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September 19, 2017
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Updates » Console/PC
Don't Miss: How Final Fantasy IX and other Final Fantasy games influence modern devs 4
by Staff [09.19.17]
Final Fantasy was the first game that really made you feel something for characters, and feel that the game world meant something," says Andrew Allanson, whose YIIK was inspired by the franchise.
Console/PC, Art, Design

Mind the gap: Fortnite error briefly allowed cross-platform PS4/XB1 play 2
by Alex Wawro [09.18.17]
This is kind of a big deal because to date, no major game has allowed for cross-platform PS4/XB1 play; an Epic rep told Polygon that this was due to a "configuration issue" that has since been fixed.
Console/PC, Social/Online, Production

Tracing the path an Israeli folk song took to end up in Japanese video games 1
by Alex Wawro [09.18.17]
The folks at PRI dig into an old mystery: how did the old Israeli folk song "Mayim, Mayim" make its way into Japanese pop culture -- and from there, into Japanese video games like Sexy Parodius?
Console/PC, Audio

Video: Designing competitive game AI the Killer Instinct way  
by Staff [09.18.17]
At GDC 2016, two of the key devs behind fighting game Killer Instinct's intriguing Shadow system share knowledge and offer tips on addressing common problems with AI in competitive games.
Console/PC, Programming, Design, Video, Vault

Now out of Early Access, Divinity: Original Sin 2 nears 500k sold  
by Alissa McAloon [09.18.17]
The game only recently emerged from a year-long Early Access period but is already close to crossing the 500k sold threshold.
Console/PC

Don't Miss: Creating compelling puzzles in Rise of the Tomb Raider 3
by Staff [09.18.17]
Crystal Dynamics' senior designer Jeff Wajcs discusses the different elements that go into creating the perfect puzzle in this interview following the release of Rise of the Tomb Raider.
Console/PC, Design

Moving on: Gearbox wraps up active development on Battleborn  
by Chris Kerr [09.18.17]
Gearbox Software's hero-shooter Battleborn is effectively being laid to rest, as the studio prepares to wind down development.
Console/PC, Production

Battlegrounds breaks the all-time Steam concurrent player record 2
by Chris Kerr [09.18.17]
The Early Access game was on course to break the record since passing the 1 million mark, and it eventually delivered the goods over the weekend.
Console/PC, Business/Marketing

Blog: Bringing Cursed Castilla to the Nintendo 3DS 1
by Gamasutra Community [09.18.17]
When we started working on Cursed Castilla, the 3DS was the platform we were targeting, but getting it there wouldn't be exactly straightforward.
Console/PC, Programming, Production

Upgrading the Nemesis system for Middle-earth: Shadow of War 1
by Bryant Francis [09.18.17]
The well-received Nemesis System from Middle-earth: Shadow of Mordor, dubbed an "orc management simulator" by some, is getting upgraded to include more emergent narrative potential in the sequel.
Console/PC, Design, Video

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing

Richard Garriott remembers calling his parents to settle a fight over Ultima IV's design 2
by Alex Wawro [09.15.17]
In a USGamer excerpt from a new book on Apple II game history, Garriott recalls how he and his brother called their parents to settle an argument over a single controversial Ultima IV encounter.
Console/PC, Production

Gamasutra plays the new Dishonored adventure with Harvey Smith  
by Bryant Francis [09.15.17]
Dishonored: Death of the Outsider creative director Harvey Smith sat down to talk with us about the development of the new DLC.
Console/PC, Design, Video

How Carmen Sandiego accidentally became an educational game icon  
by Alissa McAloon [09.15.17]
“We didn’t want to call it 'educational'. We wanted to call it 'exploration'," explains programmer and Carmen Sandiego co-creator Dane Bigham.
Console/PC

Emerging scene on display at Brazilian Independent Game Festival  
by Jason Johnson [09.15.17]
“We have a responsibility to foster indie games, because we’re never going to have triple-A development in Brazil. If games are going to be strong here, it’s going to be an indie industry.”
Console/PC, Indie, Design, Business/Marketing

We're streaming the Dishonored 2 DLC with Harvey Smith today at 3PM EDT  
by Bryant Francis [09.15.17]
We're talking about the art and business of assassinating mysterious godlike entities today at 3PM EDT.
Console/PC, Design, Video

Someone has created a VR headset for the Commodore 64 3
by Chris Kerr [09.15.17]
A particularly industrious Commodore 64 owner, who goes by the name 64Jim64, has whipped up a truly affordable VR solution for the retro console.
VR, Console/PC, Video

Blog: The life and merciful death of the fad controller 14
by Gamasutra Community [09.15.17]
Brave game designers are never satisfied with the mere perfection of the game console controller. They're always coming up with new, weird fad controllers to tempt us.
Console/PC, Design

Between a rock and a 'Harada' place: The massive Tekken interview 2
by Brandon Sheffield [09.15.17]
Bandai Namco game director Katsuhiro Harada discusses how Tekken is always arcade first, how the series made preparations for input lag, and how to please competitive and casual players simultaneously.
Console/PC, Design, Video

Blizzard chief explains how he raised money to start the company  
by Alex Wawro [09.14.17]
To raise the $10,000 he was expected to put in, Blizzard cofounder Mike Morhaime says he got a $15,000 loan -- from his grandmother.
Console/PC, Business/Marketing