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January 22, 2018
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Updates » Console/PC
Minecraft sets new monthly active users record at 74M  
by Alissa McAloon [01.22.18]
Almost 9 years after its debut, Minecraft saw a record amount of monthly active users this past December.
Console/PC, Business/Marketing

Enjoy a Classic Game Postmortem of Sonic the Hedgehog at GDC 2018!  
by Staff [01.22.18]
If you're coming to the Game Developers Conference this year you've gotta go (fast!) to the Classic Game Postmortem of Sonic the Hedgehog, presented by original devs Hirokazu Yasuhara and Naoto Oshima!
Console/PC, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra Asks: What to make of Nintendo Labo?  
by Alex Wawro [01.22.18]
Real talk: What's Nintendo trying to achieve by releasing DIY cardboard accessories for the Switch? How might it shape the course of game dev? What does this mean for Switch devs outside Nintendo?
Console/PC, Indie, Design, Business/Marketing, Video

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Gamasutra talks to Arena of Valor audio designer Richard Ludlow  
by Bryant Francis [01.19.18]
Interested in audio workflow solutions, or how procedural audio generation might impact game development? Check out this conversation with GDC 2018 speaker Richard Ludlow.
Console/PC, Audio, Video

Facebook signs eSports streaming agreement for CS: GO Pro League and ESL One  
by Alissa McAloon [01.19.18]
The social media site replaces YouTube as the sole stream provider for the two upcoming competitions.
Console/PC, Social/Online, Business/Marketing

ESA: The U.S. game industry saw $36B in revenue in 2017  
by Alissa McAloon [01.19.18]
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Console/PC, Smartphone/Tablet

Get insights about working in game audio at 6PM EST!  
by Bryant Francis [01.19.18]
We're talking with game audio veteran Richard Ludlow at 6PM EST. Come ask your questions!
Console/PC, Audio, Video

At GDC 2018, get tips on creating lovable characters from a Moss dev  
by Staff [01.19.18]
At GDC 2018 Moss maker Polyarc's own Brendan Walker will dig into the nuts and bolts ofcrafting believable and engaging VR characters and environments in your game.
VR, Console/PC, Art, Design

Stardew Valley was the most-downloaded Switch title in 2017  
by Chris Kerr [01.19.18]
It's no secret that indie games are thriving on the Switch, and it looks like Stardew Valley was the pick of the bunch last year.
Console/PC, Business/Marketing

Blog: A data-driven look at the rising cost of game dev 19
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing

Nintendo hardware sold a combined 2.6M units in December alone  
by Alissa McAloon [01.18.18]
While the Switch added another 1.5 million to its lifetime sold, Nintendo says December 2017 marked the best sales month for the Nintendo 3DS since 2014.
Console/PC

Learn to build better, more accessible games for PC and VR at GDC 2018  
by Staff [01.18.18]
Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shippingLunaon both VR and non-VR platforms,
VR, Console/PC, Indie, Design, GDC

Factor 5 reflects on the dev decisions that doomed Lair  
by Chris Kerr [01.18.18]
How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story.
Console/PC, Production

Minecraft chief Matt Booty taking charge of Xbox game dev and publishing  
by Chris Kerr [01.18.18]
Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.
Console/PC, Production, Business/Marketing

Inside the Harebrained task of reviving Battletech  
by Bryant Francis [01.18.18]
Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design.
Console/PC, Design, Video

How InnerSpace's developers made a flying game that has no 'up'  
by Bryant Francis [01.17.18]
The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch.
Console/PC, Design, Video

Blizzard boasts 10M viewers for Overwatch League opening week  
by Alissa McAloon [01.17.18]
By Blizzards count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once.
Console/PC, Social/Online

Chat with the developers behind InnerSpace today at 3PM EST  
by Bryant Francis [01.17.18]
We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST.
Console/PC, Design, Video

Sharpen your level design skills at the GDC 2018 Level Design Workshop!  
by Staff [01.17.18]
From Uncharted to Tacoma and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop!
Console/PC, Indie, Design, Production, GDC