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November 28, 2020
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Updates » Console/PC
Saudi Arabian charity Misk acquires 33.3% stake in SNK 1
by Chris Kerr [11.27.20]
The crown prince of Saudi Arabia, Mohammed Bin Salman, has purchased a 33.3 percent stake in Japanese game company SNK through his charity 'Misk.'
Console/PC, Business/Marketing

Fall Guys developer Mediatonic opens new UK studio  
by Chris Kerr [11.27.20]
The office will be led by company vice president of art, Phil Warner, and will be hiring staff across a "wide range of disciplines."
Console/PC, Production, Business/Marketing

Tinybuild sinks $3 million into Secret Neighbor developer Hologryph  
by Chris Kerr [11.27.20]
American publisher Tinybuild has invested $3 million into Secret Neighbor developer Hologryph.
Console/PC, Production, Business/Marketing

Marvel's Avengers fails to meet Square Enix sales targets  
by Chris Kerr [11.26.20]
Square Enix has explained that sales of Marvel's Avengers were lower than expected, and that the advertising push for the title also proved costly.
Console/PC, Business/Marketing

Remnant: From the Ashes tops 1.7 million base game sales in just over a year  
by Chris Kerr [11.26.20]
The Remnant: From the Ashes base game has sold more than 1.7 million units worldwide in little over a year. 
Console/PC, Production, Business/Marketing

MechWarrior developer Piranha Games acquired by EG7 for $24.2 million  
by Chris Kerr [11.26.20]
MechWarrior developer Piranha Games has been acquired by Enad Global 7 (EG7) for an initial SEK 207 million ($24.2 million).
Console/PC, Production, Business/Marketing

Q&A: Hand-painting the watercolor world of Dordogne  
by Chris Kerr [11.26.20]
"You have to try to keep things simple. If you tried to mock up a watercolor shader, usually it looks fake because most of the watercolor shaders are animated."
Console/PC, Art, Design, Video

Blog: Four hyper-casual prototype best practices  
by Gamasutra Community [11.25.20]
Successful hyper-casual development isn’t as easy as it looks. Here are four key design guidelines to follow to help crack this space.
Console/PC, Design

The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3  
by Alissa McAloon [11.25.20]
Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
Console/PC, Smartphone/Tablet

Super Mario Maker Wii U to be delisted, lose some online features in early 2021  
by Alissa McAloon [11.25.20]
Nintendo has stamped an end date on its support for online features in the Wii U version of Super Mario Maker and announced the game will vanish from its digital store early next year.
Console/PC, Social/Online

Don't Miss: A PC game for consoles - Remaking Divinity: Original Sin 1
by Staff [11.25.20]
Larian Studios CEO Swen Vincke explains the challenges of bringing PC RPG Divinity: Original Sin to Xbox One and PlayStation 4, and has sound advice for studios looking to target the console market.
Console/PC, Production, Business/Marketing

Video: The world generation tech behind Far Cry 5  
by Staff [11.25.20]
In this 2018 GDC talk, Ubisoft's Etienne Carrier explains how Ubisoft developed a set of procedural tools to generate biomes for Far Cry 5.
Console/PC, Design, Video

The anatomy of a Steam sale  
by Gamasutra Staff [11.25.20]
What happens when you organize a themed sale on Steam, and what are the ramifications for increased profile of your games as a result? Real-world data within...
Console/PC, Indie, Design, Business/Marketing

PlayStation 5 delivers 'biggest console launch ever' for Sony 1
by Chris Kerr [11.25.20]
The PlayStation 5 has broken launch sales records at Sony, with the company revealing the hefty next-gen machine has delivered its "biggest console launch ever."
Console/PC, Business/Marketing

Sakuna: Of Rice and Ruin tops 500,000 digital sales and shipments  
by Chris Kerr [11.25.20]
Sakuna: Of Rice and Ruin has surpassed 500,000 shipments and digital sales, according to publisher Marvelous.
Console/PC, Business/Marketing

Square Enix to implement permanent work-from-home program in December  
by Chris Kerr [11.25.20]
Final Fantasy developer Square Enix will be implementing a permanent work-from-home program as of December 1, 2020.
Console/PC, Production, Business/Marketing

Blog: The Impact of video game criticism  
by Gamasutra Community [11.25.20]
Game design and video game criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.
Console/PC

Video: Breaking down the making of Teardown 1
by Staff [11.24.20]
Watch Tuxedo Labs' Dennis Gustafsson drop by the GDC Twitch channel to talk about the making of Teardown.
Console/PC, Video

Don't Miss: Mapping out the subtle social cues throughout Hitman's level design 1
by Alissa McAloon [11.24.20]
“Apart from mocking everything up one of the most important things that we do in a game like Hitman is making life, making drama situations as we call them. We borrow a little bit from the world of theater.”
Console/PC, Design

What agreements land games on Game Pass? Xbox head says they're 'all over the place'  
by Alissa McAloon [11.24.20]
"We’re open [to] experimenting with many different partners, because we don't think we have it figured out."
Console/PC, Social/Online, Business/Marketing