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July 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Updates » Console/PC
Colonial Marines modder finds big AI fix by changing one letter of code  
by Alex Wawro [07.13.18]
Word is spreading on ResetEra today about how an experienced modder of Gearbox's 2013 bomb Aliens: Colonial Marines found a way to significantly improve the game's AI by changing one letter of code.
Console/PC, Design

Video: How devs can apply the 5 domains of play to develop empathy 2
by Staff [07.13.18]
In this GDC 2018 talk, Ubisoft's Jason VandenBerghe takes a crack at refining his five domains of play theory to better account for the realities of game design.
Console/PC, Design, Video

Social features have cut down on toxic behavior in Overwatch 1
by Emma Kidwell [07.13.18]
Blizzard's global insights group has just finished putting together some statistics surrounding the new social features added to Overwatch a few weeks ago, including LFG and endorsements.
Console/PC, Design

Ubisoft Berlin granted $1.84M in subsidies from city senate for expansion  
by Emma Kidwell [07.13.18]
Ubisoft Berlin is granted a subsidy of $1.84 million for expansion from the Berlin Senate, with the funds being used to grow operations and generate new jobs in the city.
Console/PC, Business/Marketing

Inkle Studios announces 'ink jam', encourages devs to learn ink 1
by Emma Kidwell [07.13.18]
Inkle Studios announces its first ever ink jam, a game jam running for games written using its open source scripting language ink.
Console/PC, Indie, Design

Valve brings trading back to CS:GO in the Netherlands, though loot boxes remain blocked  
by Alissa McAloon [07.13.18]
This comes weeks after the company first shut the services down in compliance with requests from The Netherlands Gaming Authority.
Console/PC, Social/Online, Business/Marketing

Japan is taking steps to legalize paid esports tournaments  
by Alissa McAloon [07.13.18]
Laws aimed at illegal gambling have long prevented Japanese esports events from offering cash prizes, but a new licensing program seeks to change that.
Console/PC, Social/Online, Business/Marketing

Tropico publisher Kalypso acquires rights to Commandos series 2
by Chris Kerr [07.13.18]
As well as owning the entire Commando brand, the German publisher has also picked up the distribution rights to every entry in the series.
Console/PC, Business/Marketing

Blizzard veteran Ben Brode helps form new studio Second Dinner  
by Chris Kerr [07.13.18]
Brode left Blizzard in April this year, and said he was departing the high-profile developer after 15 years to "take a crazy risk" by helping to start games company of his own.
Console/PC, Business/Marketing

The Banner Saga 3 developers discuss making a proper grand finale  
by Bryant Francis [07.12.18]
We chatted with the developers of The Banner Saga 3 about what they've learned making the series, and what they'll be taking with them when they move on.
Console/PC, Design, Video

Video: The benefits of community-based development  
by Staff [07.12.18]
In this GDC 2018 session, Stray Fawn Studio's Philomena Schwab discusses why building a community around a game in development is a great way to connect with people early on.
Console/PC, Production, Video

Former creative director James Ohlen retires from BioWare after 22 years  
by Emma Kidwell [07.12.18]
After 22 years at BioWare, creative director and lead designer on Star Wars: The Old Republic and Knights of the old Republic James Ohlen announces his retirement from the studio.
Console/PC, Business/Marketing

Weekly Jobs Roundup: Square Enix, Rockstar Games, and more are hiring now!  
by Staff [07.12.18]
From London to New York, here are just some of the many many game companies hiring community managers, designers, game directors, artists, and more on the Gamasutra Job Board.
Console/PC, Art, Design, Production, Business/Marketing

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [07.12.18]
In this classic postmortem, the Atlus team behind Persona 4 discusses what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Console/PC, Design, Production

Nintendo showcases DIY games made with Labo's Toy-Con Garage  
by Alissa McAloon [07.12.18]
The contest highlights creative crafts and DIY games created using cardboard and Labo’s programmable Toy-Con Garage mode.
Console/PC, Video

Chat with The Banner Saga 3's developers at 3PM EDT  
by Bryant Francis [07.12.18]
We're talking to some of the developers behind The Banner Saga 3 today at 3PM EDT! Join us and ask your questions.
Console/PC, Design, Video

Blog: The three ages of Steam distribution 5
by Gamasutra Community [07.12.18]
A look at how distribution and visibility have changed as Steam has moved from Curation, to Greenlight, to Steam Direct.
Console/PC, Business/Marketing

Epic increases revenue split for Unreal Engine Marketplace sellers 2
by Chris Kerr [07.12.18]
Epic has changed how revenue sharing works on the Unreal Engine Marketplace, and it's good news for game developers.
Console/PC, Business/Marketing

How the Yakuza devs choose and craft the series' iconic Japanese locales  
by Alan Bradley [07.12.18]
Series producer Daisuke Sato speaks with Gamasutra about how the Yakuza devs choose, design, and later update the iconic Japanese settings (Tokyo's Kamurocho district, etc) for each game.
Console/PC, Design

Vampyr sells 450,000 copies in first month  
by Chris Kerr [07.12.18]
The Life is Strange developer broke the news in a press release written in French, and explained the sales total includes copies sold across all platforms. 
Console/PC, Design