November 12, 2019
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Updates » Console/PC
Get a job: Be a Lighting Artist at Insomniac Games  
by Staff [11.11.19]
The team at California-based Insomniac Games are looking for a Lighting Artist responsible for lighting game levels using proprietary lighting tools. Could it be you?
Console/PC, Art, Recruitment

Don't Miss: How Game Freak designs the iconic monsters of Pokemon 1
by Christian Nutt [11.11.19]
In this classic chat Gamasutra speaks to Hironobu Yoshida, the final art supervisor of the 20-person team that designs the creatures that form the core of Nintendo's killer handheld franchise.
Console/PC, Design

Video: Insights from the GDC 2019 Narrative Innovation Showcase  
by Staff [11.11.19]
In this 2019 GDC talk a group of creative game makers share stories behind their innovative narrative creations: the ambitions they had, the challenges they faced, the solutions they invented.
Console/PC, Indie, Design, Video, Vault

New Noclip vid offers devs an inside look at how the ESRB works  
by Alex Wawro [11.11.19]
Danny O'Dwyer and the team at Noclip published a short documentary today about how the ESRB team works, and it offers a grab bag of insights into how games are evaluated and marketed.
Console/PC, Business/Marketing, Video

Stadia launch includes familiar lineup, one exclusive  
by Bryant Francis [11.11.19]
Google has confirmed which games will launch on its cloud-based gaming platform, though it's largely a mix of familiar titles.
Console/PC, Business/Marketing

Get a lesson in procedural destruction from the Control devs at GDC!  
by Staff [11.11.19]
GDC 2020 will offer a ton of behind-the-scenes insight into the top games of the year, including a look at how Remedy achieved the procedurally destructible environments of Control's Oldest House!
Console/PC, Programming, Art, GDC

Erica dev Flavourworks nets $3.85 million to make more interactive games  
by Chris Kerr [11.11.19]
Erica developer Flavourworks has secured $3.85 million in Series A funding to "deepen" its cross-platform Touch Video technology and expand its project pipeline.
Console/PC, Smartphone/Tablet, Production, Business/Marketing

Report: Tencent wants to develop console games with help from Nintendo 1
by Chris Kerr [11.11.19]
Tencent is looking to expand outside of China by developing console games for players in the United States and Europe, and hopes recent partner Nintendo will give it a helping hand.
Console/PC, Production, Business/Marketing

Why the Hearthstone devs wanted to make an auto battler  
by Bryant Francis [11.11.19]
Blizzard producer Melissa Corning and game designer Dean Ayala discuss the inception of the new auto battler Hearthstone: Battlegrounds.
Console/PC, Design

Video Game Deep Cuts: Disco Elysium Gives You A Pistol Whip  
by Gamasutra Staff [11.10.19]
This week's roundup includes pieces on Disco Elysium & Pistol Whip, as well as the science of addiction, Japanese arcades, cryptography in Mario Maker 2, and lots more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: How to make your game more metal  
by Staff [11.08.19]
In this 2017 GDC talk, Dakota State University's Jeff Howard explores how themes common in the heavy metal genre can become a foundation for video game storytelling.
VR, Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

Death Stranding will launch simultaneously on Steam and the Epic Games Store 1
by Alissa McAloon [11.08.19]
Death Stranding's current timed PlayStation 4 exclusivity is the only such deal in its future. PC publisher 505 Games has confirmed that its coming PC release will hit both storefronts at launch.
Console/PC

Blizzard plans to merge Overwatch 1 and 2 clients down the line 1
by Alissa McAloon [11.08.19]
Overwatch head honcho Jeff Kaplan says the clients for the two games will eventually combine, a joining he says aims to keep the Overwatch playerbase from fragmenting.
Console/PC, Social/Online

Player spending in Grand Theft Auto Online jumped 23% following casino update 2
by Alissa McAloon [11.08.19]
Rockstar Games parent Take-Two Interactive mentioned the increase in spending in a recent conference call, though specific figures weren’t mentioned beyond just that percentage.
Console/PC, Social/Online

Sony opening Malaysian art studio to boost first-party development  
by Chris Kerr [11.08.19]
Sony Interactive Entertainment intends to open a new PlayStation development studio in Malaysia in 2020.
Console/PC, Art, Business/Marketing

Net sales and profits up at Square Enix despite HD game struggles  
by Chris Kerr [11.08.19]
Smart device, PC browser, and MMO titles have propped up Square Enix's game division after HD game sales fell short.
Console/PC, Smartphone/Tablet, Business/Marketing

Steam game sales for 'the other 50%' 11
by Simon Carless [11.08.19]
So, I've been spending time corresponding with the kind folks who replied to my 'call for Steam data'. This is the first in a series of columns exposing some of that data - or interviewing folks anonymously about their experiences.
Console/PC, Indie, Design, Business/Marketing

Net revenue up 74% at Take-Two thanks to Borderlands 3, NBA, GTA, and others  
by Alissa McAloon [11.07.19]
Take-Two Interactive has raised its revenue forecasts for fiscal 2020 as Q2 GAAP net revenue jumps from $492.7 million to $857.9 million year-over-year.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing

CoD and WoW push Activision Blizzard to better-than-expected Q3 1
by Alissa McAloon [11.07.19]
Revenue at Activision Blizzard is down year-over-year but higher than expected for the quarter, something the company credits to better-than-expected performance for both Call of Duty and World of Warcraft.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Designing decisions that matter in Orwell 2
by Daniel Marx [11.07.19]
"In this article I will describe the iterations and considerations during the development process that shaped the choice-based mechanic and the feeling of impactfulness of decisions in the final game."
Console/PC, Indie, Programming, Design